If I'm reading the event correctly having a 500+ strong fleet in the system prevents the colony from being destroyed.
- 1
Well, so much for being lazy and hoping for a easy answerIf I'm reading the event correctly having a 500+ strong fleet in the system prevents the colony from being destroyed.
Yes, it's fleet power.Well, so much for being lazy and hoping for a easy answerI'll make a save now, colonize and then see what happens. The +500 fleet, is that fleetpower? Because that doesn't seem like much use in this case?
planet_event = {
id = ancrel.40181
is_triggered_only = yes
hide_window = yes
trigger = {
exists = owner
}
immediate = {
if = {
limit = {
solar_system = {
any_fleet_in_system = {
is_same_value = event_target:rubricator_dragon_fleet
}
}
}
if = {
limit = {
NOT = {
solar_system = {
any_fleet_in_system = {
is_ship_class = shipclass_military
owner = { is_same_value = root.owner }
fleet_power >= 500
}
}
}
}
planet_event = { id = ancrel.40182 }
}
else = {
planet_event = { id = ancrel.40181 days = 360 }
}
}
}
}
When voting on federation laws will the AI vote yes as long as it has any positive support, or is it scaling chance depending on how high the support is?
Basically I've got a change I want to make and each AI in the federation has 1 support for it, and I'm not sure if I need to use favors to increase their support or not.
When my term as federation president ends, what happens to the admirals I have attached to federation fleets? Do I get them back, or do they stay where they are?
Hello!
I have Stellaris and a few of its DLCs on Steam.
Today, I have the opportunity to get my missing DLCs (from Megacorp till now) at a discount (Back to School event) but from Paradox Store.
Question is: will there be any problem?
Like: these DLCs will probably install somewhere on my hard-drive while the old ones and the game launch from some Steam server. Will the game search and find the new DLCs or...no?
Or more simply:
Since my game is on Steam, should I just keep on buying the DLCs on Steam?
(If you say No, but I need to do something, please explain it plainly as I'm not that knowledgeable with computers!)
Thanks in advance for all answers!
Minimums? The districts are tied to two things: what my empire needs, what I'm role-playing as, in the early game build the ones you need as your pop grows, in the late game, go crazy and build whatever you need, don't worry about it too much. Minimum habitability? I would say 60%, but always look to terraform the planet in the future, at least if you are xenophobe or are not leaning towards a multispecies empire. You should expand and colonize fast, the galaxy is unforgiving, you will need the population and the resources, and it goes well with role-play, I think any sentient species will go bananas to send their population to other planets.-What are your personal minimums when you colonize? How many districts must have a planet? And what minimum survivability do you consider acceptable? In the early game, that is. I never know whether I should lower my bar and colonize faster or not (every ai imperium I find has easily 3 or 4 times more planets than me).
Build the holotheaters when you are reaching 0, that way you will keep your population happy and stability high. I would say first build the gene clinics and then the holotheaters/temples.-How do you manage amenities? I find myself struggling with this particular resource. Just build holotheaters when I'm in red?
Well, this is depending on your interstellar political situation: if you are surrounded by enemies, go full alloys and some tech, if you are surrounded by friends, go full unity/consumer goods/research and lay back. Role play and have fun, I would say have a CG/Alloys worlds first, then start to specialize unity and tech worlds, maybe even distribute your science across your worlds.-Do you think it's important to specialize a planet in researching early on? Or just build wherever you can until you find a good candidate (ie some bonus)?
Subterfuge is just a waste of space, the AI doesn't spy on you, and you don't usually spy on the AI past the mid-game, there are just no possibilities to change an enemy with espionage (influence the ethics of their pops, or something more important, and the spark diplomatic incident is just lame). The others are, as you say, situational, but I would say supremacy is a must for every empire regardless of ethics.-I'm sure it's mostly situational, but are there tradition groups that are good for ALL playthroughs or BAD no matter what empire you play?
I hope it's ok to post here... Many quick questions come to my mind when I'm playing, so I'd have to either open dozens of silly-threads or my own quick questions thread.
Anyway:
-What are your personal minimums when you colonize? How many districts must have a planet? And what minimum survivability do you consider acceptable? In the early game, that is. I never know whether I should lower my bar and colonize faster or not (every ai imperium I find has easily 3 or 4 times more planets than me).
-How do you manage amenities? I find myself struggling with this particular resource. Just build holotheaters when I'm in red?
-Do you think it's important to specialize a planet in researching early on? Or just build wherever you can until you find a good candidate (ie some bonus)?
-I'm sure it's mostly situational, but are there tradition groups that are good for ALL playthroughs or BAD no matter what empire you play?
Thanks, I'll be asking more later.
Number of districts doesn't matter. I'd settle anything that's at least 50% unless you expect to get terrestrial sculpting soon, in which case I'd hold off a bit until the terraforming completes.-What are your personal minimums when you colonize? How many districts must have a planet? And what minimum survivability do you consider acceptable? In the early game, that is. I never know whether I should lower my bar and colonize faster or not (every ai imperium I find has easily 3 or 4 times more planets than me).
Build a Holo-Theatres before you hit 5 pops, because you lose 10 amenities when you lose access to the Colony designation. Disable the colonist jobs and make them entertainers. Colonist is the worst job in the game, one entertainer produces more than 3 times the amenities.-How do you manage amenities? I find myself struggling with this particular resource. Just build holotheaters when I'm in red?
Homeworld is your research specialized planet until you find something with a bonus. If you've got planets that aren't big enough to be a good forge world and you have no particular reason to use for anything else, use those as reseatch worlds. Any worlds specializing in a resource you don't want a surplus of (e.g. food or CGs) can dual purpose as a research world since district-based specializations don't compete with research labs for building slots.-Do you think it's important to specialize a planet in researching early on? Or just build wherever you can until you find a good candidate (ie some bonus)?
Supremacy is mandatory, although exactly when you want to take it varies. I've never used subterfuge.-I'm sure it's mostly situational, but are there tradition groups that are good for ALL playthroughs or BAD no matter what empire you play?
Okay, first off, you don't need to worry about micromanaging your pops that much, they tend to do what you need without much of a hassle (there are no playthroughs, in my 1100 hours played, where I specialize some of my primary species for something and other pops for another thing unless we are talking about slave species, if I have many free pops I tend to let them all the same, sometimes without modifying them, and do their thing, unless I'm heavily roleplaying). Your two primary species are 1) your main species 2) your robots (unless roleplaying as F-spiritualist, in that case, you will have only your main species). If you are a xenophile or a xenophilia inclined empire then migration treaties are useful, however, you might want to sign those once your expansion is completed, because the influence is scarce and you need it to expand and define the borders of your empire. The pops don't move, as far as I know, between empires, you will get the chance to grow pops from the alien empire naturally in your planets with a MT, and you will even get to build colony ships with them even if there are no pops of them in your empire, useful if you have planets with their planet type and not yours. There are no negative effects of having some of your pops in an alien empire, they will just live there and be happy, you don't need to worry about them, role-playing I would say it's even a win scenario, if the worst comes to pass in your empire then your species will get to live on.During my short playthroughs I never had the opportunity to experiment with pops, so that's an aspect of the game I need to learn a lot. When it's a good idea to sign migration treaties? Like I said, all my short-lived empires have been strictly mono-racial... not because I did it on purpose, but because I don't even know how to make other species come to my planets, and whether that's a good idea or not. Oh and I don't know if there are advantages in letting my own species migrate outside either.
The main advantage of migration treaties is that they let you build colony ships for the other empire's species, allowing you to settle planets with low habitability for your own species without terraforming.During my short playthroughs I never had the opportunity to experiment with pops, so that's an aspect of the game I need to learn a lot. When it's a good idea to sign migration treaties? Like I said, all my short-lived empires have been strictly mono-racial... not because I did it on purpose, but because I don't even know how to make other species come to my planets, and whether that's a good idea or not. Oh and I don't know if there are advantages in letting my own species migrate outside either.
Thank you guys.
During my short playthroughs I never had the opportunity to experiment with pops, so that's an aspect of the game I need to learn a lot. When it's a good idea to sign migration treaties? Like I said, all my short-lived empires have been strictly mono-racial... not because I did it on purpose, but because I don't even know how to make other species come to my planets, and whether that's a good idea or not. Oh and I don't know if there are advantages in letting my own species migrate outside either.
Cheers.