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Dec 6, 2000
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Hi, just a question:
I was trying to set up a game with me playing PERSIA.
The manual says, Shiit countries (Persia, Marmelukes) get 2 colonists per year.
But when I started playing, my Persia got none. The colonist info window on top of the screen said 'plus 0 colonists Muslim' instead of 'plus 2 colonists Shiit' or the like.

Is this a bug ? Or how can I change this ? (to 2 colonists per year, as the manual says)
thanx for ur help !
 
Vienna´s question is important! Although I never tried Persia or the Mamelukes, I´ve also noticed Persia abstaining from establishing more than one or two occasional colonies. But there are lots of to be colonised provinces in the northeast of Persia, and with two settlers/year they should definitely do some colonisation there.
Persia in fact not getting any colonists would explain their reluctance to set up colonies, but the manual definitely states otherwise and so this would have to be considered a bug....
Johan/Greven: any comments?

Hartmann

[This message has been edited by Hartmann (edited 02-01-2001).]
 
Heh... I misread the title of this thread. I thought it referred to the fact that colonists fail in their colonization attempts so often.
 
Yes Hartmann, you got it, Persia and also MAM could do much better if they had their 2 shiite colonists as stated in the manual. Would be fun to play them ;o) - but the got none :eek:/ must be a bug ????????
(right, Kekkonen, it's not about them colonists failing to found a colony or trading post. It's just about THEY GOT NONE, although they should have!)
Game designers, huh, are you reading this ?
 
Originally posted by Vienna:
Yes Hartmann, you got it, Persia and also MAM could do much better if they had their 2 shiite colonists as stated in the manual. Would be fun to play them ;o) - but the got none :eek:/ must be a bug ????????
(right, Kekkonen, it's not about them colonists failing to found a colony or trading post. It's just about THEY GOT NONE, although they should have!)
Game designers, huh, are you reading this ?


If I am not mistaken, the number of colonists is always zero unless the country in question is tagged as a colonial country (a value in the country definition in the *.inc file).

I would expect that Persia gets ONE colonist / year if you set colonial power to true. It will afaik get only one mirroring the fact that protestants also get one colonist less than documented.

/zwingli
 
Well thought, but I tried:
I treid setting PER and/or MAM to
'colonialcountry = yes'
no effect
Then I added
'dynamism = 3'
Still no effect.
Still it says 'Muslim, no colonists' instead of 'Shiite, 2 colonists/year'

Any other ideas what might be edited to make this work ?
(as the manual says Shiites have 2 colonists/year)
Well I start to think that this is a bug just a bug, because there's no designer answering this, or ain't they reading, haha
?
 
Johan/Greven: any comments?

Yes, I was waiting for Johan to come home from his vacation. Actually it is like this... Some things seems to have changed since the manual was written. Unfortenantely I have no idea of which so I don't dare to answer yes or no on this topic. Hopefully Johan will see this and answer it.

I have though found other point on which the manual no longer stays true to the content of the game and most probably me and Johan will be able to put up a 'Errata' as soon as possible. :)

/Greven
 
hm hm, thanks Greven for your answer,
but it would be a pity if the Shiite colonists have been set to zero, thus taking the fun of playing PER or MAM, well...
TUR can get a colo/year by takiing Ragusa, well, but PER and MAM are much to far away from any possibility of getting any colonists. And wide empty countries are waiting for colonisation all around just these 2, PER and MAM...

Anyway, this is the greatest game which I've bought since Civilisation :eek:)

I would only wish perhaps that, okay, talking of the Great Campaign, initial settings would be historically founded and unalterable, BUT it should be possible to invest into such things as
'Academy of Commerce' there traders are being trained, thus raising your number of traders,
'Diplomatic Academy' where diplomats are being trained, thus raising your number of diplomats (would be valueable for countries like TUR for instance),
establishments where pioneers are being equipped, thus raising your number of colonists,
and the like. Just let them coutries invest in such things :eek:)
And/or, wouldn't it be possible for say Muslim coutries, to force the population of gained provinces to convert to Islam (Sumnite and Shiite) ? It is possible for reformed Catholice, but not for Muslims ? But it was the Muslims who, even centuries earlier, brought Islam to all these coutries, giving the people of annected provinces the choice between 'Koran, Tribute of Sword'.
Also, the 5,000 pop limit for conversion by settlers is not really logical. Wouldn't it be a way to say, okay, conversion does work, but it costs money, a new church building, and time ? And let them provonces not be 100% one religion perhaps, but a combination, like Lebanon 85%:15% instead of 100% (which is not really logical and historically true) which can be influenced by such investments in religion...
Just a few thoughts for future versions ;o)

But for now, it would be great if them Shiites get their 2 colonists/year *g*
 
Vienna: Most of Your suggestions should be reconsidered for EU2, but are not feasible with the EU engine now, I think.

But the Shiites should definitely get at least ONE settler (if not two) per anno.

Hartmann
 
I've talked to Johan about this. They get 0 colonists as it is now.

The reason is rather simple. After serious testing and that is LONG tests (ie 1492-1792) the shia countries had a tendency to carve out unproportionally large overseas empires, often grabbing the West Indies etc... So it was from a gamebalance point that Our Most Venerable Il Maestro Giovanni made this little correction.

/Greven
 
or conquer Ragusa *g* which is a long long way for Persia *g*

I dunno, but I think every country should be able to get at least 1 colonist/year by investing say into infrastructure - plus/or perhaps a little bit supression against certain religions (!) - if PER switches tolerance of Orthodoxism to zerozeronil, Armenian perople should feel so unhappy that they provide a colonist/year perhaps to look for a better place to stay :eek:)

Or however, but anyway, each country should have the opportunity to reach and realize creation of colonists. In civilisation, they had to be built. Not a bad idea, too !
 
So sad :(. Persia should be able to colonise it´s northeastern border-territories (as already ancient Persia did/tried. The Mamelukes already have some provinces in Egypt, which are nothing more than colonies and they should be able to boost them up to cities. Having at least a minimum of settlers would make these countries very interesting to play. Would ONE settler per anno really mess things up?

Nevertheless I will remove this bug from the list again...

Hartmann
 
Is it possible to give partial colonists per year? Perhaps they could get a settler every 2 or 3 or 5 years instead of one per year. That would permit colonization without them being able to realistically compete in North America. Or maybe there is a way by using the region location to give their settlers a realistic chance of success in the Mideast/North Africa but basically a nil chance anywhere else. That should prevent them from being able to use colonists elsewhere.

If they get 0 colonists, they are unable to convert the populace to Shiiite, which I feel they should be able to do if nearby nations can convert to Sunni.

(And that brings up another point - being able to convert only provinces below a population of 5000, something that would be nice if it could be changed. Perhaps in EU2, some of your income could be spent on this, even if it took a long time and was expensive or had something to do with religious toleration.)

[This message has been edited by Tom (edited 10-01-2001).]