Seeing the Inca Tinto Flavour raises an interesting question about technological development and existing beyond the time you're expected to. In EU4, a massive issue I had was that nations were generally pushed, through Missions and ideas, through the paths they took in real life, specifically in Europe; as Portugal and Castille you make colonies, as Ottomans you conquer, as Austria you focus on HRE gameplay. This always struck me as weird; any game you ever start in 1444 would be an alternate world. I wouldn't be able to advance down the mission tree if I didn't focus on Angola as Portugal, for instance, but the missions rewarded doing what Portugal did in real life. Flavoured nations were generally encouraged towards roleplaying.
The Inca tree and the flavoured technologies raise an interesting question; will there be unique flavour content beyond what that nation achieved in real life prior to foreign intervention, or will any successful campaign as a conquered nation just eventually stop having unique technological advances?
The Inca tree and the flavoured technologies raise an interesting question; will there be unique flavour content beyond what that nation achieved in real life prior to foreign intervention, or will any successful campaign as a conquered nation just eventually stop having unique technological advances?
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