Sheridan said:Actually, if it's created by event, it would be possible to have it start as whatever country you want. (By having a string of specific revolt events, let's say, written for Japan. Then simply put a trigger into the normal colonial reviolt events for that area which disables those events if it is owned by Japan.) But you could also have it tag-swtitch if it revolted.
Actually, I was thinking about this a bit more and I'd probably want to do a little of both. Some revolters would be tied to an area. For example, `Nova Italia' (or whatever) in the Florida area could revolt from Genoa or Sicily but only in that particular area.
Other revolters I'd tie just to culture by making 'generic' regional revolters which tag-switched. Say you had a generic West Coast of South America revolter. Anyone who owned those provinces could get the sequence leading to the revolt. Once that generic country had become independent it would check culture and tag-switch to an appropriate nation. The Jade Republic for example would be the first independent chinese colonies, whereever they revolted. The next set of revolting chinese colonies would check if the JR existed, and if it did become some other revolter. As these are totally fictional there's no need to tie them to a particular bit of land. In one game the JR might be in California, in another, Peru, and in another (weird one) New England.
Just for fun I'm going to try to fiddle around with some rough sketchy events for some of these this weekend and see what people think.
How do people feel about slavery events? I've got some ideas for those too I might try to draft out (I could probably use them in generic EU2 also). European countries that owned a slave province could institute the slave trade (or refuse) for a bonus of trade and money and such. After that, other colonial powers would get the chance to institute slavery in thier colonies (giving them the 'slaver' flag). 'Slaver' nations would get periodic boosts to the profibility of their colonies in the early game, with a risk of slave revolts and penatly events and such in the later game.