• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Stop being a filthy heretic and consorting with filthy heretics.

Honestly, there is a chance you can get them just from existing, as Chaos is Chaos. So basically stop being a heretic, and find redemption on the pyre.

I like playing sartosan stromfells so normally my solution is to feed things to sharks or just throw gold at it, but close enough I guess. P.S. my god would totally eat your god

Mutations get more likely as the Doom Counter rises. Otherwise, that just happens. Though it happens more often to people with magic potential.

Yeah, I found the game file that has to deal with mutation events, I was basically wondering if there was a factor in one of the code lines I could alter for a global decrease. I get that things like magic, warpstone, and the strength of the chaos winds influence mutation, but I figured there was an underlying factor beforehand that could be changed to influence these downstream. (I ask because the winds of chaos reach doom levels within my first generation, in 5 separate games)
 
Playing as Norse Dwarves, launched a holy war on my Norscan neighbors and grabbed myself a small costal Thanehold anticipating awesome Dwarfen Vikingness to follow. Then I discovered that I couldn't upgrade the provinces from tribal unless I got them to convert. Been sitting here trying to preach the word of Grimnir to a bunch of Khornates while patiently trying to teach them to build stone huts. Anybody willing to teach me the console command to swap a province to Norse Ancestral religion?
Should be the same as vanilla. Look under the Misc. Events section, should be Event 900.
 
Playing as Norse Dwarves, launched a holy war on my Norscan neighbors and grabbed myself a small costal Thanehold anticipating awesome Dwarfen Vikingness to follow. Then I discovered that I couldn't upgrade the provinces from tribal unless I got them to convert. Been sitting here trying to preach the word of Grimnir to a bunch of Khornates while patiently trying to teach them to build stone huts. Anybody willing to teach me the console command to swap a province to Norse Ancestral religion?

If you are looking for a different option, I recommend the destroy_settlement (barony name). I'm not sure if that will let you do what your intending, though I had great fun with it exterminating the filthy chaos dwarfs and miscellaneous other chaos worshippers while recovering ancestral Dwarfen lands.
I think you need to use the county name to destroy tribes with that command.
 
Yeah, I found the game file that has to deal with mutation events, I was basically wondering if there was a factor in one of the code lines I could alter for a global decrease. I get that things like magic, warpstone, and the strength of the chaos winds influence mutation, but I figured there was an underlying factor beforehand that could be changed to influence these downstream. (I ask because the winds of chaos reach doom levels within my first generation, in 5 separate games)

Change the Mean Time To Happen to a bigger number to reduce the odds. Though that might leave you with almost no mutations happening; the winds of chaos can vary wildly in strength between playthroughs and your next game could see it never breaking twenty.
 
Simple question: How can you become a daemon?
Either be born one or suck up to one of the big four until they don't hate you as much as the rest of existance anymore.
Meaning: Become a Chosen and continue sucking up for Daemon Princehood. We have a dev diary about that somewhere.
 
so i was playing as the independent ruler of reikland and a popup comes up telling me to serve the chaos gods of Tzeentch, and that brings me to my question,i know that it is my traits that make the popup come up, but what traits make it more likely to serve the other gods. in case i want to serve khorne, Nurgle, or Slaneesh in another game? and this is for my Cult playthroughs.
 
Change the Mean Time To Happen to a bigger number to reduce the odds. Though that might leave you with almost no mutations happening; the winds of chaos can vary wildly in strength between playthroughs and your next game could see it never breaking twenty.

Thanks buddy, I like the mutations, they're just too common for my personal preference.
 
I did a Vlad game the other day, and vamped Azalais the Changer, but noticed that even as a vampire she can do Tzeentchian Magic. Is this WAD?

Well...She had it when you turned her. I am not entirely sure, but I think under our old magic system, that's gotta count.
 
Let's talk elf/human hybrid children!

A while ago I read that it is possible to have a child between a human and elf, but they die upon birth. But somewhere I read that someone had a child survive somehow, whether it was by a glitch, exploit or cheat. Any idea how this is possible?

The reason I ask is that I'm playing as a Bretonnian Duke and took a Wood Elf princess as a lover.... just because. I was saddened when the newborn died, it would have been cool to have the child live.

EDIT: I just found the post I was looking for, a half elf survived because the elf woman had twins. Apparently only one will die during birth. So this begs the question: how do I get the best odds of getting twins?
 
Last edited:
Let's talk elf/human hybrid children!

A while ago I read that it is possible to have a child between a human and elf, but they die upon birth. But somewhere I read that someone had a child survive somehow, whether it was by a glitch, exploit or cheat. Any idea how this is possible?

The reason I ask is that I'm playing as a Bretonnian Duke and took a Wood Elf princess as a lover.... just because. I was saddened when the newborn died, it would have been cool to have the child live.

EDIT: I just found the post I was looking for, a half elf survived because the elf woman had twins. Apparently only one will die during birth. So this begs the question: how do I get the best odds of getting twins?

Just cheat. Hybrids don't exist in warhammer so you're breaking the rules regardless. So just cheat away to your hearts content.
 
Are the elves immortal? i know that in Elder Kings they die by event, but here it seems they just get the massive health bonus, so i was just wondering if there was a set age at which they die.
 
They do eventually, but they have very long lifespans.
 
They do eventually, but they have very long lifespans.

How long exactly? On startup a few elven characters are 2000 years old (they should be even older but I guess this is difficult due to the start date?) and yet I've never seen any of them hit the bucket except for getting killed.

Speaking of killed, my current game is quite funny. The king of Ulthuan was killed by a vassal in single combat less than a year in, and now his son is facing no less than 5 rebellions trying to install others on the throne. Finubar, Imrik, Eltharion and a few others. Meanwhile every single raiding faction on the map is pillaging the shit out of their shores. Ulthuan is a smoldering wreck with a total levy count for the whole continent less than every singular kingdom in Naggaroth. Malekith is gonna have a field day once he gets his invasion rolling.
 
forgive noobishness

so I'm being all sneaky khorne worshipper and I am converting another count to the glorious unending pms that is khorne. I gave him an artifact, he met me in a ring, and now is my friend. when can I stop the plot and move on to someone else? is there a definitive event or was my becoming his friend in a bloodsoaked fight pit that?
 
The MTTH for elven death is not set and depends on some traits, so it can vary largely; also, some special characters, like Malekith, the Everqueen, Morathi etc. do not die at all of old age due to special circumstances. In general, old age is not something you should worry about as an elven ruler.
 
Good to know.

Speaking of Malekith, his invasion won't happen. He apparently died in an accident while Morathi got killed in a civil war. Meanwhile Ulthuan is up to 7 rebellions and now has essentially zero levy. The colonies are getting shrekt by greenskins. Fun times in the elven lands. At least nothing is wrong with Athel Loren. Yet.
 
The invasion is not an hardcoded event, it's a cb, that obviously can only happen if a strong Naggaroth exists in the first place. If Malekith is dead, then Naggaroth has crumbled, I don't see how it should be capable of attacking Ulthuan.