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Timpookie

Corporal
41 Badges
Aug 20, 2015
42
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CKII will continue to release expansion packs and DLC like Old Gods and Charlemagne that keep going further and further back in history, eventually culminating in a "Learn to Farm" DLC where you play as the very first human civilizations ever in Mesopotamia.
 
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"Crusader Pharaohs II"
 
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The Late Bronze Age collapse would most likely be an incredibly frustrating occurrence for an empire-building player. "Well, let's see... my government has utterly collapsed, almost all my holdings are burned to the ground, the same goes for all my neighbors and their neighbors too, large regions are depopulated, and it's gonna be a few centuries before any of it gets put back together worth noting. Yay."

Which is to say - FUND IT, KICKSTARTER!
 
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No, the mechanics and styles for Rome should probably be more differentiated to CK2, I would like to see a timeline that encompasses between about 500-500 for a possible new rome game.
 
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No, the mechanics and styles for Rome should probably be more differentiated to CK2, I would like to see a timeline that encompasses between about 500-500 for a possible new rome game.
That's from the days of Alexander to the Migration Period right? If so it would be cool to convert saves to CK2 after playing one of the states of the Diadochi.
 
That's from the days of Alexander to the Migration Period right? If so it would be cool to convert saves to CK2 after playing one of the states of the Diadochi.
Its more from the persian wars to the migration period, its a good period because not much really changed in how warfare was fought but you have the emergance and decay of democratic government, within it you would have, the persian wars, alexandrian empire, rise of rome, their expansion, split and collapse. I feel like it would be a really nice transition period to aim for.
 
Its more from the persian wars to the migration period, its a good period because not much really changed in how warfare was fought but you have the emergance and decay of democratic government, within it you would have, the persian wars, alexandrian empire, rise of rome, their expansion, split and collapse. I feel like it would be a really nice transition period to aim for.

I'd contest claims of military stasis there - twice at the very least, the introduction of more professionalized military structures wrought massive changes upon the world - Macedon and the heyday of the Phalangists, and Marius' professionalized roman army and the resulting descent into civil war, downfall of the republic, etc.

Now, I agree that you could fit them all in the same game - and I think you could do a lot of really nifty things with the changing social roles of the military and those who fought within it. Indeed, both those professional forces had both their rise and their decline within that time-frame. Honestly, I think it'd be great for a game specifically because there were changes in the way war was done.
 
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I'd contest claims of military stasis there - twice at the very least, the introduction of more professionalized military structures wrought massive changes upon the world - Macedon and the heyday of the Phalangists, and Marius' professionalized roman army and the resulting descent into civil war, downfall of the republic, etc.

Now, I agree that you could fit them all in the same game - and I think you could do a lot of really nifty things with the changing social roles of the military and those who fought within it. Indeed, both those professional forces had both their rise and their decline within that time-frame. Honestly, I think it'd be great for a game specifically because there were changes in the way war was done.
When I say about changes in the way wars happened I mean mainly from a game point of veiw, not general reforms. Like you obviously don't need plane mechanics from HO3 in CK2
 
No, the mechanics and styles for Rome should probably be more differentiated to CK2, I would like to see a timeline that encompasses between about 500-500 for a possible new rome game.
No, the Dark Ages should be separate.
 
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?? could you please explain to me whats so different between the peroid when it comes to potential mechanics of warfare?
The potential mechanic of warfare is not the only thing that should matter.
 
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Prehistory, Antiquity, Dark Ages etc.
I don't see what your problem with the rough dates I have given are, I would be interested in that period but I can't see the general market for that timeframe being as sellable as the one I described, I wouldnt call 500, both CE and BCE the dark ages either, its the emergance of the greek cities to the fall of western rome, well past the first historical records, I also don't see a huge amount of change needed in the mechanics that everyone else seems to have the hots for.
 
I don't see what your problem with the rough dates I have given are, I would be interested in that period but I can't see the general market for that timeframe being as sellable as the one I described, I wouldnt call 500, both CE and BCE the dark ages either, its the emergance of the greek cities to the fall of western rome, well past the first historical records, I also don't see a huge amount of change needed in the mechanics that everyone else seems to have the hots for.
The Dark Ages would be the period between CK2's start (preferably 867) and the fall/division of the (western) roman empire (395 or 476).
 
The Dark Ages would be the period between CK2's start (preferably 867) and the fall/division of the (western) roman empire (395 or 476).
Its kind of a made up period that modern scholars don't use any more, even then they used it for around the 6th century to the 11th or so. After the fall of Rome it took a while for records to stop being made as classical education fell out of practise as generations neglected it slightly. The dark ages much better apply to the ancient period between 1100-800 or so again avoided by my suggestion.
 
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Its kind of a made up period that modern scholars don't use any more, even then they used it for around the 6th century to the 11th or so. After the fall of Rome it took a while for records to stop being made as classical education fell out of practise as generations neglected it slightly. The dark ages much better apply to the ancient period between 1100-800 or so again avoided by my suggestion.
I completely disagree, being working on a migrational period only mod for CK2. The empire at it's heighst, the Greek city-states and the Rise of islam do not fit in the same game.