The installer didn't work for me. I'm guessing because I didn't use the default directory to install (mine's in Games/Hearts of Iron 2).
The installer did work, you just didn't put the files in the right placekhumak said:The installer didn't work for me. I'm guessing because I didn't use the default directory to install (mine's in Games/Hearts of Iron 2).
So which units are slept, then? What are the differences in units per army layout?McNaughton said:These techs are selected for each nation, depending on the tech, it sleeps certain divisions (thereby allowing you to build certain other ones only). This is the only way we can have different land divisions from nation to nation, having the models slept per tech.
Will this change in the future or will the corps/army level division just be removed all together?2. What's the difference between corps and army level in the infantry tree? The US seems predisposed towards corps, but I can't see any differences in the army tree as far as effects go, just what specialties are used.
Well, realistically, nothing. I had plans to make them different, but, time ran out, so realistically, researching either will give you the same result. I am revamping the Armour and Infantry trees to make them easier to understand, and a bit more logical in their design and game results.
Well they're cheap... but yeah, it needs some looking at. And it's probably the Tacs that need looking at, not the Naval bombers.Spruce said:4. Naval bombing from naval bombers is as good as from tac bombers - same level units - there's no difference. So building Nav bombers is not a good choice then?
Fixed for next release. A things that I didn't complete when I wrote the event and was just left hanging until after release.Spruce said:5. The Czech tank you get - from the Czech event chain is a failure. It has no stat's and is virtually unusable. I had to disband it - I did fix the Munich event chain like has been proposed.
That's optimistic! I didn't think any pictures matched.Spruce said:6. A lot of event and unit pictures are totally messed up. I saw Henschell fighters having a Me picture. I've seen prolly 66% of events having either wrong picture or no picture.
Glad you enjoy this rather rough version - it'll only get better from here!Spruce said:great mod guys ! thanks![]()
Spruce said:3. As Germany I didn't want Memel, eventually Lithuania had to give all but Memel to USSR. Lithuania still exists as such. Shouldn't the event be re-written that Germany get's a core on Memel after Molotow-Ribbentrop and USSR gets the rest ?
Fiestacat said:So which units are slept, then? What are the differences in units per army layout?
Will this change in the future or will the corps/army level division just be removed all together?
Also, how does the armor tree impact your armor stats, anyway? The US seems predisposed towards this inf and cav tank tree, what are the differences between that and actual armored?
Spruce said:weird stuff
1. SP ART has been transformed into regular ART on wheels (no hard attack and basicly the same soft attack as ART - just with higher fuel consumption). This is really weird as regular ART also needs to move ART on wheels - something is wrong here ...
2. No influence on speed from brigade attachments
6. A lot of event and unit pictures are totally messed up. I saw Henschell fighters having a Me picture. I've seen prolly 66% of events having either wrong picture or no picture.
7. Japan will need quite some rebalancing. I played them myselves and they just can't keep their IC running during peace time - while maintaining the build qeue they have during start. When I let the AI play - they can not even build one extra carrier.
great mod guys ! thanks![]()
Syppo said:whats the deal with labour reform? it only gives you -20% in manpower. Or does it look up womens workers?
Read the thread. Military rearmament tree takes -3% manpower per tech level (9% total), Labour reform slashes another 10% off that bringing the total to 19% reduction of manpower, now add +20% from women in the workforce and you have a net gain of 1% for military rearmament and 5% for economic restoration. Econ gets a bigger MP bonus in order to offset the early military rearmament production bonuses.Syppo said:whats the deal with labour reform? it only gives you -20% in manpower. Or does it look up womens workers?
Lack of AI is the reason for this. Will be continually worked at in upcoming releases.von_Manstein11 said:Im not sure if this is a bug or anything but something I have noticed is the lack of Land forces the AI makes. Soviet Union only had an army of 138 Divs by June 41, France never had more then 50 when they were destroyed. UK still only has 55 and me as Germany has only 140 (with no effort put into Air or Navy!). Shouldnt Russia have at least 300, the UK 100 and me be able to create a decent Air Force Navy and maybe 180 Divs?
von_Manstein11 said:Im not sure if this is a bug or anything but something I have noticed is the lack of Land forces the AI makes. Soviet Union only had an army of 138 Divs by June 41, France never had more then 50 when they were destroyed. UK still only has 55 and me as Germany has only 140 (with no effort put into Air or Navy!). Shouldnt Russia have at least 300, the UK 100 and me be able to create a decent Air Force Navy and maybe 180 Divs?