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Refineus, if you get some spare time and when you see fit (it's perhaps premature), I'd like to have a session for explanation and clarification in order to translate campaign's texts, at least unto scenario 2. Sometimes, I need a context, or examples.

I think so far, I cannot spare any time before translation has to come in. Considering how randomized the story process is, its a problem to start translation when dialouges keep changing all the time.

I will problably force a stop at some point when I consider each scenario as complete. Scenario 1 "should" be complete otherly from small additions and recent small changes.

Scenario 2 is not updated with new recent changes that were made recently and the remaining scenarios are quite set story, but missing text updates.

It can result in a endless progress. If planning had came in before map production it would have look quite differentialy.

You can add me in Steam "Gladen" if you have further questions you need acknowledged. :)
 
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I started the process again to work on Maps. The most recent text revisions from Drax has been added to scenario 1 and 2.

A Meandor fix for the diplomancies should be working now.
 
The last map is starting to take form. I'm quite pleased with the progress so far that most things work as it should. Especially the destruction sequences.

20190807110441_1.jpg


20190807110641_1.jpg


20190807110855_1.jpg
 
Scenario 3C has been finished and is ready for playtesting.

This means that I will conclude this campaign to be a finished product and I'm not going to add that much more story-related things to the maps. However, I will focus more on balance/tuning/bugs/text and finishing the various secrets and goodies on maps.

I will not be able to add the "Meandor Autobiography" item scripts on scenario 2 due to I have not yet been able to successfully manage scripts that work.

So, in case there is something that really needs to be added or seems missing it must be clear why it must be added.

The following things are added on scenario 3C.
--------------------------------------------------------------------------------------------
A non-canon scenario resembling the Creation and the Earth spheres of wizards

A new hero appearing in the campaign for Meandor
Maab wizard
Serena wizard
A shadow elf enemy
Werlac our favourite enemy
Halfling Allie Thristlewood appearing as the main halfling in the United Cities
A return of a rememberable ally from Scenario 1
 
Will the rememberable ally return with all the equipment I forgot to take back?

I initially had not planned her earlier for later scenarios. There was a missing "campaignsaveunit"
script for her which been added to scenario 1. But earlier choices still reflect her decisions about you. But she might be without your items in this case.
 
I ended scenario 2 with the newest files (19/08). Although this wasn't enough to ally with Meandor, it seems to have worked as expected (only, the Meandor quest is failed).

Dialogue-wise, is it wanted that the brother and sister don't speak at all when you meet them on the bridge? Also, coming to them with 6 stacks was not fair for them.
I thought I was playing overpowered a little when I directed another 6 stacks to the second Shadow Gate before entering it, and lol, Werlac did have circa 18 stacks around his town. Sadly, there is no need to confront them (I still have to try entering the gate and staying north to it, so that Werlac's stacks are pulled to me without trigerring the end dialogue.)

1) Dialogue and text suggestions (again, I'm not an expert in old English syntax):

Werlac's ending dialogue:
"there is no more you can do stop us" -> "there is no more you can do to stop us"
Sydran's:
"Then we follow them from them from behinf" -> "Then we follow them (from here) from behind"
Paxanaria's:
"as they seem to more empowered" -> "as they seem to be more empowered"
"guidance in faith we overcome our fears" -> "guidance in faith will overcome our fears" or "with guidance in faith, we('ll) overcome our fears"
Outro Scen.2:
"The world order needs to preserved from" -> "The world order needs to be preserved from"

"We have no choice other than": used twice in same paragraph.

Intro Scen.3 Frost: The Invasion
"from the empire" -> "from the Empire" (i.e. the Commonwealth)

Intro Scen.3 Fire: "Unnamed" title, then text is the same as frost (landing in an icier, etc.)
Intro Scen.3 Fire: "Trailblazers"
"But we approximately to calculate" -> "But we approximately calculated" (or came to calculate?)
"it were something already was aware of" -> "it was something we already were aware of"
"the gate been destroyed" -> "the gate had been destroyed"
"We investigated the area a similar and we were trapped underground" -> "Investigating the area revealed that we were trapped underground" (?)

2) Error reported in debug mod:
There seems to be an error in a resource's path: the game looks for SR_Worldmap2.png in: .\SHADOW REALM...\Campaign Images\ whereas it is stored in: .\SHADOW REALM...\Campaign\Campaign Images\ .
As a result, no map is displayed during Scen.2 Outro and Scen.3 Intro. I don't know if this causes my game to CTD (or to hang when not in debug mode) however.

[15:24:42][SCRIPT INFO] Unit saved MEANDOR
[15:24:42][SCRIPT INFO] Overwriting saved unit SYDRAN
[15:24:42][SCRIPT INFO] Unit saved SYDRAN
[15:24:42][SCRIPT INFO] Overwriting saved unit GREVARA
[15:24:42][SCRIPT INFO] Unit saved GREVARA
[15:24:42][SCRIPT INFO] Unit saved PAXANARIA
[15:24:42][Steam] Cannot SetAchievement(ACH_ARCHLORDS_TRIUMPH). Stats and Achievement manager is not yet activated, did request stats call fail?
[15:24:42][SCRIPT ERROR] Cannot set the diplomatic state of the relation, players have not yet met each other. Call 'PlayerMeetsPlayer' before using 'SetDiplomaticState'
[15:24:42][SCRIPT ERROR] Cannot set the diplomatic state of the relation, players have not yet met each other. Call 'PlayerMeetsPlayer' before using 'SetDiplomaticState'
[15:24:43]SaveToGame took 603 ms
[15:24:44]Game successfully saved: \home\tarzoun\.local\share\AoW3\Profiles\Rodmar18\SAVES\Shadowborn Threat Win.ACG
[15:24:44]FileSaveAccessCB took 506 ms
[15:24:44][STATE -] SYSTEM: GAME_PLAY
[15:24:48][STATE +] SYSTEM: GAME_CLOSE
[15:24:48][INFO][TM][CON3]Connected (54.87.114.171:443)
[15:24:48]Game Session - Stop
[15:24:49]Game Session - Ready
[15:24:49]Game Session - Shutdown
[15:24:49]HUD for noname hidden!
[15:24:49][INFO][TM][CON3]Disconnected (54.87.114.171:443)
[15:24:49]Heap: World - Leaking memory! (Allocations left: 17166)
[15:24:49]Report for heap World:
[15:24:49]max system bytes = 44564480
[15:24:49]system bytes = 42270720
[15:24:49]in use bytes = 6232552
[15:24:49]Game Session - Done
[15:24:49]Closing Game Session
[15:24:52][STATE -] SYSTEM: GAME_CLOSE
[15:24:53][STATE +] SYSTEM: (null)
[15:24:53][ERROR]Assertion failed: "false"
[15:24:54]Message: Content file not found: \HOME\TARZOUN\.LOCAL\SHARE\AOW3\USERCONTENT\SHADOW REALM [76561197999770111]\Campaign Images\SR_Worldmap2.png
[15:24:54]/home/lascha/Triumph/SourceSteam/Creator/EK/Source/Content/EContentManager.cpp(549): (click to open)
[15:24:54]
[15:24:54][STATE -] SYSTEM: (null)
[15:24:54][INFO][TM][CON4]Connected (35.169.20.42:443)
[15:24:54][INFO][TM][CON4]Disconnected (35.169.20.42:443)
[15:24:54]Release device called
[15:24:55]Destroying Window..
[15:24:56][ERROR]Assertion failed: "lResult == 0"
[15:24:56]Message:
[15:24:56]/home/lascha/Triumph/SourceSteam/Creator/EK/Source/Thread/EThreadUnix.cpp(70): (click to open)
[15:24:56]
[15:24:56]Terminate duration: 1.852 seconds
[15:24:56]Destroying Client: 0:

2) Unable to load Scenario 3 while not in debug mod:
Whatever the end I chose (Frost or Fire), I go through the outro and next intros, and then, the game hangs on the "Game in preparation" screen (with a forever spinning triskel). I have to close my session. Game is launched from Steam launcher under Steam OS.
 
I ended scenario 2 with the newest files (19/08). Although this wasn't enough to ally with Meandor, it seems to have worked as expected (only, the Meandor quest is failed).

Dialogue-wise, is it wanted that the brother and sister don't speak at all when you meet them on the bridge? Also, coming to them with 6 stacks was not fair for them.
I thought I was playing overpowered a little when I directed another 6 stacks to the second Shadow Gate before entering it, and lol, Werlac did have circa 18 stacks around his town. Sadly, there is no need to confront them (I still have to try entering the gate and staying north to it, so that Werlac's stacks are pulled to me without trigerring the end dialogue.)

1) Dialogue and text suggestions (again, I'm not an expert in old English syntax):

Werlac's ending dialogue:
"there is no more you can do stop us" -> "there is no more you can do to stop us"
Sydran's:
"Then we follow them from them from behinf" -> "Then we follow them (from here) from behind"
Paxanaria's:
"as they seem to more empowered" -> "as they seem to be more empowered"
"guidance in faith we overcome our fears" -> "guidance in faith will overcome our fears" or "with guidance in faith, we('ll) overcome our fears"
Outro Scen.2:
"The world order needs to preserved from" -> "The world order needs to be preserved from"

"We have no choice other than": used twice in same paragraph.

Intro Scen.3 Frost: The Invasion
"from the empire" -> "from the Empire" (i.e. the Commonwealth)

Intro Scen.3 Fire: "Unnamed" title, then text is the same as frost (landing in an icier, etc.)
Intro Scen.3 Fire: "Trailblazers"
"But we approximately to calculate" -> "But we approximately calculated" (or came to calculate?)
"it were something already was aware of" -> "it was something we already were aware of"
"the gate been destroyed" -> "the gate had been destroyed"
"We investigated the area a similar and we were trapped underground" -> "Investigating the area revealed that we were trapped underground" (?)

2) Error reported in debug mod:
There seems to be an error in a resource's path: the game looks for SR_Worldmap2.png in: .\SHADOW REALM...\Campaign Images\ whereas it is stored in: .\SHADOW REALM...\Campaign\Campaign Images\ .
As a result, no map is displayed during Scen.2 Outro and Scen.3 Intro. I don't know if this causes my game to CTD (or to hang when not in debug mode) however.

[15:24:42][SCRIPT INFO] Unit saved MEANDOR
[15:24:42][SCRIPT INFO] Overwriting saved unit SYDRAN
[15:24:42][SCRIPT INFO] Unit saved SYDRAN
[15:24:42][SCRIPT INFO] Overwriting saved unit GREVARA
[15:24:42][SCRIPT INFO] Unit saved GREVARA
[15:24:42][SCRIPT INFO] Unit saved PAXANARIA
[15:24:42][Steam] Cannot SetAchievement(ACH_ARCHLORDS_TRIUMPH). Stats and Achievement manager is not yet activated, did request stats call fail?
[15:24:42][SCRIPT ERROR] Cannot set the diplomatic state of the relation, players have not yet met each other. Call 'PlayerMeetsPlayer' before using 'SetDiplomaticState'
[15:24:42][SCRIPT ERROR] Cannot set the diplomatic state of the relation, players have not yet met each other. Call 'PlayerMeetsPlayer' before using 'SetDiplomaticState'
[15:24:43]SaveToGame took 603 ms
[15:24:44]Game successfully saved: \home\tarzoun\.local\share\AoW3\Profiles\Rodmar18\SAVES\Shadowborn Threat Win.ACG
[15:24:44]FileSaveAccessCB took 506 ms
[15:24:44][STATE -] SYSTEM: GAME_PLAY
[15:24:48][STATE +] SYSTEM: GAME_CLOSE
[15:24:48][INFO][TM][CON3]Connected (54.87.114.171:443)
[15:24:48]Game Session - Stop
[15:24:49]Game Session - Ready
[15:24:49]Game Session - Shutdown
[15:24:49]HUD for noname hidden!
[15:24:49][INFO][TM][CON3]Disconnected (54.87.114.171:443)
[15:24:49]Heap: World - Leaking memory! (Allocations left: 17166)
[15:24:49]Report for heap World:
[15:24:49]max system bytes = 44564480
[15:24:49]system bytes = 42270720
[15:24:49]in use bytes = 6232552
[15:24:49]Game Session - Done
[15:24:49]Closing Game Session
[15:24:52][STATE -] SYSTEM: GAME_CLOSE
[15:24:53][STATE +] SYSTEM: (null)
[15:24:53][ERROR]Assertion failed: "false"
[15:24:54]Message: Content file not found: \HOME\TARZOUN\.LOCAL\SHARE\AOW3\USERCONTENT\SHADOW REALM [76561197999770111]\Campaign Images\SR_Worldmap2.png
[15:24:54]/home/lascha/Triumph/SourceSteam/Creator/EK/Source/Content/EContentManager.cpp(549): (click to open)
[15:24:54]
[15:24:54][STATE -] SYSTEM: (null)
[15:24:54][INFO][TM][CON4]Connected (35.169.20.42:443)
[15:24:54][INFO][TM][CON4]Disconnected (35.169.20.42:443)
[15:24:54]Release device called
[15:24:55]Destroying Window..
[15:24:56][ERROR]Assertion failed: "lResult == 0"
[15:24:56]Message:
[15:24:56]/home/lascha/Triumph/SourceSteam/Creator/EK/Source/Thread/EThreadUnix.cpp(70): (click to open)
[15:24:56]
[15:24:56]Terminate duration: 1.852 seconds
[15:24:56]Destroying Client: 0:

2) Unable to load Scenario 3 while not in debug mod:
Whatever the end I chose (Frost or Fire), I go through the outro and next intros, and then, the game hangs on the "Game in preparation" screen (with a forever spinning triskel). I have to close my session. Game is launched from Steam launcher under Steam OS.

I will see what I can do about those ones. I have to open the Eternal lord's campaign maps as they are the most recent ones with most up to date content to finish some of the script errors. This "PlayerMeet" script is just nonsense as they do not seem to work in the original campaigns as they are from another era when the script database were different. I will see what I can do about missing screens and typos.

Thanks for reporting.
 
In general bug fixing.

Scenario 1
----------------------------------------
(,true) some booleans had missing true statements making alternate dialogues and scripts to malfunction. A very small detail that caused lots of interference with scenario 2 and the things that carry on to the next mission quest.

Scenario 2
.............................................
The quest leader "Investigate realm" and "search the area" is now melted together as they were overlapping.
The receiving of Archon Dwelling from the quest "could" actually work now.
OpenCloseborder statement added. Should no longer cause any trespassing through allies.
The mysterious man should now have more options due to previous scenario "true" statement issues.

Scenario 3A
-----------------------------------------
Arvik has correct open-close border statement.

Scenario 3B
-----------------------------------------
Linked portal for Paxanaria. Her path suddenly stops after a malfunctioning gate.
Allies should have correct open-close border statement
Empire quest disabled for all enemies.
Aliases corrected on bone chamber quest.

2) Error reported in debug mod:
There seems to be an error in a resource's path: the game looks for SR_Worldmap2.png in: .\SHADOW REALM...\Campaign Images\ whereas it is stored in: .\SHADOW REALM...\Campaign\Campaign Images\ .
As a result, no map is displayed during Scen.2 Outro and Scen.3 Intro. I don't know if this causes my game to CTD (or to hang when not in debug mode) however.

I have no idea what this is about. It works on all the builds I have. Did you put every file at the correct place?
 
My bad. I had put the ShadowCampaign.acd and the /Campaign Images/ folder in the /Campaigns/ sub-folder...:oops:

Interesting enough, the game kept crashing (with Debug Mode) or hanging during 3A map loading (without Debug Mod) until I put the world map images in the right place, whereas the game had saw no problem to display the 2-outro and 3A-intro texts over bare background before strating loading the map. Perhaps the outro/intro without a map picture generates a memory leak that takes effect later, when the game needs memory?

I have successfully started 3A scenario.
 
Great progress Refineus! :)

Reposting about some old stuff from February 2018: http://aow.triumph.net/forums/topic/shadow-realm-campaign/page/5/#post-269704

I think we can rename the 1st scenario: “Through the Shadow Gate”, because “Investigating the Sources of Evil” was a short pre-scenario I had added to 1/ introduce the story of the campaign (where are we? what happenned since EL – basically nothing, we’re at the same time -? who are the main characters?), 2/ introduce a sub-plot making the player thinks the the main threat are Shadow Demons, while it actually is Werlac, so that the campaign is not too linear. I still think it would make sense to add such false clues and false tracks but that’s clearly not a priority, especially since the Dark Elves are out so nobody is deep UG to find the Shadow Demons. In any case, it’s not the mission you’re describing, which is really “Through the Shadow Gate”, as described in the Wikia: “Werlac crosses the Shadow Gate and the player follows him, after realizing the Shadow Demon threat is relatively minor.”

Also I don't know the status of this but if not already the case, would be good to:
Can we have Bisancon (native place of the hero) and Rockholme (the Dreadnought academy where the hero was trained) on the map?
 
Scenario 3A, Underground, starting section:

  1. Starting dialogue: Meandor: "already open" -> "already opened"
  2. Starting quest: Paxanaria's is empty. It should be "Paxanaria must survive" etc.
  3. Abilities alocation: Meandor doesn't have Necromancy I to choose from in his upgrade list. As such, in my game, he starts with 20 CP, which is not harmful, though.
  4. Isolated cavern wall: see screenshot. I think it should be a mountain.
  5. Map feature: see screenshot. A water fall in mountain/cavern wall is assigned a barren terrain. Coouldn't it be a mountain terrain? (For what's worth, that is.)
  6. Also, to be confimed, on the Intro map, Brisska is shown at the peninsula's tip. Or is it on the central part (Shadowborn)? To check consistency with dialogue.
Now, on T26, I am still to conquer the last outpost and clear some high level sites. I haven't produced any unit yet, thanks to Meandor's Bibliography, as I didn't select Ghoul Strike at T1, and to Animate Corpse. I'm not urged to make it to the surface, am I? Perhaps I can wait until I build a new colony and Mystical City Upgrades before producing any Frostling Units, just counting on corpses, souls and banshees at first.
 

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  • Frostling city name: Mour Holm or Mourn Holm?
  • Sarting quest: "The nexus core destination leads us underground" -> "The nexus core destination led us underground"
  • My ally has several villages and towns but only a few explored sites in domain, even Strong or resource ones. I think I have to explore all those unexplored sites in order for his economy to start working.
  • Colm's second dialogue: "It's a matter of following the gold and allying with the strongest leaders." Let's have a more lyrical Colm for once, I'd rephrase the second part as figuratively as the first part: "It's a matter of following the gold and allying with the strongest."
SR quest part:
  1. Artica's Embassy seems buggy: it's was explored already by T50 (not by me), and whether I send my leader or a single unit, whether a walker or a floatter, they can't enter it (of course) and they can't leave that hex either. Moreover, the game once crashed when I clicked Next Turn (not reproduced, though).
  2. Planning on founding a town there, I left the Bandit/Warcamp here. Does it prevent me from winning the quest?



Also, I'd like to consider a little "plot-hole", RP-wise. Granted, I didn't play the DLC3 campaigns and I hence don't know how the topic is approached officially, lore-wise. We play as a necromancer, we have a Well of Souls, and soon or later we may search Harbingers of Death. Don't we start with three living heros? I know that the SR campaign is designed for experienced players, but even if this is the last scenario of the campaign, I'm totally reluctant to turn my heroes into ghouls, and indeed, I have been so far watchful about the well and I plan on playing Scen 3A without Harbingers of Death. What is the sentiment of the devs on the matter?

I'd figure that a special dialogue event could ease things with those sentimental players like me. Given that Meandor comes perhaps only second to Nekron in term of necromancy, he would have the power to cure a ghoul from its undead state.
Trigger:
First hero/leader approaching the Well of Soul.
OR
First Frostling outpost turned to Ghoul City.
OR
First unit leaving this layer (failsafe).​

Meandor:
"Since the very day I took full command on the situation, you all knew we were going to fight the Shadowborn and their lackeys with my own kind of troops: mindless creations, spiritual undead, and whoever vainquished foe I could turn into faithful ghouls."
"As long as you will be my generals, you'll have to command these troops, and the more efficiently, the better. I want now to offer you the opportunity for an unheard experience. When we are strongly established, I will be potent enough to share with you some of my strongest necromantic powers, only this implies a magical infection that will turn you into ghoul as well..."​
Paxanaria:
"Wait a moment, Elf..."​
Meandor:
"Know that the moment the fight is over, I can start curing you from this disease and you'll then fully return to your current state, with full memories. You but have to make it clear now, whether you don't mind staying by my side as my undead lieutenants, or you better wish to return to your living condition. Speak now, for it is a costly offer I would hardly ever make in any other situation. General Sydran, the offer stands for you aswell."​
Grevara:
"Lord Meandor, I know that Ghouls can strive for Good. If I can return to my current form, I won't miss the opportunity to live such a promising experience."​
Sydran:
"My Lord, I have faith in both your judgement and your words. I would nevertheless respectfully prefer to keep commanding my fellow living Shadow Elves whenever you'll see fit."​
Paxanaria:
"..."​
Meandor:
"Bold Paxanaria, I assure you the cure works on Archons as well, and I take this new look of yours for a yes. Let it be so. When the day comes, you will all command my troops as true ghouls and be cured once the Shadowborn are vainquished here."​

If possible though, things could be more evolved as Harbingers of Death would be deactivated based on player's choice (through a modified dialogue event). However, this would hurt your ally, should the deactivation apply to all players.

By the way, are Archons and Shadow Elves immortal? Perhaps a Draconian could want to earn immortality this way?
 

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- that's a vanilla issue (not related to the campaign) but Arctica cast Dread Omen on my cities and it has no effect because they're Undead so I'd remove Dread Omen from Artica's spell to prevent her from wasting mana.

Dread Omen do affect Ghouls. It's odd by the way that it doesn't affect the ghoul population in the city, only the ghoul troops in domain.
With Colm casting Siege of Terror, that affect Ghoul troops as well, and given that both spell stack, I return to the situation back to Scen.2 when both Tren and Unoras were demoralizing my capital's defenders so that I was thumbling a dozen times a fight. Only now, I have 7 (3 + 2 founded + 2 rebuild) cities instead of 2, and a vastly superior defensive situation: their combined strategy will work on but a couple of towns.
 
It's madness. Dread Omen and Siege of Terror both affect any Undead. Even mindless Corpses. Couldn't Ghoul be affected and not the other Undead?
How a being that isn't subject to usual moral effects could be impress by a display of force, an exposition of flayed/decapited comrades, or a comet in the sky?



Going on scenario 3A:

  • As Hiliadan wrote, the player becomes aligned with evil after he has met all the enemies, and before he makes an alliance. On the other side, the enemies are Good, mainly because of their alliance (+400). At least in scen. 2, they all started with the malus for acting very evil. As a Necromancer can't release ghoul city vassals, one way to return neutral could be to vassalize any captured city before absorbing it.
Perhaps, the Human and one of the two Frostlings (the nearest or the foolest) could at least declare war on the player. This would partly alleviate the penalty (-600 -> -400).

  • T60: Artica descends and sets up a dialogue: "You may try with your attempt's warrior." Does it mean: "You may try with your simulacrum of a warrior." (speaking of Meandor, perhaps)? Or does it mean: "You may try in your attempt, warrior." ? Also, at a point, Arvik and Artica have two same dialogues (I think it belongs to artica).
  • Quest: "Artica has been summoned to area of Brisska" -> "to the area of Brisska"
  • T62: Rowlar: "Our salvation for our Allies is yet again friend." -> "Let us once again be the providential rescuers, my friend."? "We will come with fresh troops to support our friends for the threats against Athla." -> "We are coming with fresh troops to support our allies against the threats to Athla."?
  • Having put spawning sites underground is a good thing. I let three of them live to provide me with (costly) Yetis, Mammoths and Mature Electrical Serpents to help. At least, once evolved, the serpents should lose their "Under Mental Control" upkeep penalty.
 
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To some extent lots I see some small bugs and minor issues. Mostly text issues.

Regarding terrain effects like these:
Isolated cavern wall: see screenshot. I think it should be a mountain.

It purely esthetic, for the looks to have a small waterfall in the cavern. For the waterfall decoration to work it needs a mountain under it.

I don't remember if all cities had uniques name yet on scenario 3A I remember I named almost all cities, dwellings and fortress at most times when I created the map. It's hard to tell if for example " Mour holm" is something developers made faulty in a default name. Naming the cities is mostly references from other maps, previous games, anagrams and at some point even references to real characters.

I appreciate you bug findings, the Artica Embassy probably was cleared by Arvik himself who offered the quest in the first place. I disabled him from doing it now as well as other a.i.