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Any plans to release update regarding above ... tks very much
I've already explained how this path works, so I don't know what you expect from me.
I've been playing REP for the first time for a couple of days now, very impressed with the excellent and thorough work. I did notice one issue with the Balkan Investment Decision. It allows you to pick a nation and invest in them and among other things grants a +1 IC to that nations capital from your investment. On my play through this IC never appeared for the target nation, although after I conquered Yugoslavia I invested in Yugoslavia and the +1 IC showed up immediately in Belgrade now that it was under my control. I suggest that the game might not allow an event to create IC outside of the territory of the nation for whom the event fired. You might need to change the event to trigger an event for the receiving nation for them to properly get the IC. Once again great mod. I am looking forward to another play through, with the benefit of having learned how important cash reserves are to Germany in this mod I should do much better.
I've struggled with that decision, as it sometimes gives proper effect and sometimes doesn't. Thanks for report, I'll rewrite it for the next version.
 
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I was choosing Hungary, Romania, and Bulgaria before trying to bolster future allies. But they never got the IC. So when I conquered Yugoslavia and noticed the event didn't change I choose to Yugoslavia just to see if the IC would show up in a province I owned, and it did.
 
It's been a while since the last dev diary, so I've decided to show some things I finished. Various general changes first: I've remade all victory points on the map. Now they represent how many IC, resources and manpower are in given province, so it's easier to identify the most juicy provinces. Moreover, weaker countries should last a bit longer - the best example is Poland, which is unable to last for ~month of Fall Weiss.
V45zn9B.png

I've added some new units and brigades:
Artillery Division - although only four such divisions were created, it's an interesting addition as a mobile support in attacks on fortified positions or cities. However, it works rather poor in defensive.
Air Assault Division - actually it's more about kind of remake of cavalry. Concept of upgrading regular cavalry to armored and later air assault units always looked rather weird to me (yes, I'm aware it's based on US Army solutions), as cavalry units after WW2 were simply disbanded or turned into mechanized / armor units (keeping their "cavalry" names sometimes). Moreover, it looks stupid when air cavalry has, for example, heavy armor brigade. So I came up with another solution - mechanized cavalry division 1942 upgrades into regular mechanized division 1945, while corresponding brigade upgrades into armored car 1948. Vanilla air cavalry is now represented by air assault divisions - very fast units supported by glider artillery or armor, though vulnerable to extreme weather conditions.
Motorized artillery brigade - motorized infantry divisions are very fast units, but there aren't too many brigades that don't limit their speed. So I've created this mixed artillery/anti tank/anti air unit, which has no speed cap.
Anti tank brigade - old anti tank brigade, works just like in HoI2.
Rocket artillery - just as above.
SP Rocket artillery - just as above, but with no speed cap, so it's another good choice for motorized infantry.

The next version of REP would also contain Kazoo's SKIF style icons :) (with necessary adjustments to REP list of models and units).

New events for United Kingdom

The period of the war with Great Britain was enriched by various events with intelligence skirmishes between the UK and Germany or cooperation between the IRA and the Abwehr:
TU5dacL.png

Old capitulation events were completely changed. Now you have four different ways to defeat UK:
- classic Operation Sea Lion
- starvation of British industry (available IC should be at least less than 100 points)
- destruction of British industry (base IC should be at least less than 100 points)
- dropping atomic bomb on London (using nuclear weapons on other provinces would increase chance of British surrender).
Whichever way you choose, the UK doesn't surrender, it just flees to Canada where it unites with Australia and New Zealand. So the UK will be weakened, but still capable of fighting against the Axis, especially since it will have quite a large IC base (CAN + AST + NZL now have almost 150 IC in 1933). Nevertheless, the very takeover of Great Britain will be a nice strengthening of the Axis. Of course, you will have various occupation options to choose from. Sometimes more interesting than you think:
xCv4jd2.png

As with other regions, the British Isles also got their share of occupation events:
R8LkRj5.png

What's next?
I'm going to deal with the events for the Iberian Peninsula. First of all, I want to take away the possibility of controlling Franco's troops during SCW - so the gameplay should be much more interesting if in 1941 you have to fight the communists on two fronts. Then I have a gigantic job to do in Africa...
 
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Impressive job with the mod!

I know it's a common trope in HoI games, but I don't think the US 1st Cavalry Division has ever been an armoured unit. It was converted into infantry during WW2 and remained as such until it got helicopters, in the late 50's or early 60's.
Actually, speaking of armored cavalry I meant units like 11th Armored Cavalry Regiment in Vietnam. Nonetheless, it always was an artificial solution, as these post-WW2 cavalry units were simply mechanized / light armor units, so I see no reason to double divisions with similar role and composition.

Note that even though Wehrmacht was heavily depended on horses, Reichswehr cavalry divisions were disbanded or upgraded to armor before war. Similarly, later light divisions (cavalry mixed with armor battalions) were turned into armor divisions after Fall Weiss. Another cavalry unit, 1. Kavallerie-Division formed in late 1939, was turned into Panzer-Division in late 1941. My point is that the decline of the cavalry was already underway during WW2 and there is no reason in extending its presence in the armies of major countries.
 
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I'm sorry it sounded otherwise, but I wasn't questioning the conversion of cavalry units into armoured units, which was fairly common. US 1st Cavalry Division was rather an exception to this, probably because it was slated to fight in the Pacific, where armour wasn't as useful as elsewhere.

My point was only about airborne cavalry as a "natural" development of armoured cavalry, nothing more.
 
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I'm sorry it sounded otherwise, but I wasn't questioning the conversion of cavalry units into armoured units, which was fairly common. US 1st Cavalry Division was rather an exception to this, probably because it was slated to fight in the Pacific, where armour wasn't as useful as elsewhere.

My point was only about airborne cavalry as a "natural" development of armoured cavalry, nothing more.
All right :D Well, in that case it's even more artificial and deriving 'air cavalry' from e.g. paratroopers or light infantry would make more sense in game terms. Plus in case of HoI horse cavalry and air cavalry have the very same brigades available (like medium/heavy armors or field artillery), while air assault units use only light AFV and light artillery (so DH glider tanks/artillery fit very well here).
 
Now you have four different ways to defeat UK:
- classic Operation Sea Lion
- starvation of British industry (available IC should be at least less than 100 points)
- destruction of British industry (base IC should be at least less than 100 points)
- dropping atomic bomb on London (using nuclear weapons on other provinces would increase chance of British surrender).
Whichever way you choose, the UK doesn't surrender, it just flees to Canada where it unites with Australia and New Zealand. So the UK will be weakened, but still capable of fighting against the Axis, especially since it will have quite a large IC base (CAN + AST + NZL now have almost 150 IC in 1933). Nevertheless, the very takeover of Great Britain will be a nice strengthening of the Axis. Of course, you will have various occupation options to choose from. Sometimes more interesting than you think:
Well, what about the colonies of the British Empire? I have always (or almost always) imagined the situation similar with Vichy France: most of these parts of colonial empire recognised the authority of the British "Vichy" (yes, it is very comparatively), particularly, Africa (if you look to French African colonies, so majority of their like Algeria, Morocco, Senegal etc joined the Free France only in November 1942, when started Operation Torch and Darlan made a deal with the Americans) some of there colonies would have defected to Free British (like French Equatorial Africa to De Gaulle). In Asia the Japanese can take some colonies modelled on the French Indochina after the defeat of France, but it would provoked the Americans to make more anti-Japanese steps. Of course some colonies would make another decisions. Islands in the Carribean Sea definitely will support the Free Britain so do Polynesia.
And what about the dominions? If Canada, Australia and New Zealand will continue the struggle, South Africa in doubt. Because there was a strong pro-German and anti-British sentimets among Afrikaner nationalists.
Also, could the British "Vichy" has own analog of the "Milice française" which task would be fighting the Resistance?
I won't be surprised if the Americans and the Free British would try to reconquer England.
 
Well, what about the colonies of the British Empire? I have always (or almost always) imagined the situation similar with Vichy France: most of these parts of colonial empire recognised the authority of the British "Vichy" (yes, it is very comparatively), particularly, Africa (if you look to French African colonies, so majority of their like Algeria, Morocco, Senegal etc joined the Free France only in November 1942, when started Operation Torch and Darlan made a deal with the Americans) some of there colonies would have defected to Free British (like French Equatorial Africa to De Gaulle). In Asia the Japanese can take some colonies modelled on the French Indochina after the defeat of France, but it would provoked the Americans to make more anti-Japanese steps. Of course some colonies would make another decisions. Islands in the Carribean Sea definitely will support the Free Britain so do Polynesia.
And what about the dominions? If Canada, Australia and New Zealand will continue the struggle, South Africa in doubt. Because there was a strong pro-German and anti-British sentimets among Afrikaner nationalists.
Also, could the British "Vichy" has own analog of the "Milice française" which task would be fighting the Resistance?
I won't be surprised if the Americans and the Free British would try to reconquer England.
Generally UK secedes British Isles to Germany and keeps the rest of it's provinces. Then UK annexes Canada, Australia and New Zealand and continues fight as still pretty strong country. Various countries like Egypt, Iraq or SAF would change sides if the frontline is close enough to them, pre-war support for their pro-nazi parties would increase chance for that. UK already got its share of occupation flavour like already finished regions.
 
It's been a while since the last dev diary, so I've decided to show some things I finished. Various general changes first: I've remade all victory points on the map. Now they represent how many IC, resources and manpower are in given province, so it's easier to identify the most juicy provinces. Moreover, weaker countries should last a bit longer - the best example is Poland, which is unable to last for ~month of Fall Weiss.
V45zn9B.png

I've added some new units and brigades:
Artillery Division - although only four such divisions were created, it's an interesting addition as a mobile support in attacks on fortified positions or cities. However, it works rather poor in defensive.
Air Assault Division - actually it's more about kind of remake of cavalry. Concept of upgrading regular cavalry to armored and later air assault units always looked rather weird to me (yes, I'm aware it's based on US Army solutions), as cavalry units after WW2 were simply disbanded or turned into mechanized / armor units (keeping their "cavalry" names sometimes). Moreover, it looks stupid when air cavalry has, for example, heavy armor brigade. So I came up with another solution - mechanized cavalry division 1942 upgrades into regular mechanized division 1945, while corresponding brigade upgrades into armored car 1948. Vanilla air cavalry is now represented by air assault divisions - very fast units supported by glider artillery or armor, though vulnerable to extreme weather conditions.
Motorized artillery brigade - motorized infantry divisions are very fast units, but there aren't too many brigades that don't limit their speed. So I've created this mixed artillery/anti tank/anti air unit, which has no speed cap.
Anti tank brigade - old anti tank brigade, works just like in HoI2.
Rocket artillery - just as above.
SP Rocket artillery - just as above, but with no speed cap, so it's another good choice for motorized infantry.

The next version of REP would also contain Kazoo's SKIF style icons :) (with necessary adjustments to REP list of models and units).

New events for United Kingdom

The period of the war with Great Britain was enriched by various events with intelligence skirmishes between the UK and Germany or cooperation between the IRA and the Abwehr:
TU5dacL.png

Old capitulation events were completely changed. Now you have four different ways to defeat UK:
- classic Operation Sea Lion
- starvation of British industry (available IC should be at least less than 100 points)
- destruction of British industry (base IC should be at least less than 100 points)
- dropping atomic bomb on London (using nuclear weapons on other provinces would increase chance of British surrender).
Whichever way you choose, the UK doesn't surrender, it just flees to Canada where it unites with Australia and New Zealand. So the UK will be weakened, but still capable of fighting against the Axis, especially since it will have quite a large IC base (CAN + AST + NZL now have almost 150 IC in 1933). Nevertheless, the very takeover of Great Britain will be a nice strengthening of the Axis. Of course, you will have various occupation options to choose from. Sometimes more interesting than you think:
xCv4jd2.png

As with other regions, the British Isles also got their share of occupation events:
R8LkRj5.png

What's next?
I'm going to deal with the events for the Iberian Peninsula. First of all, I want to take away the possibility of controlling Franco's troops during SCW - so the gameplay should be much more interesting if in 1941 you have to fight the communists on two fronts. Then I have a gigantic job to do in Africa...

Amazing ... much appreciated !!
 
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So, I am playing as GER, 1933 scenario, and setup disables the divisions, and expansion of the German army reactivates them, but what is disabling the tech? and more importantly, what reactivates it? I'd like to build new types of ships and some armor, but since the tech tree is greyed out, I can't research it and can't build it either.

Help Please
 
Well, they aren't, they look just like in the screens from opening post. Techs for Germany are fully available from the beginning (small exception is 1939 armour available after end of Czechoslovakia), unless you modified my mod, in which case I'm not able to help.