Three Kingdoms is maybe one of the most famous and beloved periods in Chinese history - to the point where should you ever mention it in conversation with a Chinese friend, you WILL be asked about your favourite character 90% of the time (speaking from experience, mileage may vary).
lol indeedI've had the same experience. I answered Cao Cao because it's the only name I knew about at that point.
Pro-tip: Don't pronounce it "Cow Cow".
I've had the same experience. I answered Cao Cao because it's the only name I knew about at that point.
Pro-tip: Don't pronounce it "Cow Cow".
More than China game I would love a game about Mongol conquests in Asia. There's already Romance of the Three Kingdoms series, but I don't think there are any (least modern) games that represent Mongol conquests well.If Sengoku does well, then its a chance we may one day do such a game.
More than China game I would love a game about Mongol conquests in Asia. There's already Romance of the Three Kingdoms series, but I don't think there are any (least modern) games that represent Mongol conquests well.
That's why I want it done by Paradox and not CA...I'd say that's more likely going to be a TW game, you start as a small tribe in the steppes but after you united the Mongols you would sack China and train cavalries stacks of doom and troll everyone on the continent...
not sure an expansion would work, but a different game would be awesome.
If sengoku does well, then its a chance we may one day do such a game.
More than China game I would love a game about Mongol conquests in Asia. There's already Romance of the Three Kingdoms series, but I don't think there are any (least modern) games that represent Mongol conquests well.
Not sure an expansion would work, but a different game would be awesome.
If Sengoku does well, then its a chance we may one day do such a game.
To be fair, the Koei series were basically always based on the same principles, and with the exception of the pure RPGs (RTK VIII & X), there was never much depth to the games. Considering Paradox's track record to build complex and deep games (Coupled with Koei's self-admitted withdrawal from producing any more RTK-strategy games), I believe Paradox can actually monopolize the era, which as already mentioned, it is VASTLY followed by at least the Chinese people, and thus might actually be a great way of Paradox to introduce itself to the wider Chinese markets (As I'm pretty much sure Vicky-Tibet & HoI-Tibet&Warlords don't do). Though from what I'm told, there is also endemic piracy problems with the Chinese, but since Koei trusted to release their games on PC on the Asian markets and did not on the Western ones, I guess there is a difference in the piracy problems between West and Asian markets, apart from shipping costs (Probably overall popularity on the period).
Regardless, I'm not aware of any major Chinese game developer, so if Paradox would be able to develop a high-quality RTK game, that is able to outcompete local small studio Chinese games on RTK, then Paradox could come to reap huge benefits commercially.
+1To be fair, the Koei series were basically always based on the same principles, and with the exception of the pure RPGs (RTK VIII & X), there was never much depth to the games. Considering Paradox's track record to build complex and deep games (Coupled with Koei's self-admitted withdrawal from producing any more RTK-strategy games), I believe Paradox can actually monopolize the era, which as already mentioned, it is VASTLY followed by at least the Chinese people, and thus might actually be a great way of Paradox to introduce itself to the wider Chinese markets (As I'm pretty much sure Vicky-Tibet & HoI-Tibet&Warlords don't do). Though from what I'm told, there is also endemic piracy problems with the Chinese, but since Koei trusted to release their games on PC on the Asian markets and did not on the Western ones, I guess there is a difference in the piracy problems between West and Asian markets, apart from shipping costs (Probably overall popularity on the period).
Regardless, I'm not aware of any major Chinese game developer, so if Paradox would be able to develop a high-quality RTK game, that is able to outcompete local small studio Chinese games on RTK, then Paradox could come to reap huge benefits commercially.
I've had the same experience. I answered Cao Cao because it's the only name I knew about at that point.
Pro-tip: Don't pronounce it "Cow Cow".
Rather then 'Three Kingdoms', i think Period of Spring, Autumn and Warring States would fit more with CK system.
800 warring states. What an epic.
When people say Three Kingdoms I'm assuming they refer to not just that particular period but the whole six dynasties era which is something like 220 AD to 400-something, which covers the Warring States as well.
At least in my case, I was just refering to the Three Kingdoms itself, from the Yellow Turban Rebellion up to unification by Jin. Also, the Warring States and Spring and Autumn periods is BC, not AD