Nah - CORE 0.40 for Armageddon is going to kick ass when it's done! (At least until HOI3 arrives)
Will the CORE 4.0 AI be any different from the TRP/WIF mods? And , if so, please list the differences. While I quite understand why they made the various modifications, I have to admit I got a little too frustrated by the artificial combats, the huge overemphasis on partisan activity(which wasn't quite as all-powerful in WWII) etc. I'm hoping CORE will be completely different in its approach - more intelligent ai(ie d-day landings in early 1940s if there are not enough german units in france invasion of northern germany in 1939 if northern coast not garrisoned etc.) while still not giving too many unrealistic benefits to enemy ai units. Up to this point, the trp mod was unplayable as it CTDed when I added some random events to the file(all other mods accepted them, no problems), the wif mod became unplayable as poland had to be garrisoned with c.10+ land unis at all times after conquest just to deal with 1 lousy partisan unit, which would appear practically every week of gametime, and in both trp and wif I would be reduced to trench-warfare when attacking france/belgium with no chance of winning until 141 at the earliest, despite having vastly greater air-superiority ec. So much for blitzkrieg.
The 1 mod I was quite impressed with was daim because it didn't cheat. On the other hand, other than a few wheezed such as a minor british invasion of occupied norway and axis-allied portugal, not much else happened.