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Anyone here with experience from The War in Heaven? Its year 32 and counting and after occupying the vassal planets both FE's are just sitting in their capital systems. Will they ever move?
Usually if someone is just sitting in their capital, they're building up. Sometimes it's because they're stuck. Going in for the attack should usually fix the latter.
 
Can anyone suggest decent (and alive) vanilla enhancement mod? I.e. something not too invasive - new events, techs, building, maybe minor reworks.
Everything I can find is either a global conversion or something very localized like Imperial Routine.
 
Can anyone suggest decent (and alive) vanilla enhancement mod? I.e. something not too invasive - new events, techs, building, maybe minor reworks.
Everything I can find is either a global conversion or something very localized like Imperial Routine.

More Events Mod (MEM) (adds more events that are vanilla-ish)
Guilli's Planet Modifiers (makes planets more special... it's where the giant spiders come from among other things)
Leviathan Extended (LEX) (adds some special systems to explore later on)
Real Space (mostly cosmetic -- adds binary stars etc.)

Is Crystallis still alive? I know it was decently fun 'more techs' mod before the last combat update but it might be horribly out of date now.

New Ship Classes and More is pretty focused too, but might be too much of a rework (it also changes the old ship classes).
 
After I settled one of my planets, it turned out to have abandoned terraforming machinery on it, and I shut it down because I didn't want to risk it making my planet uninhabitable, and had no idea how I would be able to evacuate my pops if that did happen. It gave me the terraforming tech, which was cool, but apparently left a nasty modifier on the planet which reduces food output and periodically causes storms to wreck my buildings. If I get the terraforming tech that allows me to terraform inhabited planets, will terraforming this planet myself get rid of the modifier?
 
research agreement
is it possible to get the +25% research speed from a research agreement twice on the same tech from 2 different research agreements ?
no matter how many reseacrh agreements i have until now i never have seen that a specific tech was boosted from more than 1 treaty
 
LEX is, like, super non-vanilla. I doubt vanilla expect you to have 500k+ fleets which are required to complete most(if not all) of its events.
inb4 urogard chiming in with "500k fleet is noob level, if you don't have 10M+ fleet at 2300 you are playing the game wrong" :p
cease thy harassment at once
I just mentioned +11k net mineral income after 100 years, not 10M fleet, that's impossible in current vanilla. Hardcore economy or hardcore tech, but you can't do both in the first 100 years.
 
research agreement
is it possible to get the +25% research speed from a research agreement twice on the same tech from 2 different research agreements ?
no matter how many reseacrh agreements i have until now i never have seen that a specific tech was boosted from more than 1 treaty
As far as I know, no. Multiple agreements are only meant to help you "plug the holes" so to speak.
You can get the +30% research sharing between vassals bonus on top of the research agreement obviously.
 
im sorry but this is no fun
every couple of days same 2 factions reborn again and again i put those pops into slavery those factions disapear but they coming back and back again, 50% of my entire playtime is searching those bad faction pops and enslave them
 
If you don't want to play with factions, then play as a Gestalt Consciousness ?
If they are small, they won't be too much of an annoyance, and if they are big, then you might be doing something wrong if you can't please them.
 
If you aren't egalitarian, and the faction in question doesn't have many members you could resettle them all to border planet then make a vassal.
That won't solve the pressures that cause the faction to crop up though (unless I suppose the faction is confined to a particularly unhappy xeno species who could all be deported).
Although the real answer to @tilhorizon 's problem is "Stop caring about this faction existing, it literally doesn't matter at all when they're down at <10%".
 
i dont want to please them i want not having them ,, but apparently i cant get rid of the fact that they have such high attraction
Then play as a Hive Mind / Machine Empire, where factions don't exist
 
yes i do , sry my bad english
the faction i am talking about is the egalitarian faction i am authoritarian/xenophobe
i would be happy with ignoring them but i doubt they will stay under 10% they would get bigger and bigger

btw is it normal that your influence income from factions you get from authoritarian/xenophobe suck in comparrison to other factions you get playing other ethics ? never before having such a bad influence income
 
You can always supress the faction, it'll cost influence and make it unhappy, but it'll be less attractive.
The influence you get from your factions depend on their support, your technologies, and even your ethic (Egalitarian get +15/+30% influence from factions) or civic (Parlementiary System gives +50% influence from factions).
So if you don't have a technology increasing the influence you get from your factions (Adaptive Bureaucracy, The Living State, The Collective Self), the max influence you'll get from your factions is 2.
Let's say you have three of them, the Authoritarian, the Xenophobe, and the Egalitarian.
The Authoritarian has 60% happiness and 50% suppport, the Xenophobe one 55% happiness and 25% support, and the Egalitarian 30% happiness and 25% support.
Then you'll only get influence from the Authoritarian faction, as they are the only have to have 60 or more happiness. Since they have 50% support, they give you 2 * 0.5 Influence, so 1.

So if you don't have much Influence from your factions, check that they have enough happiness (maybe only the Authoritarian or the Xenophobe faction is happy enough, and not both ?), check their support (if a faction has a low support they won't give you much Influence), and try to get the tech giving more Influence from your factions.

So an unhappy faction with a low support level is really not a threat. It's more valuable to make sure your big factions are happy, than trying to completely destroy the unhappy ones - which is not supposed to be possible anyway.
 
Hi there peeps. First poster here. Does any of you know if there is a way to enable camera smoothing in game? Even an ini edit could work for me. It's just so jarring when you pan around in system view.
 
What does "mutual threats" mean? I seem to have some degree of this opinion bonus with almost every other empire I'm aware of now. I am also seeing "threatened" and "under threat" as modifiers for diplomatic interactions.
 
Can anyone suggest decent (and alive) vanilla enhancement mod? I.e. something not too invasive - new events, techs, building, maybe minor reworks.
Everything I can find is either a global conversion or something very localized like Imperial Routine.
AlphaMod (for first use only itself, later with some AlphaMod-Addons) is more or less what i think you are looking for - a little expansion in EVERY point of the Vanilla Game - but nothing changed so much that it could be called a Total Conversion...