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Small update: division names in classic battle scenarios have been translated:
D-Day, Desert Fox, Downfall, Ardennes, Watchtower, Husky, Coral Sea
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I decided to focus on minor scenarios and then move on to grand scenarios from 1945->1936
And also added the Randomleaders file.
I found the scenario_burma.bmp file. Perhaps the developers wanted to add to the game.
P.S. Deleted some garbage in the archive
 
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“weapon of capitalists,”
Wow! What I learn from my days as military intelligence was that the Kiev was was built as a "heavy cruiser " so that it could pass through the Bosporus Straits, due to its tonnage restrictions. We knew that the Kiev class catapults weren't good and that they use YAK-38 for that reason.
 
Wow! What I learn from my days as military intelligence was that the Kiev was was built as a "heavy cruiser " so that it could pass through the Bosporus Straits, due to its tonnage restrictions. We knew that the Kiev class catapults weren't good and that they use YAK-38 for that reason.
Yes, this aircraft carrier cannot be compared with the classic aircraft carriers of the US Navy. As a result, the missile armament is smaller than that of a cruiser and the air group is smaller than that of a classic aircraft carrier. The end result is a compromise. Catapults were definitely inferior at the time of construction; you can fly in good weather. The takeoff area places restrictions on the weight of aircraft. The Soviet Union produced 24 aircraft, now only 7 are ready. https://igor113.livejournal.com/27473.html - Follow the link for photos from Kuznetsov and a lot of criticism of this ship. Try using Google Translate.
 
That's an awesome article! I understand it will now be 2024 when it's done with renovations.
They say that he should. News publications.
Added new scenarios - Fallbarbarossa, Fallblau, Fallgelb, Fallgrun, Winterwar
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And changed the word VS to ПРОТИВ in typewriter style:)). Cleaned up the garbage in the files. Why are there no arrows on the map in FallBlau?
 
And changed the word VS to ПРОТИВ
Which file is that in? I couldn't find it, so I could changed it.

It's the graphic. If you look at ..\scenarios\data\blau.bmp it doesn't have any arrows, unlike ..\scenarios\data\barbarossa.bmp graphic. If we want to update it, that would be fine also.

I've started updating the Battle scenarios technology trees and unit model number for the countries. I've finished the Kashmir scenario for all countries and have only the Israeli technology trees done. Still need to to work on the Arab countries.
 
Which file is that in? I couldn't find it, so I could changed it.
I wouldn't change VS. It looks very good (as does the whole English text in general). Unfortunately, there is no such short word in Russian, there is only ПРОТИВ. The label is located in AOD\gfx\interface\vs.bmp
It's the graphic. If you look at ..\scenarios\data\blau.bmp it doesn't have any arrows, unlike ..\scenarios\data\barbarossa.bmp graphic. If we want to update it, that would be fine also.
Yes, it is quite a difficult task. I determine the sources of the arrows and the text style online.
I've started updating the Battle scenarios technology trees and unit model number for the countries. I've finished the Kashmir scenario for all countries and have only the Israeli technology trees done. Still need to to work on the Arab countries.
Very good! :)) I have now translated the invasion of Poland. Next - the conquest in the South, the La Plata War, the civil war, Kashmir, Korea, and so on.
 
There was also an idea to make this inscription in the form of a seal. But the idea did not receive proper development. I was looking for official US Army documents to pick up something, but I failed
 
There was also an idea to make this inscription in the form of a seal. But the idea did not receive proper development. I was looking for official US Army documents to pick up something, but I failed
What type of seal? Like a stamped seal that government agencies put on official documents?
 
Added the Spanish Civil War, Southern Conquest, Invasion of Poland. I discovered an unpleasant moment. Some division names are baked into the script event file. This is very bad, you will have to view these files separately.
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Added the Spanish Civil War, Southern Conquest, Invasion of Poland. I discovered an unpleasant moment. Some division names are baked into the script event file. This is very bad, you will have to view these files separately.
View attachment 1058998View attachment 1058999
That part is adding a new division to Argentina's deployment queue, which allows the user (or AI) to place that division on the map. Option a is just the division, whereas option b is the division with an engineer brigade attached. All of the new Reichskommissariat and new administrative areas in 1.13 does the same. For example when GGP (General Government of Poland is created, I also create the historically correct Blue Police units under a Corps within the correct province. The Spanish Civil War does the same with the German, Italian, and Soviet units that fought there.
 
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We can change graphics to something better if you have some ideas.
Ugh. I'm kind of tired. I never finished the graphics for Blau's plan. And the Doomsday scenario has not yet been completed. But I decided to explore the map editor. And I have some success. I'm very interested in the topographic map implemented in the Darkest Hour. Unfortunately, the standard editor does not provide it. It simply disappears from all lightmap layers when you compile a new map. I have some ideas on how to implement it on approximation 2, but it's quite a long job. I translated the card to 95 percent.
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I would like to implement a topographic map in AoD. But AoD has a very complex map projection and the topographic map needs to be transformed. I am thinking of transforming the topographic map image using the ERDAS or ArcGIS program. Or put together a mosaic in Corel and try to stretch map fragments and then paste them in a graphic editor.
 
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We're not allowed to use the DH map in an official AoD release. Yes, there are mods that do it but for licensing the player has to own both AoD and DH. However we do have a map that we can use, modified, and it it currently works (with errors) on AoD. I'll send you a personal message regarding this.
 
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All divisions and army units have been transferred to the 1945 (Doomsday) scenario. I took a picture of the scenario from the Russian version of the game HoI2Doomsday. Now you can feel how you are irresistibly destroyed by the Western Allies in Russian.
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That's cool. I should add code that changes the BMPs like that and other places where it would help languages other than English.
I'm not sure you know this but I did add code to look at the individual country ( ..\gfx\skins) directory for country specific technology screens.
Example:
If one loads Germany, instead of the US Troops marching through the Arc de Triomphe in Paris (on the Infantry screen), it's German troops marching through the Arc de Triomphe.
So each of the 10 technology screens' backgrounds can be customized for each country. I have a template for it, if you want to do some countries.
 
That's cool. I should add code that changes the BMPs like that and other places where it would help languages other than English.
I'm not sure you know this but I did add code to look at the individual country ( ..\gfx\skins) directory for country specific technology screens.
Example:
If one loads Germany, instead of the US Troops marching through the Arc de Triomphe in Paris (on the Infantry screen), it's German troops marching through the Arc de Triomphe.
So each of the 10 technology screens' backgrounds can be customized for each country. I have a template for it, if you want to do some countries.
This is wonderful! I'm on vacation now and I have a lot more free time! I'd like to look like that!