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I believe that if you would release all the countries not existing in the usual scenario it would get kinda slow too...
 
I stick to 150 leaders, 15 tech team and 52 countries worldwide. However, there are large standing armies and navies. I also suppressed trade. A fresh and powerful computer is nice. The 2300 hour lag is gone (which I think comes from diplomacy/trade) Keeping the swap file clear is a must. For test play I still run at the highest speed but notice I need to save and reload the game every six months for best performance.

I think our modding is pushing the game where it was not particularily designed to go. :wacko:

Two more things I have thought.

Dissable the intro-movie of Paradox (sorry Paradox)
And dissable the sound from initializing. Has anyone heard of how one might do that?
 
Hmm, i'm no genius with java but it seems that your generator doesn't work :(

PHP:
Exception in thread "main" java.lang.NoClassDefFoundError: RandRoadGUI/classsasi@littleSASi ~/Desktop/gol/hoi2/RandRoadProgram8_21.zip_FILES $

I tried it on 2 systems, always with no success. Any ideas ? I hope you will coninue your work anyways ... perhaps with a more handsome version :rolleyes:
 
It has worked for a couple of people. Java can be a pain to get started at times. In my experience the most common problem is having the classpaths wrong. There should be a couple of downloads where you can get the files for a generated game without having to generate it yourself. Be careful not to overwrite any original files though.

I've been too busy in the real world to find much time to work on this lately, but I do plan to get back at it and put a real interface on it before too long. If not that I will include a config.ini file so that people can select the number of countries, leaders per country, minimum infrastructure, and other things.

On the positive side I have taken some time to play CK and Vicky. I really suck at both, but I have fun.
 
My fault, it's running now without any problem.
As my tribute i offer you some suggestions :D

1. The TechTeam Creator isn't really perfect.
My idea would be to create a list of "perfect" techteams for all techtrees like infantry, tanks, artillery, industry etc.
Instead of randomly adding several unrelated research fields, your creator could randomize those given prefect tech teams. Drop some research fields, perhaps add ONE unrelated field and the result are much more usefull techteams ... i hope my idea is understandable :)

2. Captials should always be cities and have airfields. City/Capitals simply make the map more interesting and as it often happens that a nation has no airfields at all it surely isn't the worst idea to gurantee the captial some of them.

3. Is there any possibilty to increase the ressource efficiency of non-national provinces to 100% ? I couldn't find any hint for it in the misc.

I'm not sure if it's really a problem or if you spread enough ressources over the world. When you get 1oo% of the foreign IC but only half of its resources there could simply be a lack at the end.
I just had a bad experience when i played columbia with the risk mod. After conquering 90% of North and South America and some parts elsewhere i missed 500+ energy / day :(

A solution might be to sign the WHOLE world as core provines for ALL nation. We already get full IC and recruits - with this change we would also get 100% ressources and it should also increase war tendencies. I can't see any negative aspects, correct ?

4. You already mentioned that you might use parts of the risk mod in the future. I would appreciate if this would also include the build costs, especially in case of the ships.
Risk and RandomRoad would be perfect for marriage anyways :D
Hmmm ... if i would use a HoI2 copy, overwrite it with risk fistand than with rr ... would this work ?

5. Some minor stuff:
Sliders should be moveable all 6 months
Research preferences, alliance creation and tech sharing could need a improvement - don't ask me how :p
Femals names ? In a WWII related game ? With pictures of males ? Nooooooo !!

Well so much for now. Really a great work, just the right stuff before 1.3. Simply thx for your work
 
I really need to get back to work on this thing. I like your idea about the tech teams. I like the random way also though. It wouldn't be too hard to include both and make it selectable.

I want to use the capitals more also. I plan on giving each country a group of units at start in their capital. An air unit or two with a base might be good to include. The problem then will be that the capital is just randomly chosen from the province list and is often poorly located.

I thought of using some parts of the Risk ai but haven't looked into it a lot. It has sections to help with the alliance creation.

The female names wouldn't take long to remove. Once again I think it will be an option though. I just find it funny when my best panzer leader is Marge Simpson or Hillary Clinton.

Finally, I think when I get started up again the whole thing may be ported from Java to C#. There are so many things that need to be user options that the interface will be pretty involved and that is much harder to do in Java.
 
i like the idea of just random contries
5 ic in each provice
10 of each resource in each provice
random capitals (of corse)
1 air port in each provice
and if you chose a low contriey amounts all coutries are at war this will make it so that no one has no resources or ic and dies early
 
Good Looking mod. Do the random leaders have pictures?
 
It just grabs a random picture from a group of the originals. I think they are all German. Mostly I just wanted to have something there so that I would notice more easily when there was no leader.
 
NICE MOD!
where can i get your special AI files, or don't you have any special ones, or are they already included say in the 160 country version?

thx for replies - very nice idea, especially for LANs
 
The ai files should be included with the scenario in an ai folder.

To make the generator work you have to have java installed on your computer and run it from the command line.

I will be turning it into a windowed program soon so it is probably best to wait on that. As it is it generates all of the files, but there is a lot that needs to be added to make good games from it.
 
AlenlorDRot said:
I really need to get back to work on this thing.
Agreed. I'm happy that me digging this thread out, did cause some more attention for this mod ;)

I like your idea about the tech teams. I like the random way also though. It wouldn't be too hard to include both and make it selectable.
Thank you. I think that the techteams are one of the things that would need most an improvment. In my current game i have not a single a team with artillery skill, but 4-5 with nuclear - always combined with other useless skills.

I want to use the capitals more also. I plan on giving each country a group of units at start in their capital. An air unit or two with a base might be good to include. The problem then will be that the capital is just randomly chosen from the province list and is often poorly located.

True, but the bad luck for some few nations is no reason not to improve the capitals in general, hehe.

I thought of using some parts of the Risk ai but haven't looked into it a lot. It has sections to help with the alliance creation.
The point of war declarations and alliance creation definately needs some revision. In my game with 95 countries only the 3 alliance leaders gathered 1-2 allies. Others even don't ally with each other when they have the same enemy and the same government type ! Plus 2 of my 3 allies just stick their troops in their capitals and that's it :(
And as I mentioned the build cost lists from risk should be implanted too. The game just promises far more action with such quick-build units.

Hmm, you didn't answer my 3rd point. How many global ressources do you create per IC ? I reached 500 IC now and I miss some Random Ressources - and there isn't that much on the market.
 
AlenlorDRot said:
The ai files should be included with the scenario in an ai folder.

To make the generator work you have to have java installed on your computer and run it from the command line.

I will be turning it into a windowed program soon so it is probably best to wait on that. As it is it generates all of the files, but there is a lot that needs to be added to make good games from it.
i mean how do i get it on java
 
My ai files never got much work done on them. They are basically just copies of the default.ai with war set to 100 and the production and tech priorities randomly determined. With the difficulty of coming up with a competitive ai for the vanilla version I don't think the random ones are likely to be much of a challenge. I'm sure there are great ideas out there already and more coming with 1.3, it is just time consuming to find them and test them.

One idea I've had is to make or borrow 20 or so good ai files and randomly select among them for each country.

The total ic and resource ratio should be the same as in the vanilla game. When I changed it to add more it was always just 2x or 3x what was initially there. Of course, something may not be working as intended.

As for techs, I initially had every country start with a copy of the French 36 techs. Later I changed it for my own use so that everyone started with almost nothing. I should have changed it back before posting the latest version.

I don't plan on working on the Java version anymore, except for my own tests. Doing it in C# will make it easier to manage an interface to allow users to select options and decide on their own what type of scenario to create.
 
plz do that! do you have any idea, why the game pauses always at 2300-0000 hours, even with "only" 100 enemies. i've got a A64 3500+ plus a gig of ram and a SATA hard drive, and it still stands still for at least 5 secs at day change? sucks, if you ask me.
 
Gen.Schuermann said:
plz do that! do you have any idea, why the game pauses always at 2300-0000 hours, even with "only" 100 enemies. i've got a A64 3500+ plus a gig of ram and a SATA hard drive, and it still stands still for at least 5 secs at day change? sucks, if you ask me.
The AI plans what it's going to do every day. If, during the day, the AI doesn't have enough time to think out what it's going to do, it will "borrow" some hours at the end of the day. Decreasing your game speed will get rid of this problem.
 
i have to think about that... if i lower the game performance, is it gonna take exactly the time it needs at the end of the day, when at a faster pace?
woah, that's too much for me now ^^

but thx for the advice.
 
Do you mean 100 hundred countries all at war with each other?

The speed of the clock set lower will not generally solve the 2300 lag. Actually once you really start to tax the whole system very fast speed setting becomes average speed and you still could get the 2300 lag to boot.

With 100 countries, you may consider pushing them into more alliances so the AI's will consolidate, thus operating in fewer and fewer numbers (as AI's) until the drag dissappears. My experience indicates this would be around 35 countries.
 
Yukala said:
Do you mean 100 hundred countries all at war with each other?

The speed of the clock set lower will not generally solve the 2300 lag. Actually once you really start to tax the whole system very fast speed setting becomes average speed and you still could get the 2300 lag to boot.

With 100 countries, you may consider pushing them into more alliances so the AI's will consolidate, thus operating in fewer and fewer numbers (as AI's) until the drag dissappears. My experience indicates this would be around 35 countries.

nope, they're not at war with each other (at least not with everybody). funny part is, there are few to none alliances, just some annexations so far (in 2 years about 10), but when i played a 160 player scenario (the one you made), there were quite a lot of alliances... but in the 100 player scenario i favor so far, i just get a 4 seconds maximum lag. (in the beginning, there was like a 10 seconds lag, but it dissolved after the first couple of annexations).

it's really great so far! me likes it :cool: