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Anyone know how to change a star into a black hole so that I can build a matter decompressor there? I'm trying to do it in the L-Cluster and there's a cheat that allows you to change the planet type, visually it works and the description suggets it does too but when I try to build a decompressor there it says there isn't a black hole in the system.

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I'm vain and don't want my beautiful charismatic space elves to turn into hideous monsters.

Haha, clearly you understood that it needed to be said :)

Btw, you can always gene mod them back and terraform the worlds in question if repugnant is an issue for your RP. Avoiding the portrait swap is as simple as avoiding the messenger (ie stop the funding).
 
Haha, clearly you understood that it needed to be said :)

Btw, you can always gene mod them back and terraform the worlds in question if repugnant is an issue for your RP. Avoiding the portrait swap is as simple as avoiding the messenger (ie stop the funding).

I didn't know the portrait thing was avoidable so I looked into it some more and apparently (though I haven't confirmed this myself) the star change is still superficial and it's not a 'real' black hole so it still wouldn't qualify for a matter decompressor.

I've been trying to spawn the Great Wound system by clicking on my capital system and using this: { spawn_system = { min_distance = 10 max_distance = 30 initializer = NAME_Great_Wound hyperlane = yes } } but it hasn't worked. I've tried on different systems and even systems I don't own with no luck, the system doesn't spawn. The script SAYS it has spawned a system but it hasn't.

EDIT: I got this to work so if anyone else has highly specific dreams of an entirely self-sufficient L-Cluster what you need to do is select a planet in the L-Cluster and do this:

effect solar_system = {spawn_system = {
min_jumps = 1
max_jumps = 1
min_distance = 10
max_distance = 30
initializer = great_wound_system
hyperlane=yes
is_discovered=no
}}

I don't know whether that undiscovered bit is necessary but w/e. And theoretically you can spawn as many unique systems as your heart desires in the confines of the cluster though I haven't tested this myself. Combine this with borders limited to the L-Cluster, the Surveyor and Voiddweller... damn, I can't wait for Federations to drop.
 
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Bumping myself to ask: how exactly does megacorp elections work? I know they work like oligarchies but I'm not sure who is up for election, I've checked the AI's a few times and they seem to favor governors and not necessarily faction leaders or other leadership positions. Was that just because the AI always has an overabundance of governors or do megacorp elections work differently than, say, democratic ones?
 
So curiosity question... I've been trying to invite this empire to join my federation. I won an ideology war over them. This is pretty much how I got the other members of my federation. Only this time 3 out of 4 members votes no on the new empire joining in. I keep watching to see if they changed their attitude over a couple of years. Nothing, 3 of them still rejecting, and then all of the sudden, the one member that does approve the joining asked me if they can invite that empire to join in, which of course I approve... and now the other 3 that's been rejecting also approved... what's up with that? How could my invitation be different from that one member?
 
So curiosity question... I've been trying to invite this empire to join my federation. I won an ideology war over them. This is pretty much how I got the other members of my federation. Only this time 3 out of 4 members votes no on the new empire joining in. I keep watching to see if they changed their attitude over a couple of years. Nothing, 3 of them still rejecting, and then all of the sudden, the one member that does approve the joining asked me if they can invite that empire to join in, which of course I approve... and now the other 3 that's been rejecting also approved... what's up with that? How could my invitation be different from that one member?

Their opinion of you versus their opinion of the other guy? If they don't trust you, or have other reasons for negative opinions, they're probably not going to accept any proposals you make.
 
It may also be that their opinion just changed enough to accept and that prompted that other empire to initiate the vote.
 
Maybe this has been asked many times but.... Is there any plan to switch Stellaris 32bits numbers to 64 bits numbers ?
This limitation killed my incentive to play the game because i can't really use mods with powerful ships such as ACOT or gigastrutural to their full potential. Shields or armor or even hull overflowing nullifies the pleasure of having very powerful entities in the game.

Is there any ETA on that matter ?
 
Maybe this has been asked many times but.... Is there any plan to switch Stellaris 32bits numbers to 64 bits numbers ?
This limitation killed my incentive to play the game because i can't really use mods with powerful ships such as ACOT or gigastrutural to their full potential. Shields or armor or even hull overflowing nullifies the pleasure of having very powerful entities in the game.

Is there any ETA on that matter ?
It's been vaguely mentioned as a plan for the future.

I think they might be saving it for if Federations turns out not to fix the AI and perforance that they were always working on, and are now working on.
 
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So curiosity question... I've been trying to invite this empire to join my federation. I won an ideology war over them. This is pretty much how I got the other members of my federation. Only this time 3 out of 4 members votes no on the new empire joining in. I keep watching to see if they changed their attitude over a couple of years. Nothing, 3 of them still rejecting, and then all of the sudden, the one member that does approve the joining asked me if they can invite that empire to join in, which of course I approve... and now the other 3 that's been rejecting also approved... what's up with that? How could my invitation be different from that one member?
If that other empire was a federation associate, all fed members had their trust towards the associate growing over time. Looks like at some point that trust became enough to overcome whatever negative modifiers they've had.

Alternatively, the other empire could have changed their war or bombardment policy which had prevented other fed members from welcoming them into the fold.

Maybe this has been asked many times but.... Is there any plan to switch Stellaris 32bits numbers to 64 bits numbers ?
This limitation killed my incentive to play the game because i can't really use mods with powerful ships such as ACOT or gigastrutural to their full potential. Shields or armor or even hull overflowing nullifies the pleasure of having very powerful entities in the game.

Is there any ETA on that matter ?
Considering how old (and probably convoluted) Clausewitz is, such a change is prone to so many issues that I won't be surprised if PDX never does that. If I were in their shoes I would keep the existing engine as it is and develop a new one to be used in the new games.
In other words, wait for Stellaris 3 in a few years.
 
Hi, in federations when one empire is on the breach of the galactic law and there are santions already approved, they receive the punish just for staying outside of the law? (when they have the icon). Or do you need to specifically denounce them to apply the debuffs?
 
Hi, in federations when one empire is on the breach of the galactic law and there are santions already approved, they receive the punish just for staying outside of the law? (when they have the icon). Or do you need to specifically denounce them to apply the debuffs?
They already receive it.
Denouncing allows you to hit empires that aren't breaching the galactic law to receive sanctions (and also gives an extra -25% diplo weight for 10 years)
 
How do I go about making a relic world into an eccumonpolis?
 
Clear all blocker, save 20000 minerals and 200 influence (you might have to build some resource silos to actually store that many minerals), then use the planetary decision.
 
Clear all blocker, save 20000 minerals and 200 influence (you might have to build some resource silos to actually store that many minerals), then use the planetary decision.
I don't see any such decision after having cleared all the blockers, is it not available to machine empires?
 
That shouldn't be the problem. More likely the issue is the one thing I forgot to mention, you also need the Anti-Gravity Engineering technology (from engineering).
 
That shouldn't be the problem. More likely the issue is the one thing I forgot to mention, you also need the Anti-Gravity Engineering technology (from engineering).
Actually looking through the game files it appears to be the problem, you have to be a "regular_empire = yes" in order to make a relic world into an ecumenopolis. Antigravity engineering is in the allows block so it would keep me from enacting the decision but it wouldn't stop me from seeing it.