I am doing an overhaul of random events for the next version of my mod. Now I already use a custom event set for this, but I am looking to improve on it. I want to tap your knowledge and make a good event set, so please give me as many comments as you can!
I am going to be dividing the events into several types. Each type can be turned on/off independently using the mod options.
Positive/Negative Events: Going up or down in one of these...
Stability
Cash
Technology
Conversion/Heresy
ADM/DIP/MIL
Badboy
Population
Native Aggression
Province Manpower
Province Tax
Revolt Risk
Fortress
Gain/Lose Manufactory
Diplos/Colonists/Merchants/Missionaries
Army/Navy Units
DP Slider Movements: Choice of up, down, or no change; with tradeoffs
Plutocracy/Aristocracy
Centralization/Decentralization
Innovative/Narrowminded
Mercantilism/Free Trade
Offensive/Defensive
Land/Naval
Quality/Quantity
Serfdom/Free Subjects
Inflation/Deflation: Gain/Lose Inflation Randomly
Explorers & Conqs: Gain Explorers or Conquistadors Randomly
Historically-Based: Heavily triggered events designed to only occur for countries that fit a particular "profile"; absolutism, parliamentarism, etc. These events would provide the benefits more than penalties. Designed to help provide "flavor" and maybe some boosts to nations with light historical event files (Portugal or Venice, for example) that the bigger countries get in their historical events.
I am looking for any ideas the community can provide me for new events. The mod is designed with MP as the sole focus, so what kind of events would you like to see in your MP games? Do you have an idea for a unique combination of choices? Or perhaps a historically-based "profile"?
SURRENDER YOUR IDEAS!
RESISTANCE IS FUTILE!
I am going to be dividing the events into several types. Each type can be turned on/off independently using the mod options.
Positive/Negative Events: Going up or down in one of these...
Stability
Cash
Technology
Conversion/Heresy
ADM/DIP/MIL
Badboy
Population
Native Aggression
Province Manpower
Province Tax
Revolt Risk
Fortress
Gain/Lose Manufactory
Diplos/Colonists/Merchants/Missionaries
Army/Navy Units
DP Slider Movements: Choice of up, down, or no change; with tradeoffs
Plutocracy/Aristocracy
Centralization/Decentralization
Innovative/Narrowminded
Mercantilism/Free Trade
Offensive/Defensive
Land/Naval
Quality/Quantity
Serfdom/Free Subjects
Inflation/Deflation: Gain/Lose Inflation Randomly
Explorers & Conqs: Gain Explorers or Conquistadors Randomly
Historically-Based: Heavily triggered events designed to only occur for countries that fit a particular "profile"; absolutism, parliamentarism, etc. These events would provide the benefits more than penalties. Designed to help provide "flavor" and maybe some boosts to nations with light historical event files (Portugal or Venice, for example) that the bigger countries get in their historical events.
I am looking for any ideas the community can provide me for new events. The mod is designed with MP as the sole focus, so what kind of events would you like to see in your MP games? Do you have an idea for a unique combination of choices? Or perhaps a historically-based "profile"?
SURRENDER YOUR IDEAS!
RESISTANCE IS FUTILE!