It's been a while since the last dev diary, so I've decided to show some things I finished. Various general changes first: I've remade all victory points on the map. Now they represent how many IC, resources and manpower are in given province, so it's easier to identify the most juicy provinces. Moreover, weaker countries should last a bit longer - the best example is Poland, which is unable to last for ~month of Fall Weiss.
I've added some new units and brigades:
Artillery Division - although only four such divisions were created, it's an interesting addition as a mobile support in attacks on fortified positions or cities. However, it works rather poor in defensive.
Air Assault Division - actually it's more about kind of remake of cavalry. Concept of upgrading regular cavalry to armored and later air assault units always looked rather weird to me (yes, I'm aware it's based on US Army solutions), as cavalry units after WW2 were simply disbanded or turned into mechanized / armor units (keeping their "cavalry" names sometimes). Moreover, it looks stupid when air cavalry has, for example, heavy armor brigade. So I came up with another solution - mechanized cavalry division 1942 upgrades into regular mechanized division 1945, while corresponding brigade upgrades into armored car 1948. Vanilla air cavalry is now represented by air assault divisions - very fast units supported by glider artillery or armor, though vulnerable to extreme weather conditions.
Motorized artillery brigade - motorized infantry divisions are very fast units, but there aren't too many brigades that don't limit their speed. So I've created this mixed artillery/anti tank/anti air unit, which has no speed cap.
Anti tank brigade - old anti tank brigade, works just like in HoI2.
Rocket artillery - just as above.
SP Rocket artillery - just as above, but with no speed cap, so it's another good choice for motorized infantry.
The next version of REP would also contain
Kazoo's SKIF style icons ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
(with necessary adjustments to REP list of models and units).
New events for United Kingdom
The period of the war with Great Britain was enriched by various events with intelligence skirmishes between the UK and Germany or cooperation between the IRA and the Abwehr:
Old capitulation events were completely changed. Now you have four different ways to defeat UK:
- classic Operation Sea Lion
- starvation of British industry (available IC should be at least less than 100 points)
- destruction of British industry (base IC should be at least less than 100 points)
- dropping atomic bomb on London (using nuclear weapons on other provinces would increase chance of British surrender).
Whichever way you choose, the UK doesn't surrender, it just flees to Canada where it unites with Australia and New Zealand. So the UK will be weakened, but still capable of fighting against the Axis, especially since it will have quite a large IC base (CAN + AST + NZL now have almost 150 IC in 1933). Nevertheless, the very takeover of Great Britain will be a nice strengthening of the Axis. Of course, you will have various occupation options to choose from. Sometimes more interesting than you think:
As with other regions, the British Isles also got their share of occupation events:
What's next?
I'm going to deal with the events for the Iberian Peninsula. First of all, I want to take away the possibility of controlling Franco's troops during SCW - so the gameplay should be much more interesting if in 1941 you have to fight the communists on two fronts. Then I have a gigantic job to do in Africa...