Hi! I have recently bought Magicka, but I have a big problem that makes impossible to play all the adventure. When chapter two should start, after the level completed message the game immediately crash to desktop, without saying anything.
I know that there are also other people with the same problem and so far is useless to do again the level (also using different wizard classes), re-install the game, verify the integrity of the game cache or change settings.
I SUPPOSE that the crush is connected with the fact that the life bar of the wizard doesn't disappear when he goes ahead after the troll boss (Ygg), but, if you pay attention, it's still visible. It's like if the character doesn't go far enough, he doesn't totally "exit" from the screen like it's possible to see in many video of gameplays.
Does anyone know how is possible to resolve this problem? If yes, thanks in advance! (I'm sorry if there are some mistakes, but english isn't my first language) (also this is my first post and I hope this is the right section)
Last thing, here there's the last errorReport:
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After open the thread I have seen that in the sub-forum there's a similar one with the same question, sorry. I don't understand really much about graphics cards, I just know that I have a Mobile Intel(R) HD Graphics. Is it bad? As before, thanks in advance!
I know that there are also other people with the same problem and so far is useless to do again the level (also using different wizard classes), re-install the game, verify the integrity of the game cache or change settings.
I SUPPOSE that the crush is connected with the fact that the life bar of the wizard doesn't disappear when he goes ahead after the troll boss (Ygg), but, if you pay attention, it's still visible. It's like if the character doesn't go far enough, he doesn't totally "exit" from the screen like it's possible to see in many video of gameplays.
Does anyone know how is possible to resolve this problem? If yes, thanks in advance! (I'm sorry if there are some mistakes, but english isn't my first language) (also this is my first post and I hope this is the right section)
Last thing, here there's the last errorReport:
Code:
Version: 1.4.16.0 Thread: LogicThread
System.ArgumentException: Texture width or height is larger than the device supports.
Nome parametro: height
in Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps(Int32 width, Int32 height, _D3DCAPS9 caps, Int32 numberLevels, String widthParamName, String heightParamName)
in Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, UInt32 usage, _D3DPOOL pool, SurfaceFormat format)
in Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
in Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader input, Texture2D existingInstance)
in Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
in Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
in Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
in Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
in Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
in Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
in Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene..ctor()
in Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene.get_Instance()
in Magicka.GameLogic.GameStates.Menu.Main.SubMenuEndGame.Update(DataChannel iDataChannel, Single iDeltaTime)
in Magicka.GameLogic.UI.Tome.Update(DataChannel iDataChannel, Single iDeltaTime)
in Magicka.GameLogic.GameStates.MenuState.Update(DataChannel iDataChannel, Single iDeltaTime)
in Magicka.GameLogic.GameStates.GameStateManager.Update(DataChannel iDataChannel, Single iDeltaTime)
in Magicka.Game.Update(Single iDeltaTime)
in Magicka.Game.ThreadedUpdate()
in System.Threading.ThreadHelper.ThreadStart_Context(Object state)
in System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
in System.Threading.ThreadHelper.ThreadStart()
0x009a Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.ValidateSizeParamsAgainstCaps
0x014d Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture
0x0006 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Graphics.Texture2D..ctor
0x0033 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.Texture2DReader.Read
0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
0x0085 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.Load
0x00ca Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene..ctor
0x0021 Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuCutscene.get_Instance
0x0137 Magicka.exe->Magicka.GameLogic.GameStates.Menu.Main.SubMenuEndGame.Update
0x029f Magicka.exe->Magicka.GameLogic.UI.Tome.Update
0x0052 Magicka.exe->Magicka.GameLogic.GameStates.MenuState.Update
0x0036 Magicka.exe->Magicka.GameLogic.GameStates.GameStateManager.Update
0x0030 Magicka.exe->Magicka.Game.Update
0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
- - - - -
After open the thread I have seen that in the sub-forum there's a similar one with the same question, sorry. I don't understand really much about graphics cards, I just know that I have a Mobile Intel(R) HD Graphics. Is it bad? As before, thanks in advance!
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