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How can a breeder be purchased?

Hope that the Court Physician ends up a breeder?

How to check where is the Carstein Ring?

1. decision, should be in the Intrigue tab
2. not sure if breeders can be court physician
3. If vlad doesn't have it i tink you just have to check around for it. I don't think there is a way to search by traits.
 
How can a breeder be purchased?

Hope that the Court Physician ends up a breeder?

How to check where is the Carstein Ring?

You can search for specific traits in the character finder, if it's not coming up then the ring has been lost forever.
 
1. decision, should be in the Intrigue tab
2. not sure if breeders can be court physician
3. If vlad doesn't have it i tink you just have to check around for it. I don't think there is a way to search by traits.

I've seen on the Dev Diary - https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-skaven.933432/ as well as on YouTube videos that there should be a "pick breeder" intrigue decision, but I have yet to see one one.

There isn't one as the Rassikikk of Crooktail, or one as Seerlord Kritislik.
 
Also, is it possible for humans to become immortal? Also amazing mod, loving it.
A bit of a late reply, but with the latest version, there is a modified Reaper's Due quest path about search for eternal life. It quite expensive and has a good chance of killing your character, but gives you a way (with a few different branches) to become immortal without turning to chaos or having lvl4 wizard.

The base chance of the event is very low (mtth of 250 years, decreasing slightly for older, diseased characters), so you may not see it. If you want to manually start the quest path, the id is RIP.21000.
 
Huh, you are right I don't seem to have the option either...

So, it's a bug then?

I'm gonna check how does the inheritance go with all the other Skaven, to check if the AI has got any breeders.

Another issue I've noticed is that it conditions me to have my "Capital Clan Scruten" in order to build Slave Pens and Leader Statues, despite quite precisely being the Seerlord of Clan Scruten.
 
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hi when I loaded my game shattered retreat and defensive pacts had enabled themselves (I had turned them off) at this point I realised I had accidentally started as an ironman game (as I usually play ironman on vanilla) is there anyway to change the rules as I really don't want to play with these rules enabled
Great mod btw
 
hi when I loaded my game shattered retreat and defensive pacts had enabled themselves (I had turned them off) at this point I realised I had accidentally started as an ironman game (as I usually play ironman on vanilla) is there anyway to change the rules as I really don't want to play with these rules enabled
You can't change an Ironman game. You would need to restart and disable the rules.
 
I'm curious. What factors are taken into account for a successful monster hunt?

After years of perfecting his wooden soldier war game skills my Grail Knight Bretonnian Duke has a martial skill of 28 and a personal combat skill of 5. I figured it was a perfect time to free the Empire which was (as usual) mostly conquered by Sylvania and hunt down Vlad von Carstein, who earlier lost his ring and was therefore vulnerable.

However, I don't know what goes into being able to successfully hunt him down. Does it have anything to do with martial or combat skill? Or is it entirely dependent on plot power?

Thanks.
 
However, I don't know what goes into being able to successfully hunt him down. Does it have anything to do with martial or combat skill? Or is it entirely dependent on plot power?
Thanks.
Martial skill and plot power are irrelevant, your personal combat skill is the main indicator of how well you will do, also your are attacking them in their lair where they are most prepared so the vampires have a big bonus on top of their combat skill I believe.
 
Personal combat skill itself is irrelevant. What matters are certain traits. Your diligent and brave adventurer has as much better chance to kill your target than your slothful craven. Personal combat is only a rough indication of how well someone might far in combat, but the numbers don't factor into the final equation. That said, vampires DO get a hefty bonus in duell merely for the sake of being vampire.
 
I've seen on the Dev Diary - https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-skaven.933432/ as well as on YouTube videos that there should be a "pick breeder" intrigue decision, but I have yet to see one one.

There isn't one as the Rassikikk of Crooktail, or one as Seerlord Kritislik.

So, it's a bug then?

I'm gonna check how does the inheritance go with all the other Skaven, to check if the AI has got any breeders.

Another issue I've noticed is that it conditions me to have my "Capital Clan Scruten" in order to build Slave Pens and Leader Statues, despite quite precisely being the Seerlord of Clan Scruten.

Breeders in your court are all by default considered your concubines. Only Skaven rulers are allowed to mate. You do not need to pick them, they're already yours.

The decision is only to make captured and/or prisoner breeders permanent members of your own court. This is not a bug.

Code:
potential = {
           prisoner = yes
           host = { character = FROM }
           trait = skaven_breeder
           is_female = yes
           NOT = { character = FROM }                            # Can't do this decision on yourself...
       }
       allow = {
           prisoner = yes
       }
       effect = {
           if = {
               limit = { is_ruler = yes }
               abdicate = yes
           }
           move_character = FROM
           prisoner = no
           clr_character_flag = captured_in_battle
           hidden_tooltip = { character_event = { id = rape.0004 } }
       }
 
Probably? Rats have testicles, humans do, so skaven should.

My character got a chain of events which led to his castration as a method of curing the Red Pox; an event chain that originated from Reaper's Due I believe. However the lack of the option of castration of prisoners had me thinking this may have been an oversight of sorts.
 
Is there a comprehensive trait list? I ended up becoming the emperor and it looks like theirs duplicates of some of the elector count rune-weapons floating around for some reason, i'd like to manually remove them from the vassals of mine that don't have the appropriate title or lineage.

Secondary, is there a good list of what DLC is tied to what major features? i've been considering trying a vampire count, but I vaugely recall skimming over a blurb on reddit about how their retinues are tied to a DLC?

Thanks in advance, also, excellent work on the mod.
 
My character got a chain of events which led to his castration as a method of curing the Red Pox; an event chain that originated from Reaper's Due I believe. However the lack of the option of castration of prisoners had me thinking this may have been an oversight of sorts.
nope, skaven wouldn't see castration as a punishment.