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BSPiotr

Second Lieutenant
99 Badges
Nov 10, 2009
151
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Guess might as well start this one, for all the things that should make it into 1.1 =)

Note that the expanded graphics is incredible and I'm definitely not here to catalog all the bugs, just the ones I run across. Hopefully other people start helping once they play their first round :p I'm definitely not complaining so far; definitely worth the wait.

Visual Bugs:
x At extremely high resolutions (1920x1200) the "loading settings / cvars / etc." words are cut-off in the initial load. 1680x1050 does not appear to have this issue, nor does 1920x1080
x Same issue upon loading the scenario, same as above.
x At high resolutions, the screen flashes a bunch at random, usually right after clicking something. It does less so at 1680 x 1050 than 1900x1200, and is worst at "loading scenario"

Game Bugs:
x (By design?) America can become fascist / socialist really fast by changing national ideals over and over... :p

Other:
dragon1990 said:
Settings launcher
im assuming that the resolution settings in there but when i try and launch it it says launch from the AOD folder. I tried doing so but same message. Idk not a big deal. Seems great guys im really really impressed.
Is not replicated by myself, no issues here.

x Upon selection of tech and starting of tech w/ tech team, list of teams resets to the top (not game-breaking)

---
To show you guys that I'm not all negative here, I'll also include some (personal) Plusses that I really enjoy, even if they're small :)
Awesome fixes from HOI2:DD/ARMA:
x Music volume much more controllable than before.
x Native "sliders can be changed" icon
x Native "Open tech slot" icon
x Amazing detail into the tool tips on the top bar, nice to see where everything goes.
x Amazing statistics, and its amusing to see estonia on the efficiency pie charts at the beginning. Makes me want to to an Estonia AAR.

---
Specs:
W7, 64 bit, professional, no UAC, in Documents
Core 2 Duo P9700 @ 2.8 Ghz (6 MB L2)
4 Gb PC3-8500F RAM
1 GB Nvidia 260M GTX
320 Gb, 7200 RPM HDD (forget what company atm)
 
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Upvote 0
Flickering screen occasionally after alt-tabbing from Fullscreen. (I have 2 monitors and alt-tab to pause documentary or look up things while playing.)

No flickering at all unless I alt-tab

Using 1680x1050

On the Production screen, when I make changes to the Production slider the values on the left "Production at 89%" and "Completed 23%" do not update until I leave the screen and come back. Also when making changes to the CG slider the Money value in the middle does not reflect the change, but the top bar Tooltip does, unless I leave the screen and come back.
 
Sometimes a failed amphibious assault will make your troops retreat forever.

In this SS I failed the assault on Malta and they tried to retreat, to Malta. They couldn't and so I moved my ships back to my land and they got off the boat and... kept trying to retreat to Malta.

Big problem for naval powers and Battle Scenarios.
 

Attachments

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Inability to create properly convoys, can't generaly add escorts.

When I trade technologies, some techs (apparently related to INF, MAR,...) appear twice in the window.
screensave35s.png


screensave38.png


CHN and CHC should not propose peace to Japan (human) in the 44 scenario.

Strange graphic bug. Parts of the two windows on the left disappeared when I move up and down the window in the center (w/ left click on the central window), and only the upper half part of the right-bottom window (the bottom part is ok). Not reproducible when the central window (China annexing...) is actually moved on the right of the two problematic windows
Resolution 1680*1050
screensave42.png



screensave43.png
 
When I trade technologies, some techs (apparently related to INF, MAR,...) appear twice in the window.

@developers:
This happens, when a tech is assigned twice to the country in the scenario-files.
In other words: if you have two times "1010" in the tech-list, it is possible to trade the respective infantry tech twice.
 
Sometimes a failed amphibious assault will make your troops retreat forever.

In this SS I failed the assault on Malta and they tried to retreat, to Malta. They couldn't and so I moved my ships back to my land and they got off the boat and... kept trying to retreat to Malta.

Big problem for naval powers and Battle Scenarios.

SaveGame?
 
SaveGame?

That has been an age old HoI2 problem, until you guys fix it one can always put the ship in the seaprovince where you want to stage the invasion, select your guys manually on the ships, and invade - win or lose. even if you lose, no retreat bug will be encountered.
 
Tech team sorting

When i select new technology to reaserch, then tech teams should be in some kind of skill order. Those tech teams that has most matches in wanted technology should appear first.

+1

Since there are lots of new teams, it would be very helpful if after selecting a tech to research, the teams are sorted on fastest completion (if possible, also include active teams, but add the time until they are finished with current tech).
 
Tech teams (grep team in db/events)

I think the problem is between the tech teams mod (which is included in AOD) and that they sort the techteams in alphabetical order and then the ID get mismatched in the event.

Quite sure on this, so it should be en easy one to look up.

The following events/teams should be looked into:

ai_revolters.txt
Code:
event 15073:
command = { type = sleepteam which = 112 } # USA's Norfolk Naval Yard
command = { type = sleepteam which = 109 } # USA's Newport News Shipbuilding
command = { type = waketeam which = 129 }  # USA's Philadelphia Naval Shipyard

event 15074:
command = { type = sleepteam which = 103 } # USA's Douglas Aircraft Company
command = { type = sleepteam which = 117 } # USA's Standard Oil of California

event 15075:
command = { type = sleepteam which = 118 } # USA's Texas Oil Company

event 15078:
command = { type = sleepteam which = 6904 } #Douglas MacArthur

death_events.txt
Code:
event 348: (Ernst Udet passes away)
command = { type = sleepteam which = 21 }

event 355: (Admiral François Darlan is assassinated!)
command = { type = sleepteam which = 6617 } #Darlan

event 382: (Field Marshal Italo Balbo dies in a rather 'mysterious' accident)
command = { type = sleepteam which = 1815 }

doomsday_death_events.txt
Code:
event 440: (The death of Jan C. Smuts)
command = { type = sleepteam which = 3006 }

event 443: (The death of Carl Mannerheim)
command = { type = sleepteam which = 1305 }

hoi2.txt
Code:
event 36 (ITA): (Italy Surrenders (Italy, England, USA))
command = { type = sleepteam which = 1819 }

event 934 (GER): (Part of surrender events - Partition of Germany)
command = { type = sleepteam which = 111 }

event 85 (CHI): (Part of The Pitman Act)
command = { type = waketeam which = 1007 }

event 936 (PER): (Persia)
command = { type = waketeam which = 6101 } #Douglas Aircraft
command = { type = sleepteam which = 6105 } #State Aircraft Company
command = { type = sleepteam which = 6108 } #Reza Pahlavi
command = { type = sleepteam which = 6104 } #Siemens Iran

nationalist_china.txt
Code:
event 3814:
command = { type = giveteam which = 1005 where = GER } # von Falkenhausen

event 3819:
command = { type = sleepteam which = 1006 } # Chiang Kai-shek
command = { type = giveteam which = 1005 where = GER }  #Von Falkenhausen

event 4103:
command = { type = giveteam which = 1005 where = GER } #Von Falkenhausen

ussr.txt
Code:
event 2609:
command = { type = sleepteam which = 3706 } #Tukhachevsky
command = { type = sleepteam which = 3716 } #Alksnis

vichy_new.txt
Code:
event 970: (#Leadership of Free France)
action A (##De Gaulle Cabinet##)
command = { type = sleepteam which = 1403 }
command = { type = sleepteam which = 1408 }
command = { type = sleepteam which = 1411 }
command = { type = sleepteam which = 1418 }
command = { type = sleepteam which = 1420 }
command = { type = sleepteam which = 1422 }
command = { type = sleepteam which = 1423 }
action B (##Giraud Cabinet-Military junta effectively##)
command = { type = sleepteam which = 1403 }
command = { type = sleepteam which = 1408 }
command = { type = sleepteam which = 1411 }
command = { type = sleepteam which = 1418 }
command = { type = sleepteam which = 1420 }
command = { type = sleepteam which = 1422 }
command = { type = sleepteam which = 1423 }
action C (##Civilian Cabinet##)
command = { type = sleepteam which = 1403 }
command = { type = sleepteam which = 1408 }
command = { type = sleepteam which = 1411 }
command = { type = sleepteam which = 1418 }
command = { type = sleepteam which = 1420 }
command = { type = sleepteam which = 1422 }
command = { type = sleepteam which = 1423 }
 
1. For some reason attacking a province with "plains" terrain type gives penalties for "Forest" terrain type. It suxx. Does anybody else has the same problem?

2. When I change the resolution to 1280x1024 in the launcher the GUI becomes distorted - most windows are too small for this resolution. Even the "fronted" image seems smaller than it should be.

BTW why armor has lower penalties than infantry in most terrain types?
 
Artillery bombardement

hi all,

i don't know if this bug is already observed, but i play with the soviet and i have not the artillery bombardement order in the order list, just a white case under the others orders.

kinds regards.
 
Slider problem

I have found a problem with the production sliders. When using the auto control production sliders and I prioritize upgrades it actually prioritizes supply and allocates nothing towards upgrades. Using it to prioritize reinforcements or production works fine, the problem appears to be with upgrades only. :wacko:
 
Autosliders wont work correctly with a shared country in multiplayer (e.g. no matter what you tell the slider to do it wont actually do it), nor will manual setting of the sliders stick... leaving the screen resets it to default maximum production queue.
 
During the spy assassinate spy mission only the head of state is targeted
As the US I tried to assassinate a random German minister. It seems that only Hitler is targeted regardless of whom I target. EDIT: the same happened with the UK: I killed Edward VIII
 
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When an enemy country is annexed you get revoltrisk in provinces they occupied, even if they were YOUR provinces even if they are your cores. For instance in my game as Germany, France invaded Freiburg and another province before I triggered the Vichy event. Now I have 4% revoltrisk in both those provinces simply because the french army was there for a while. I assume this is not WAD
 
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