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matix522

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Dec 5, 2015
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Hi,
I'm part of Star Trek New Horizon Team, and I want to ask, are you going to add option to ships core sections to be reserachble? I know that i can simply create a new ship clas but we dont want to have too much of them. In late game it would be annoying to chave 6 corvet classes etc. For now we are using our own system of GFX chane as a way to show an era progression, but Researchable sections will allow us to make technolgical progression of star trek much more user friendly.

Sorry for my poor English.
@Divine
 
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Well, I am semi guessing, but if its possible at all, go to
ship_section_template = { } of respective section
and try putting inside some triggers such as:

ship_section_template = {
trigger = { }
allow = { }
potential = { }
technology = { }
prerequisites = { }
### rest of section code ###
}

If its possible at all, once of those should work...

EDIT: none of those work. sorry.
 
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1. Only for build after reserach and designation of new type
2. yes its probaly doable but it will be very tricky and will require a lot of coding and pulse event
I think you can assign new sections to ship_size.
You research Constitution class ship, the previous class is deleted by hidden event (but as i see, game havent remove_ship_design comand).
Constitution class have own sections.

As I see it, the main problem is to remove old designs.
 
I know this is on my want to fix list. However I'm currently trying to be available for 4 different projects at the same time and when I looked into this one it wasn't an easy thing to do and required quite a bit of a rework. When I have time to look at Stellaris code in a couple of weeks I'll try to assess what would be needed to make a proper system of triggers for ship sections and see if it's plausible in the near future.
 
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