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As shown in the picture, nodes are not automatically separated and need to be pulled apart manually, Can this problem be solved?
 

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This is a Road Builder issue.

I started getting this error message a few days ago, it references that all ComponentType must be available at the time of compile.

[object Object]
ArgumentException: Unknown Type:`RoadBuilder.Domain.Components.RoadBuilderUpdateFlagComponent` All ComponentType must be known at compile time. For generic components, each concrete type must be registered with [RegisterGenericComponentType].
at Unity.Entities.TypeManager.ManagedException (System.Type type) [0x0004e] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.TypeManager.GetTypeIndex (System.Type type) [0x00011] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.ComponentType..ctor (System.Type type, Unity.Entities.ComponentType+AccessMode accessModeType) [0x00000] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Traffic.Systems.ModCompatibility.RoadBuilderCompatibilitySystem.OnCreate () [0x00023] in D:\Modding\Cities Skylines II\Traffic\Code\Systems\ModCompatibility\RoadBuilderCompatibilitySystem.cs:32
at Unity.Entities.ComponentSystemBase.CreateInstance (Unity.Entities.World world) [0x00093] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.AddSystem_OnCreate_Internal (Unity.Entities.ComponentSystemBase system) [0x00011] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.CreateSystemInternal (Unity.Entities.SystemTypeIndex type) [0x0000f] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.GetOrCreateSystemManaged (Unity.Entities.SystemTypeIndex typeIndex) [0x0000b] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Unity.Entities.World.GetOrCreateSystemManaged[T] () [0x00028] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Game.UpdateSystem.UpdateBefore[SystemType,OtherType] (Game.SystemUpdatePhase phase) [0x0001e] in <5dcada891d704ef8a8e809ebaa9ab35a>:0
at Traffic.Mod.RoadBuilderCompatibilityHandler () [0x00016] in D:\Modding\Cities Skylines II\Traffic\Code\Mod.cs:198
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Traffic.Mod:RoadBuilderCompatibilityHandler() (at D:\Modding\Cities Skylines II\Traffic\Code\Mod.cs:202)
Game.SceneFlow.<>c__DisplayClass131_0:<RegisterUpdater>b__0()
Game.SceneFlow.GameManager:UpdateUpdaters()
Game.SceneFlow.GameManager:Update()
 
My game keeps crashing to desktop each time I try to edit a road using road builder. This wasn't a problem until about 1 week ago. No new mods installed, and no problems according to skyve. Any tips?
 
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Can't open the game anymore with this mod installed/active. Same issue as mention by several others below. I get a warning message at the main menu about Component type compile.... If I continue, the game cashes once a saved game is loaded.
 
The mod should make medians a physical barrier for cars, preventing them from crossing (except at intersections between two streets, which will depend on the configuration you want to set up with the mod: traffic), as they have a step and act as a physical barrier. Whether they are medians of 2 or 5 meters, with or without grass and trees, whether they separate lanes going in the same direction or opposite directions, and even when transitioning from a bridge to flat ground or from retaining walls to flat ground.

From my experience, this hasn’t been the case. I’ve created an avenue with different types of medians, and many cars switch lanes as if they don’t exist, or even make U-turns, crossing three medians at once.

This is a rather annoying bug, and I would appreciate it if you could fix it. Thank you very much for this wonderful mod and for keeping it updated.
 
The mod should make medians a physical barrier for cars, preventing them from crossing (except at intersections between two streets, which will depend on the configuration you want to set up with the mod: traffic), as they have a step and act as a physical barrier. Whether they are medians of 2 or 5 meters, with or without grass and trees, whether they separate lanes going in the same direction or opposite directions, and even when transitioning from a bridge to flat ground or from retaining walls to flat ground.

From my experience, this hasn’t been the case. I’ve created an avenue with different types of medians, and many cars switch lanes as if they don’t exist, or even make U-turns, crossing three medians at once.

This is a rather annoying bug, and I would appreciate it if you could fix it. Thank you very much for this wonderful mod and for keeping it updated.
The bug is caused by traffic mod but I still do not think they have acknowledged it as not enough people reporting the issue. The problem is created by the traffic mod forcing a node that involves roadbuilder back to default. This includes nodes that you can not see or select with traffic builder without using the move it mod to make said nodes visible. This is also why the issue did not exist prior to the traffic mod update that added that "feature" with no way to disable it.
 
Hi, Does anyone know how to fix these issues? ☠️ I've tried to make the pedestrian and the last lanes the same size, but I still get these spikes.
Haven't you published a guide? haha

Excellent Mod indeed

1728404252968.png


At this other intersection, I didn't have those problems.

1728404598540.png
 
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Hi, Does anyone know how to fix these issues? ☠️ I've tried to make the pedestrian and the last lanes the same size, but I still get these spikes.
Haven't you published a guide? haha

Excellent Mod indeed

View attachment 1199247

At this other intersection, I didn't have those problems.

View attachment 1199249
I'd avoid using the sidewalks under 3.5m as they are very glitchy. I hope in the future the CRA roads will be compatible as the narrow sidewalks on those networks are much better.
 
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