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Are airports still placed randomly?
  1. Depends on the focus, have a look at the code. Some are random, some have logic that prefers certain states if they're owned, some are fixed or almost fixed even if they look like random.
  2. https://forum.paradoxplaza.com/foru...tle-advice-about-toa-bra-and-bba-eth.1697892/ Have a look here, I wrote down step by step guide on how to force the game place buildings in a specific place. Might be too much trouble for SOV -- too many states, -- but with BRA works perfectly. 15-60sec and you have it where you want it to be.
 
Are airports still places randomly within a state?
No. Each state has only one pre-defined province assigned for an airport. Since there are 969 states, there are 969 pre-assigned provinces for these airports. These assigned provinces can be found in game file Hearts of Iron IV\map\airports.txt.

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967={13285 }
968={5008 }
969={13361 }

1936 starting airports and their respective levels can be found by inspecting the individual files in Hearts of Iron IV\history\states (search for "air_base =" in each state file). The HOI4 wiki List of states also shows airport levels for quick reference.
 
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Reactions:
Can somebody explain the "illusive" in "Illusive Gentleman" to me? I tried a dictionary (M-W) and got "based on or producing illusion" and I'm not really sure what that has to do with spies although if you think about it then it sort of fits (they do produce illusion, sometimes.)

But then I saw a mention that the word was a homonym of "elusive" and that fits so much better -- good spies do elude the eye a whole lot, don't they? (related comic, I guess)

So now I have a niggling suspicion that it's simply a misspelt word that's been in the game for four years...
 
  • 1Like
Reactions:
Can somebody explain the "illusive" in "Illusive Gentleman" to me?
At its root, the word means deceptive, false, tricky -- as an illusion normally is. "Not real" or "illusory" are common definitions, but that's one narrow sense of the word. The Old French meaning of "illusion" from which the English word comes is mocking, a deceit, or deception.

"Elusive", on the other hand, means "hard to catch".

Both are good traits for spies. The former word isn't very commonly used.
 
3x. But the Wiki includes a disclaimer and I have seen recent advice saying 4x, so I'm hoping someone here knowns something. Or maybe whether there is a line in a file.
  1. Good. I think it'd be better if further on you'd somehow indicate you read the wiki. There're many people who try to use forumites as Goggle search slaves, many are tired of this and do not respond.
  2. As per the question: 3:1 is ideal no slack screen ratio but screening depends on positioning and that is in turn affected by:
    1. Negatively
      1. Weather: -10% / -20%
      2. Naval terrain: -5% to -20% depending on the terrain and ship type.
      3. Overstacking vs. enemy fleet
    2. Positively: Admiral traits.
  3. During maval battle you'd better stay above ideal screen ratio even though your enemy may specifically target your screens first -- High LA then High Torps strategy. So you need to allow for losses inside ONE battle.
  4. If you aim at really destroying enemy fleets and not conducting just one-off engagements like Invasion support then you should aim at being able to re-engage enemy stacks and still stay above ideal screen ratio for MULTIPLE battles. Possibly even being able to detach some screens for repairs in order not to lose them outright.
  5. In my experience for one-off engagements against sufficiently weaker TFs 1:4 is enough nearly always. To feel totally safe you may go 1:4.5. That's for very rare combination of bad weather, bad naval terrain, uncommonly high enemy LA due to spirits, MIOs AND particulary harsh RNG. That's if you have not just DDs but enough High-LA platforms in your TFs so you can decimate enemy screens quickly and what's left of enemy stack will flee early.
  6. If you go for p. 4 against near-peer enemy and you use Hi-LA / Hi-Torp strategy you may want to increase that to 1:5 - 1:6. That's because your DDs are not just screens but platforms that provide torps for the Hi-Torp stage of the battle.
  7. Another variation is using roach destroyers not for screening itself but to suck LA damage. Then you'd go as high as you want / can since the more roach DDs you have the less LA damage your hard-hitters (high LA CLs) will absorb.
 
Last edited:
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Reactions:
Thanks. I knew < 1/2 of that. I've been aiming for: 4:1 composed of about 15% CLs, > 60% roaches, 30% torpedo DDs, and exactly 1 ASW DD per stack. I asked because I'm out of time to launch the war and I'm still short. So I have do decide between going with 3:1, reallocating all my convoy escorts to fleet escort, and holding one stack of capitals in port. I suppose #1 risks the highest losses in the very short run, while #2 probably gives the best chance of winning the war fast. Maybe I'll flip a coin.
 
Hello, just asking, out of curiosity;
what's the porpoise of anti mines tanks, in the new upcoming DLC, if there are no in land mines to be deployed? Or have I lost this piece of information in some DD?
Thanks to however will be capable of providing some answers on that.
 
Hello, just asking, out of curiosity;
what's the porpoise of anti mines tanks, in the new upcoming DLC, if there are no in land mines to be deployed? Or have I lost this piece of information in some DD?
Thanks to however will be capable of providing some answers on that.
I haven't read anything about land mines in the DDs and I doubt that they silently make their appearence as a special project. Maybe the anti-mine tanks give some kind of abstract bonus when dealing with fortifications (assuming that land mines are subsumed as a part of them)?
 
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Any idea why my naval invasion doesnt work?
Screenshot 2024-11-15 221449.png
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I am trying to move some divisions across the Atlantic. Along one route I have 100% supremacy in all the zones. Along the other, 100% in the first three, 99% in the 4th, 78% in the last, where I outnumber enemy ships ~ 16:1 (in surface ships ~ 6:1, with 13 capitals to 0) and in AC 2:1. I am getting the "you are almost certain to be intercepted" message for all movements on both routes. What am I not understanding?
 
I am trying to move some divisions across the Atlantic. Along one route I have 100% supremacy in all the zones. Along the other, 100% in the first three, 99% in the 4th, 78% in the last, where I outnumber enemy ships ~ 16:1 (in surface ships ~ 6:1, with 13 capitals to 0) and in AC 2:1. I am getting the "you are almost certain to be intercepted" message for all movements on both routes. What am I not understanding?
Naval "supremacy" is really just an arbitrary gate for initiating naval invasion. It serves no other purpose than allowing your army divisions to launch off heading to land onto enemy shore. How they travel along the path is regulated by normal mechanics, and depends on actual task forces from the both sides doing their duties.