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Thank you for mod you have made and updates you have done.Im new to HOI2 but not to other Paradox games. Have been following the many mods for HOI2 and also Doomsday and its fantastic how much can be done to change the game.
RandRoadProject offers many settings.Looked over the files generated. Its good that AI factions work together as it what be hard to enjoy if it was just one large war fest.I know this a tactical war sim game not a empire builders game.But hoping for something in between. Or at least time to build up forces before im taken out.Might try my hand at modding build times to quicken the pace of the game. Well on to playing the mod.Hope to see soom good game stories posted!
 
I'm dragging my old thread from the dust.

I'm thinking of adding an optional random Order of Battle to each country, and random tech levels also.

So when you start in 36 you may be gifted with a nuclear carrier, or you may have some of the techs toward building one.

My idea is that each country will have x units and y techs, x and y being entered by the user, or randomly determined for the ai.

I'd appreciate any suggestions or comments to improve this before I start working on it.
 
AlenlorDRot said:
I'm dragging my old thread from the dust.

I'm thinking of adding an optional random Order of Battle to each country, and random tech levels also.

So when you start in 36 you may be gifted with a nuclear carrier, or you may have some of the techs toward building one.

My idea is that each country will have x units and y techs, x and y being entered by the user, or randomly determined for the ai.

I'd appreciate any suggestions or comments to improve this before I start working on it.

Random tech may be a little much if not kept to parameters, however what I am thinking towards is random tech teams and their skills. This being not simply at start only but also phased in six months and again 1 and half years in lets say.

Optional Order of Battle would a terrific at start choice.
 
AlenlorDRot said:
I'm dragging my old thread from the dust.

I'm thinking of adding an optional random Order of Battle to each country, and random tech levels also.

So when you start in 36 you may be gifted with a nuclear carrier, or you may have some of the techs toward building one.

My idea is that each country will have x units and y techs, x and y being entered by the user, or randomly determined for the ai.

I'd appreciate any suggestions or comments to improve this before I start working on it.
Alen,
Hi I think that would be a great option to add. I just discovered this thread and have downloaded the files. I have read the whole ten pages of the thread and think what you have done is very good. I will try it soon. I have tried many mods for DD and HOI2. I play one mod until I tire of it and move on to the next. I am almost done with my latest and will then do yours. I really like the idea of random scenarios (campaign). My feedback is only from reading the thread but I have been playing computer war games for a long time. I used to be a playtester for SSI. It would be nice if the countries are various sizes instead of the same (optional). I like having the minors to conquer or try to turn into big countries. Maybe you could have countries below 50 IC for example use minor ai files and maybe get poorer techs and teams. Just a thought. It seems like you have done a lot. I will return soon with some real feedback and suggestions. I designed some board wargames before PCs were available. I have not done any modding and really appreciate all of the very hard work done on the great mods that I have enjoyed. Kudos to all of you. Thanks,
Kevin :rolleyes:
 
I've been toying with this thing for quite a while (12 some odd sceanarios created,) and I really enjoy it. One gripe I had with it was the lack of a Europe province list...or frankly a province list from anywhere in Eurasia. I've, therefore, been forced into creating a few (which, btw, have been buggy at best.) I'd suggest making some more Prov List of other areas of the world aside from North America. Good job and keep on tweeking this, it could always use more randomitity.
 
More province lists will be easy enough to add next time. They are just sections from the main list.

I think random tech could unbalance things but it will be optional. The scenarios are already pretty unbalanced if you choose randomly sized countries.

For Doomsday scenarios I think it would be interesting to use spies to try to find out what your neighbors have for units and techs.

I like the idea of phasing things in. I think these scenarios would be more fun if there were more dynamic aspects like that. I was thinking of adding events, but that isn't likely to happen soon.
 
This is probably one of my favourite mods for HOI2. With regards to your recent suggestions for new features, I'm all in favour of both. The thing is that with a project like this you can never have too many features provided they are optional. After all, if someone doesn't like one of the features they can just not turn it on.

Another thing you might want to consider implementing would be, with regards to the random OOBs, reverse-graded size of OOBs based on size/IC of country. So the smaller countries would start with more units compared to the bigger countries. This would result in quick out of the gate wars by small nations, although the larger nations would win in the stretch if given that chance. Again, just as an optional feature, it could create some nice dynamic gameplay, rather than the IC giants dominating every time.

Another thing you might want to consider is the option to reduce build times on things. One way it could work would be the person could input a percentage for land, a percentage for air, and a percentage for naval, and all build times would be altered by that much to allow people to completely custom-tailor their games to be how they want them. That way if someone (like me) wanted a very naval-centric game they could set naval build times to something like 40%. At the same time, someone might hate air power, and could set build times for it to 200% to reduce its impact. Just a suggestion, I don't know how easy or hard this would be to program into it.

And finally, what's the difference between sprinkling and shuffling province resources? Thanks.
 
AlenlorDRot said:
More province lists will be easy enough to add next time. They are just sections from the main list.

I think random tech could unbalance things but it will be optional. The scenarios are already pretty unbalanced if you choose randomly sized countries.

For Doomsday scenarios I think it would be interesting to use spies to try to find out what your neighbors have for units and techs.

I like the idea of phasing things in. I think these scenarios would be more fun if there were more dynamic aspects like that. I was thinking of adding events, but that isn't likely to happen soon.
Alen,
Hi I have some real feedback for you this time. I have been playing a 78 country scenario up to Feb. 1939. I am enjoying it very much. I did use random size countries and that gives me the minors that I like. There are now only 15 countries that have 50 IC or more. In the very beginning of the game everyone was declaring war on everyone else. There were tons and tons of wars. I though way too many but, things have worked themselves out pretty well. I am really enjoying the game now. I looked through the countries and found nine that looked like they might be fun to play. So I can do this scenario at least nine more times. A few comments. With the random countries I think it would be nice to pick a minimum size. Right now I have a bunch of minors with 0 - 4 IC, some are very big with ten to twenty provinces. It would also be nice to be able to select the amount of wars by percentage or high med low or something. In my game now there are way too many wars with many countries at war with 5 or 6 enemies many very far away so they never fight. I did not see something like that. Just a thought. Again I am very happy with this first scenario. I like the idea of a selectable random Order of battle if it would not be too much travel. Anyway I am now a big fan.
Thanks,
Kevin
 
Shuffling the province resources is like shuffling a deck of cards. It has the advantage of ending up with the same distribution of resources as the vanilla game, although they end up in different provinces. For example, the resources for Houston may end up in Paris and the ones from Paris may end up in China somewhere.

Sprinkling the resources adds them a little at a time to randomly selected provinces. This leaves them spread more equally around the provinces. It makes it more likely that small countries will get some ic and some resources.

I'd like to add something to select a reduction in build times. One of the reasons I wanted to add more units at the start was to get the naval wars started earlier.

The wars and alliances can get out of control. I found that better than the other extreme when the ai wasn't doing much. Finding a good balance with the ai takes more practice and patience than I've had so far.

Thanks for the input, hopefully I can do something with this before too long.
 
AlenlorDRot said:
The wars and alliances can get out of control. I found that better than the other extreme when the ai wasn't doing much. Finding a good balance with the ai takes more practice and patience than I've had so far.

:D
That is for sure.
:rofl:
 
Yukala, my random ai is really primitive, and at heart randomizes a line from an early Risk ai file I saw.

It depends on a war = 100 for each country and a random "combat = x" for every other country in the game. It works surprisingly well.

Other than that my ai is just what Johan and the crew put in along the way, and it doesn't do a bad job considering the crap I throw at it.

I like your idea of phasing in tech teams, but I'd like to see a random phasing in of everything...sliders, ai, tech teams, ministers, leaders, etc.....

There is so much to do and I just don't have time. Oh well, at least it isn't 3d yet:)
 
AlenlorDRot said:
Yukala, my random ai is really primitive, and at heart randomizes a line from an early Risk ai file I saw.

It depends on a war = 100 for each country and a random "combat = x" for every other country in the game. It works surprisingly well.

Other than that my ai is just what Johan and the crew put in along the way, and it doesn't do a bad job considering the crap I throw at it.

I like your idea of phasing in tech teams, but I'd like to see a random phasing in of everything...sliders, ai, tech teams, ministers, leaders, etc.....

There is so much to do and I just don't have time. Oh well, at least it isn't 3d yet:)

This is what I am now largely working on.
:D

And why I stick with HOI2, 1.3 counters only, no sound, etc, so as to maximize computer resources for the one thing of more detailed far flung and extensive wars and diplomacy as relates to war and yet more war powered by an extensive AI and now event system that supports it. I can this way keep building on what I know works and avoid any taint of a new learning curve. :D

I am actually more enthused now about what can be accomplished moving into Beta5 of my third Risk mod iteration two years out, than any other time leading up to it. A few times along the way I got a little discouraged, but hung in there and learned and experimented my way through it.
:cool:

And I still use those random leader files you cooked up for me now a year ago I imagine. Thanks!!
:D
 
I am actually more enthused now about what can be accomplished moving into Beta5 of my third Risk mod iteration two years out, than any other time leading up to it. A few times along the way I got a little discouraged, but hung in there and learned and experimented my way through it.

I know what you mean. I started RandRoad as a Java program just to see if I could remake borders in HOI2. The first versions of it I put online were command line Java programs I used for myself.

In a way I was surprised anyone wanted to try it at all. Now that it is fairly developed I wonder why it isn't more widely recognized. I guess it could have used better 'marketing'.:)
 
Heh, now that i see this thread again, i might once more try it. It has been fun all around, but those alliances were once a lil too crazy if ya ask me. I still have to play this in MP, it might provide serious fun, because it is a totally different game now.
 
Error

Yo i have downloaded the mod extracted up but every time i try to open the exe i get a error
 
The most common error is the result of not having Microsofts .NET framework installed. The latest version of this project requires .NET 2.0 to run.

If that doesn't fix it, you could give a little more information about what the error says, and I'll try to think of what it could be.
 
Fixed

Yeah i downloaded it and installed then it worked. Now its when im playing with 157 countries i get a error when loading also no countries get leaders.
 
O yes when i play using 1.3a when everyday ends 24:00 it freezes like its auto saving every day but it dose not happen when i am playing with 1.0 or what ever version it is when you install the game.
 
I need some info: What error do you get when loading?

I guess it isn't a critical error as you get pauses when playing with 157 countries. The problem there is that in this mod there are no minor countries. All 157 think and build for themselves, which can cause major delays on most systems.

I limit my games to 100 countries and play on HOI2 patch 1.2, but my game system is only a 1.6 with 512.

I can't duplicate the missing leader problem. This mod puts all the leaders in the csa.csv file for simplicity. The game should read them all from there and assign them to the correct countries.