the game looks terrible.
Meh. As long as it plays good I'm happy.
the game looks terrible.
Saying this doesn't make it true.But like I said, Im not putting down the game
Id say Vic II is the best.Saying this doesn't make it true.
It's the best looking Paradox map to date.
It's the best looking Paradox map to date.
As far as I am concerned Paradox titles have always been behind when it comes to graphics. I mean, we're not expecting Crysis 2 here.Not that Im putting down the game, but that graphics are not that great. I dont know if people havent played any other games, but for me it looks slightly behind.
It may only be the alpha shots, and it does appear things are missing, but I wish the castles and towns looked better, and not so blotchy if thats the word.
The overall terrain is nice looking, but not the best, it reminds me of an older game and not something amazingly innovative.
But like I said, Im not putting down the game, Ive just played alot of overtop map-like games that are out now that have way better graphical detail than whats being portrayed here.
Ive also sent these screenshots to many friends and bluntly they said the game looks terrible. And that its a copy of Shogun...haha.
As far as I am concerned Paradox titles have always been behind when it comes to graphics. I mean, we're not expecting Crysis 2 here.
I like the feel of the map but personally I only play in political view![]()
I think most people does. But that's why we try with every title to get a little closer to the goal of actually playing in terrain mode. I think both Sengoku and Crusader Kings II will improve vastly in this aspect.
I pray that isn't how names are going to be displayed in game? It would be a pity to have all that effort done in research and end up with "Bob of Hojo" and other such names. Uesugi is not a place, it is a family, and even if the heir were not born into the dynasty, he would be adopted, making his family name, legally, Uesugi.
The names should be <clan name> <given name>.
This is something I most look forward to for PI games. Having played TW for years before I moved on to PI games, I really always missed seeing the landscape of my domains. Vic2 made some gains in that the landscape was atleast differentiable under the political view, but still, it almost felt grayscale compared to the actual terrain view, which though nice, was impracticle for ingame usage (atleast for me). I did always feel that the way TW did it (permenant terrain view, with politics shown by different colored boundaries) was most informative, subtle and nice to look at. I'm not saying you guys should emulate TW - not at all - but rather learn from the things your competitors do well and then do them better in a PI way.
For example, as I said, TW games show political borders with unique colors - something also adopted in Rise of Nations I believe. Basically you get to see the line where red meets blue, or where red, blue and green collide. It achieves everything that the political map provides (with its different color coded countries) but does so in a manner that allows terrain to be completely visible and in full glory too.
However, if you refer to the Sengoku screenshots, you will see that all political borders are RED. Now this may be an alpha stage feature destined to change, but I thought it was worth a mention. So in Sengoku (so far) the political borders convey less information than in TW or RON. You could change it so each country has it's own colored line, dashed by the color of it's banner text. So perhaps we can see something like the yellow and black line of one clan clashing against the black and red line of the other clan.
Also, Gars, though I do like the direction of the new maps, I do have to agree with others (upon second review) that the city models could be improved. Now this need not be done elaborately for vanilla so long as some sort of tools are available for modders to improve them. For example, given years of free time, modder's can, as you surely know come up with insane amounts of detail and flavour in model work. You can see http://lotr-tw.net/viewtopic.php?t=3011 or http://www.twcenter.net/forums/showthread.php?t=409073 to see some of the most inspired work I've seen.
But I must say, I really do like the overall feel of the map. The orangish cover really seems good. The elevated mountain tops look nice and blend nicely into the forested valleys below. The trees can probably be improved in detail but their color sets nicely against the color of the land. Overall I think it looks amazing, especially if all the models can be made open to modding (they already may be I don't know).
Anyways, thanks for reading if you've made it this far. Enjoy.
EDIT: "most people do*" - no hard feelings, just figure it would be good to point it out in case English isn't your first language.
Birken said:As we're working tightly with the CKII team with the map technology, we'll probably have the same low-end mode as they're planning, with a much simpler map for old (or simply bad) computers.