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I have had a go and put out the results as 0.2:

http://www.mediafire.com/?xhc1ymxuyza

I ended up with 26 National Ideas out of a possible 40 and was particularly stuck for economic Ideas.

However I am much happier with the way this works than vanilla.

Now each nation has a different set of options for its Ideas, more Idea slots to fill, and a bigger choice of Ideas in 474 rather than the rather weak starting lineup in Vanilla.
 
Have you made some of your own national ideas as well? I will have the link to the event you asked me for and I forgot to post here it is. This also has the events for my ideas to work.
 
If you mean all national ideas relient on religion instead of tech, then I will have to disagree. Since when have more civilized, of "higher tech" nations been allowed to have a pantheon of gods that is "better" then all of the other ones in the Mediterranean world, just because a nation has low tech it doesn't mean they cannot share the same national ideas, such as pantheon or tolerance, more than other more "civilized" nations.

EDIT: just thought of another economic idea, privatized taxing. I will make it with an increase in tax income, along with an increase in revolt risk. This will make good publicans now :D . And this just gave me another idea, events based of ideas!!!, I realize they are already in the game, but they are kind of lame, so this will be a necessity after all of the ideas are done :eek: . We could also have an idea like building codes ( with a spoofier name of course ;) ). that raises building efficiency (can we do that?) but also increases build time. This is a lot for me to process :wacko: , I will program these along with thinking of some possible events.
 
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Jinnai, presumably you meant:

Jinnai said:
hmmm....not sure i like all Ideas reliant on religion and none on tech...

Why not, out of interest?

Ideas should represent big, near-constant, cultural differences between societies. In vanilla Paradox instead use many of them as "super-techs" - which means that they have scrabbled around for a lot of different things and made them available to everyone (eventually) regardless of the historical context.

A corollary of this is that the initial choices in Idea set-up are pretty meaningless.

I wouldn't necessarily rule out having any Ideas based on tech but I have been having a hard time trying to find any which are justifiable...

@Numbers: Yes, lots of ideas changed - all of them, in fact. Download the latest version and see what you make of it!

The 'privatized tax' idea you mention is basically Tax Farming as in vanilla. It could be a tech-linked Idea. Or it could be an invention. Or a choice-based Invention.

Idea-led events are certainly a good idea :)
 
2763r57651265 said:
I will have the link to the event you asked me for and I forgot to post here it is. This also has the events for my ideas to work.

Thanks very much for that!!

Looks exactly what is needed, will incorporate it into the next release.

I am just wondering if there is any advantage to setting the national ideas via event-and-flag or triggering them directly from culture and religion.
Presumably the Ideas can be triggered directly from government type if needs be - or does there 'have' to be a flag set for it to work?

I was interested to see you gave the Nervii the option of the "Military Citizenship" Idea. Why was that, out of interest?

I assumed those changes would only be required for Sparta so created a new Spartan government-type to accomodate them. However, if they are appropriate for other nations/tribes then an Idea would be better.

Next minor request: it is possible to exploit the events in barbtempcivil.txt by conquering a barbarian nation which is undergoing a Golden Age. Then the country flag which says "undergoing golden age" is cleared, but will never fire the "End of the Golden Age" event. I am scratching my head about how to fix this...
 
The problem is, 'publicans' are already simulated by increased governors' corruption. If you double tax people and double RR, will AI be able to handle this? What about balance?

As for gallic provinces, I'd still restrain from making Gallic expansion viable. Ability to expand in organized manner was tied to existance of organized state, able to introduce coherent foreign policy; Gallic tribes should surely be stronger (so they don't fall victims so easily, and can lead military incursions into another countries' lands), but I'd keep their civilization and population rating low.

My 0.02

EDIT: As for golden age, make event that fire immediately after they don't control their capital.
 
Keraunos said:
If you double tax people and double RR, will AI be able to handle this? What about balance?

Many of the changes made so far in this mod exaggerate the RR-> Tax tradeoff, and it doesn't seem to mess up the AI. So I don't it would necesarily be a problem.

I would be a bit wary of having anything which increases global revolt risk. Perhaps increasing Corruption could be part of the effect, rather than RR?

As for gallic provinces, I'd still restrain from making Gallic expansion viable. Ability to expand in organized manner was tied to existance of organized state, able to introduce coherent foreign policy; Gallic tribes should surely be stronger (so they don't fall victims so easily, and can lead military incursions into another countries' lands), but I'd keep their civilization and population rating low.

Please have a look at the current beta
http://www.mediafire.com/?xhc1ymxuyza

and let us know what you think about the Gauls and the National Ideas! Gallic expansion is fairly limited, particularly without an aggressive human playing a Gallic tribe.

I am also thinking about an event-series which would make the territory of Gallic tribes more difficult to own (declaring independence and starting wars!) for a while. This would make life difficult for a human player of one of the majors, and also mean that even if one tribe conquered another, it wouldn't hold the territory for very long.
 
Currently I gave up playing (and in effect, modding) of Rome because of terrible lag. Until I'll buy new computer (soon :D), I'm stuck. However, I'm still proponent of increasing number of characters in game ;)
 
Well, last time I've only read the files, I ended up releasing bugged civil war events series :p Also, I'm waiting for both new computer and 1.2, as currently there are too many things that need fixing - that's why I focus on things that are unlikely to change, like graphics.

However, I can still give some ideas ;) If you need a feedback on any specific subject, just contact me, preferably by MSN, since many subject are too wide to depict here...
 
The reason I have some of them fire from flags is because for some reason they were not firing off of governments for me. I gave it to the nervii because of what caesar wrote about them (and because they are my favorite tribe ;) ), but you are right, they really don't deserve it :( . I will also write out an event to solve the problem, it will probably be like trigger = has golden age flag and the country does not exist kinda like, country = not = { exists = THIS } (would this work???)

EDIT: if you want events that start wars and such for the gallic provinces I would be happy to do this for you.
 
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2763r57651265 said:
I will also write out an event to solve the problem, it will probably be like trigger = has golden age flag and the country does not exist kinda like, country = not = { exists = THIS } (would this work???)

I suppose the alternative route would be to make the golden age triggered by a (triggered) province event, and have an event to clear it if the nation is conquered.

EDIT: if you want events that start wars and such for the gallic provinces I would be happy to do this for you.

In 0.2 there are events which give casus belli and harm relations, so I'm hoping that woudl be ok.

What I would like but haven't got round to yet would be events that release the Gallic tribes if they are conquered, and if they have not converted culture to their occupiers. These events would fire a bit more slowly if the occupier was a big, powerful nation and if the province had a good, charismatic, tolerant governor.
 
TheLand said:
What I would like but haven't got round to yet would be events that release the Gallic tribes if they are conquered, and if they have not converted culture to their occupiers. These events would fire a bit more slowly if the occupier was a big, powerful nation and if the province had a good, charismatic, tolerant governor.

Another nice event would happen if a lot of Gallic tribes were paying tribute to Rome, and would result in them all cancelling the tribute and declaring war, over a period of a month or two ;-)

Numbers, are you up for coding these?
 
I will try to write these, but I have no clue what the thing is to cancel tribute, or declare war, (is it war_with = ?). I will look through the events and see if I can find one to stop tribute.
 
2763r57651265 said:
I will try to write these, but I have no clue what the thing is to cancel tribute, or declare war, (is it war_with = ?). I will look through the events and see if I can find one to stop tribute.

Irritatingly there doesn't appear to be a trigger one can use on tribute in Johan's list. In fact there is a general lack of diplomatic triggers and modifiers.

Perhaps the idea about the tributaries is overambitious for now.

However, conquered tribes rising up should be relatively easy to implement since there are already "new nations" events.

If it proves impossible to trigger a war, then giving both sides a casus belli and poor relations will probably have to do.
 
I didn't realize johan put out a list, that is great, and I tried to start a war but it did not work :mad: .
 
Just noticed there is a num_of_vassals trigger, this could be used in such a way, along with some limits (as to culture) to give you that "lots of Gallics pay tribute to Rome, break treaty and declare war" event you were talking about. The event could fire for Rome, and set off another event which would make the Gallics declare war...it's not as complicated as an event chain as it would be for a single event.
 
thank you battlecry, this is much easier :D , I will have both events, the new gallic nations one, and the stop vassalization one ( by lowering relations and giving a casus belli ) by the end of the day. ;)