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Actually, I did miss that mess. What happened when people talked about skaven?

They're executed for rumor-mongering and heresy, of course. I mean, really, giant rats? Preposterous.
 
Hi, I am trying to become a tzeentch prince as azalis and I have enough favour, the level three magic power and nearly 3k piety. My problem is that I keep getting the event saying the winds of chaos are weak. As far as I can see disease is often the big creater of chaos but nurgle is being a lazy git and the other chaos rulers are all getting easily beaten by the norscans. Are there any good ways to raise the winds of chaos as tzeentch? I have tried raiding a lot but it never seems to do enough.

Also, how long should I expect Azala to live for? She has the +2 health from being chosen of tzeentch and then another +1 from the hunting focus so I am hoping she gets to close to 100 to give me time for the ascension event.
 
Unfortunately it's pretty hard to boost it up enough on your own. Looting holdings or inflicting the "recently conquered" modifier will drive it up, but you're pretty much stuck hoping a bunch of people go on the warpath, there are some major cultist moves, or Nurgle decides to toss a couple epidemics into the mix.

Odds are decent she'll live to 80 with the health boost, so you should have time.
 
Noticed the fighter traits recently, i.e the line of "Poor Fighter" and "Formidable Fighter" and the like, and noticed they don't give any personal combat skill at all, but they do give Martial. Got me thinking, precisely what is governed by Martial and what is governed by personal combat skill? I'm gonna assume that personal combat skill is used for duels, but it seems martial is used for the "Hunt Down" plot, am I correct? Trying to get a clearer picture, in the GoT mod, for example, it seems obvious what runs on martial and what runs on combat skill, but here it seems a little less obvious.

Also, I said I wouldn't bring this up again, but it drives me crazy. How do I name a goddamn Witch Priest as Malekith? I'm not allowed to appoint anyone individual in all of fucking Naggaroth.
 
Noticed the fighter traits recently, i.e the line of "Poor Fighter" and "Formidable Fighter" and the like, and noticed they don't give any personal combat skill at all, but they do give Martial. Got me thinking, precisely what is governed by Martial and what is governed by personal combat skill? I'm gonna assume that personal combat skill is used for duels, but it seems martial is used for the "Hunt Down" plot, am I correct? Trying to get a clearer picture, in the GoT mod, for example, it seems obvious what runs on martial and what runs on combat skill, but here it seems a little less obvious.

Also, I said I wouldn't bring this up again, but it drives me crazy. How do I name a goddamn Witch Priest as Malekith? I'm not allowed to appoint anyone individual in all of fucking Naggaroth.

We don't use personal combat for anything in the mod (vanilla WoL duels still use it).
 
We don't use personal combat for anything in the mod (vanilla WoL duels still use it).

Any particular reason? It seems a little weird to me that martial is a measure of both general ship, both commanding and for logistics (reinforcement rate and the like) while also being a measure of personal fighting skill. I kind of liked the more obvious split between the two the AGOT mod operates with.

I also thought it might matter a bit more seeing the huge combat skill bonuses Orcs get.

And I can now name Witch Priests suddenly. Somehow. So long as they're from the "invite priest" decision. Actual land holding priests still can't be chosen in any circumstance.
 
Duel results are based off of traits and Martial score. PC numbers are in to give a vague idea how good the trait giving it is for dueling, IIRC. That's about all it does, and that's the reason it's in.

And I can now name Witch Priests suddenly. Somehow. So long as they're from the "invite priest" decision. Actual land holding priests still can't be chosen in any circumstance.
I was actually going to suggest using that decision, it seems to work no matter what. I've had that problem here and in Elder Kings sometimes, and that decision almost always gives a character I can make Chaplain.
 
I was actually going to suggest using that decision, it seems to work no matter what. I've had that problem here and in Elder Kings sometimes, and that decision almost always gives a character I can make Chaplain.

Thing is, it didn't work earlier. It just suddenly did at some point. Never encountered this problem before. Now I was out of a Witch priest for a good 20 years.
 
So, is there anyway to kill off all these thousands of amazons lurking in the corner of my map with any reliability?
I'm a couple centuries into a good game and would rather not have to start a new save just to wipe them off the map pre-emptively to keep the game at a reasonable speed.
Most appear to by dynastic relatives, so I'm deeply concerned that the automatic culling of courtiers will be of no avail.
 
it seems to me like when you use Druchii Subjugation on a target the subjugated lord gets claims on all of his vassals' titles. Bug?

Also, is there a good way to make sure Tribal Vassals stay tribal? I want some tribals for role playing purposes, but over time they seem to inevitably switch government types.
 
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So, is there anyway to kill off all these thousands of amazons lurking in the corner of my map with any reliability?.
Make backups of all files you alter or delete.

Go to the "traits" folder (Documents\Paradox Interactive\Crusader Kings II\mod\geheimnisnacht\common\traits) . Find the "BR_traits" file. Open it and find the "creature_amazon = {" line. Directly underneath that line insert these two lines

fertility = -10
health = -1000

Now open the "S_traits" file which is in the same "traits" folder as above. Find the line "disinherited_amazon = {". Directly below that line insert these two lines

fertility = -10
health = -1000

Doing this will start to kill off all characters with the "Amazon" and "Disinherited" traits (including non-courtiers). You'll lag a lot while they die en masse if you have a later game save (it'll be unnoticeable in a new game), but after a few years they'll be mostly dead and you'll regain playability.

Now you have two options. If you don't want to kill all the Amazons, wait until you kill off how ever many you want, save and quit the game, go back and undo the alterations you made to the files, then play normally until they need another culling. You can also try, after a culling, keeping only their fertility low or nonexistent and see if that works well enough.

But if you don't care about Amazons and want them permanently dead, you have prevent them from ever popping up again (or else they may die off continuously as they get be replaced by automatic courtiers/temple priestesses, adding to lag). To do this, keep the fertility and health alterations you've already made. Go to your "cultures" folder (Documents\Paradox Interactive\Crusader Kings II\mod\geheimnisnacht\common\cultures). Find the "culture_amazon" file, and remove/delete the whole file from the folder. I recommend backing it up somewhere outside the mod folders.

Now find your "religions" folder (Documents\Paradox Interactive\Crusader Kings II\mod\geheimnisnacht\common\religions). Find the "lizardman" file. Open it and find these three lines (the lines will be indented in your file)

defensive_attrition = yes
}

amazon = {

Delete the all lines AFTER the middle "}" (the second line in the example) up to the line space before the line "kukaili = {". It should end up looking something like this

defensive_attrition = yes
}

kukaili = {

After doing these two steps, Amazons will have no culture and no religion. Caution: I haven't checked to see if the religion step wrecks the Old Ones religion for the Lizardmen. It doesn't appear to.

If you experience freezing or constant slowdowns or massive performance issues in later years of the game, it's probably due to the Amazons having thousands of courtiers. These steps will definitively solve the problem.
 
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How do my mage courtiers still get randomly executed even when there are no witch hunters at my court? Which event is causing that? I'm a Sigmarite Graf in the Borderlands, if that's important.
 
How do my mage courtiers still get randomly executed even when there are no witch hunters at my court? Which event is causing that? I'm a Sigmarite Graf in the Borderlands, if that's important.

Not entirely sure, but there may be a "There's a WITCH!"-event that disposes of mages in inappropriate setups. Especially if they're burned.
 
Yes, if you're sigmarite, it can happen regardless of Witch Hunters.
 
Unfortunately it's pretty hard to boost it up enough on your own. Looting holdings or inflicting the "recently conquered" modifier will drive it up, but you're pretty much stuck hoping a bunch of people go on the warpath, there are some major cultist moves, or Nurgle decides to toss a couple epidemics into the mix.

Odds are decent she'll live to 80 with the health boost, so you should have time.

Thanks for the advice. She died at 76 before with the doom counter stubbornly staying in the 20s. After that I decided to go as the chosen of Nurgle ... within about 10 years I had unified 137 of 140 provinces of the Chaos Wastes and I now have an unstoppable juggrrnaught of an army to do chaos raids everywhere. Nomads are so OP that I don't think becoming an unstoppable deamon prince would actually be a step up... Muhahaha

I think the short answer for anyone else looking to become a chaos champion is to start as one of the nomads. Its just so much easier when you get a strong army and a CB that guarentees a point of doom and a point of your choas god's favour. The Azalia start is down to a bit of luck since Tzeentch doesn't help so you rely on other chaos leaders contributing to the doom meter.
 
Not entirely sure, but there may be a "There's a WITCH!"-event that disposes of mages in inappropriate setups. Especially if they're burned.
Ah yes, found it, thank you. It's event "magicpotential.10" in S_magic_inheritance_events.txt. I find it rather harsh. There should at least be a choice between killing the suspected mage or getting suspicion, at least for a non-zealous ruler.

On the same note, how does one get access to necromancy as a human independent ruler? Sending my children to be educated by Vampires or Tomb Kings doesn't seem to work.
 
Thanks for the advice. She died at 76 before with the doom counter stubbornly staying in the 20s. After that I decided to go as the chosen of Nurgle ... within about 10 years I had unified 137 of 140 provinces of the Chaos Wastes and I now have an unstoppable juggrrnaught of an army to do chaos raids everywhere. Nomads are so OP that I don't think becoming an unstoppable deamon prince would actually be a step up... Muhahaha

I think the short answer for anyone else looking to become a chaos champion is to start as one of the nomads. Its just so much easier when you get a strong army and a CB that guarentees a point of doom and a point of your choas god's favour. The Azalia start is down to a bit of luck since Tzeentch doesn't help so you rely on other chaos leaders contributing to the doom meter.

Yeah, Azalia is supposed to be challenging.

Ah yes, found it, thank you. It's event "magicpotential.10" in S_magic_inheritance_events.txt. I find it rather harsh. There should at least be a choice between killing the suspected mage or getting suspicion, at least for a non-zealous ruler.

On the same note, how does one get access to necromancy as a human independent ruler? Sending my children to be educated by Vampires or Tomb Kings doesn't seem to work.

Honestly, it probably isn't harsh enough considering how magic was viewed at the time.
 
There should at least be a choice between killing the suspected mage or getting suspicion, at least for a non-zealous ruler.
There really shouldn't, Witch Hunters don't care if you let them in or not... they'll just go under cover and murder everyone for being Chaos worshiping heretics who wouldn't let them openly murder everyone for being Chaos worshiping heretics.

On the same note, how does one get access to necromancy as a human independent ruler? Sending my children to be educated by Vampires or Tomb Kings doesn't seem to work.
IIRC, you can find a Book of Nagash as a Hedge Wizard, and if you use it it will end up giving you Necromancy as your Lore. Disclaimer: I've never tried playing as a hedge wizard.