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Any idea why my naval invasion doesnt work?
Naval "supremacy" is really just an arbitrary gate for initiating naval invasion. It serves no other purpose than allowing your army divisions to launch off heading to land onto enemy shore. How they travel along the path is regulated by normal mechanics, and depends on actual task forces from the both sides doing their duties.
100% naval supremacy usually comes with a notice that there are no enemy forces assigned. So I am still puzzled as to why I get that warning, esp. on the route that has my forces in every zone and, apparently, no enemies in any of them. The real Q, of course, is whether to just ignore it.
 
This is probably a bad time to ask this question, but is WTT Germany (historical) somehow capped to 79% stability? I tried running Improved Worker Conditions but the stability never rose above that number. The year is 1942.

I see -30% from offensive war and +9% from party popularity modifiers, but I'm used to getting near 100% stability even when at war. What gives?

(I'm playing 1.9 if that matters)
 
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It has not changed, but some countries gain their second specialism through a focus tree.
I played two games after the patch, on Greece and Netherlands - is there no way for them to get a second branch of specialisation now? They used to have. They don't have it in the tree, and they don't have the 1 january 1941 (or 1940?) solution either. I think that these are not the only countries without a second branch. Is there any way to reverse this solution back?
 
I played two games after the patch, on Greece and Netherlands - is there no way for them to get a second branch of specialisation now? They used to have. They don't have it in the tree, and they don't have the 1 january 1941 (or 1940?) solution either. I think that these are not the only countries without a second branch. Is there any way to reverse this solution back?

Nothing has changed with this patch. if you don't have the second specialisation in the focus tree, you get a decision after 01.01.1940. But you need to be a major power (more than 50 factories) and be at war.
 
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Nothing has changed with this patch. if you don't have the second specialisation in the focus tree, you get a decision after 01.01.1940. But you need to be a major power (more than 50 factories) and be at war.
In both cases there were 50+ factories, and I fought in the war. And the technology of another type of infantry was also learnt. The decision didn't appear.
 
May I ask how to raid landmark and drop nuclear bomb now? I don't see the options available, thank you!


Not sure about Nukes in the new DLC, but the option to raid a landmark seems to be related to a specific event that can fire for Germany.

You need to be Fascist, at war with the UK, and have Goering hired as an Air Advisor. You also need to not have any troops landed on UK soil while you wait for the event to fire. Details below:



Code:
#Göring wants to launch the Blitz
country_event = {
    id = wuw_GER_the_battle_of_britain.01
    title = wuw_GER_the_battle_of_britain.01.t
    desc = wuw_GER_the_battle_of_britain.01.desc
    picture = GFX_report_event_GER_bombers

    trigger = {
        original_tag = GER
        has_government = fascism
        has_dlc = "Gotterdammerung"
        FRA = {
            OR = {
                has_capitulated = yes
                exists = no
            }
        }
        GER = {
            has_idea = goering
            has_war_with = ENG
            NOT = { #No need to launch the Blitz if Germany already have boots on the ground in Britain
                any_controlled_state = {
                    is_core_of = ENG
                }
            }
        }
        NOT = {
            any_country = {
                is_subject_of = GER
                any_controlled_state = {
                    is_core_of = ENG
                }
            }
        }
    }

    fire_only_once = yes

    mean_time_to_happen = {
        days = 90
    }

    option = { #Launch the Blitz
        name = wuw_GER_the_battle_of_britain.01.a
                
        custom_effect_tooltip = GER_unlocks_big_ben_raid_tt
        set_country_flag = GER_goring_launches_the_blitz_flag
        custom_effect_tooltip = generic_skip_one_line_tt
        add_timed_idea = {
            idea = GER_battle_for_air_superiority
            days = 180
        }
    }
    option = { #Göring is promising too much
        name = wuw_GER_the_battle_of_britain.01.b
                
        add_political_power = -25
        air_experience = -15
    }
}


Here's a YouTube video showing this in action:

 
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What possible explanations are there for:

-A set of naval invasions (3 divs, all commanded by the same general who commands no others, 1 each to 3 target provinces adjacent to the same sea province) changed from "1/3 days" to "no divisions assigned?" The arrows are still on the map but attempting to again assign the divis using division assignment mode gets a red x on the arrows. This has happened 3 times with the same general and divs over 15-20 days. I have had naval supremacy along the entire path throughout. The divisions are amphibious eligible; others of the same template have landed successfully.

-Attempts to launch invasions using 2 divs in another port province using another general can be ordered but once the arrows are on the map mousing over that general yields "some divisions not in position" although they are in the port province that is the source of the invasion. That general too has no other divisions and had no orders before this.

Thanks.
 
Playing Italy.
“Claim the Montenegrin Throne”, what encourages Yugoslavia to give me this? Now I had 900k in army, but refused. Do I have to wait for Romania to abandon the guarantee? Or increase my air force? Pure rng?
 
I have noticed some Germany playthroughs going crazy we iru collaboration governments, building them in Denmark and elsewhere. Before the consensus seems to be they were advisable for Poland, Ftance and maybe Czechoslovakia. Have game dynamics changed to make them more worthwhile in other countries?
 
Playing Italy.
“Claim the Montenegrin Throne”, what encourages Yugoslavia to give me this? Now I had 900k in army, but refused. Do I have to wait for Romania to abandon the guarantee? Or increase my air force? Pure rng?
I looked into the files and it seems it's a very simple 60/40 yes or no event with no additional weights assigned, which makes army irrelevant.
 
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What possible explanations are there for:

-A set of naval invasions (3 divs, all commanded by the same general who commands no others, 1 each to 3 target provinces adjacent to the same sea province) changed from "1/3 days" to "no divisions assigned?" The arrows are still on the map but attempting to again assign the divis using division assignment mode gets a red x on the arrows. This has happened 3 times with the same general and divs over 15-20 days. I have had naval supremacy along the entire path throughout. The divisions are amphibious eligible; others of the same template have landed successfully.

-Attempts to launch invasions using 2 divs in another port province using another general can be ordered but once the arrows are on the map mousing over that general yields "some divisions not in position" although they are in the port province that is the source of the invasion. That general too has no other divisions and had no orders before this.

Thanks.

Only 2 things I can think of off-hand:

Try first right-clicking on the delete orders trash can (after clicking on the general) and delete all orders, then try again. There may have been some weird other orders assigned somewhere / somehow.

The second thing to try is ensuring you do not have other naval invasions set up and ready to go. If you have too many naval invasions set up, at some point you will be able to make naval invasion battle plans, but the game will not assign divisions to the invasion because you do not have enough naval invasion capacity.


Hope that helps!
 
how do i get this 'medium canon turret'? It's in the artillery 2 tech but i don't see the actual module anywhere when designing tanks. It doesn't seem to be part of any special projects either.
 

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What are the competitive division WIDTHS? Specially for marines and infsntry

I'll go straight to the point, in mp or in general for very effective divisions what are their widths?

Special forces
1. mountaineers: always 25 width? Or because of their 35% atk bonus should they be 10 widths with sup arty spam + rocket arty + recon?
2. Marines: again, should they be a small width to spam sup arty soft attack or a big width to last longer in battle?
3. Paratroopers:??? 18-20 width maybe?

Infantry:
Defensive: 6/0 for roach and 8/0 for everybody else I assume is best, right?
Offensive: I assume 5/0 or 6/0 with sup arty spam, right? Since I always see pros mention that using line arty is overall less stats compared to just using guns

Tanks: Easy, 35-36 width, that's it... Right? There are no low width tanks like 12 width tanks right? Please if I am wrong do tell me, I sincerely want to improve after 1k game hours