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Can you let it run for some time and see if time of day adjusts itself?

When I was testing I used much lower values and didn't have this issue, but I'll test with 30 and see if I can replicate this issue
I have let the game run with slowdown of 2 and 7 days a month for around 2 real time hours with simulation speed of 3.0-5.0, and it hasn't really adjusted. Also, the dates in the cims' "tweets" are not being displayed correctly. I can provide a screenshot if you are unaware of that issue.
 
I have let the game run with slowdown of 2 and 7 days a month for around 2 real time hours with simulation speed of 3.0-5.0, and it hasn't really adjusted. Also, the dates in the cims' "tweets" are not being displayed correctly. I can provide a screenshot if you are unaware of that issue.
Can you send me your save game and the parameter values that you're using?

I never thought of checking the dates of the tweets, but I'll investigate it.
 
Can you send me your save game and the parameter values that you're using?

I never thought of checking the dates of the tweets, but I'll investigate it.
Settings: Realistic Preset
Changed Values:
School Start/End 8:00 AM - 3:00 PM
Day type simulation behaviour: Average day
Slower Time Factor: 2
Days per Month: 7

It is very dark (like night), even though it is 11 AM. This is a small test save the issue is also happening in.
 

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I have let the game run with slowdown of 2 and 7 days a month for around 2 real time hours with simulation speed of 3.0-5.0, and it hasn't really adjusted. Also, the dates in the cims' "tweets" are not being displayed correctly. I can provide a screenshot if you are unaware of that issue.
I'm able to replicate this bug, so no need to send me your savefile. I'll try to have a new version soon
 
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Settings: Realistic Preset
Changed Values:
School Start/End 8:00 AM - 3:00 PM
Day type simulation behaviour: Average day
Slower Time Factor: 2
Days per Month: 7

It is very dark (like night), even though it is 11 AM. This is a small test save the issue is also happening in.

The bug has been fixed. Please let me know if you have any other issues. Thank you
 
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Unfortunaly, the commercial zones complain about of lack of clients, going bankrupt in the night, where cims dont go shopping, cant use this mod because of this
 
I'm aware of this issue and I'll work on fixing this once CO releases the economy patch
I really like that the commercial zones complain of no customers at night, as it shows the majority of the sims are sleeping as they would be. It would be great if the majority of commercial were to close during night hours rather than the vanilla solution of loads of plp just randomly out shopping at 3am.

Look forwards to seeing how you tackle this issue.
 
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I just came across another possible issue - as you may know I play using the slowest settings.

Now, after some days passed now I noticed that temperature on the map increased to 31°C but I'm still in northern February and the season is correctly shown as "Winter".

Might be that there has to be some adjustments to be made to the climate as well?
 
I just came across another possible issue - as you may know I play using the slowest settings.

Now, after some days passed now I noticed that temperature on the map increased to 31°C but I'm still in northern February and the season is correctly shown as "Winter".

Might be that there has to be some adjustments to be made to the climate as well?
I'll investigate this
 
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Thanks for creating this fantastic mod!

Just wondering if you've considered implementing something that allows the user to change the time zone the map is in, especially during the 'summer' months? At the moment, the sun is setting around 8pm in mid-summer, if your latitude is set to ~50N. Of course, this is correct in solar time, but as most Western countries have DST, the clock sunset is more 9pm. It'd be a small thing that would add to realism achievable with this mod, and would fit well with the theme of the mod. :)
 
Thanks for creating this fantastic mod!

Just wondering if you've considered implementing something that allows the user to change the time zone the map is in, especially during the 'summer' months? At the moment, the sun is setting around 8pm in mid-summer, if your latitude is set to ~50N. Of course, this is correct in solar time, but as most Western countries have DST, the clock sunset is more 9pm. It'd be a small thing that would add to realism achievable with this mod, and would fit well with the theme of the mod. :)
Thank you for your suggestion. I never thought of this idea. I could work on it one day, but it's not a priority right now. Currently I'm working on other things.
 
What setting are you using for day type simulation? For the day of the week to change you need to be using the "7 day week" option. If it is set to "average day" it will always be stuck on Friday and not change
 
Yup, I can second that running the simulation with the mod in place for now causes a CTD @ruzbeh0