one problem that i don't believe has been mentioned so far is that of aspect ratios.
we all know that TFT/LCD screens don't do a very good job of displaying non-native resolutions, but things are worse than that.
your average CRT monitor is a 4:3 aspect ratio, 1024x764, 1600x1200, you do the maths. mid-range TFT's of which the majority are and billions have been sold, are not 4:3 aspect screens however. 1280x1024 is the resolution of all 17", 18" and 19" TFT's and this is a 5:4 aspect ratio, i.e. it is more square than common CRT resolutions, or anti-widescreen if you will.
so, by forcing a 1024x768 res on HoI2 players with 17" and 19" screens not only do they get a blurry picture, it is also distorted due to lateral compression necessary to squeeze a 4:3 picture into a 5:4 screen.
i apologise if this is already in the 'list of suggestions', but i haven't been able to find that so far.
while we would all like to see every common resolution supported this obviously isn't possible, but here is a suggestion:
> 1024x768 will also be able to scale reasonably to 1400x1050 and 1600x1200 as they are both 4:3 resolutions.
> 1280x1024 will accomodate the billions of mid-range TFT users on this earth
> 1280x800 will accomodate a widescreen resolution that is rapidly becoming popular, and scale reasonably well to 1680x1050 and 1920x1200 for larger widescreens.
what is best of all is that all three resolutions enjoy a large degree of commonality and can easily be accomodated via the suggestion of increasing map size whilst leaving task-bars unchanged with the small sacrafice of some unused space in the top-right and bottom left of the screen.
just a suggestion............
[edit] oh, this is my first post. first of all; thank you Paradox, HoI2 is excellent fun, i have avoided your games thus far because of the complexity, but i would truly love to see a Vic2 with all the improvements in ease-of-use evidenced in HoI2. cheers. [/edit]