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Rubidium

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So, we know that the Charlemagne DLC will introduce tribal realms, which start weak, use prestige to build things, and can eventually be upgraded to either feudal or republican realms.

With the caveat that we know very little about them, let the speculation commence on where these might be implemented (Wildings? Dothraki? Sothryos? Summer Islands? some of the more remote regions of Essos?)
 
Definitely should see the Wildlings and Dothraki as tribal realms at the very least. The Hill and Mountain Clans would be nice as trival realms too, I'd think.
 
Think it would work well for the Joghos Nghai and the Dothraki, as well as the non-Northman First Men (Mountain and Hill Clans, Wildlings). At the moment you can't switch from being a Dothraki/Joghos Nghai nomad to a regular feudal ruler - it would be pretty cool if they could establish enduring states with a lot of effort (maybe with a malus compared to the Wildlings/Clans for switching to the feudal system). Would make them more interesting to play - found a Kingdom of the Great Grass Sea as Drogo? :p
 
If tribal realms are implemented, there should be a mechanic to stop them from becoming feudal, or make it very very hard so only a human player, or very rarely the AI, can pull it of, to reflect the static nature of the SOIAF world (admittedly, that doesn't really make any sense, but he, that's the way it is).
 
Possibly Crannogmen as well.
 
If tribal realms are implemented, there should be a mechanic to stop them from becoming feudal, or make it very very hard so only a human player, or very rarely the AI, can pull it of, to reflect the static nature of the SOIAF world (admittedly, that doesn't really make any sense, but he, that's the way it is).
Just make the final building that de-tribalizes a province (the level IV castle / city building mentioned in the DD?) cost 9999999 gold and no one will ever be able to build it.
 
If tribal realms are implemented, there should be a mechanic to stop them from becoming feudal, or make it very very hard so only a human player, or very rarely the AI, can pull it of, to reflect the static nature of the SOIAF world (admittedly, that doesn't really make any sense, but he, that's the way it is).

If I understood well, the "static nature of the ASOIA world" is nothing but a misconception of casual watchers of the TV show and book readers.

George R. R. Martin's universe is not devoid of technological progress and social development. That's why I hope tech will ultimately be included in the mod (in a balanced and specialized manner).
 
If I understood well, the "static nature of the ASOIA world" is nothing but a misconception of casual watchers of the TV show and book readers.

George R. R. Martin's universe is not devoid of technological progress and social development. That's why I hope tech will ultimately be included in the mod (in a balanced and specialized manner).

I'm not trying to start anything, but could you give some examples?

As far as I know the last advancement in westerosi military was the intruduction of the stirrup by the andals when they invaded.

I honnestly think that if aegon I was to magically appear during the war of the four kings he would have no problem taking command of an army.
 
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I believe the Andals also brought iron to Westeros.
 
I believe the First Men brought either iron or copper, i think the Wilding's of Thenn use iron as the only Iron smiths in the entirety of the "Beyond-The-Wall" lands. I think the Andals brought steel with them.
 
I'm not trying to start anything, but could you give some examples?

As far as I know the last advancement in westerosi military was the intruduction of the stirrup by the andals when they invaded.

I honnestly think that if aegon I was to magically appear during the war of the four kings he would have no problem taking command of an army.

Jamie Lannister talks briefly about how newer castles have been built to better withstand sieges when compared to the Blackwood's older castle.
 
Deepwood Motte is also specifically a older style of castle, one that's comparatively primitive then the rest of Westeros, given that it's called out for having been weak against Ironborn raids. There's some other castles specificly noted to be small and old, most notably the Wolf's Den, what's now the Manderly's prison.

However, I actually support the static tech; nothing's really changed, technological wise, in Westeros since three people with dragons took over everything. The names of the rulers may change and new people may come up with clever ideas, but ultimately, it's relatively static. No one's in any position to make any big innovations, even in the east, and in Westeros the best kind of swords are the ones made from a metal that isn't native to the area.
 
The First Men brought over bronze, and the Andals brought over iron (and steel, I guess) which they learned from the Rhoynar.
 
Different regions of Westeros and Essos have different levels of technological development, but it's debateable if these regions change to any great extent, or how it can be implemented.

The North has worse castle architecture than the southern lands.
Some parts of the Reach and Westerlands seem to have sanitation like sewers but it does not appear to be universal.
The Free Cities have better city planning than Westeros, able to sustain much higher populations without plague outbreaks.
Braavos has more robust banking institutions than anywhere else in the world.
Qohor has perhaps the best metalworking in the world, with smiths even able to reforge Valyrian steel.
The Ironborn have a level of seamanship and ship technology virtually unmatched. They can sail far outsight of land with confidence, their ships can survive terrible conditions, and they can be found across the known world.

If you include knowledge of magic to be a 'technology' group, then Wildlings are more advanced than the rest of Westeros. They actually have magical traditions such as Warging that the rest of the world considers myth. The followers of R'hllor also seem to know their own magic, let alone the Warlocks of Qarth.

However in virtually all cases this advanced knowledge seems to be limited to select groups of indivuals rather than have it widespread throughout the population. So it may be better represented through traits and high characteristics (learning, stewardship, etc) rather than technology.
 
Different regions of Westeros and Essos have different levels of technological development, but it's debateable if these regions change to any great extent, or how it can be implemented.

The North has worse castle architecture than the southern lands.
Some parts of the Reach and Westerlands seem to have sanitation like sewers but it does not appear to be universal.
The Free Cities have better city planning than Westeros, able to sustain much higher populations without plague outbreaks.
Braavos has more robust banking institutions than anywhere else in the world.
Qohor has perhaps the best metalworking in the world, with smiths even able to reforge Valyrian steel.
The Ironborn have a level of seamanship and ship technology virtually unmatched. They can sail far outsight of land with confidence, their ships can survive terrible conditions, and they can be found across the known world.

If you include knowledge of magic to be a 'technology' group, then Wildlings are more advanced than the rest of Westeros. They actually have magical traditions such as Warging that the rest of the world considers myth. The followers of R'hllor also seem to know their own magic, let alone the Warlocks of Qarth.

However in virtually all cases this advanced knowledge seems to be limited to select groups of indivuals rather than have it widespread throughout the population. So it may be better represented through traits and high characteristics (learning, stewardship, etc) rather than technology.

Because, in the middle ages, your average peasant farmer knew perfectly well how to forge steel and build a castle.

:p tech has always been relegated to specializations. Heck, the formation of guilds was entirely based on keeping technology and techniques secret to the benefit of a small group of knowledgeable craftsmen. It is modern systems of education that broke that. SoIaF is absolutely no different.
 
I disagree. SoIaF is in many aspects a classic fantasy world and the fact that some people specialise in very particular skills during centuries without anyone else copying their abilities is a testament to that.

Even if it is true that guilds (which as far as I know do not exist or are mostly irrelevant in westeros) could horde some let's call economic knowledge, the idea that they would be able to halt technology in our world is strange.

But militarily speaking, 300 years without any visable change in the composition of an army just did not happen in Europe. It could not happen. An army in the 700's would be different from one in the 1000's that was different from one in the 1300's.