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I own system with dead tiyanki matriarch body (I killed her). Soon tiyanki protection resolution will be on the table. Will I be in breach if said resolution passes?
IIRC, the resolution interface displays a warning, whether or not you currently are in breach of this resolution (of would be, if it were enacted currently). The status of being in breach goes away after a certain time if you do not repeat/sustain the illegal act.
 
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Does anyone know if Divinity of Life level V restrictions actually work? In my current playthrough I pushed DoL to the max, yet neither of existing MEs (DA and regular) is in breach simply by being ME. Both are in Community, neither of them has Servitor civic. Bug or random? Or maybe it's general sanctions bug?
 
Does anyone know if Divinity of Life level V restrictions actually work? In my current playthrough I pushed DoL to the max, yet neither of existing MEs (DA and regular) is in breach simply by being ME. Both are in Community, neither of them has Servitor civic. Bug or random? Or maybe it's general sanctions bug?
It's a general bug. It's impossible to be in breach of galactic law in 2.8.1 (No clue why. The game still "knows" you're in breach; it will tell you if you mouse over the card, and AIs will leave if they think they're in breach of too many laws. This just does nothing).
 
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So for events that spawn systems (I'm thinking precursors but also Shard and that gaia world) does anyone know exactly how that works? Does it use your location for when you start the game? For when you found the event? When you finish the event? I'm asking because if I finish these after relocating in the L-Cluster will it spawn systems in there or nah?
 
So for events that spawn systems (I'm thinking precursors but also Shard and that gaia world) does anyone know exactly how that works? Does it use your location for when you start the game? For when you found the event? When you finish the event? I'm asking because if I finish these after relocating in the L-Cluster will it spawn systems in there or nah?
Some of the events use your capital system or a random system in/near your borders, though some use the system where you found the event.
 
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EDIT: I got this to work so if anyone else has highly specific dreams of an entirely self-sufficient L-Cluster what you need to do is select a planet in the L-Cluster and do this:

effect solar_system = {spawn_system = {
min_jumps = 1
max_jumps = 1
min_distance = 10
max_distance = 30
initializer = great_wound_system
hyperlane=yes
is_discovered=no
}}

I don't know whether that undiscovered bit is necessary but w/e. And theoretically you can spawn as many unique systems as your heart desires in the confines of the cluster though I haven't tested this myself. Combine this with borders limited to the L-Cluster, the Surveyor and Voiddweller... damn, I can't wait for Federations to drop.

This doesn't work anymore, anyone have any suggestions?
 
Assuming a regular organic empire, is there now an "optimal" amount of planets if you want them all full by the end date?
Sounds like better to take a lot, then planet crack the excess nearing the end?
 
ive heard that with the new expansion the player can unite the galactic community as the "senat", how exactly does that work? Does the GC turn into one über-federation (ive also seen that all the federations are disbanded)?

IIRC the government type changes too, is the new one hereditary? What does that mean for a democratic custodian, is democracy overwritten just like that? what happens with the leader does he stay the same or will he be replaced?

Because I remember it being impossible to change the primary species, which evidently always is the ruler species when hereditary.
(My xeno species ruler, was replaced by a starting species ruler when I changed from democratic government to imperial).

What's your overall impression of the dlc, did it deliver what the hype promised?
 
I have an issue on one of my colonies. This colony spawns specialist pops instead of worker pops. There is only my founder species on the planet. It goes away after a couple of months (I assume due to the new relocation mechanics), but the next pop spawned is just another specialist.
Is this a known bug and is there a workaround?
 
Do you have all jobs taken and this is an unemployed specialist?
I have 6 worker jobs open. They've been open for the past decade or so.
Yes, this is an unemployed specialist.

ucnKBAL.png
 
Unorthodox job is almost always a safe bet for the reason of whatever shenanigans game pulls with job priorities on the colony. Check bugreport forum? Chances are - cave cleaners were mentioned doing something like that.
 
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I turned the cave cleaner jobs off and on again and that seems to have solved the issue. Thank you for your suggestions.
 
Are we still using this thread? If not, my apologies.

I've been away from Stellaris for ~9 months and I have a rubricator question.

Does the dragon still destroy the Relic World on activation, even with plenty of fleetpower and station guns in the system?
 
Are we still using this thread? If not, my apologies.

I've been away from Stellaris for ~9 months and I have a rubricator question.

Does the dragon still destroy the Relic World on activation, even with plenty of fleetpower and station guns in the system?
Last I heard, yes
 
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