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All right, I've finished Axis, British and French OOB for 2nd El Alamein/Torch scenario. It seems that British 8th Army is strong enough to win (especially with its air superiority), so there is no point to add forces from Middle East or Iran. USAAF in Egypt would outweigh the scales even more.

The question is whether French units should join Allies or disappear after Torch. Axis would get ~10 divisions in Tunisia, I think that US troops would be strong enough to deal with them.

Anyway, as I wrote before, most probably you would need to hold Libya and Tunisia for strategic victory and only Tunisia for marginal.
 
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Anyway, as I wrote before, most probably you would need to hold Libya and Tunisia for strategic victory and only Tunisia for marginal.
Well, hold my beer and watch.

A lot of people say you can't smoke US battleships and get nice, clear Sea of Sicily when you have only Italian fleet, and that's not true, you can. But you still need to take control over it as Germany, that's being responsible.
oTY0kGK.png


The cavalry is coming.
6AvnkGB.png


Third Battle of El Alamein
EWh1exd.png


This happens when AI doesn't smash player with its air superiority:
aDZzjFN.png


It looks pretty good when I play as Allies though, so AI need some tweaks or cheat events to actually roll through North Africa.
 
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I did some adjustments to icons for Luftwaffe (of course part of them I took from Kazoo's pack):
SMCIrLK.png


New icons for night fighters and artillery divisions:
3Gbhmjy.png


Besides, I redo French capitulation a bit to adjust it to Torch & Anton decisions. I've also added some events here and there (Pervitin (∩ ͡° ͜ʖ ͡°)⊃━☆゚. * ・ 。゚,)
 
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I can't wait for the next update. I caught a bug months ago. If Sweden doesn't exist (because Germany conquered it) then the event about the transportation of Swedish iron ore via Norwegian ports off fires every day.
 
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I can't wait for the next update. I caught a bug months ago. If Sweden doesn't exist (because Germany conquered it) then the event about the transportation of Swedish iron ore via Norwegian ports off fires every day.
Do you control all Norway? It should stop these events. Alternatively you can remove events with id 19250056-63 from Mods/Reichs Expansion Pack/db/events/Reichs Expansion Pack/NS Germany/GER_SCA_relations.txt. I'd check these events later.

Africa is finished, Middle East and DAK are next, so new version of REP in February-March is pretty possible.
 
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Do you control all Norway? It should stop these events. Alternatively you can remove events with id 19250056-63 from Mods/Reichs Expansion Pack/db/events/Reichs Expansion Pack/NS Germany/GER_SCA_relations.txt. I'd check these events later.

Africa is finished, Middle East and DAK are next, so new version of REP in February-March is pretty possible.
I had control of Norway and Sweden and made some edit to those files that stopped the event from repeating but it was months ago and Ive forgotten what I changed.
 
Mods\Reichs Expansion Pack\db\events\Reichs Expansion Pack\NS Germany\Army.txt, though it doesn't unlock these units anymore.
So, in the next update, can you have them be unlocked at start then, maybe? Kinda useless to have 2 HQ stuck in the capitol and not on the front.
 
So, in the next update, can you have them be unlocked at start then, maybe? Kinda useless to have 2 HQ stuck in the capitol and not on the front.
Oops, I was imprecise. These HQs wouldn't be activated at all, they are removed actually. As you wrote, they were useless as locked HQs and it would be weird to have your general staff at the frontline.

I'm testing the upcoming version of REP just right now, it's 1936 and it's working well so far.
 
W#ho said resign? Just change the TAG. The editor is a great tool that works with all other mods.
I said resign - I won't scrap other countries' tags, remake 6 countries and limit myself with creation new countries in the future just because some old editor couldn't handle newest version of DH. So my final answer is no, I'm not gonna do that.
 
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W#ho said resign? Just change the TAG. The editor is a great tool that works with all other mods.

Since you're already modding, why don't you just change the tag on your version?