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A GAME OF THRONES
A Total Conversion Mod for Crusader Kings II
Download A Game of Thrones v0.9.1 (Windows exe): HERE (mirror)
Download A Game of Thrones v0.9.1 (Mac / Linux / zipped files): HERE (mirror)
Checksum: JEEM
Compatible with: CK2 2.3 Not compatible with Way of Life DLC
Warning: This is a BETA version, so it might (in fact, it will most likely) contain bugs and unfinished features!
In a land where summers last for years and winters last for decades, nine great families struggle for control of the Seven Kingdoms of Westeros. Take control of a noble house, from the Starks of Winterfell to the Lannisters of Casterly Rock, and win the Iron Throne!
But remember, winter is coming.
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Mac/Linux/Zipped files warning: The mod files must be copied to <Your Documents>/Paradox Interactive/Crusader Kings II/mod folder. We also recommend any previous mod files in this folder are deleted before copying the new version. Windows users have been provided with an installer that performs this function automatically, while Mac users can find detailed installation instructions in the manual
Warning: This mod is likely to be incompatible with 32bit systems with low memory. We recommend at least 4GB of memory on a 64bit system.
If you want to avoid certain A Dance with Dragons spoilers in pre-AFFC scenarios install the following sub-mod:DOWNLOAD
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Patch 0.9.1 Notes
This update takes advantage of the new modding capabilities introduced by the vanilla beta patches, the highlight of which is the new moddable diplomatic actions. Many other fixes and additions, including from the World of Ice and Fire, are ongoing.
- Updated mod for 2.2.1.3 beta patch
- Added 'The Rogue Prince' bookmark, depicting Prince Daemon's adventure in The Stepstones
- All personal interaction and slave actions are now in the diplomatic menu. Many other decisions also moved to diplomatic menu.
- Dothraki improvements
WARNING: This version is very much a beta, being intended for use with vanilla beta patch. Bugs and stability problems may be present.
Important Note:
- If you are wondering about the question mark flags everywhere, there are currently no flags for many areas.
Full changelog below.
CHANGELOG
Version 0.9.1
===============
- Updated mod for 2.2.1.3 beta patch
- Added 'The Rogue Prince' bookmark, depicting Prince Daemon's adventure in The Stepstones
Events, jobs, plots and decisions:
- All personal interaction and slave actions are now in the diplomatic menu. Many other decisions also moved to diplomatic menu.
- Reinstated vanilla gift giving option
- The player can now grant dragon eggs or valyrian swords to anyone in their realm (cannot give house's traditional sword to non-dynasts)
- Consolidated all granting knighthood decisions, and added flavour event
- Can now attempt to appoint women to the Kingsguard
- Revised the force train decision. made it a diplo action and made tooltips clearer. Also added a cooldown.
- Reworked the vanilla councillor title management system so it now works with the mod
- Improved the 'Ward constantly practices fighting with older men' event
- When using a dragon siege of fire and the enemy has no leader, the castle decimation event can now target the owner of the province
- Tourney winners can now name their spouse, betrothed or lover as Queen of Love of Beauty
- The White Book now taks into account dragon slayers
- Added vanilla Rajas of India decisions to conver to local religion/culture
- Added notifications for dragon wounding/maiming
World of Ice and Fire (WARNING, SPOILERS AHEAD):
- Daeron I/Baelor I/Viserys II chapters
- Updated Daeron, Baelor and Daena's personalities and death
- Added Elaena's three husbands and her children
- Updated Viserys II's childrens birth dates
- Aegon IV chapter:
- Added Aegon's nine mistresses and all known bastards
- Updated Aegon IV's children's birth dates and traits
- Added Grand Maester Alford and Ser Joffrey Staunton
- God Empreros of Yi Ti will have a "the "colour" Emperor" nickname based on dynasty
- Every yi_ti culture dynasty has a unique colour assigned using canon where applicable
- Added Truth the Valyrian Steel sword of House Rogare
- Added more stats to Corlys Velaryon, the first kingsguard
Other Character/Database setup (WARNING, SPOILERS AHEAD):
- Added 'The Three Daughters' as an empire tier union of the Triarchy
- Added Joffrey 'the Knight of Kisses' Lonmouth's nickname
- Sumner Crakehall now dies in 8281
Dothraki:
- Removed the Dothraki trait
- Improved Khalasar inheritance when the elected heir is not the dynastic heir
- Reduced the upkeep cost for horse archers, to help dothraki with levy maintenance
- Fixed problem where dothraki would sometimes not migrate properly
- Added new Dothraki names, both canon and non-canon
- Dothraki can no longer use 'Charlemagne' DLC create kingdom decision
- A Dothraki player character will no longer be forced to give away provinces when increasing their Khalasar
- A new Khal will no longer emerge into provinces currently being migrated into by another Khal
- Independent AI Khals will now raid more frequently
Balance:
- Added a post claimant adventurer event for when they fail, to make sure they get a sensible liege afterwards
- Increased the ships gained from pirate dens slightly
- The AI will now never use the siege/battle decisions for dragons with less than 20 martial
- Made non-valyrian/targ incest a bit rarer
- Landless adventurers invading without a claim can no longer call allies into their war
- If Aegon revives the Freehold as a republic he will now no longer remake it an empire after a few years
- Summer Islanders are now more likely to accept 'chamber visits'
- A child declared a bastard via plot will now gain claims on their former father's titles
- Increased the vassal limit bonus from having high diplomacy
- High valyrians due to be culled can no longer face the dragon
- Dragons locked in a dragon pit can now only be faced by the family of the province owner
Graphics and portraits:
- Removed new vanilla interface elements from character screen for now
Map:
Misc:
- Added cuture based nicknames for foreign rulers
- Added some location based nicknames for battles/sieges
- Optimised Triarch elections using variables and event targets
- Triarch elections will now continue as normal in Volantis if a character of west/high valyrian culture comes to power
- Optimised kingsmoot election using variables and event targets. Also adjusted the voting AI to get more realistic outcomes.
- Optimised kingsguard offer events
- Added random dynasties for many cultures with a shortage
- Added shipyard buildings for castle holdings
Bugfixes:
- Winning a slave raid now fulfils the 'win the war' ambition. Also no longer usable with colonisation of ruins.
- AI Characters who cannot marry will no longer plot to kidnap unmarried maidens
- Fixed problem where jogos domain modifier was not removed when unoccupied jogos nhai provinces are migrated into
- When changing a republic to kingdom the slave buildings will now properly move to the new castle holding capital
- AI can no longer pick their captor as their champion in a trial by combat
- Dragon duels should now work properly between riders with the same top liege
- Fixed problem where duplicate Dark Sister and Lady Forlorn swords could appear on inheritance
- Maesters can no longer be made commanders of city watches
- A patrician who is legitimised by their liege will no longer have their dynasty changed
- Fixed mega war problem where when executing a religion head you would gain their titles resulting in a gameover
- Fixed mega war problems where king tier patricians were being split off from the rpublic when the war starts
- Lifeatcourt events can no longer happen for dragons
- Fixed the Titan building in Braavos
- Fixed problem where you could hold weddings for secondary spouses (events cannot work with them)
- Fixed Dany's AFFC event chain (due to vanilla law bug)
- Fixed problem where the High Septon didnt own the Great Sept of Baelor
- Fixed Iron Throne Faith Authority/First Night laws
- Fixed problem where when declaring a child a bastard via the plot, the child would sometimes remain of the former father's dynasty, screwing the dynasty tree up
- Fixed problem where sieging back your own holdings would free concubines
- Added a cooldown period to using wildfire in sieges
- The Night's Watch is now playable again
- Added missing wildling culture localisation
- White Walkers can no longer up their title tier via decision
- The crown authority laws are now properly called realm authority like the category
===============
- Updated mod for 2.2.1.3 beta patch
- Added 'The Rogue Prince' bookmark, depicting Prince Daemon's adventure in The Stepstones
Events, jobs, plots and decisions:
- All personal interaction and slave actions are now in the diplomatic menu. Many other decisions also moved to diplomatic menu.
- Reinstated vanilla gift giving option
- The player can now grant dragon eggs or valyrian swords to anyone in their realm (cannot give house's traditional sword to non-dynasts)
- Consolidated all granting knighthood decisions, and added flavour event
- Can now attempt to appoint women to the Kingsguard
- Revised the force train decision. made it a diplo action and made tooltips clearer. Also added a cooldown.
- Reworked the vanilla councillor title management system so it now works with the mod
- Improved the 'Ward constantly practices fighting with older men' event
- When using a dragon siege of fire and the enemy has no leader, the castle decimation event can now target the owner of the province
- Tourney winners can now name their spouse, betrothed or lover as Queen of Love of Beauty
- The White Book now taks into account dragon slayers
- Added vanilla Rajas of India decisions to conver to local religion/culture
- Added notifications for dragon wounding/maiming
World of Ice and Fire (WARNING, SPOILERS AHEAD):
- Daeron I/Baelor I/Viserys II chapters
- Updated Daeron, Baelor and Daena's personalities and death
- Added Elaena's three husbands and her children
- Updated Viserys II's childrens birth dates
- Aegon IV chapter:
- Added Aegon's nine mistresses and all known bastards
- Updated Aegon IV's children's birth dates and traits
- Added Grand Maester Alford and Ser Joffrey Staunton
- God Empreros of Yi Ti will have a "the "colour" Emperor" nickname based on dynasty
- Every yi_ti culture dynasty has a unique colour assigned using canon where applicable
- Added Truth the Valyrian Steel sword of House Rogare
- Added more stats to Corlys Velaryon, the first kingsguard
Other Character/Database setup (WARNING, SPOILERS AHEAD):
- Added 'The Three Daughters' as an empire tier union of the Triarchy
- Added Joffrey 'the Knight of Kisses' Lonmouth's nickname
- Sumner Crakehall now dies in 8281
Dothraki:
- Removed the Dothraki trait
- Improved Khalasar inheritance when the elected heir is not the dynastic heir
- Reduced the upkeep cost for horse archers, to help dothraki with levy maintenance
- Fixed problem where dothraki would sometimes not migrate properly
- Added new Dothraki names, both canon and non-canon
- Dothraki can no longer use 'Charlemagne' DLC create kingdom decision
- A Dothraki player character will no longer be forced to give away provinces when increasing their Khalasar
- A new Khal will no longer emerge into provinces currently being migrated into by another Khal
- Independent AI Khals will now raid more frequently
Balance:
- Added a post claimant adventurer event for when they fail, to make sure they get a sensible liege afterwards
- Increased the ships gained from pirate dens slightly
- The AI will now never use the siege/battle decisions for dragons with less than 20 martial
- Made non-valyrian/targ incest a bit rarer
- Landless adventurers invading without a claim can no longer call allies into their war
- If Aegon revives the Freehold as a republic he will now no longer remake it an empire after a few years
- Summer Islanders are now more likely to accept 'chamber visits'
- A child declared a bastard via plot will now gain claims on their former father's titles
- Increased the vassal limit bonus from having high diplomacy
- High valyrians due to be culled can no longer face the dragon
- Dragons locked in a dragon pit can now only be faced by the family of the province owner
Graphics and portraits:
- Removed new vanilla interface elements from character screen for now
Map:
Misc:
- Added cuture based nicknames for foreign rulers
- Added some location based nicknames for battles/sieges
- Optimised Triarch elections using variables and event targets
- Triarch elections will now continue as normal in Volantis if a character of west/high valyrian culture comes to power
- Optimised kingsmoot election using variables and event targets. Also adjusted the voting AI to get more realistic outcomes.
- Optimised kingsguard offer events
- Added random dynasties for many cultures with a shortage
- Added shipyard buildings for castle holdings
Bugfixes:
- Winning a slave raid now fulfils the 'win the war' ambition. Also no longer usable with colonisation of ruins.
- AI Characters who cannot marry will no longer plot to kidnap unmarried maidens
- Fixed problem where jogos domain modifier was not removed when unoccupied jogos nhai provinces are migrated into
- When changing a republic to kingdom the slave buildings will now properly move to the new castle holding capital
- AI can no longer pick their captor as their champion in a trial by combat
- Dragon duels should now work properly between riders with the same top liege
- Fixed problem where duplicate Dark Sister and Lady Forlorn swords could appear on inheritance
- Maesters can no longer be made commanders of city watches
- A patrician who is legitimised by their liege will no longer have their dynasty changed
- Fixed mega war problem where when executing a religion head you would gain their titles resulting in a gameover
- Fixed mega war problems where king tier patricians were being split off from the rpublic when the war starts
- Lifeatcourt events can no longer happen for dragons
- Fixed the Titan building in Braavos
- Fixed problem where you could hold weddings for secondary spouses (events cannot work with them)
- Fixed Dany's AFFC event chain (due to vanilla law bug)
- Fixed problem where the High Septon didnt own the Great Sept of Baelor
- Fixed Iron Throne Faith Authority/First Night laws
- Fixed problem where when declaring a child a bastard via the plot, the child would sometimes remain of the former father's dynasty, screwing the dynasty tree up
- Fixed problem where sieging back your own holdings would free concubines
- Added a cooldown period to using wildfire in sieges
- The Night's Watch is now playable again
- Added missing wildling culture localisation
- White Walkers can no longer up their title tier via decision
- The crown authority laws are now properly called realm authority like the category
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing, Bugfixing, North Content, Misc. Graphics, Team Management.
Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"
Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content,
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements, Far East map creator.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, Bugfixing
Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics. Generic CoA Overhaul.
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
DarkReborn: Ghiscari portraits
hibludij: High Valyrian clothes
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.deviantart.com
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman, Myrik_Justiciar, deloswerty, azaghal
Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor
Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar
Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/)
Translations & Localization:
Sparqman
Werther (French Lead)
French: tompalmer, Stannis, Lord Riusma
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz
German: Loomis
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan
Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame
Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Culturally Different Cities for our city graphics.
CK2+
Friends & Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
Ransom all minimod
fantasynamegenerators.com for various names
La Garde de Nuite for help with the French translation.
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books
Knuckey: Project Leader, Scripting, History Work, General Coding Support, Bugfixing, "Megawars"
Scripting & Coding:
Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool, Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content,
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements, Far East map creator.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat, Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization, Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, Bugfixing
Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. New Portrait Graphics. Generic CoA Overhaul.
StGeorge: Icons & Loading Screens.
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
DarkReborn: Ghiscari portraits
hibludij: High Valyrian clothes
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-stock.deviantart.com
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman, Myrik_Justiciar, deloswerty, azaghal
Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel, Maginor
Clash of Kings Scenario:
Tompalmer: Scenario Design Lead
Mug bubule: Scenario Design
Nacodaco: Scenario Design, Scenario Histories
Knuckey: Scenario Scripting
Hobbes MkII: Scenario Histories
C_moore: Scenario Histories
HuskyWolf: Scenario Histories and poor grammar
Original Music :
Aurélien Benharrats ( http://www.aurelien-b.fr/)
Translations & Localization:
Sparqman
Werther (French Lead)
French: tompalmer, Stannis, Lord Riusma
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP, KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz
German: Loomis
pulcherada
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pandémie, Suwan
Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame
Special Thanks To:
Grell74 for his original Crusader Kings mod, from which we took many things (spoiler warning)
Culturally Different Cities for our city graphics.
CK2+
Friends & Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
Ransom all minimod
fantasynamegenerators.com for various names
La Garde de Nuite for help with the French translation.
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books
Please don't post bug/problem reports in this thread, please report bugs in a new thread
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