How do I quickly find out where I am mining resources? I see some small deficits that might be fixed by improving infrastructure.
Open the Trade menu, then hover the mouse pointer over the extracted resource of interest and read the tooltip. In the screenshot below, you can see that Sirte has 8 oil and Benghasi has 7 oil and that the Cooperatives for Intensive Exploitation have been enabled for both states. Albania has 6 oil but has not enabled any Cooperative.How do I quickly find out where I am mining resources? I see some small deficits that might be fixed by improving infrastructure.
Upper right corner. Globe on Fire. If you click you'd be able to see the sources if WT.Where can I see current World Tension?
What is the most "META" tank design for competitive multiplayers game?
Save-reload does not work?It looks I can't puppet it but keep Jubaland, so if the puppet controls my access to the sea is it okay for resource extraction?
I assume the Two Arms against Tyranny achievement specifically requires having only one member in a faction alongside Finland which has to be Nordic, and not only one Nordic member, while other non-Nordic members exist in the faction?
Not knowing what exactly it did, I took that Karelian Uprising decision...![]()
NORDIC_is_nordic = yes
criteria. The only nations having that flag are Sweden, Norway, Denmark, Iceland, or a nation originating from them, like the Sammi. # ROOT is capitulated country, FROM is winner
on_capitulation = {
effect = { #Achievement Two Arms Against Tyranny
if = {
limit = {
has_dlc = "Arms Against Tyranny"
FROM = {
OR = {
original_tag = FIN
is_in_faction_with = FIN
}
num_faction_members < 3
num_faction_members > 1
any_allied_country = {
NORDIC_is_nordic = yes
}
}
ROOT = {
original_tag = SOV
}
}
set_global_flag = capitulated_soviet_with_only_finland_and_another_nordic
}
NORDIC_is_nordic = {
OR = {
original_tag = SWE
original_tag = NOR
original_tag = FIN
original_tag = DEN
original_tag = ICE
}
}
where do I put review requests for wiki edits?
Seeing as you pulled up the code quickly, could I ask you to check if the Subjugate the Warlords focus has random conditions for a warlord to submit or not? I've had that event go very poorly for me as Xibei San Ma turned Nationalist in another save. All 4 remaining warlords refused.I had similar questions a while back, and believe that two requirements must be met to get this achievement:
- Your faction can only consist of two members- yourself and one other nation. If you have three or more nations in your faction, the achievement will not fire.
- Your faction member must pass the
NORDIC_is_nordic = yes
criteria. The only nations having that flag are only Sweden, Norway, Denmark, Iceland, or a nation originating from them, like the Sammi.
Achievement code:
Code:# ROOT is capitulated country, FROM is winner on_capitulation = { effect = { #Achievement Two Arms Against Tyranny if = { limit = { has_dlc = "Arms Against Tyranny" FROM = { OR = { original_tag = FIN is_in_faction_with = FIN } num_faction_members < 3 num_faction_members > 1 any_allied_country = { NORDIC_is_nordic = yes } } ROOT = { original_tag = SOV } } set_global_flag = capitulated_soviet_with_only_finland_and_another_nordic }
Nordic_is_Nordic = yes criteria:
Code:NORDIC_is_nordic = { OR = { original_tag = SWE original_tag = NOR original_tag = FIN original_tag = DEN original_tag = ICE } }
Seeing as you pulled up the code quickly, could I ask you to check if the Subjugate the Warlords focus has random conditions for a warlord to submit or not? I've had that event go very poorly for me as Xibei San Ma turned Nationalist in another save. All 4 remaining warlords refused.
~\Steam\steamapps\common\Hearts of Iron IV\events\WTT_China.txt
# China demands warlord be puppeted
country_event = {
id = wtt_china.1
title = wtt_china.1.t
desc = wtt_china.1.desc
picture = GFX_report_event_chinese_officers
is_triggered_only = yes
#Accept puppet
option = {
name = wtt_china.1.a
ai_chance = {
base = 10
modifier = {
has_global_flag = CHI_xian_refused
factor = 0
}
modifier = {
factor = 0
OR = {
has_war_with = PRC
has_war_with = YUN
has_war_with = SIK
has_war_with = XSM
has_war_with = GXC
has_war_with = CHI
}
}
}
FROM = {
puppet = ROOT
country_event = { id = wtt_china.2 }
}
}
#Never
option = {
name = wtt_china.1.b
ai_chance = {
base = 10
}
FROM = {
country_event = { id = wtt_china.3 }
}
}
}
Only by forking out more cash for Man the Guns, which allows you to block sea zones. If you upgrade your rail line beyond the naval route's capacity, it might take some time for the game to pick up on the new route. Or reloading the save.Is there any way to force the AI to not use convoys to supply an area which has an overland route available? The area in question in Burma. I was playing as Nationalist China, and not only was there insufficient supply despite my rail link improvements, I was bleeding convoys a lot against Allied navies to boot. The Route Hiroshima- Rangoon absolutely makes no sense. I control Yunnan.
If you don't need these convoys for other duties just yet, you can put them on international market (a DLC feature too).Is there any way to force the AI to not use convoys to supply an area which has an overland route available? The area in question in Burma. I was playing as Nationalist China, and not only was there insufficient supply despite my rail link improvements, I was bleeding convoys a lot against Allied navies to boot. The Route Hiroshima- Rangoon absolutely makes no sense. I control Yunnan.
I have Man the Guns, and had no idea a sea zone could be blocked.Only by forking out more cash for Man the Guns, which allows you to block sea zones. If you upgrade your rail line beyond the naval route's capacity, it might take some time for the game to pick up on the new route. Or reloading the save.