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Right, so it's still substantial invest that won't go to grow your early-game economy, and you miss the snowball effect.
Most of the snowball effect comes from rapid conquest. Basically, you need to ask yourself: how much can navy help you with that?
 
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Most of the snowball effect comes from rapid conquest. Basically, you need to ask yourself: how much can navy help you with that?
Issue is: when you play as democracy, you can't conquer anything, and usually you have tons of debuff. But, granted, navy games is mostly for role playing, there's not much payback, besides the joy of teasing the Regia Marina.
 
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Quick question: does it really matter to separate subs by hull type? Yes, speed and range are slightly different, but do you see the merit of micro-managing to that level?

I usually start war with 43 early hulls / 32 1936 hulls and order them in 2 fleets of 10 TF each, to cover 10-15 zones each. Wonder what your opinion is.
 
Quick question: does it really matter to separate subs by hull type?
I find the early hulls taking enough casualties relative to their effect that either that problem solves itself, or I refit them into minelayers, in which case they go into separate TFs because they'll have a different mission than the current convoy raiders. (Or occasional Patrollers.)
 
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1691788666072.png

The crossed out line means reduced efficiency, right? Does the amount of disruption show up anywhere as a number?
 
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That's what I thought, but you can see the 2nd example down right: info bullet specifically adds the 3 numbers. And second flag is identical.
The tooltip is based on the same (wrong) data as the three numbers. The template of this GUI is defined in interface/naval_losses.gui. There really is no deeper meaning to it. Maybe I can dig up where the numbers are coming from.
 
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The tooltip is based on the same (wrong) data as the three numbers. The template of this GUI is defined in interface/naval_losses.gui. There really is no deeper meaning to it. Maybe I can dig up where the numbers are coming from.
Thanks, I'd really appreciate that, rather than opening a bug report. I rarely use tooltips because I find content often not understandable for my level.
 
Thanks, I'd really appreciate that, rather than opening a bug report. I rarely use tooltips because I find content often not understandable for my level.
I think I've found the bug. The individual convoy loss events for a time span don't get aggregated properly, introducing extra items. For example the six individual events
  1. GER sinks 5 ENG convoys
  2. GER sinks 7 FRA convoys
  3. GER sinks 4 FRA convoys
  4. GER sinks 8 ENG convoys
  5. GER sinks 3 ENG convoys
  6. GER sinks 9 ENG convoys
Should be aggregated into ENG: 25, FRA: 11

Instead it ends up as ENG: 25, FRA: 11, FRA: 4, ENG: 20, ENG: 12, ENG: 9

So if the top two items show different flags, those numbers are probably correct but the third line and the total will typically over-count by a lot.
 
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I think I've found the bug. The individual convoy loss events for a time span don't get aggregated properly, introducing extra items. For example the six individual events
  1. GER sinks 5 ENG convoys
  2. GER sinks 7 FRA convoys
  3. GER sinks 4 FRA convoys
  4. GER sinks 8 ENG convoys
  5. GER sinks 3 ENG convoys
  6. GER sinks 9 ENG convoys
Should be aggregated into ENG: 25, FRA: 11

Instead it ends up as ENG: 25, FRA: 11, FRA: 4, ENG: 20, ENG: 12, ENG: 9

So if the top two items show different flags, those numbers are probably correct but the third line and the total will typically over-count by a lot.
Thanks for investigating this - and if you make a bug report, I will upvote instantly :) I remember that a while ago I stumbled about these figures not going together as well, but I wasn't able to find out what the game did, so I hesitated to make a bug report back then. It is a bit sad that one of the few statistics we have here is a bugged that way :(
 
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Last edited:
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New question: Blitzkrieg Theorist gives boost to Armor technology: Max Speed +10%. Unfortunately, can't see icon/adjuster to confirm its scope.

So: does Armor technology only applies to "Tanks and their variants" only, or are mechanized (armored personnel carrier) also in scope?
I'd say 99% chance it's does NOT apply to mechanized.

1691893569270.png
 
New question: Blitzkrieg Theorist gives boost to Armor technology: Max Speed +10%. Unfortunately, can't see icon/adjuster to confirm its scope.

So: does Armor technology only applies to "Tanks and their variants" only, or are mechanized (armored personnel carrier) also in scope?
I'd say 99% chance it's does NOT apply to mechanized.

View attachment 1012444
If you hover over the right spot on the docterine it tells you what they cover.

Screen Shot 2023-08-12 at 7.37.54 PM.png
 
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If you hover over the right spot on the docterine it tells you what they cover.

View attachment 1012447
Yes, "Tanks and their variants" title is consistent between research and how it's reflected in doctrine.
Yet, you show doctrine, but military theorist could be slightly different scope.
Note the definition of mechanized (armored personnel carrier) is also in the game.

1691894522912.png