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Hello,
does anyone know what causes the loss of the civilian population as shown in the picture?

The war was fought between the German Empire and the Comintern (inc. Communist Poland) and the fighting took mostly place in Poland and east onwards. As I was gradually examining the provinces in the east I noticed, in every province of the Soviet Union, the population was not fulfilled. What is more confusing, there was never any land battle fought in Württemberg which is the safest place in the German Empire bordering France, but the Civilian Population was also not filled.

1617469758527.png


The game was played with mods, one of them modify the monthly population based on the government law. (see National Purity and Controlled Birth Rate)

Thank you.
 
I want to check two things.

1. Does the marine bonus for fighting across a river, or amphibious landings, also apply when the marines are defending? The wiki says that they get the attack bonus when 'fighting over rivers', or 'engaging enemies during amphibious landings'. It doesn't specify anything about the division itself attacking, or defending.

2. Occupied states only give you a certain percentage of factories (dependent on compliance). Does thins apply to factories to you have built yourself in the occupies states? I've always assumed that it does and therefore prioritised building in core states first. However, it has always felt strange, considering that those factories have been built by you, so you should have more control over them.
 
I want to check two things.

1. Does the marine bonus for fighting across a river, or amphibious landings, also apply when the marines are defending? The wiki says that they get the attack bonus when 'fighting over rivers', or 'engaging enemies during amphibious landings'. It doesn't specify anything about the division itself attacking, or defending.

2. Occupied states only give you a certain percentage of factories (dependent on compliance). Does thins apply to factories to you have built yourself in the occupies states? I've always assumed that it does and therefore prioritised building in core states first. However, it has always felt strange, considering that those factories have been built by you, so you should have more control over them.
1. No, river or Fort defense provide no bonus. These apply to Engineer too.
2. Not sure but probably yes, don't build factory there, the workers is problematic!
 
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Wiki formulas is often hard to read without example. They tried to use 1 super line without breaking into cases.

What is the fighting strength of a division with 90% manpower and 80% equipment? 80%? Or 80%x90%=72%?
 
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Wiki formulas is often hard to read without example.

What is the fighting strength of a division with 90% manpower and 80% equipent? 80%? Or 80%x90%=72%?
As I understand it, both percentages are relative to full division size, so the lowest one is the limiting factor. However, manpower also modifies supply usage.
So, in your example division will fight at 80% strength while consuming 90% supply.
 
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1. No, river or Fort defense provide no bonus. These apply to Engineer too.
2. Not sure but probably yes, don't build factory there, the workers is problematic!
Thanks. Looks like I won't bother with marines to defend against the soviets. I'll also stick to focusing on building in core states first.
 
Quick question. I am playing as USA, have recruited some spies and have them doing various nefarious actions lol. In my events and decisions tab there is an option to "Create an Asian Section".....I am wondering what that actually does? I couldn't find anything concrete in regards to what it does or its effects.

Thanks in advance.
 
Quick question. I am playing as USA, have recruited some spies and have them doing various nefarious actions lol. In my events and decisions tab there is an option to "Create an Asian Section".....I am wondering what that actually does? I couldn't find anything concrete in regards to what it does or its effects.

Thanks in advance.
Lets you recruit asian spies.
 
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Is there any way to spot navies in port?

I recently noticed that all ships keep firing while retreating, so my idea is that I could keep away from a big navy and still profitably surface raid if I had some way to know where they were beforehand and microed properly.
 
Is there any way to spot navies in port?
There is info on the seazone how many enemy ships have a task there.
Usually British navy is in British, Japanese navy is in Japan.

Running is fighting, that's good idea. Start from seazones on faraway, then approach the isles when you are stronger. The enemy strike force will take a long time to reach you.
The important things is speed to run away and critical avoiding techs.
 
Hello,
does anyone know what causes the loss of the civilian population as shown in the picture?

The war was fought between the German Empire and the Comintern (inc. Communist Poland) and the fighting took mostly place in Poland and east onwards. As I was gradually examining the provinces in the east I noticed, in every province of the Soviet Union, the population was not fulfilled. What is more confusing, there was never any land battle fought in Württemberg which is the safest place in the German Empire bordering France, but the Civilian Population was also not filled.

View attachment 700501

The game was played with mods, one of them modify the monthly population based on the government law. (see National Purity and Controlled Birth Rate)

Thank you.
See https://hoi4.paradoxwikis.com/State#Population, and in particular the last sentence:
Conversely, if a state is captured by a country that does not have a core on it, the recruitable ratio will be massively reduced and might cause recruitable population to transfer back to civilian population.
The important word being "might". If the recruitable ratio goes down (which can happen for other reasons too, not just annexation) while the recruitable pool is not full, a gap will appear in the civilian pool.
 
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What is the fighting strength of a division with 90% manpower and 80% equipment? 80%? Or 80%x90%=72%?
80%:
https://hoi4.paradoxwikis.com/Land_battle#Damage_dealing said:
The fighting strength of the unit is the minimum between the ratios of manpower and equipment IC.

However, manpower also modifies supply usage. So, in your example division will fight at 80% strength while consuming 90% supply.
Supply consumption is not special in this regard. Fighting strength is not a unit stat like supply consumption, speed, HP etc. are. Calculation of unit stats is way more complicated than fighting strength and apart from manpower ratio can also depend on essential equipment requirements, fuel availability and more.

For example for a mechanized division (with MEC having both infantry and mechanized as essential equipment), supply use and weight is tiny while the vehicles are missing even if manpower is full:
mec.png
 
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What does "torpedo screen penetration" (from japanese focus and admiral trait) mean? I've got both of them but my screens still aren't hitting the enemy capital ships.

Does it only do something if enemy screen efficiency is under 100%?
 
Pretty sure.
Ah ok, thanks.
Torpedoes have pretty terrible accuracy, and even if they could target the back line, the odds of them targetting something in the back line and then hitting it is really low.
Yeah, it wasn't even a problem with low accuracy, it was a problem with 0 accuracy (back line wasn't getting targeted at all)
 
Yeah, it wasn't even a problem with low accuracy, it was a problem with 0 accuracy (back line wasn't getting targeted at all)

Yep Torpedoes can only target the back line if the screen efficiency is less than 100%.

When it was first announced everybody thought the torpedo penetration stat would be additive and mean that the enemy would need to bring more screens. Turns out it's multiplicative.

So if you have 5% penetration (enemy has 95% screening) then you actually get 5% * 1.2 = 6% penetration.
However 0% * 1.2 is still 0%

i.e. it's a pretty meaningless bonus since it only applies when you already have broken the enemy screen line and normally if you can break the enemy screen line you can crush it as well.
 
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When it was first announced everybody thought the torpedo penetration stat would be additive and mean that the enemy would need to bring more screens. Turns out it's multiplicative.
Interesting. Since I never kept an eye on HOI4 diaries, I take it that this:
The Japanese Long Lance national spirit gives me another perk, as it negates the enemy screening to an extend, which means that my torpedoes can hit his capitals even through 100% screening.
is either a wrong interpretation of how it "originally" worked or a change that never got implemented?
 
A bunch of questions at once this time... ;)

1) Let's assume to have a neighboring region to your country which has, say 10, industry slots at game start. How many slots will it have when we conquer the region after having researched three techs for concentrated / dispersed industry? Will it's number of slots be adjusted by my tech or the tech of the original owner?
Stated in other words - would it make sense to first conquer and then research or does that not matter at all?

2) Let's assume an army made up of 4 MOT divs and 4 ARM divs has a commander and uses both kinds of divisions in equal fashion when attacking / defending. What trait will be prioritised by combat experience of the divisions? Is it tank commander or combined arms or does it get mixed / divided?

3) After having conquered (vichied) a nation - let's take FRA as an example: Is it still possible to increase collaboration in Metropolitan France by doing the collaboration mission in an overseas (Free France) colony?

4) How can one maximise naval xp gain? Which ships do generate the best ratio in regards of efficiency: oil consumption vs. xp gain?


Thanks in advance! :)
 
1) Let's assume to have a neighboring region to your country which has, say 10, industry slots at game start. How many slots will it have when we conquer the region after having researched three techs for concentrated / dispersed industry? Will it's number of slots be adjusted by my tech or the tech of the original owner?
Stated in other words - would it make sense to first conquer and then research or does that not matter at all?
The building slots are not persistent. When you capture the state, the number gets recalculated based on your technology and whether you have a core/compliance etc.
The only exception where it matters at which point in time you conquer the state are bonus slots. If the other country adds buildings slots (as many industry focuses do for instance) before you conquer the state, you'll get half of them.
 
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