Hi,
TL;DR: Where is the correct place to put the .cs file so that the game compiles it?
I've started playing around with the modding API, and have made a very basic c# script as a test, but whenever I load the game up, C:S doesn't detect it - it doesn't generate the .dll on launch. I think the problem is either the location to put the mod in, or there is a compiling issue, so it doesn't make the .dll - no feedback to suggest what's going on though =/. I have entered the name and description within the .cs file itself.
When I've looked at info on where to put the .cs file, I've seen two places given. Either:
\users\[user]\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\
or:
\Program Files (x86)\Steam\SteamApps\workshop\content\255710
So that's my question here: where is the correct place to put your mods .cs file so that the game will compile it in to a .dll?
Cheers,
//Lam
TL;DR: Where is the correct place to put the .cs file so that the game compiles it?
I've started playing around with the modding API, and have made a very basic c# script as a test, but whenever I load the game up, C:S doesn't detect it - it doesn't generate the .dll on launch. I think the problem is either the location to put the mod in, or there is a compiling issue, so it doesn't make the .dll - no feedback to suggest what's going on though =/. I have entered the name and description within the .cs file itself.
When I've looked at info on where to put the .cs file, I've seen two places given. Either:
\users\[user]\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\
or:
\Program Files (x86)\Steam\SteamApps\workshop\content\255710
So that's my question here: where is the correct place to put your mods .cs file so that the game will compile it in to a .dll?
Cheers,
//Lam