MattyG said:
Of these, the least purposeful is CRC, and if we really wanted to shift a religion around, we could get rid of the CRC to provde room for either an additional Islamic heresy, or to give the east more room for religious dispute.
Unfortunately, I don't see how we can reassign CRC unless we're prepared to turn all the Christian religions around (and that would mess up things like the HRE and the ability to convert during the Reformation, so IMO it's not a good idea). It has too many hard-coded effects tying it to the other Christian religions. Specifically:
- marriage rules are the same as Catholic
- CBs on all Protestant and Reformed countries
- the ability to convert freely and without stabhit between Catholic and CRC
- no penalties for Catholic provinces - in fact you can't create 'counter-reformed' provinces as a CRC country, only Catholic ones.
Similarly Reformed is tied to Christianity. So I'd say outside Christendom, we only have 2 religions to play with:
Confucian
Pagan
These have to account for far more than 2 sets of religious beliefs. So in practical terms we have to divide the religions which aren't Christian, Muslim, Hindu or Buddhist into 2 categories, based on how we want them to work in game. The key question is the following: how 'developed' is the religion, in the sense of amount of dogma, existence of sacred texts, priesthood, uniformity across provinces, level of recognition by other countries etc? If the answer is 'very', we make it Confucian. If the answer is 'not at all', we make it Pagan.
So on this basis, Benin has 'Pagan' religion, because the local religious beliefs were quite a mixture, there wasn't much dogma, and the priests were seen more as magicians than moral leaders. Zoroastrianism is 'Confucian' on all counts. But some others are more difficult to decide. For example, if Shinto is considered a developed religion, why isn't the Maya religion?