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Has great potential! Numerous bugs in current state though. Austrian provinces never become nationalized and broken Czech event chain are big ones.
 
Second German impressions:

I manually fixed the Czech events and have played till jan 1940.
During the Spanish Civil war, Italy declared war on Republican Spain. They ended up getting Barcelona and a small island provence in the trade which pushed their beligerence over 20 (Which would seem to trigger mobilization events EVERWHERE) and that led to what i can only believe is larger than normal build-ups.
In October of 1939, Russia DOW'd Japan (didn't see any event linking to this, it seems like they just kinda wanted to) but in 3 months of war only 2 russian ships have been sunk and one mongolian provence lost.
I decided to press my offensive through winter and into france with one army group to take Chaumont while the other raced for paris and a third cut behind Belgium. The latter two were successful but the third was more so (but not how I intended) They were repulsed from Chaumont with heavy casualties, but the French used ALL of the Maginot line troops to do so. With some 25 odd French divisions in Chaumont, my border garrision troops captured an unoccupied Maginot Line without firing a shot! (maybe because I'm playing on furious, but that seems a bit extreme)
In december Italy finally decided to DOW Albania and Russia DOW'd Finland (While still embroiled in a Sino-Russian war). Now, there are virtually no russian troops along my border. I was going to see if i could pull off a Sealion with my smallish navy but powerful naval bomber force, but this might be too good to pass up - Russia with 12 divisions on the border and most of them in Finland or even farther away in Siberia!
I don't know how much of this is random (Like the DOWs) but I think the French and Russian AI could use some work. Leave all 3 Maginot Line provences undefended? And what few troops along the Russian border there are are moving north to Finland.
Anyway - still greatly enjoying the mod. Now - wheel the army to the east. We march on Moscow!
Edit: There are exactly 13 Russian units along my border - 1 reservist unit in each provence - a total of 25 divisions within a 6-7 provence range. If the Fins hold out I imagine I will be in Moscow by April using 45 divisions
 
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Not too bad,many bugs still out there.For one Nat Spain not annexing rep spain after taking all their provinces.Does nationalists know how to annex?
 
diplomacy is a lot harder now and resource stockpiling is also a lot harder

playing Japan is virtually impossible to maintain your economy on line
 
weird stuff

1. SP ART has been transformed into regular ART on wheels (no hard attack and basicly the same soft attack as ART - just with higher fuel consumption). This is really weird as regular ART also needs to move ART on wheels - something is wrong here ...

2. No influence on speed from brigade attachments

3. As Germany I didn't want Memel, eventually Lithuania had to give all but Memel to USSR. Lithuania still exists as such. Shouldn't the event be re-written that Germany get's a core on Memel after Molotow-Ribbentrop and USSR gets the rest ?

4. Naval bombing from naval bombers is as good as from tac bombers - same level units - there's no difference. So building Nav bombers is not a good choice then ?

5. The Czech tank you get - from the Czech event chain is a failure. It has no stat's and is virtually unusable. I had to disband it - I did fix the Munich event chain like has been proposed.

6. A lot of event and unit pictures are totally messed up. I saw Henschell fighters having a Me picture. I've seen prolly 66% of events having either wrong picture or no picture.

7. Japan will need quite some rebalancing. I played them myselves and they just can't keep their IC running during peace time - while maintaining the build qeue they have during start. When I let the AI play - they can not even build one extra carrier.

did a fresh install + 1.3 + 1.3b before going CORE2

great mod guys ! thanks :)
 
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McNaughton said:
These techs are selected for each nation, depending on the tech, it sleeps certain divisions (thereby allowing you to build certain other ones only). This is the only way we can have different land divisions from nation to nation, having the models slept per tech.
So which units are slept, then? What are the differences in units per army layout?

2. What's the difference between corps and army level in the infantry tree? The US seems predisposed towards corps, but I can't see any differences in the army tree as far as effects go, just what specialties are used.

Well, realistically, nothing. I had plans to make them different, but, time ran out, so realistically, researching either will give you the same result. I am revamping the Armour and Infantry trees to make them easier to understand, and a bit more logical in their design and game results.
Will this change in the future or will the corps/army level division just be removed all together?

Also, how does the armor tree impact your armor stats, anyway? The US seems predisposed towards this inf and cav tank tree, what are the differences between that and actual armored?
 
Spruce said:
4. Naval bombing from naval bombers is as good as from tac bombers - same level units - there's no difference. So building Nav bombers is not a good choice then?
Well they're cheap... but yeah, it needs some looking at. And it's probably the Tacs that need looking at, not the Naval bombers.

Spruce said:
5. The Czech tank you get - from the Czech event chain is a failure. It has no stat's and is virtually unusable. I had to disband it - I did fix the Munich event chain like has been proposed.
Fixed for next release. A things that I didn't complete when I wrote the event and was just left hanging until after release.

Spruce said:
6. A lot of event and unit pictures are totally messed up. I saw Henschell fighters having a Me picture. I've seen prolly 66% of events having either wrong picture or no picture.
That's optimistic! I didn't think any pictures matched. ;) Seriously though, we've got a graphics package coming, but we released without it to keep size down.

Spruce said:
great mod guys ! thanks :)
Glad you enjoy this rather rough version - it'll only get better from here!

Cheers!
 
Spruce said:
3. As Germany I didn't want Memel, eventually Lithuania had to give all but Memel to USSR. Lithuania still exists as such. Shouldn't the event be re-written that Germany get's a core on Memel after Molotow-Ribbentrop and USSR gets the rest ?

If Germany doesn't go for Memel
1) It should go with the rest of Lithuania to USSR
2) Go to Germany later with another event, small relations hit? With a choice for each Germany/Soviet Union.
 
Fiestacat said:
So which units are slept, then? What are the differences in units per army layout?

Check out the txt files of the units, it gives a good descrpition on what the differences between the models are. Pretty much, it splits between large and small divisions (the major difference between nations were the size of their divisions). A nation either gets a large division (3 regiments of infantry + support), or a small division (2 regiments of infantry + support).

Will this change in the future or will the corps/army level division just be removed all together?

Removed all together. There will be other choices in a revised infantry tree (based primarily on this one, with visual differences of organizaiton, plus additions). Choices of level of motorization, extra equipment (tropicalization, winterization, etc.) as well as a better way to delegate the type of division you use.

Also, how does the armor tree impact your armor stats, anyway? The US seems predisposed towards this inf and cav tank tree, what are the differences between that and actual armored?

These 'doctrines' will be gone in the new Armour technology tree, and will be integrated into the new Land Doctrine Tree (still in development stage). Pretty much, the choices here determine wether or not you get a 1936 Armoured Division (if armoured division selected), and Assault Guns, or, you have to wait until 1938/39 for your armoured division, but you get access to Infantry Tanks. This will change in later releases, offering players (if not already researched) the choice of getting either Assault Guns, or Infantry Tanks, and every major will have the ability to build a 1936 Light Armoured Division.
 
Spruce said:
weird stuff

1. SP ART has been transformed into regular ART on wheels (no hard attack and basicly the same soft attack as ART - just with higher fuel consumption). This is really weird as regular ART also needs to move ART on wheels - something is wrong here ...

There are actually two types of SP Artillery. One, that you stated above, is motorized Artillery, the other is the true SP (armoured) Artillery. SP Artillery appears in 1942, while Motorized Artillery appears in 1938.

2. No influence on speed from brigade attachments

Yes and no. Most have been changed, but, Heavy Armour still slows you down. Engineers don't speed you up, and will face improvement in the post-bugfix release of CORE2 (when we focus on more enhancements)

6. A lot of event and unit pictures are totally messed up. I saw Henschell fighters having a Me picture. I've seen prolly 66% of events having either wrong picture or no picture.

This is because of the fact we didn't release the graphics pack (due to bandwidth considerations) in the initial release. We are fully aware, and we (I believe we did) make it well known that graphics won't be in the initial release (although they are done).

7. Japan will need quite some rebalancing. I played them myselves and they just can't keep their IC running during peace time - while maintaining the build qeue they have during start. When I let the AI play - they can not even build one extra carrier.

Yes, there will be a lot of retuining to happen in the near future (first priority are the bugs, then balancing, then helping the AI, then further enhancements)

great mod guys ! thanks :)

You are welcome!
 
Playing US Dec. 1939

IT's great to see you guys out. Your tect trees look great.Destroyers and subs as singles thats going to be fun. I know from the past you guys will adress a lot of issues. IC in the US is a little tight, I know this wasn't the first piroity. But I think if you reduced cost of single engine planes by 70% twin engine figthers 60% bombers 50% it would help.
Tranng of pilots 2IC lets say
ground support for 100 planes what maybe 70 trucks tops a few fire, tankers, wreakers, 5 ton trucks, some 2 1/2 ton trucks, most would be under 1 1/2 tons. materials to make probley not more than 150 tons, cost 130 - 150.000 US dollars
North Carolina 36,600 tons 76.86 million US dollars each 9. 2 IC
South Dakota 37,970 tons 77 million US dollars 10.1 IC should be lowered maybe to 9.5 IC
P 36 2 tons,25.000 thousand US dollars 10.5 IC even 100 P 36's are only 200 tons 2.5 million US dollars I would love to see the info that said a P36 group cost more than a North Carolina class battleship
B-17B was 17 tons, 202,000 thousand US dollars each at 15.9 IC;100 B-17B would come in at 1700 tons at 20.2 million US dollars,
No matter how you want to look at this IC thing as material or cash all planes are to high in IC.
 
I've only played US so far and only up to early 1941. I've been trying to ally with Germany for some serious tech trading and finally got there.

I like the way I've got complete freedom of choice RE land doctrines (the US starts with no land doctrines at all). I'm hoping this is WAD and not a bug.

I'm a little disappointed on the short range of the destroyers (researched up to the 2000tonne units so far). It really limits the long range deployment of the light cruiser and up task forces. Although this may be a reality for the cans (destroyers) is ther anyway to add in a feature to include re oiling of the destroyers from the capital ships or the ability to provide an oiler with the fleet? I'm not really up to speed with my naval history but I'm sure the Japanese attacked and sunk some oilers on their way to a US carrier task force (battle of the coral sea?)

The uncontrolled upgrading is a bit of a bummer (but a vanilla issue anyway). Especially when my 1936? tank division upgraded to 1938 and turned a good hard attack unit into some sort of mongrel hard/soft attack unit.

Other than that I'm having a ball. Keep up the good work guys. :D
 
Syppo said:
whats the deal with labour reform? it only gives you -20% in manpower. Or does it look up womens workers?

why has to be there 2 techs to have the same result as if it was one tech ...
 
Syppo said:
whats the deal with labour reform? it only gives you -20% in manpower. Or does it look up womens workers?
Read the thread. Military rearmament tree takes -3% manpower per tech level (9% total), Labour reform slashes another 10% off that bringing the total to 19% reduction of manpower, now add +20% from women in the workforce and you have a net gain of 1% for military rearmament and 5% for economic restoration. Econ gets a bigger MP bonus in order to offset the early military rearmament production bonuses.
 
Im not sure if this is a bug or anything but something I have noticed is the lack of Land forces the AI makes. Soviet Union only had an army of 138 Divs by June 41, France never had more then 50 when they were destroyed. UK still only has 55 and me as Germany has only 140 (with no effort put into Air or Navy!). Shouldnt Russia have at least 300, the UK 100 and me be able to create a decent Air Force Navy and maybe 180 Divs?
 
von_Manstein11 said:
Im not sure if this is a bug or anything but something I have noticed is the lack of Land forces the AI makes. Soviet Union only had an army of 138 Divs by June 41, France never had more then 50 when they were destroyed. UK still only has 55 and me as Germany has only 140 (with no effort put into Air or Navy!). Shouldnt Russia have at least 300, the UK 100 and me be able to create a decent Air Force Navy and maybe 180 Divs?
Lack of AI is the reason for this. Will be continually worked at in upcoming releases.
 
von_Manstein11 said:
Im not sure if this is a bug or anything but something I have noticed is the lack of Land forces the AI makes. Soviet Union only had an army of 138 Divs by June 41, France never had more then 50 when they were destroyed. UK still only has 55 and me as Germany has only 140 (with no effort put into Air or Navy!). Shouldnt Russia have at least 300, the UK 100 and me be able to create a decent Air Force Navy and maybe 180 Divs?

Don't forget to add the Indian divisions, the Egyptian divisions and the Malay divisions which used to be counted in the British total in Vanilla.

As for the Soviets, I believe that CORE2 divisions are larger than the historical Soviet divisions, but this is still something that we will look at once we get the industrial modifiers worked out. MDow