anti-commi said:i am still confused how to work it with java
but just one quick note: you should offer that some sliders are randomized and others - like interventionism - can be settled by the user.
General options like, you get all or nothing, aren't the best idea
And i would appreciate if the amount of countries would be selectable again
The only problem I'm experiencing is that all the leaders generated gets lumped in one big file and when I play the scenario, none of the countries has any leaders unless I delete all the 0kb leader files that the mod generated. Is there a way to automate leader file generation so that I won't have to manually cut/paste into the individual 0kb csv's?
why can i only have the same amount of countrys as the 1936 Senerio or it wont make the file
U00;Name;Pic Name;Skill;Start Year;End Year;Speciality1;Speciality2;Speciality3;Speciality4;Speciality5;Speciality6;Speciality7;Speciality8;Speciality9;Speciality10;Speciality11;Speciality12;Speciality13;Speciality14;Speciality15;Speciality16;Speciality17;Speciality18;Speciality19;Speciality20;Speciality21;Speciality22;Speciality23;Speciality24;Speciality25;Speciality26;Speciality27;Speciality28;Speciality29;Speciality30;Speciality31;Speciality32;x
16100;Inf;T600;9;2000;2000;general_equipment;artillery;training;mechanics;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16101;Ind;T601;9;2000;2000;industrial_engineering;chemistry;management;mechanics;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16102;Comp;T600;9;2000;2000;mechanics;mathematics;electronics;management;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16103;Rak;T600;9;2000;2000;rocketry;aeronautics;management;technical_efficiency;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16104;Nuc;T600;9;2000;2000;nuclear_physics;mathematics;chemistry;nuclear_engineering;management;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16105;Ship;T600;9;2000;2000;naval_engineering;naval_artillery;electronics;technical_efficiency;aeronautics;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16106;NShip;T600;9;2000;2000;nuclear_engineering;chemistry;naval_engineering;naval_training;electronics;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16107;CAir;T600;9;2000;2000;aeronautics;mechanics;electronics;technical_efficiency;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16108;BAir;T600;9;2000;2000;aeronautics;mechanics;electronics;technical_efficiency;artillery;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16109;Tank;T600;9;2000;2000;mechanics;artillery;electronics;technical_efficiency;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
16110;Ari;T600;9;2000;2000;mechanics;artillery;electronics;training;chemistry;;;;;;;;;;;;;;;;;;;;;;;;;;;;x
no i mean i added and/or took away tags and it wouldn't workAlenlorDRot said:The program uses the tags from the HOI2CountryTags.txt file. I've tested it with Scandinavia and the Confederate States included so it worked here with 80 countries. The tags have to be added to the file though.
The original 1936 scenario had 78 countries. In my experience the game is pitifully slow with 78 real countries. So I didn't include any more for this project. I did leave it open for everyone to suit themselves by changing the tags in that text file.
Sooner or later I will probably include an interface for country selection in the program, but it isn't a priority.