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Cikka3663

Recruit
Nov 3, 2021
1
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Seeing the Inca Tinto Flavour raises an interesting question about technological development and existing beyond the time you're expected to. In EU4, a massive issue I had was that nations were generally pushed, through Missions and ideas, through the paths they took in real life, specifically in Europe; as Portugal and Castille you make colonies, as Ottomans you conquer, as Austria you focus on HRE gameplay. This always struck me as weird; any game you ever start in 1444 would be an alternate world. I wouldn't be able to advance down the mission tree if I didn't focus on Angola as Portugal, for instance, but the missions rewarded doing what Portugal did in real life. Flavoured nations were generally encouraged towards roleplaying.

The Inca tree and the flavoured technologies raise an interesting question; will there be unique flavour content beyond what that nation achieved in real life prior to foreign intervention, or will any successful campaign as a conquered nation just eventually stop having unique technological advances?
 
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I view it like this- if you play these games it's because on some level you like history. If you like British History, you probably have an interest in the American Revolution. Even if the American Revolution isn't something the AI is gonna do a lot, there should still be content for the MANY people who find this history interesting that they want to explore. So there should be some sort of guidelines for the AI to at least potentially get there as opposed to none at all.

Likewise the idea for 'true alternate historic content' is a fantasy since you can't possibly get the Devs to code for every possible outcome. At least not without removing any sense of identity, where you can just slot in any country in any position and get the same content. They kind of did this in CK3 with dynamic formable religions, and to my knowledge it's not a mechanic that people feel added much.

Now, I'm not opposed to inserting ahistorical content at all, and I think they should. But I do think there's a 'plausible' realm it should sit in, and it should be something that isn't going to get the same curated level of content, cause we have actual historic documentation, vs. whatever historical fanfiction the devs can write. Not to say historic fanfiction is bad, it's just not gonna be as deep.

Anyway on the topic of the Incans specifically, I want to see alt-history diplomatic options where they can coordinate with the Mayans or Incans. Alliances are one avenue, but Vassals should be another. A nuisance playing in the New World as colonization occurs is that it's you against the world, with no room for weak Native allies that'll get gobbled up by the spaniards.
 
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Not to say historic fanfiction is bad, it's just not gonna be as deep.

Especially when PDX keeps shoving its Pixie-Manic-Girl Mary-Sue Waifu "Sweden" down everyone's throats. :rolleyes:

Like, we get it, she's a klutz cause she crashed her boat, so everyone wants to protect her. Can we move on to some better fictional characters already?
 
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We can think about extended history for the native south americans only if the natives somehow overcome the old world diseases.

As of now, the devs must be designing and reviewing the system, making sure the outbreak of disease into america causes considerable deaths and devastation to an acceptable level to keep it in line with history.

Right now, it is not their prerogative to develop a module for the natives that helps them thwart europeans or their diseases.
It's too much mess.
 
The Inca tree and the flavoured technologies raise an interesting question; will there be unique flavour content beyond what that nation achieved in real life prior to foreign intervention, or will any successful campaign as a conquered nation just eventually stop having unique technological advances?
Its exactly as you said. Most countrys wont even get a single unique technological advance. Albania stopped being independent 50 years before the Aztecs Empire was conquered and if lucky it will copy the unique technological advances of its neighbours at best who will also not go very far due to losing their independence decades before. Thats just how Paradox games work if your country didnt make it very far into the timeline.
 
Its exactly as you said. Most countrys wont even get a single unique technological advance. Albania stopped being independent 50 years before the Aztecs Empire was conquered and if lucky it will copy the unique technological advances of its neighbours at best who will also not go very far due to losing their independence decades before. Thats just how Paradox games work if your country didnt make it very far into the timeline.
Well, it's not the Paradox' fault that a native country didn't make it very far into the timeline.

Any attempt by the devs at designing an extended gameplay flavour for natives will surely be met with harsh judgment from the community.
Lack of adequate information on those countries further adds to this problem.