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BSPiotr

Second Lieutenant
99 Badges
Nov 10, 2009
151
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Guess might as well start this one, for all the things that should make it into 1.1 =)

Note that the expanded graphics is incredible and I'm definitely not here to catalog all the bugs, just the ones I run across. Hopefully other people start helping once they play their first round :p I'm definitely not complaining so far; definitely worth the wait.

Visual Bugs:
x At extremely high resolutions (1920x1200) the "loading settings / cvars / etc." words are cut-off in the initial load. 1680x1050 does not appear to have this issue, nor does 1920x1080
x Same issue upon loading the scenario, same as above.
x At high resolutions, the screen flashes a bunch at random, usually right after clicking something. It does less so at 1680 x 1050 than 1900x1200, and is worst at "loading scenario"

Game Bugs:
x (By design?) America can become fascist / socialist really fast by changing national ideals over and over... :p

Other:
dragon1990 said:
Settings launcher
im assuming that the resolution settings in there but when i try and launch it it says launch from the AOD folder. I tried doing so but same message. Idk not a big deal. Seems great guys im really really impressed.
Is not replicated by myself, no issues here.

x Upon selection of tech and starting of tech w/ tech team, list of teams resets to the top (not game-breaking)

---
To show you guys that I'm not all negative here, I'll also include some (personal) Plusses that I really enjoy, even if they're small :)
Awesome fixes from HOI2:DD/ARMA:
x Music volume much more controllable than before.
x Native "sliders can be changed" icon
x Native "Open tech slot" icon
x Amazing detail into the tool tips on the top bar, nice to see where everything goes.
x Amazing statistics, and its amusing to see estonia on the efficiency pie charts at the beginning. Makes me want to to an Estonia AAR.

---
Specs:
W7, 64 bit, professional, no UAC, in Documents
Core 2 Duo P9700 @ 2.8 Ghz (6 MB L2)
4 Gb PC3-8500F RAM
1 GB Nvidia 260M GTX
320 Gb, 7200 RPM HDD (forget what company atm)
 
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Upvote 0
When I launch an airborne assault on Gibraltar, my Paratrooper units get annihilated each time despite winning the battle and having a decent amount of strength/supplies.
 
When an enemy country is annexed you get revoltrisk in provinces they occupied, even if they were YOUR provinces even if they are your cores. For instance in my game as Germany, France invaded Freiburg and another province before I triggered the Vichy event. Now I have 4% revoltrisk in both those provinces simply because the french army was there for a while. I assume this is not WAD

I think it goes back to normal the next day. Please verify.
 
I think it goes back to normal the next day. Please verify.

8 months later into the game the provinces still have 4% RR.

This applies to Luxembourg and Metz also as they both had enemy troops occupy them either before or after the Vichy surrender event triggered. In the case of Lux. the French counterattacked and briefly occupied the province and in the case of Metz the one remaining Lux. division was left there and briefly occupied the province before I realized I had forgotten to annex Lux. and destroyed the division there.

It seems that under a variety of circumstances, the RR remains as long as the enemy occupied the territory at some point.

Note that all 4 of those provinces in question are my cores so I don't think I am supposed to be experiencing RR. Yes Lux. is a German core in the 1938 scenario.

I have to admit though at least the RR in Metz and Lux. is historically accurate ;)
 
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8 months later into the game the provinces still have 4% RR.

This applies to Luxembourg and Metz also as they both had enemy troops occupy them either before or after the Vichy surrender event triggered. In the case of Lux. the French counterattacked and briefly occupied the province and in the case of Metz the one remaining Lux. division was left there and briefly occupied the province before I realized I had forgotten to annex Lux. and destroyed the division there.

It seems that under a variety of circumstances, the RR remains as long as the enemy occupied the territory at some point.

Note that all 4 of those provinces in question are my cores so I don't think I am supposed to be experiencing RR. Yes Lux. is a German core in the 1938 scenario.

I have to admit though at least the RR in Metz and Lux. is historically accurate ;)

Ok, can you post a save file?
 
Ok, can you post a save file?

ok

This is the only game I've played. The issue might be related to the Vichy event or it might be related to any war. I haven't lost any provinces to any other country yet :3
 

Attachments

  • revoltriskincoreprovinces.rar
    698,7 KB · Views: 22
Releasing Republican Spain.

Playing as the US, Nationalist Spain had won SCW and then joined Axis. I conquered Nationalist Spain as well as re-taking Gibraltar. Then I liberated Republican Spain, but they only got the provinces that I am guessing they started the Civil War with, but half the Spanish provinces are still US-owned.

They did however get Gibraltar also. Not sure Winnie will appreciate that...
 
I think I've found another one, I didn't see it mentioned yet.

When I build IC, the province where I build it doesn't update.

See screenshot attached below, notice the run was completed january 1936, two months later the plant isn't show. AFAIK, the IC was properly added to my IC base. At first I thought it had to do with a little residual dissent, but even now I don't see an updated figure. I saved and reloaded, but to no effect.

Also, not sure if this is a bug or a feature, but when you do a build run and leave it open ended, it seems difficult to close it, if you decide against adding more units and want to get rid of the IC you lose to maintain an ended line. That in itself is a good feature because basically there is a factory line somewhere which is abandoned and can't be used for anything else. Aniway, I ended up once with losing a completed nuclear plant or something. :( Another time I just ended up adding one more unit to the end of the line and then ordering the line to be closed after completing that one unit. Imho just adding the 'V' for closing the line should close the line, with a delay of one week or one month maximum.

Edit:

Again another CTD when saving. Oddly enough when I load the old autosave, I get an error as well, which states that a line contains "Start8ear" instead of startyear, I think for a leader.

Found it:

" leader = {
id = { type = 6 id = 45265 }
name = "Trindade"
picture = "gfx\interface\pics\L45265.bmp"
category = general
rank = 3
rank_year = 1941
rank_year = 1944
rank_year = 1990
rank_year = 0990
max_skill = 3
start8ear = 1941
endyear = 1960
skill = 0
} "

The line contains two errors, the "start8year" and another, "rank_year = 0990" where it should be 1990.

Apparently there are various more errors:

" leader = {
id = { type = 6 id = 45270 =
name = "Cabeza Nuñes"
0icture = "gfx\interface\pics\L45270.bmp"
category = admiral
rank = 3
rank_year = 1945
rank_year = 1990
rank^year = 1990
rank_year = 1990
max_skill = 3
startyear = 1945
endyear = 1960
1kill = 0
} "

In this case rank^year instead of rank_year
So far errors seem to be related to Spanish (?) commanders.

In the end I just removed an entire section of these commanders and now the game runs again.
 

Attachments

  • ScreenSave103.jpg
    ScreenSave103.jpg
    126 KB · Views: 36
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ok

This is the only game I've played. The issue might be related to the Vichy event or it might be related to any war. I haven't lost any provinces to any other country yet :3

I have to report the very same bug in a game I play as CSA. In the peace I took some of my Core provinces and have the same 4% revolt risk. Hopefully not WAD, because it makes no sense, not without a reduction. Screen below, and yes all these red provinces are cores that I edited into the savegame.
 

Attachments

  • Revolt.PNG
    Revolt.PNG
    250,2 KB · Views: 37
When an enemy country is annexed you get revoltrisk in provinces they occupied, even if they were YOUR provinces even if they are your cores. For instance in my game as Germany, France invaded Freiburg and another province before I triggered the Vichy event. Now I have 4% revoltrisk in both those provinces simply because the french army was there for a while. I assume this is not WAD

Confirmed and reported as bug #763.
 
I think I've found another one, I didn't see it mentioned yet.

When I build IC, the province where I build it doesn't update.

See screenshot attached below, notice the run was completed january 1936, two months later the plant isn't show. AFAIK, the IC was properly added to my IC base. At first I thought it had to do with a little residual dissent, but even now I don't see an updated figure. I saved and reloaded, but to no effect.

When you build IC they start out at half strength and need to be repaired to get to full strength. Hover the curser over the IC and see if it is not at full strength.

If that is not the problem please post a save game file.
 
When you build IC they start out at half strength and need to be repaired to get to full strength. Hover the curser over the IC and see if it is not at full strength.

If that is not the problem please post a save game file.

I'd need to reload the savegame, but that might be it, didn't realise it worked that way. Seems there are several (new) things I don't know yet.

Any idea on the problem with the savegame? Appears to me there is either random corruption or some kind of incorrect data that gets entered and then causes a crash when the game tries to save a new autosave and reads the old, incorrect data or something.
 
flags:
- mauretania
- senegal
- congo-brazzaville
- uganda
- singapore
- gambia
- jamaica
- kenya
- kuwait
- tanganyika
- trinindad & tobago

check italy & german in the db/leaders folder. there are some strings that should be deleted
 
flags:
- mauretania
- senegal
- congo-brazzaville
- uganda
- singapore
- gambia
- jamaica
- kenya
- kuwait
- tanganyika
- trinindad & tobago

check italy & german in the db/leaders folder. there are some strings that should be deleted

Are those flags missing? (only flags, not shields?) Could you please post their tags so I can do those flags
 
Convoy bug

Effect: Medium
Severity: Small (Fixed after reload)
Reproducibility: No

Description:
Can not transport resources and supplies using convoy because the game said "The path to that port is completely blocked" while there is a straight sea path. Only noticed after my divisions were out of fuel. After reload, convoy can transport resources and supplies again.
screensave1h.png

screensave2l.png
 
Bug: Playing as Italy, all of my oil suddenly dissapeared. I may be overstreched, with land connections from Marocco to India, but I don't understand why all my oil just dissapears, must be a bug?

Also tried to add more oil by cheat, and about a day after I added more oil, it dissapeared again.