Rise of Empires: Europe at War
A Forum Game by Riccardo93 and Sneakyflaps
Hello everyone. I am Riccardo93/Revan529 and I, along with my intrepid and dutifully diligent co-GM Sneakyflaps, am pleased to announce our latest forum game, Rise of Empire: Europe at War. Set in the backdrop of the Holy League, the Northern War, rising discontent in England, absolutism in France, and decline in Spain, our game opens on the first of January, 1686.A Forum Game by Riccardo93 and Sneakyflaps

Rules and Procedures
Much like other games of this ilk, you are the (almost) undisputed leader of your nation, and you will send your orders to both myself and Sneaky; from there, those orders are into actions and voila, we have an update. These orders can range from the mundane (build a road from point A to point B) to the militaristic (Dispatch 10,000 men (6,000 infantrymen and 4,000 cavalrymen) to besiege Pavia), and can be as vague or as precise as you wish (though I highly suggest favouring the latter, as GMs can and on occasion will invoke the monkey’s paw and wreak havoc on nations with highly interpretable orders).
A turn will consist of, at a minimum, a single update spanning twelve months; however, mini updates and other fluff will at times be presented to either go more into depth regarding a particular situation, or to announce a changing situation (the Pope dying, etc.). Typically, in the event of a mini update, nations participating in it should send in an extra set of orders (the type and amount to be defined per situation) whenever such an update is planned.
What are the goals of the players? Whatever goals you set for yourself. Attempt to make Charles II the best Spanish King? Well, you can try. You can, and are encouraged, to create alliances, build, expand, and generally improve infrastructure, the quality and size of your army and navy, and guide your nation through this turbulent era. However, keep in mind that your actions as leader of the nation have not only external, but internal consequences; as such, players may request to know the general sentiment of their people; however, it cannot be stressed enough that it is not the GM giving you information, but advisers, confidants, and sycophants to your leader, and what they know (or what they don’t) can depend on a simple dice roll.
Orders
Every turn (barring special events, mini updates, and the like), players will submit a set number of orders. There are two distinct types of regular orders, Normal and War. Normal Orders are used to conduct simple administrative, bureaucratic, and diplomatic missions; with these, you will govern the internal affairs of your empire, from legislating to enacting new taxes to levying a new army. War Orders are used in three situations: to contend with internal rebellions, in the prosecution of a war against another state, or in taking any hostile action against another nation, even those with whom you haven’t declared hostilities to (for example, you may issue carte blanche's to pirates against Spain using war orders).
There is however a type of special order: overseas orders. This allows all European nations with a sea-connection to (or at least attempt to) colonise the world.
The Great Powers of Europe, the most influential, affluent, and generally strong nations have a limit of two normal orders and two war orders, whilst all other nations receive only one of each.
GMs
SneakyFlaps: Eastern Europe and Stats
Riccardo93: Western Europe and Maps
Nation Selection
Quite unlike my previous game, Sneaky and I agreed that the best way to run this outfit would be from a distinctly Eurocentric point of view; as such, only nations in eastern or western Europe (including the Ottoman Empire) can be played; a more or less complete list of available nations is provided here:
When signing-up, it is suggested that you take at least one Great Power (largely those nations not Italicised) and at least one other power; you can however request something along the lines of:
1. Kingdom of France
2. Duchy of Saxony
3. Ottoman Empire
4. Kingdom of Portugal
Depending on the order of your preference, and the importance of the nation, you’re places are determined from there.
Stats
Unlike several other nation-based role-playing games, nation stats will not be immediately available to everyone. Let us say I’m playing England, and I want to know how much I’m making every year; I need only message Sneakyflaps and he will provide me with all relevant information. Now let’s assume I am also at war with France, and I want to know what I’m dealing with, so I ask Mr Flaps for that information, which he provides - however, due to this system, the numbers I receive may be wildly inaccurate (I may learn that France has 85,000 troops raised in Normandy when in truth they have only 10,000, or that they are making more or less than they are). Such information depends on the favour of dice rolls and the GMs discretion. You can at least trust on the stats and information for you nation being (reasonably) accurate.
IRC
Being on IRC is not a requirement, though it is recommended, for ease of communication between players and GMs (particularly in coordinating campaigns and the like).
The Official channel of Rise of Empires is #RoE_Main
The Alternative channel is #CrossandCompass (because we're all lazy and want to use the established one)
1) Go to ColdFront using the link above.
2) Choose the Flash or Java Client.
3) Create a screen name.
4) The client will auto-add you to #coldfront. Leave this channel.
5) In the command box type "/join #RoE_Main" or "/join #CrossandCompass."
You should then be logged in and ready to chat.
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