2763r57651265 said:
P.S. Has anybody found out why adding new modifiers into the localisation files screws up everything.
Have you been able to replicate this?
Warning, braindump follows:
Re the governments. I am still trying to get my head around the forms of government which existed a bit more. Many of the governments that come with the game seem to be a bit redundant. Aristocratic republic, democratic republic, and theocracy all seem not to actually be used. What is the difference between an "aristocratic" republic and an "oligarchic" republic meant to be, in any case?
I've just got my copy of Aristotle's "Politics" off my shelf and will see if that gives me any help. But basically, I am thinking we should slim down the number of government types available. I think we should also make more slots available to many governments, there is no reason dictatorships shoudl be the only one with 4.
I was thinking about making national ideas entirely (or nearly) independent of technology, and instead triggering by religion, culture, or techgroup. Some Ideas might also be more mixed blessings!
To give an example of the kind of things I have in mind... Deification should only be open to the countries worshipping the Egyptian pantheon - and might be the only religious NI available for them.
Military Citizenship (+ discipline, + organisation, - manpower, - citizen conversion) should be a civic idea only open to - well, Sparta...
Open Ranks (+ conversion freedman to citizens, + conversion slaves to freedmen, -rr) should be a civic Idea quite widely available.
Human Sacrifice (+ omen power/chance?) should be a religious Idea available to druidic types and the Phoenician pantheon - and it should be removed from the religious techtree...
Looking at the existing Ideas, I would say we should scrap the last 6 military ones and make them techs, because that's what they really are. In their place we should bring in some things which are or might be techs - e.g. the benefits for light infantry on the tribal techtree, or for horse archers/cavalry for steppe nations. It would be nice to find another naval Idea or two if possible. All of that, incluing horse lords, professional soldiers, martial ethos and naval ethos which are basically fine, should take us up to 10 again.
(Afterthought: Maybe militarized society should be retained as well, but in a slightly different way)
Civic Ideas: I would probably retain the philosophy Idea (good for Greek techgroup nations) and perhaps the populist politics Idea. For the others, we need to find something more detailed and sophisticated.
There is no way (for instance) that "Siege Train" is a natinal idea. It's a technological innovation and we should model it as one...