I believe that if you would release all the countries not existing in the usual scenario it would get kinda slow too...
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Agreed. I'm happy that me digging this thread out, did cause some more attention for this modAlenlorDRot said:I really need to get back to work on this thing.
Thank you. I think that the techteams are one of the things that would need most an improvment. In my current game i have not a single a team with artillery skill, but 4-5 with nuclear - always combined with other useless skills.I like your idea about the tech teams. I like the random way also though. It wouldn't be too hard to include both and make it selectable.
I want to use the capitals more also. I plan on giving each country a group of units at start in their capital. An air unit or two with a base might be good to include. The problem then will be that the capital is just randomly chosen from the province list and is often poorly located.
The point of war declarations and alliance creation definately needs some revision. In my game with 95 countries only the 3 alliance leaders gathered 1-2 allies. Others even don't ally with each other when they have the same enemy and the same government type ! Plus 2 of my 3 allies just stick their troops in their capitals and that's itI thought of using some parts of the Risk ai but haven't looked into it a lot. It has sections to help with the alliance creation.
i mean how do i get it on javaAlenlorDRot said:The ai files should be included with the scenario in an ai folder.
To make the generator work you have to have java installed on your computer and run it from the command line.
I will be turning it into a windowed program soon so it is probably best to wait on that. As it is it generates all of the files, but there is a lot that needs to be added to make good games from it.
The AI plans what it's going to do every day. If, during the day, the AI doesn't have enough time to think out what it's going to do, it will "borrow" some hours at the end of the day. Decreasing your game speed will get rid of this problem.Gen.Schuermann said:plz do that! do you have any idea, why the game pauses always at 2300-0000 hours, even with "only" 100 enemies. i've got a A64 3500+ plus a gig of ram and a SATA hard drive, and it still stands still for at least 5 secs at day change? sucks, if you ask me.
Yukala said:Do you mean 100 hundred countries all at war with each other?
The speed of the clock set lower will not generally solve the 2300 lag. Actually once you really start to tax the whole system very fast speed setting becomes average speed and you still could get the 2300 lag to boot.
With 100 countries, you may consider pushing them into more alliances so the AI's will consolidate, thus operating in fewer and fewer numbers (as AI's) until the drag dissappears. My experience indicates this would be around 35 countries.