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How do I quickly find out where I am mining resources? I see some small deficits that might be fixed by improving infrastructure.
Open the Trade menu, then hover the mouse pointer over the extracted resource of interest and read the tooltip. In the screenshot below, you can see that Sirte has 8 oil and Benghasi has 7 oil and that the Cooperatives for Intensive Exploitation have been enabled for both states. Albania has 6 oil but has not enabled any Cooperative.

Trade screen tooltip.png
 
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What is the most "META" tank design for competitive multiplayers game?
PS Type "meta tank design" in the "Search in forum". Right in the middle of the first page :)
 
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Does it matter if I have an annexed area that is landlocked and has access to a port via a puppet? I want to keep only a couple of Ethiopian states for the resources and puppet SOmaliland. It looks I can't puppet it but keep Jubaland, so if the puppet controls my access to the sea is it okay for resource extraction?
 
How does supply work with volunteers? As Italy, I sent 3 divisions to volunteer for Nationalist Spain but they are hobbled by lack of supply and the Nationalists won't give me military access.
 
Yeah fair, it's just that there are many tricky little things that are not in the wikis at all. I should probably contribute what I got here to the wikis, come to think of it, that's what a wiki is for. Especially the naval invasion hints would be extremely useful there, I could not get *anything* done until I got them.

Which goes into have another question - where do I put review requests for wiki edits? Just to make sure I don['t accidentally put in something wrong.
 
I assume the Two Arms against Tyranny achievement specifically requires having only one member in a faction alongside Finland which has to be Nordic, and not only one Nordic member, while other non-Nordic members exist in the faction?

Not knowing what exactly it did, I took that Karelian Uprising decision...:(
 
I assume the Two Arms against Tyranny achievement specifically requires having only one member in a faction alongside Finland which has to be Nordic, and not only one Nordic member, while other non-Nordic members exist in the faction?

Not knowing what exactly it did, I took that Karelian Uprising decision...:(


I had similar questions a while back, and believe that two requirements must be met to get this achievement:

  1. Your faction can only consist of two members- yourself and one other nation. If you have three or more nations in your faction, the achievement will not fire.
  2. Your faction member must pass the NORDIC_is_nordic = yes criteria. The only nations having that flag are Sweden, Norway, Denmark, Iceland, or a nation originating from them, like the Sammi.

Achievement code:
Code:
    # ROOT is capitulated country, FROM is winner
    on_capitulation = {
        effect = { #Achievement Two Arms Against Tyranny
            if = {
                limit = {
                    has_dlc = "Arms Against Tyranny"
                    FROM = {
                        OR = {
                            original_tag = FIN
                            is_in_faction_with = FIN
                        }
                        num_faction_members < 3
                        num_faction_members > 1
                        any_allied_country = {
                            NORDIC_is_nordic = yes
                        }
                    }

                    ROOT = {
                        original_tag = SOV
                    }
                }

                set_global_flag = capitulated_soviet_with_only_finland_and_another_nordic
            }


Nordic_is_Nordic = yes criteria:

Code:
NORDIC_is_nordic = {
    OR = {
        original_tag = SWE
        original_tag = NOR
        original_tag = FIN
        original_tag = DEN
        original_tag = ICE
    }
}
 
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where do I put review requests for wiki edits?

I've usually used the longest-running and most-used wiki thread in this forum, "Hearts of Iron IV Wiki". (There are lots of other threads. Since there's not a sticky thread, it's easy to lose track of this one.) An involved debate might well deserve its own thread, but for simple notifications that something's been changed or added, perhaps with an explicit request for review, the main thread should serve well.

 
I had similar questions a while back, and believe that two requirements must be met to get this achievement:

  1. Your faction can only consist of two members- yourself and one other nation. If you have three or more nations in your faction, the achievement will not fire.
  2. Your faction member must pass the NORDIC_is_nordic = yes criteria. The only nations having that flag are only Sweden, Norway, Denmark, Iceland, or a nation originating from them, like the Sammi.

Achievement code:
Code:
    # ROOT is capitulated country, FROM is winner
    on_capitulation = {
        effect = { #Achievement Two Arms Against Tyranny
            if = {
                limit = {
                    has_dlc = "Arms Against Tyranny"
                    FROM = {
                        OR = {
                            original_tag = FIN
                            is_in_faction_with = FIN
                        }
                        num_faction_members < 3
                        num_faction_members > 1
                        any_allied_country = {
                            NORDIC_is_nordic = yes
                        }
                    }

                    ROOT = {
                        original_tag = SOV
                    }
                }

                set_global_flag = capitulated_soviet_with_only_finland_and_another_nordic
            }


Nordic_is_Nordic = yes criteria:

Code:
NORDIC_is_nordic = {
    OR = {
        original_tag = SWE
        original_tag = NOR
        original_tag = FIN
        original_tag = DEN
        original_tag = ICE
    }
}
Seeing as you pulled up the code quickly, could I ask you to check if the Subjugate the Warlords focus has random conditions for a warlord to submit or not? I've had that event go very poorly for me as Xibei San Ma turned Nationalist in another save. All 4 remaining warlords refused.
 
Seeing as you pulled up the code quickly, could I ask you to check if the Subjugate the Warlords focus has random conditions for a warlord to submit or not? I've had that event go very poorly for me as Xibei San Ma turned Nationalist in another save. All 4 remaining warlords refused.


I'm no expert at reading event code and converting that to % chance of acceptance or refusal, but you can find that code below. This is the event that fires when the Nationalist China focus "Subjugate the Warlords" completes.

It's been many patches since I last played Nationalist China, but my experience then is that it was mostly RNG, and you could influence the outcome by making the focus complete on a different day until you find a day that gives you the outcome you find acceptable. Not sure if that has been changed since then, so you should experiment for yourself to be sure.

You can find this event code in the following location: ~\Steam\steamapps\common\Hearts of Iron IV\events\WTT_China.txt



Code:
# China demands warlord be puppeted
country_event = {
    id = wtt_china.1
    title = wtt_china.1.t
    desc = wtt_china.1.desc
    picture = GFX_report_event_chinese_officers

    is_triggered_only = yes
    
    #Accept puppet
    option = {
        name = wtt_china.1.a
        ai_chance = {
            base = 10
            modifier = {
                has_global_flag = CHI_xian_refused
                factor = 0
            }
            modifier = {
                factor = 0
                OR = {
                    has_war_with = PRC
                    has_war_with = YUN
                    has_war_with = SIK
                    has_war_with = XSM
                    has_war_with = GXC
                    has_war_with = CHI
                }
            }
        }
        FROM = {
            puppet = ROOT
            country_event = { id = wtt_china.2 }
        }
    }

    #Never
    option = {
        name = wtt_china.1.b
        ai_chance = {
            base = 10
        }
        FROM = {
            country_event = { id = wtt_china.3 }
        }
    }
}
 
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Is there any way to force the AI to not use convoys to supply an area which has an overland route available? The area in question in Burma. I was playing as Nationalist China, and not only was there insufficient supply despite my rail link improvements, I was bleeding convoys a lot against Allied navies to boot. The Route Hiroshima- Rangoon absolutely makes no sense. I control Yunnan.
 
Is there any way to force the AI to not use convoys to supply an area which has an overland route available? The area in question in Burma. I was playing as Nationalist China, and not only was there insufficient supply despite my rail link improvements, I was bleeding convoys a lot against Allied navies to boot. The Route Hiroshima- Rangoon absolutely makes no sense. I control Yunnan.
Only by forking out more cash for Man the Guns, which allows you to block sea zones. If you upgrade your rail line beyond the naval route's capacity, it might take some time for the game to pick up on the new route. Or reloading the save.
 
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Is there any way to force the AI to not use convoys to supply an area which has an overland route available? The area in question in Burma. I was playing as Nationalist China, and not only was there insufficient supply despite my rail link improvements, I was bleeding convoys a lot against Allied navies to boot. The Route Hiroshima- Rangoon absolutely makes no sense. I control Yunnan.
If you don't need these convoys for other duties just yet, you can put them on international market (a DLC feature too).
 
Only by forking out more cash for Man the Guns, which allows you to block sea zones. If you upgrade your rail line beyond the naval route's capacity, it might take some time for the game to pick up on the new route. Or reloading the save.
I have Man the Guns, and had no idea a sea zone could be blocked.
 
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Question about combat width

I remember some really smart users in other threads talking about how a single 1 big width division (45w +) with lots of soft/hard attack but low org, could be supported by lots of small width divions (10-15w, maybe even 18-20w) on a tile, and the big width division would NEVER be targetted by enemy attacks because of its big size, divs can only target up to 2x their own size. Meaning that it could pump out its damage infinitely as long as the small divisions supporting it cycle forever.

Some of those users even posted math and stuff but those posts are many months old, does that still hold true now that terrain widths are even smaller?

Because, as I understood it, during offensives that would mean your big 45+width tank division supported by smaller mech/mot/inf divisions could attack a tile infinitely and do more damage than 2 35width tank divisions that will de-org anyway since they will be targeted. Reason being the enemy defenders in the code can only target up to 2x their size, your 45+width tank will never de-org as long as it has smaller divs supporting it soaking the damage

Am I understanding this correctly?