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Part VIII (825-833)
Part VIII (825-833)

Year 825
======================

We continue from where we left off (this time without any recruiting between parts). By January 18th Trier falls, and we gather 9 prisoners. The northern host moves onto Julich, while southern starts besieging Bern. Also Bolghars are back. They conquered tribal vassals, who seceded from Khazars and are now up to 1750 men. But this is winter so they will lose roughly 40%. As always they start with our vassal lands. So they won't have men to besiege our outer tribes. I also keep ransoming.

By spring our southern raid group moves past Bern (was not lootable for some reason), sack Vaud and move onto Varais in Kingdom of West Francia. It is really fractured and they have only 1800 troops tops, which we will beat. If it was united I wouldn't bother as we would need to stick together to beat big feudal army thus making it really slow. But with divided France I'm more than happy to take their accumulated wealth.
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Sacking french lands

In may gardener event chain begins. Given that we can't change focus till autumn, I'm willing to go through it. It will generate some extra prestige and while extra stewardship isn't much needed, if I remember correctly final modifier should also provide extra +1 learning, which might be crucial.

We continue gardening work and in next event we miss 50% chance for diligent. Pity. We could really use it. But oh well. I didn't even remember moment ago, that it was a possibility. There still will be chances for that on next focus.

Halfway through the June Julich falls, we get 4 more prisoners. The raiders pivot north-east to Cologne. I can't stop being amazed at how much even dukes in western europe have their in coffers.

In July we become stressed. That is now a problem. Because we are over the limit of traits and the game will take one from us at random. Let's just hope it won't take Patient or Ambitious from us.
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Too many traits. Please game don't take away patient or ambitious

Back in home Bolghars found that they can siege Tynea after replenishing. That's a problem. Don't want to lose on prosperity. Don't want to move back (troops in France won't make it in time anyway). My only option is to hire mercenary band. Sadly our mercs, who could prove themselves are just snatched by some duchess in Verona. We have to decide on more expensive mercenary option. I decide on Turkic Guard (1200 Light Cavalry and 600 Horse Archers). But they start at 0 morale, so it will take some time before we can chase off invaders. Luckily the siege of Tynea just started.

By end of month we conclude our ambition of "Seeing Realm Prosper". Several of our vassal provinces hit 1st level of prosperity. While they don't have access to Crown Focus, it is always nice to have prosperous realm. I don't pick next ambition, as only relatively useful would be to have an heir for introducing son to our vassals. But it would increase fertility and thus make our life more problematic in matter of succession. This prompts me to move Chancellor to fabricate claim on Yamalia Tribe in my quest to spread Komi Culture further east of Ural Mountains.

By August Varais surrenders to permian raiders and we get 29 (!) prisoners. Amazing. Time to move our forces closer in order to deal with kingdom of Luxemburg (which can muster some defenders). While not enough to beat even half of our sacking parties, less casualties mean longer possible sacking possibilites. Got to maximize gains for long march across europe.
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Time to visit Luxemburg

As I was organizing mercenaries into single flank and assigning commanders, our steward spawns event troops. Nice. This is huge, as we are pretty evenly matched and I see that Tynea has hills (thought for moment it was just arctic). With those 2300 troops (1400 LI, 680 Archers and 250 HI) we should be able to just edge out the victory.
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More tribal event troops

Good luck continues: on 13th of September Bolghars become victim of one of siegeing events and lose some 70 odd troops to bandits. Won't matter much as they reinforce. But still - serves them right!

On first day of October I decide to ride out as Mercs are almost full on morale bar. Sadly I underestimated how long it will take to move 1 province and Tynea won't hold :/. We also finish Gardening event chain for another modifier. It gives diplomacy (not learning) though. We picked bunch of modifiers, to sum up we got: +3 General Opinion, +0.5 Prestige/Month, +1 Stewardship, +1 Diplomacy. Not bad for last moment effort. But now we want swap to Scholarship. At long last - but still we need to wait to November for cooldown to wear off. Those prosperity bonuses won't create themselves without our assistance.

Turns out we were just one day too late to prevent sacking of Tynea. Tribe loses Practise range I. Ukko-dammit!
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Punishing Chimgi-Turans for damage they inflicted

Our forces make quick work of Bolghars, which gives us another 5 years of peace. Vologda tribe hits prosperity level 1. Not as important because I won't be keeping it longterm (plan to give it away to 2nd son).

By November Perm finishes War Camp IV. Time to upgrade Weaponsmith to level II for quicker replenishment and some extra retinue + morale. Mostly replenishment to support it's 2000 garrison and 2000 levies troops.
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Continuing development of tribe in capital

Mercs with event troops move to Siberia to deal with smallers raiders, before I disband them. I also rebuild fort in Tynea and add 2 forts in Perm, Kudymkar. Never too safe I guess.

Also few issues popped out. Our Diviner died, so I need replacement. The usual corrupt recruiting criteria apply. I find Arbitrary, Greedy, Deceitful reformed Norse candidate without any good (in our case bad) traits, sporting healthy 18 learning. Sadly she isn't eligible because of different religion. Then I notice that I can move my Marshall onto this position (he has 5 Martial, 12 Learning and meets usual criteria for traits). Then I think that the solution is to make already invited character a Marshall. Problem solved! But no once again I jumped the gun - Kingdom of Perm doesn't have tolerance laws high enough for women as marshalls. Because she isn't closely related to me I can't make her shieldmaiden via Warrior Lodge to remedy this situation as well. At least thank to this whole orderal, I learn that typing several traits with space between works for better more detailed search filter. After another search I finally settle on Slavic candidate with 18 Martial, Deceitful and Greedy. Will do.

We pick decision to construct Observatory. It will bump our Learning with Lifestyle and passive upgrade to over 20 which is more than enough for prosperity reasons, but also will grant some military tech, another chance at diligent and half MTTH on stealing technology events. Newly arrived Marshal is sent to marshall troops in Tynea to quickly replenish ravaged garrison.

Year 826
======================

We begin another year with worshipping the ancestors. Once again we pray for prosperity and hope this time it won't result in penalty. We sacrifice one of our ambitious vassals, who ended in dungeon cell. Hillariously his heir doesn't mind. Luxemburg has fallen and we move toward Vermandois.

As Cologne is pillaged, we get nice event. Our troops discovered rare artifacts - head of hero. Well not bad I thought. But then I checked it and it gives +1 Learning! This is seriously good for this playthrough.
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Ooo. Nice trinket for some extra learning.

After some consideration I reconsider and disband mercenaries + event troops. They cost us over 200 gold per year. Also I can't force them into raiding somehow. And well don't really care much about empty Siberia currently.

We resist our foul impulses for extra 10 piety, bringing us up to just -532. It seems it will eat into our score for some time, but over time dynasty prestige should offset it. Also we move our raiders into Brugge and Yperen. They will operate close for time being, to check for any French attempts at relieving their lands.
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Time to raid french held Netherlands

It is time to once again change vassal obligations. Moving Church obligations one step closer towards Tax side of contribution. With it we will get up to 50% of our direct temple vassals income.
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Maxing temple vassal taxation for now

By Summer our spy finally (seems like it was quite a while) managed to steal technology. +50 Culture points. Few days after we finish observatory and get "Studying the Star" modifier for further +1 Learning. It would be nice if we lost some extra trait relatively quickly, before we acquire diligent.

Upon inspecting lands of our realm, I did notice that our Mari vassal managed to convert his tribe to Komi culture. Didn't even notice that they were Komi from 2 generation ago. Just as the game is unpaused, we get notification that it is him - High Chief Sektev of Mari that is slandering us. Additionally the opportunity to fabricate claim on Yamalia Tribe, which I take. Culture spread is important overall. By end of month we drag out 12 people out of Brugge castle. Soon joined by another 4 from Yperen. That's another 250 gold in cash.
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Another chunky ransom

August offers us another Warrior Lodge mission to reject. It wants Sarin to change focus. We won't change our focus. We are on that sweet prosperity grind mindset.

Our besieging troops in Boulogne get intercepted by 600 warriors of local count. We dunk on them hard, resulting 4:1 kill/death ratio even with their main leader getting narrow flank. I remind myself to move chancellor to another tribe in Siberia. No sense in wasting his time, when we can push our shrewd managment further east in one go.
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Beating local defenders with our Feint antics

By October one of our Venerable Elders dies and we inherit his wealth (around 200-300 gold). This is proof of concept that siblings don't inherit. I intend to use that knowledge to my advantage in the future :). Currently we have 3 investors, who have between them 950 coins.

Year goes with us acquiring 24 ransomable assets from Kingdom of France capital Guines and Boulogne. Next on the list of targets: Rowen+Vexin (funnily we get joined on siegeing Rowen by everyone favourite Namsborg viking from Britanny). We decide on military technology option in scholarship (aiming for that sweet lifestyle trait for reduced MTTH for prosperity on top of extra +3 Learning). As per usual this year our christmass present or solstice (if you prefer) is death of our long time investor Shiresala, who lived till venerable age of 84. With his death our treasury peaked above 4000 wealth. I decide also to release non ransomable prisoners (25 characters). No point in keeping people who we won't benefit from - limits amount of notifications that can potentially clog message menu.


Year 827
======================

Year 827 starts approprietely with drinking. Warrior Lodge challenge, from which King Sarin doesn't back down. We succeed in winning and not getting Drunkard. Nice. Seems things are in control.

We fail to collect anyone from Rouen, and our diviner dies. As I look for new diviner, I realise how little corrupt characters there are with even average skill. Somehow by promoting corruption in our offices we clamped down on corruption across our vicinity.
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Scrapping the barrel for corrupt characters

By April we get another 50 culture technology points. In the next month we get the chance to hold another Ukon Juhla and I take it. +100 Prestige and Piety ain't bad. Our Raiders move onto Anjou and Maine.

Before end of spring our ancestor worship decisions result is in. We rolled extra prosperity level and because we aren't eligible for it, we got 50 gold instead. Pays for feast.
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Once again rolled prosperity lvl up from Ancestor Worship thus gold

Summer welcomes Sarin with another step in studying the stars event chain. It is chance for Diligent, which Sarin misses once again. Ukko'dammit. We can hold Great Tribal festival but I opt not to. It only increases prosperity in our capital, so I would mostly be paying potentially for chance to get better nickname.

Rest of that season is spend on rampaging through western France, but for little monetary gain (rarely do we get more than 10 prisoners from which not everyone is ransomable).

By September Kudymkar Practise Range is maxed out and Perm finishes Weaponsmith II. I decide to not build anything at the moment anywhere outside our capital. In our home, we go with Training Ground I. Because we maxed all other buildings providing base troops, those +2.5% bonus levy and garrison should bring the most bang for the buck. It also basically offsets Maintenence Mercenary Band penalty.
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Time to start getting those % bonuses to already big base value

Rest of year is uneventful, not counting ongoing pillaging of single county vassals of French king (who rarely give us more than 10 gold per holding). Oh and our youngest investors turned out to be werewolf who is plotting to kill one of our children. So we move Marshal, who halfway rebuild defences in Tynea tribe to increase our arrest chance to 100% and safely lock him in our oubliette. It should speed up inheritance of his wealth while minimizing the risk of that lunatic.
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Introducing werewolf to his new home. Safety of courtiers first!

Year 828
======================

With another year abroad, I think about how far will we pillage? Could visit Iberia because our foreign contigent is still going strong (6000 warriors). It will mean that we will return later though and there is no telling, if we won't need them quicker. There is always an option of disbanding levies and just marching retinues back, as we are mostly replenished back in home. Another argument for raiding further west is that we won't likely march again so far in Sarin's life. On our way back, central europe mostly recovered so they are eligible for Permian visitors again. Which at least adds another year or two on way back. As we invested in those Siberian claims, as well as having 4 eligible vassals for revolt provocation on top of having some unfinished subjugation wars, there is a good incentive to manage those affairs back home. Still I opt to check how profitable Iberians are (at least a little).
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Long distance raiding

Before end of January our wife Tuulitar is pregnant again. I checked and she is mother to all of our children (not much concubines input I guess).
The question is - will this child have quick trait? See soon (tm). We also resist our impulses (I wonder if Cruel makes it more likely? If so then it is somehow good for our piety gains).
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Maybe that previous revenge torture was to our ruler liking...

By May we have to keep resisting. It starts to fire semi regularly which I don't dislike. I wonder how much will it help us become pious man. Warriors pillage Saintougne and Poitou for 8+19 prisoners and move further south to Bordeaux and Lusignan. Then we have to decide on buying pregnancy gifts to our wife (and we opt no to for penalty of 25 piety). I would spend that gold if it didn't come with miniscule chances at 2 traits. I also decide to rebuild Practise Range I in Tynea. Maybe somehow we manage to patch up defences high enough to prevent further problems.

By spring Bordeaux is liberated for 9 people. Our Wife gives birth to another daughter, which has genetic trait. Not the one we would want though. Welcome Slyugan'ka!
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Not great luck with genetics so far

By Septembers like bad rash, Bolghar riding raiders are back. I do a quick calculation and it seems they plan to winter in our vassal lands, so they should suffer attrition down to 1000 men. Maybe we manage to weather the storm? Or maybe finally our mercs become available after being tied down on long contract in lombardy. Both of their contractor wars at over 80% warscore after all. Sadly winter turns out to be mild and thus no attrition for raiders :/

Year 829
======================

Luckily Bolghars retreat in January as weather turned more frosty. They just barely have the manpower to siege Udmurts tribe, and Tynea Tribe isn't eligible to looting for another 6 years. Lucky us. We also find another "Lootbox" in Toulouse. Let's hope for some more cash in it!
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Bolghars forgot their winter clothes :)

At February the 14th construction in Perm is completed, and continued toward Training Ground II (+5% Levy and Garrison). In Aquitanne we have to do some manouvers due to revolters presence, the amount of French troops in vicinity is dangeourly high. Some attrition during last few months melted troops to just over 4500 men. Seems we won't see much of that Iberia. Still I think it was profitable, as our treasury is nearing 5000. That pace is right on schedule.
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Just in case I park Marshal in Udmurts to bolsters garrison numbers. With that Bolghars will be unable to siege it down. Better safe then sorry. Also we don't really have anything better to do for him.

In March we are visited by some bard, for +2 Intrigue modifier. Not bad, not neccessary. And our raiders are currently siegeing down La Marche and Aurillac in southern France. We quickly catch someone in some illicit love, and decide to profit from this. As a reward we get whole 1.0 gold. Not sure what to do with such fortune!

During spring our rival Prussian steward offers to build monument. 20 gold for +250 prestige and +10% prestige is such a bargain. Especially given how much prestige we are currently gaining. I will gladly pay 20g to get +1 prestige/month on 29 year old ruler! There seems to be more and more reasons to try to keep Wicked King Sarin on throne as long as possible.
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Attaining high prestige income

Another Occitan castle falls and man. You could tell me that raiding in vicinity doesn't have any impact and I would believe. But for me it seems whenever I'm raiding close to whenever I found "Strange box" I find key. As was the case now. Turns out french RNG is way worse than Polish RNG. We got nothing, meaning that so far out of 2 "Strange boxes" in this playthrough we rolled once best and worse option. Or was there a 3rd box that also was a flop?
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Bad "Suprise mechanic" result

We turn our raiders back, but instead of going straight back home, we pillage on way back. By going close to Alps, we can still harvest quite a lot and then upon entering slavic central europe, there still should be more potential targets. Polish lands already recovered and then we can pivot north to pillage Baltics, as we move around Khazars. What's best is that by the time we will be back, our levies will be fully replenished (currently over 85% replenished).

Beside that we get another "Study the stars" event step. Another 30% chance for diligent that we miss. Seems like we will have to try different thing in order to maximize our MTTH on crown focus events.
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Another chance at diligent

During summer, we got screwed out of our Werewolf investor money. Don't know why, his sister inherited. Who is married to Sunni ruler. So as I understand free courtiers wealth goes to us, but imprisoned courtiers wealth doesn't? Well that's stings. I will mark her only daughter for now, maybe we will retrieve those 300 coins laters. We also finish Practise Range I in Tynea for total of 1100 defenders maximum.

In middle of summer our oldest daughter gets flu. She was decently treated for symptoms, but we proceed with full course of medical aid. Let's hope nothing crazy happens with our Mystic Court Physician. Also our Attractive, Quick concubine becomes pregnant, while King wonders if it is his child in her belly. More on that later.

During November nights Sarin makes a lot of progress on his astronomy hobby, increasing military technology points by 100 and learning attribute by additional +1. We are slowly getting towards optimal modifiers even without Scholarship focus. If only steal technology events would fire more often.

First week of december comes with news of fabricated claim on another Siberia tribe. We take it. With it we only lack 1 tribe east of Ural Mountain in order to be able to swoop all of them at once. Some technology finally spread somewhere in our western domain. While not tremendous it is good to note that, we started spreading technology across our realm.

Our good-for-nothing Greek Spymaster finally hauls some Byzantines technologies to us. Not sure why but... 3rd time it is cultural technology points. I would prefer Economy. Also if anyone wonders how are we faring tech wise, below is the screen. For now I'm not rushing it to get slightly more in the long run. For now we will leech technology from others and not eat that "ahead of time penalty". The only important tech to spread is economy for construction options inside holdings. Especially "Construction". So some balancing will be have to be done, but I haven't pondered about it heavily so far.
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We start having some technology in perm...

Year 830
======================

Few days after change of date, Clermont falls. Our forces diminished so massively that I'm forced to join remaining 4000 warriors into single group. It will eat into our profits, but will prevent extra casualties due to fighting. But at least we will siege faster with more men, all under siege specialist commander.

In March our best commander succumbs to Cancer. He was vassal who developed nicely on his own - 16 Marshal, Brilliant Strategist with Leading the Center, Winter Soldier and Shield of Thundra commander perks + Patient trait (+20% Leading the Center, +75% Winter Combat, +20% Combat in Arctic, +30% Defence, +7 Winter Supply multiplied by his martial score). Sarin has still in service Siege Leader and 2 Warrior Lodge commanders (one of which has Flanker on top of Shield of Thundra trait), but boy will he be missed.

Upon birth of concubine's child it turns out Sarin was right, to doubt. It was not his child. It belongs to Chief of Keltma under High Chief of Votyaki just west of our Perm Duchy. Well this turned out rather nicely.

Spring comes with both: our spymaster offering us extra protection for 5g and our steward reporting construction of monument in Perm. Somehow it didn't turn weird due to him harboring rivalry towards us. Perhaps Sarin and his prussian steward have gained respect towards each other. I also hope this will make steward ambition event more likely.
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Moar prestige, moar modifiers!

Raiders move onto Dijon. While concentrated they take close to 2 month per castle siege, which is neat. Sadly sacking counts is really not that efficient if we don't kidnap a lot. Mostly due to low individual ransom value.

In May our genius concubine/court physician dies out of Gout. She was 54 years old so wasn't contributing to our prestige any longer but was somewhat good Court Physician. We also finish our astro studies. We conclude with embracing lifestyle, getting bunch of prestige and bumping our learning up to 23! Now we are free to change towards anything we wish.
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Another scholar Permyakid :)

Given our king is 30, Rulership seems not that great (we already have Ambitious but lack Diligent and Just) mostly due to already having stressed and having chance at Depressed. Business we already went through so there is little benefit in remaining events. The choice is between Seduction (to try to acquire genius heir but dividing our lands even further upon succession) or Theology (to get Diligent and Temperate while trying to get rid of Stressed, Cynical, Chaste on top of some extra piety). I like Theology better as safer pick (+1 Health from it). So once cooldown in November goes away we can start our religious ventures!

Our raiders took 8 people from Dijon for relatively good profit (140 gold). We move slowly, because in this part of map there is plenty of 1 county rulers. Patiently we churn through them.

At the time in August, our oldest daughter gets nickname: "the Heavenly", while our spymaster Pamphilion presents us plot counter-measures. Not bad. Between it and 14 Intrigue with Schemer modifier, Sarin should feel pretty secure.
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Free Plot power defence yay!

October gifts us with extra gold (6) from being ambitious. I wonder if it scales based on our income. If so it could be nice in the future. Also some game hiccup happened as our daughter Vidyava "the heavenly" became known as 'the heavenly" but also got Attractive trait.

It is high time to find good guardian for our 12 years old son Dokya. He needs Diligent and Just guardian at least. Zealous/Erudite and Gregarious in further order. But then upon checking wiki it get's more complicated. Just is intervention trait, preventing obtainitng Diligent from Conscientious. I finally decide to get him assigned to Diligent, Erudite, Gregarious finnish lowbown abroad. Two of those traits are kind of high roll'y but if it succeeds, then I can take over and assign Diligent myself in worst case scenario. Or decide between Patient/Ambitious in better. If educator manages his interventions quickly, I may assign Dokya to someone who is Just.

But before our request can reach him, he dies to consumption. So we decide on more local option of wife to one of our Komi vassals, who is erudite and diligent. But then before we reach her, Dokya develops Diligent and stressed with our Concubine as Educator... So we can switch once again for Just+Erudite guardian (Wife of another vassal), as Just no longer prevents him obtaining Diligent trait. Also we finish Training Grounds in Perm and spend another 300 prestige to develop them further.
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Slowly filling Perm tribe

Warrior Lodge finally has some interesting offer for us. Raiding neighbouring Chud Tribe in Vologda Duchy. That's doable and I won't say no to more free money on the way home.

Year 831
======================

Upon Checkin on our Mercenary band, they finished that cursed contract in Verona and were hired in Mercia. They accumulated so far 1400 gold, so they finally start popping off. At some point in the future I will dedicate single ruler to inherit that wealth upon succession. Currently though I'm on lookout for when they are not contracted so I can upgrade them with more Pikes and Heavy Infantry (so they win quicker and are more viable against nomads).

I also forgot to change Sarin's focus in november due to all education theories. I change it now to Theology. Just as that change is made our wife becomes pregnant and Sarin once again doubts being father of unborn child. Now this is less funny, given this is our wife.

Given how much prestige we are currently gaining, I decide to bolster up Tynea with Warrior Gathering Ground II. Ideally we will achieve immunity to sieges from Bolghars soon.

Sarin's fears confirm and once again Chief of Keltma claims fatherhood. I move my marshal to Keltma, and decide to try arresting. Just have to wait a bit for marshal bonus to apply.

Meanwhile rest of our raiders decide to move onto capital of kingdom of Lorraine. It is small and could pay potentially massively.
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Time to visit Verdun!

We commit to arresting and succeed. Finally that Keltma tribe joker is locked away. We can even execute him without tyranny. Poor choice on his part to mess with "Wicked king". I don't decide on it though. Why? Because he is vassal under one of our rebelious vassals. High Chief of Votyaki (his overlord) will have to be dealt with soon, and then maybe we can strip him of his lands as well. Installing our own sons there won't be a terrible idea.

Techonology of Legalism I also spreads around. Soon our wife gives birth again. Now we can arrange divorce. Weirdly we can make use of that whole situation in order to get better wife. One with high stewardship, so we will be able to soon hold all the lands revoked from traitors. I find nice candidate: high stats overall and Genius. I spend some money on recruiting her. It costs us close to 500 gold to get her (because I screw things up and forget that close relatives can't be favour invited) but I manage to get her. Our demense limit increase by +1.
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Genius wife for our king - another attempt at getting genetics

Our Raiders successfuly raid Lorraine but produced only meager results in prisoners. I move them on Duke of Trier capital close by. We are less than 3000 strong warriors. I think it might be hight time to think about going back. Sarin also develops sympathy to Christianity, to which I don't have an issue in accepting. Our ruler is cynical and major christian denomination kinda works into skepticism of idolatory (Iconoclasts). Usually I get nervous, as those events are more associated in my brain with secret societies but not this time. We have theology focus. No province or vassal is christian (only 1 has Iconoclast Court Physician). Most likely triggered due to some prisoners.
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Starting to warm up towards Catholics

And so the year ends, on requesting some ransoms and moving Marshall back to Udmurts to bolster troops.

Year 832
======================

I start another year with taking "Groom a heir" ambition to introduce Dokya to our vassals. That's +15 opinion for 20 years. And currently we have nothing better to do. Even though I fulfill all the requirements I can't introduce him. Doh!

Our raiding host pries open Trier and brings us another artifact. This one will be nice replacement for Hero Head after conversion. It provides the same extra 1 Learning but also piety and prestige. Switching between Suomenusko and Christian faith later in the game will be more fluid thanks to it, as we will retain at least +1 Learning bonus in every case!
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Useful christian holy relic :) More of of them!

Finally it is time to end our "Great sacking of Europe". Time to pack weapons and go home, as what's left is mostly our retinue. Meanwhile back at home we participate and lose in Flyting (costing us 75 prestige). Our troops arrive at Baltic coast, where they siege down some tribe to replenish supplies. I will move them, a little at the time to avoid attrition.

By June our new young wife proposes us to become our steward. We decline. Not only is she not better than our Prussian steward (who I just realised lost ambitious trait), but also wife-councillor is bad combination due to how state attributes are calculated. By having spouse as councillors you are losing on extra state attribute modifiers. Also it works poorly with our quest to generate gold through councillors. So no my dear.
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Wife trying to help

We throw out another Jukon Uhla festival. I also deduced, why can't our king introduce Dokya to the realm - son is currently at his guardian court. Who still haven't fired single intervention event. Which is kind of bad, as he is 14 years old. At age of 14.5 guardian can decide on extra trait for tutored. I change guardian back to Sarin, so he can start introducing his son to realm and as quickly as we get education event, Dokya will be sent back to our vassals.

By August Warrior Gathering Ground II is finished in Tynea. I decide to upgrade Practise range to II level as well. Currently it sits at 1200 defenders total (with "Sacked" debuff). Our raiding party just replenished supplies, so it marches eastward along the coast. Next stop at Riga tribe.

In September we lose our Greek spymaster. Our Concubine (Sochava) finally gets the office, as she has nice intrigue (23) and holds positive opinion of king Sarin. We also inherit chiefdom of Ural. Not bad. Demense limit sits at 11/12. Bolghars also came back and pillageg Khlynov tribe and now are onto Ilyinsk tribe. I decide to disband remaining 96 levies coming back to kingdom and muster fresh levies up to repel nomads. Also splurge some prestige on our frontier in Udmurts tribe. Warrior Gathering Ground II should further boosts total garrison there.
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Catching up in Udmurts

Our last investor dies and we get screwed out of his wealth again. It went to his siblings. Good news - those are 2 remaining part of that family, which are female and over age of 60. So we can retrieve it. It will just cost us some in the short run.

Intervention event for Dokya finally fires. We can decide on making him either ambitious or patient. I decide on ambitious. We have really solid plot defence and he can use as many stats as possible. Also he will be shipped to another guardian right after.

Sarin also advances among ranks of the Otso Followers. It means extra 0.25 prestige per month and +1 Martial. Not mentioning new special decisions and abilities. As Veteran he can instantly replenish garrisons (I think it include levies as well), inspire troops for combat modifier and use Suomenusko exclusive power to Summon quite big contingent of troops under lodge commander. It is simmilar to Slavic variant but from what I remember Suomenusko is better when you are relatively small in levy size. Who knows maybe we can make use of those.

By December Bolghars decide to skiddadle after succesfully assaulting the rather week garrison in vassal's Illyinsk tribe. Most likely prompted by setting of winter. It would cut them to half their numbers, if they decided to keep the siege. Before end of month, we have both sisters of our Pecheneg investor safely at court. With 486 wealth in pockets.

Year 833
======================

This year we decide on education of our oldest daughter - Vidyava "the Heavenly". Leaving her under care of her current educator seems like the choice, as our Concubine has rather good set of traits for intervention: Diligent, Gregarious, Cynical, Humble, Patient.
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Famous Sarin's daughter. What does the fate has in store for her?

Our Retinue is around Estonia at the moment. Maybe this year they will reach our lands. I send our levies towards western part of Perm to finally sack that tribe in Chud, for which we have warrior lodge mission. Sarin also starts Theology lifestyle event with summoning the story tellers. We won't be able to max it, but at least we can still get additional +1 Learning. Our prisoner-seducer complains about his prison and contrary to what I would usually do, I decide to move him into house arrest. Want to assure he won't die too soon - before we can really punish him.

With start of february I check how is Dokya doing. He finally transformed one of his childhood traits into Erudite. Which is super nice. As Suomenusko we have limited access to that trait. Interesting trivia: in the past Slavic and African could really easily roll it on children by choosing Learning patron deity. For some reason with Holy Fury it was removed for them sadly. Now we just want to flip Brooding into Just and we are set with really nice heir.

By March I have to march back, because Bolghars get ideas about pillaging Tynea Tribe. Not on mine watch when I have over 6000 troops nearby. By April fort in Tynea falls and we have around month and half to arrive there. I hope we will be able to catch them in time. Tynea has hills as terrain so it should prevent nomad tricks. Let's check how do we stack against them.

On Dokya birthday we finish writing our Book. It results in failure as we only get Quality 2 (perhaps had to eat that sickness to improve quality), which gives... Plot power. It's such a bummer... Lesson learned.
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Another failed attempt at getting desired books. Huh. Seems there ain't good way and safe way of acquiring what we need.

We catch Bolghars and roll mediocre volley tactic on both flanks, while center is shieldwalling. While our warriors break nomads morale pretty quickly, the kills exchange at 1:1 ratio (with defensive religion home ground advantage). In the end we kill 300 for our 200. If game rolled Feint on our stacked flank it would be much better result.
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Seasonal repel the nomad event. Good training ground for future wars.

Our retinues arrive at Chud Tribe and start the siege. I sent them local 800 troops as reinforcment, while our main host after battle slowly moves across our kingdom as well. Now at least we don't have to worry about being pillaged and losing ongoing constructions on frontier. The rebuilding of Tynea fort is ordered to avoid forgeting about it. Sarin also progresses on his religious studies getting two +1 Learning modifiers: one pernament and one for 3 years. With that we are sporting nice 24 Learning (and 27 Stewardship).

During Summer we get spouse event allowing us to buy love from our wife. 15g for that? It's such a bargain. I won't say no.
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Small gift for Sarin's wife.

In August we finish with Chud tribe, earning extra gold and warrior lodge currency. Still - feel like some of western europe ransoms from single counties were superior. But hey, now Sarin has this mission accomplished.
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Another warrior-lodge sacking mission done.

Time to administer some king's justice to our vassals. We have quite the list of offenders (that I hope revolt). First on chopping block is High Chief Chipaz II of Votyaki, who makes design on Kingdom of Perm title. Sadly once again we succeed at 57% chance. For now I will move onto next villain. High Chief Sektev of Mari - another plotter and also owner of Sampo. We fire arrest and fail - he raises in rebelion. Neat. Let's hope we manage to capture all of his extended family at once.

By end of month we finish Training Grounds III in Perm and proceed towards last (IV) level of tht building. It lowers our prestige but now with our armies home, there is less advantage in having maxed prestige opinion bonus.

Situation evolves in October as High Chief of Mari calls for support from Chief Viryas of Vel. While, he is not the target I can use revocation to consolidate northern marches of Perm realm and lower amount of vassals in one move. We quickly beat the rebels, capturing most but no all of them. Sadly upon enforcing surrender, most of them goes back to Mari court. Vel tribe goes to Chief Osh of Izhma in the same duchy, to consolidate it a little more. I also move all captured spouses and concubines of Mari into house arrest, to make sure they outlive as many members of their family as possible.

Upon closer inspection, I move our Chancelor back to Yamalia as I have claim on Tribe but not on High Chiefdom. Can't proceed with restructuring Siberia without it. Time to rectify that.

Before end of year I catch my mercenary band not being in action. Immedietely send them extra 50 sets for heavy infantry and 150 sets for pikemen. With that they are ideally kited out, thus have nice set and weights on available tactics and more importantly should display as our culture Pikemen model <3
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New better permian band!

// P.S: Slight delay in posting. That should be yesterday but I simply couldn't make it in time.
 
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Interesting reading as always! As usual, I have questions:
  • What's up with Serbia?
  • How did Vidyava get four childhood traits? I've never seen a child not get exactly three...
  • From the previous update, you mentioned that melee was the really devastating phase for nomads. Do they build a lot of heavy vanguard horde troops to get a lot of heavy cavalry? I would have thought skirmish would be the phase nomads like best, with all the horse archers.
It's interesting to see you choose Theology there. Carousing is my standard stress-removal focus, which it does well. Unless I missed something I think you're still waiting for Theology to clear the stress? I don't get the impression that Sarin cares about Diplomacy, so Theology does make sense here.

I'm surprised you only had 25 non-ransomable characters. In my Norse game 80-90% of the characters I captured were non-ransomable, as I recall. Still useful for the Blots, though.
 
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Interesting reading as always! As usual, I have questions:
  • What's up with Serbia?
  • How did Vidyava get four childhood traits? I've never seen a child not get exactly three...
  • From the previous update, you mentioned that melee was the really devastating phase for nomads. Do they build a lot of heavy vanguard horde troops to get a lot of heavy cavalry? I would have thought skirmish would be the phase nomads like best, with all the horse archers.
It's interesting to see you choose Theology there. Carousing is my standard stress-removal focus, which it does well. Unless I missed something I think you're still waiting for Theology to clear the stress? I don't get the impression that Sarin cares about Diplomacy, so Theology does make sense here.

I'm surprised you only had 25 non-ransomable characters. In my Norse game 80-90% of the characters I captured were non-ransomable, as I recall. Still useful for the Blots, though.
Slavic Serbia subjugated mostly Tengri Bulgaria. Currently it is on the road to seperate upon succession. They do make for nice counter balance towards closest nomads.

Not sure how Vidyava got so many traits, as our Concubine is her guardian.

Nomads are scary in melee cause every troop type they have is worth several times our Light Infantry. They don't need much Heavy Cavalry. Also they habit of charging into melee quickly is kind of bad for tribal armies due to lack of pikes and thus counter-tactics. Just look those unit stats:
Light Infantry - Morale : 2, Melee Attack: 1, Melee Defense: 1,
Heavy Infantry - Morale: 4, Melee Attack: 6, Melee Defense: 4,
Light Cavalry - Morale: 4, Melee Attack : 3, Melee Defense: 3
Horse Archers - Morale: 4, Melee Attack: 3, Melee Defense: 4
That's without taking into consideration bonuses. It is easier to boost Cavalry army through Cavalry commander trait, Warrior Lodge at once.. Tengri religion also gives bonuses to Light Cavalry. And well those horde retinues do have bonuses. Charge tactic also do boosts Horse Archers damage in melee by 300%

Yea Theology so far hasn't destressed Sarin. For now it fires lifestyle event chain, perhaps after clearing it might happen. Getting rid of Cynical would also help to fire some events more often.

There were one or two more instances of me releasing around 30 prisoners I did not mention in raport. They were non-ransomable.

Did the girl become 'the heavenly' before attractive? In their area, all attractive maidens are called 'heavenly'. Thank you for another class in revenue management.
Yes. She did. That's why I was perplexed at "the heavenly" becoming known as "the heavenly".

Best Regards!
 
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Probably yes. Funny how ruler known as "Wicked" and having "Cruel" trait, keeps getting screwed on being merciful.
 
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Well, I wouldn't want to live in Perm... although the King was surprisingly merciful in this chapter.

The Western Europeans must despise Permain raiders.
 
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Part IX (834-842)
Part IX (834-842)

Year 834
======================

Another part, another investor search (as all offices are emptied). I found several characters without families (lesson learned from previous part) but I couldn't be bothered to try and fill all slots for Venerable Elders, as it would require too much effort. Instead we have several candidates for various offices(because they are too young), that later will be moved onto venerable elders. What's important - they join out of their own will meaning we won't lose any investment due to purchasing favours.
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New batch of investors. I think I might have ommited one (Putiata Demyowitch) with 98 gold. I still keep track on some of our lost investments, to maybe retrieve them

Was thinking what to do in this part. Due to somehow lack of diligence and being occupied by western europe, I'm kind off invested in 3 non-longterm duchies currently (Vologda, Mari, Yugra). Lacking counties to complete them, convert them and then gift them off - I find myself stuck. Mari also consist of vassal/current owner of Sampo (which would do nicely in Sarin's collection). While I can revoke tribe from Mari chief, by doing so I'll likely scare the landless character away from my court. Chancellor is fabricating claim on Yugra duchy but the chance isn't high. I opt to wait and see how the situation evolves.

Buut in the meantime: it is high time to complete extorting tribute from states to the north (which we only partially did). Our Retinues under Warrior Lodge commander (to avoid winter attrition) are more than enough to deal with those 3 single tribe Chiefs. Sarin also joins plot of his wife Songul sitting at 86,1% to kill Chief Biur of Sibir (other vassal in Siberia to whose tribe we are an heir). With both wife and husband plot power spikes to 130,5%.

Tynea finishes Practise Range II.

Before end of winter our retinue arrive at Vashka tribe and Marshal generates nice commander with 23 martial, siege leader and hunter lifestyle. Sarin also manages to impregnate his new genius wife. Maybe little bit of plotting and scheming is a secret to happy marriage?

With passing of the seasons, first out of three tributary wars concludes. Easy 200 prestige. King Sarin participates in arm-wrestling competition against warrior-lodge finest and loses 150 renown in society. His son Dokya finally comes out of age - Midas Touched, Ambitious, Diligent, Erudite - total of 15 Stewardship and 13 Learning. Not bad. If we get to play him, he will reach our desired values in those attributes. For now I make him designated regent to allow for further prestige accumulation. And Commander as well, so he might benefit from Marshall improvments.
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King Sarin's son and heir to kingdom of Perm. Lacks Shrewd but he will do nicely if we get to play him

By May, Warrior lodge demands for Dokya to be induced into their ranks (I don't have much against it - while he can lose some stats or get stressed (he is already stressed), it will help advancing quicker. There is chance he dies tanks to some duel but the risk shouldn't be high overall. Warrior Gathering Ground II finishes in Udmurts tribe. I splurge 600 prestige to upgrade War camps to level III in both Udmurts and Tynea. Before end of May another tributary war is concluded.

July goes with one of Pecheneg sisters dying at age 63 and leaving all the gold to 62 y.o. That is 501 gold without any family in our court. Meanwhile our wife Songul has great appetite, so I choose option which will not result in genetic defect to our offspring.

At the start of August we are done with tributary wars. Now I think about trying to arrest High Chief of Yugra due to some past transgression of his. It is 58% chance, and if he revolts it will solve our problems with claims on his duchy title. So we march our retinue back. Also we fire event to recruit Dokya into Followers of Otso (which is succesful).
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Full extorsion of tribute from Nenetsian neighbours to the north-west. Easy 600 prestige, repeatable for each new ruler

Some event I haven't seen fires. Self-proclaimed veteran warrior Zhuneg shows ups and offers us his services. He is 35 y.o, Skilled Tactician, Strong and Brave with 20 martial total. Good breeding material for one of Sarin's daughters perhaps. We try this arrest and succeed :/. Somehow in this playthrough winning the coin flips is order of the day. I release him afterwards, as maybe this will provoke him into plotting.

Songul gives birth to another daughter (Sarin currently has 4 girls and 2 boys). No genetic traits were observed. The rest of year goes uneventful.

Year 835
======================

In February Marshal generates another commander. This time he only has Hunter and 17 Martial, so he doesn't make the cut. I would rather he improved Dokya martial attribute or teach him some commander traits.

More interestingely in March, Sarin starts wondering, if gods exist at all. It is theology event, which allows us to choose between getting Depressed or losing Cynical. This choice is no brainer, as we are over trait limit and risk losing something important without it. While Cynical increases chance for some prosperity modifiers, it only affects which of we get from that event (it doesn't affect the event MTTH at all). Getting Minority Settlements/Jewish Settlement before other prosperity modifiers isn't as important.
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Those theology events are nice. Not only it allow us to avoid being at mercy of RNG due to being over the trait limit, but also makes seclusions events far more likely to happen

Once again down to 6 traits (and without Cynical having better odds at meditating and maybe even lossing stressed), we manage Sarin's wife overeating problem, and move Chief of Votyaki from dungeon into house arrest.

Our Concubine/Spymaster steals technology from Greeks and finally we get those +50 points into economic category. I also come across new idea, regarding High Chief of Yugra. I demand to become overlord of his vassal. Yes it is Tyranny, but to my knowledge vassals are only angry about it for 10 years or less. Given how our track record looks with being magnanimous, maybe it is time to be a little more machiavellan. I hope to tick our Siberian vassal off into doing something foolish.

Another Warrior Lodge event fires for our son. His training pays off (in more ways than one) and he becomes brawny (+2 Martial, +1 Diplomacy, +1 Health, +10 Personal Combat Skill, +5 Attraction Opinion, +5 Vassal Opinion, +5 Tribal Opinion) but also Uncouth (-10 Attraction Opinion, -5 opposite opinion). Talk about mighty heir!
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Warrior's lodge goodies. Brawny will partially offset shorter reign of Dokya due to longer life expactancy once he succeds his king-father

We extract Chief of Mansia from under High Chief of Yugra and instantly cash out our claim on that tribe. With that we will be at our demense limit, but will passively try to culture convert another county in Siberia to Komi culture.

During summer, Sarin while passing judgment on some notable noble decides to uphold justice for some juicy 50 extra prestige points. I also remember to check on our "Heavenly" child to assign her final guardian. I also commit her to Martial education, so she will have better compatibility with our event generated Strong courtier. I have limited hopes but still there is possibility for Strong and Attractive offspring.

Bolghars arrive in Khlynov tribe by end of year, but our returning to capital retinues catch them.

Year 836
======================

We fight on frozen wastes around Khlynov and as you can notice in screenshot, have decent chances of Feint tactic. Only our left flank rolled shieldwall instead of Feint. Now that I look on that, retinues have really high archer %.
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With just our retinue, we have fantastic chances for Feint Tactic. This makes our tribal troops really strong

We lose 140 men and kill 320 even with some Hunter commanders in the mix (extra pursuit damage). It ain't easy wiping out nomads. But enough of that and more of Ancestor Worshipping. It all works out, as we roll on someone we just captured in battle as sacrifice. And few days later chief of Sibir dies (but not due to plot) and we are currently at 13 tribes with 12 demense limit. I raise all of my levies (7367) before we get hit with penalty. I would like to spend this moment to apprecieate how far Perm has come. With total of 11.000 levies (including vassals) and not counting 2800 retinues, we are ranked 7th in army size across whole map. While that army is of worse quality, it is still quite a feat in what? less than 70 years with not-optimal choices
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Some rebels are going strong. Still we present nice numbers for what we are - tribals at dirty poor counties.

The previously mentioned event, finally fired for Dokya. We are about to tell our son, what to prioritise. He can either get extra point in martial but lose one in diplomacy or risk 15% chance of stressed. Somehow he lost stressed since last time I looked at him. So he will go with extra martial, which is more useful for tribal.

By mid of April we get lucky and get event to seclude ourselves to improve Sarin's character. We of course take it. After 7 days we get 2 outcomes. Either lose Chaste and get Lustful, or 20% chance for Temperate and 10% for Diligent. Chaste grants us extra +1 Learning so I would like yo preserve it. 2nd option please! But we roll nothing. At least we get around 200 piety.

Udmurts and Tynea tribes finish Warcamp III. They start to really get there in terms of numbers. Also some construction in Mansia tribes finishes but it interest me little. I will hold it only till it culture converts.

Once again we can change our laws so I move it step further towards monetary obligations for Burghers. With that we are done here for time being, as we lack technology for further steps (we are at Legalism II and Legalism V is required). Still 40% Burgher tax and 50% Clergy Tax is reached.

Great Hunt is announced any I choose one of companions to get some bear. I choose Smart, Deceitful, Brave and Content Nenetsian women with 15 Martial and 20 Intrigue (patching Sarin weak points). Sadly no single candidate had hunter lifestyle. For Preparation I spend 50 gold on big offering, thinking it will somehow help us.

During Ritual hunt it turns out, that being Cruel helps Sarin examine some half eaten animal carcass. Meanwhile our Retinue moves across Ural mountains into Mansia to chase off siberian raiders. Hunt comes to conclussion and to my suprise turns out Sarin is more than capable hunter, as his stats are high enough to automatically slay the animal. Then I decide on "The Bear Paw" modifier for that sweet 20 days of extra supply (nice for marching further in land)
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That modifier should (I hope) apply to our raiders marching towards western europe. Also should mitigate attrition between sieges

Year 837
======================

As levies converge in Mari, some nomads pop up and I have to move main army to mop them up. Sochava once again generates technology points (this time it is military tech). When it comes to more local issues - I sacrifice 300 prestige to marry Sarin's oldest daughter (Vidyava the Heavenly) to event courtier (Zhuneg) to combine Attractive and Strong traits. Moment before that I appoint her as Shieldmaiden (just because I can... It costs 50g though), and recruit her into Followers of Otso. Why? Because she is frail, and maybe the same training event Dokya went through will help Vidyava get rid of frail trait. Increasing her chances of surviving childbirth.

I throw our 7300 raiders into Bolghar's lands. Want to retrieve some of the gold they accumulated. Kerzhenets tribe quickly falls and gives us 17 prisoners. Our total prisoner value is currently 210, but some of them are our vassals. To my attention comes the fact, that our beloved High Chief of Yugra was succesfully lured into plotting for one of our tribes in his duchy. We can ask him to stop and he will comply, but we also can just try to imprison him (48% chance). One of the perks of not "auto-ending plots" setting. Fricking finally we fail, and he raises in rebelion. About ukko'damn time.

All vassals and Tributaries are summoned and ordered to join with Retinues in our capital. So much action and this is just March. Dokya also further trains his martial at the cost of diplomacy.

By Spring our Retinues are sent to Yugra tribe. I realise there is no need for vassals, and winter isn't an issue anymore. One of our siege leaders is sent alongside Dokya and Warrior Lodge Commander to crush rebels. This reminds me about moving Chancellor to other counties to fabricate claims. He ends up on one Nenetsian vassal in Veliky-Ustug duchy, which we usurped from our Votyaki vassal. On topic of our High Chief Chipaz II - he managed to scramble 145 gold so I ransom him. He might try his sheningans now, that his base of power is shattered and any potential help from Siberia is crushed. Also hillariously he became our King friend. Still remembers how we whipped his father though.

Chuvash tribe under Bolghar suzereneity is looted and nets us 23 prisoners. Levies move towards Cheremisia for another chief with 270 gold in coffers but also 1000 defenders (to our 7000+). Perm tribe maxes out Training Ground, and instantly proceed with construction of Weaponsmith III.

Once our levies arrive to raid in Cheremisia, they crush local army with 28 losses to 420 kills. As retinues in north are trashing rebels, I notice a problem. Somehow we are catched by Khazars main army. Or not Khazars? I was so convinced that they must be Khazars that I didn't check. Spoiler - they are not Khazars. But still there is 4800 troops marching on us. In the plains. At least of our religion. We can't move away. I consolidate left and center flank into 1 under Light Infantry leader (5100 troops) and the rest 1800 under our best warrior lodge leader.
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Not-Khazars arrive. I was so convinced that yellow coat of arms was belonging to yellow Khazar blob. It was not (luckily)

We roll terribly. Shieldwall twice. For some reason we can't roll Feint. We are taking terrible losses but quickly break center flank. Only their left flank has commander, going against our best (who is slowly loosing). After enemy center routs, their right flank charges into melee but we... Not only hold but also inflict as many losses on them as they do on us (around 40). Our right flank is in the peril, as it also devolved into melee and they rolled Charged to our Advance meaning they get +300% bonus due to countering our tactic. Center flank manages to join melee and almost instantly routes Khazars, saving right flank and inflicting briefly around 119 casualties. We loose over 600 troops, but Khazars lose over 1000 (1/4 of their forces). That's really good given we were fighting on their terrain.
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Our best result against such big nomad army. Consolidating troops was the move it seems. Melee isn't as scary with some Heavy Infantry

Maybe it's unwise but given that unexpected result, I decide to give chase in order to assault nomadic capital holdings. It might turn really profitable. Then I realise my mistake - those were Bolghars not Khazars. They just have really similar color and coat of arms. So onto Bolghars land I suppose. After that rodeo, we conclude Yugran rebelion by locking High Chief into house arrest. I need few more years to pass, so Vologda and some of Mari duchies can be passed onto 2nd son Vechkas (who is almost 13). Then I will take over to speed up culture conversion.

By September Sochava once again steals 50 military techpoints. Nice. Then we get notified, that our Vidyava has just slayed someone in combat. Making her shieldmaiden for extra personal combat score was worth it. Our troops finally make it to one of Bolghar vassal holding and we storm it. Inside we find 23 prisoners. Onto the next one!
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While steppes are terrible for supplies, once you reach their capital holdings it's really easy to assault

After storming one more holding, I pivot towards my home duchy to resupply.

In December our old Prussian steward gathered some extra event troops (+2500 warriors) but I disband them (due to no possibility of utilizing them). I check on Permian band, who is currently in Toledo with slightly over 1800 coins in pocket. Not bad.

Year 838
======================

After arriving home, once again our main bulk of levies starts marching west. Most of issues at home requiring strong arm approach were resolved, so there is no time to lose - we have money to make. This time I'm leaving retinues behind, as reaction force to nomads.

I send our old steward to settle tribes in Sibir (as it lacks direct connection to county with our culture) but don't expect much. It will be more of a bonus.
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This county is adjecent to many other counties with wrong culture, so it will be good investment in converting it sooner rather than later.

First time in quite few years we are not at war during Ukon Juhla season. So you know what that means - some extra prestige and piety. Having nothing better to do, I check penalty to opinion from vassals. The one for retracting vassal from vassal. I was correct in assesing it was not a long penalty - it will end by year 840.

After festival, theology does it's wonders and Sarin destresses himself. Also some small horde (750) arrives at Tynea tribe, trying to siege fort (they definetely don't have the manpower for main tribe).
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Relatively quickly, we are achieving our goals for that focus. Getting Diligent would be nice

In August our daughter perfects her martial skills at cost of diplomacy, Sarin plans the route to west europe around Khazar land, and we get notification that Mansia tribe in Sibir has trade route. Because game ask us to pay for it. I decline. It is outside our scope of where we plan to accumulate modifiers. Also we still are not sure, if those modifiers don't vanish outside capital at some point.

Another expensive in prestige construction is started on Perm duchy frontier - we are maxing War Camps in both Tynea and Udmurts for 800 prestige total.

As year comes slowly to an end, we trounce some smaller chief's retinues along Baltic coast, moving our big raiding host south and west. Songul want's to give Sarin some advice, but it would potentially cost him ambitious trait, which is too much.

Year 839
======================

While slowly trudging along, we march into bigger battle (to the detriment of locals). For unknown reason my army no longer is eligible for Feint tactic. Weird. We still dunk on those Romuvans though.
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I think due to archers making for too low of army % we lost access to Feint Tactic. Might need to improve composition through retinues later

Arriving at Pomerania, 2 Siege Leaders are put into use and forces are split into 3000 contingents: they are moved onto Pomeranian's vassals capital holdings. Officially 2nd great raiding of europe has began.

Some society member approach Sarin, offering to put Vidyava through demanding training regimen. I decline. Our daughter is pregnant. She doesn't need to be wounded for small (+1) bonus to combat score.

Our raiding crews siege at good pace - around 30% of progress every 12 days. Rebel Queen of Franconia ask for our half-brother hand, to which I agree, because she seems to be about to win this war. There is also no particular worry about their future designs on kingdom of Perm.

Summer starts with simualtenous sacking of both Chelmno and Bytow tribes but only for measly 4 prisoners.

Weeks go uneventful, as news arrive at Permian court. Non aggresion pact is dissolved with Queen Mateja of Franconia, who after winning her rebelion, burned our half-brother Aggi at stake. We will not stand for it, and given being in close vicinity - will pay her a visit.

In August Vidyava succesfully gives birth to first grandkid - boy named Kuaz, which inherited neither his mother good looks or his father exceptional strenght. Our chancellor provides better news - he managed to fabricate claim on county we want (Nenetsian Veliky-Ustug). He can be moved onto next vassal of wrong culture. In little over a year, we will push onto Vechkas at least 3 counties and probably one duchy title, to be able to take over new lands to Komi'lised.

Soon after we get event related to our patron deity. Bonus modifier to capital. It took a while to decipher whether it is Ancestor Worship or Patron Deity. But it seems to be patron deity.
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Those aren't bad modifiers. Still probably not as great, as what other religions can provide economically

Meanwhile in Poland our raiders try to raid western reaches of Galicia-Volhynia kingdom, that owns those lands. Our trusty spymaster and concubine once again provides us with 50 military techpoints. Keep them coming!

On 24th of December our stewards dies. He served us nicely. Sadly didn't fire event we wanted but partially because he stopped being ambitious. But now we have new candidate. Diligent and Ambitious but only 14 stewardship. Perm finishes Weaponsmith III and we lack 100 prestige to proceed with final level to that building.

Our riders rejoin in Wroclaw, as some of local chiefs have quite some armies on top of big coffers - no sense in taking additional losses while fighting their event troops.

Year 840
======================

New Steward is send to continue settling tribes in Sibir, while brave Permian warriors besiege Wroclaw tribe. Sadly it contains nothing, so they move onto Wielun tribe. Both Wroclaw and Wielun chiefs have between 300-400 coins in coffers. Would be a pity, if they donated it to Permian-economic-cause.

Sarin realises after valenties, that he no longer feels love towards Songul. Well, that didn't last long.

Month later our busy bee chancellor offers us another claim, this time on Galichy-Mersky. This is very good. At this rate we will at least nominally handle vassal structure of our kingdom during king Sarin's life. Not sure if he manages to flip every county though.

Chancellor goes towards Mari tribe itself. Our daughter once again trades diplomatic prowes for martial one, and once again is pregnant. It is reasurring to know that our dynasty is growing. Go Permyakids!

Our raiding forces enter Germania proper after rather non-exciting drive through poland. We start from north on lands belonging to... Kingdom of France. Once again two host system is in the use, and targets are somewhat wealthy.

During summer our first wive dies, due to poor health. Well I don't have Court Physician, so it isn't weird. Hamburg tribe quickly falls and releases 10 prisoners into our custody. Then we have to focus on Lubeck to avoid huge old Germanic Saxon army (7000 mostly event troops) passing north. We move south along river Elbe to Queen Mateja of Franconia to remind her of us.

Our younger son finally becomes a man. He rolled somewhat nice, while being under mentorship of our older son - Dokya. Fortune Builder, Shrewd, Diligent, Erudite, Chaste but also Paranoid and Homosexual. Attributes are 10 stewardship and 11 Learning. He should be able to hold few tribes. So it is time to dump it onto him.
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Creating some future side branch of family. Should help with construction, as we rack up Dynasty Prestige

First he is gifted high chiefdom of Vologda consisting of Vologda and Kostroma tribes. Then Hlynow tribe (part of High Chiefdom of Mari) to the north is added. All of those lands are already of correct culture, and Vechkas demense limit is currently sitting at 3 out 5. Meaning he will be able to hold rest of Mari himself. That will make him quite strong but also fragment him upon succession with more than 1 heir. Also it helps us get rid of being over the limits penalty when it comes to both holdings and duchies. But wait there is more.

We are currently holding both High chief of Yugra and Mari. The first is relieved of his holdings resulting in now 0 Khanty vassals in Perm. The second will wait for claim on his tribe, so he can follow suit. With that whole duchy of Sibir is under our direct control. This leaves us with one holding to take over. I decide on Galich Mersky to culture convert it quicker and then pass it from Sarin to Vechkas to complete the Mari duchy. That leaves only unused claim on Veliky-Ustug. Mari won't be a problem, as it is already converted by rebel vassal so it can be transfered to Vechkas at once. The only downside is that after cleaning Yugra, Sarin once again is 1 duchy over the limit. At least we are not risking losing those claims we paid for due to some sudden death anymore.

By Autumn we get another grandkid. This time - girl Ordava. No positive genetic traits so far.

With new holdings come new responsibilities. Huge Pecheneg vassal host arrives in November (5820!). Interestingely almost 3000 of them seem to be tribal troops. That makes them way more beatable but not without our main army. Upon closer inspection it is one of vassal hordes, that somehow got 3200 event troops. That's illegal :<.
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Some crazy nomad event spawn. What's worse those tribal event troops are attrition immune :/

Hoping the new neighbour will freeze his (and his mount) butts off, Vechkas invites us to interesting plot. He wants to get High Chiefdom of Mari. That works for us, as after rebel Mari chief losses one title, we are eligible as per game rules to revoke other without tyranny from traitor. Father-son duo have on their own over 80% plot power, which should be enough to fire the demand soon. Meanwhile our forces pillage along river Elbe, to finally enter Franconia for vengeance.
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Vechkas is truly Sarin's son. As soon as he got his tribes to rule, he offered to help us with realm managment :D

As always Sarin was a good boy, so Santa gave him a present on the first day of holidays. Other Pecheneg investor sister died and passed their family accumulated wealth onto us. It was a lot and with it, our treasury contain over 6200 gold! Truly a magical time of a month.

Year 841
======================

Our looters completely destroyed slavic temple in Mjezybor county. Meanwhile Pecheneg horde melted down to 5000 troops. Somehow their event troops are mostly intact - sadly.

By middle of april, we breach defences of Queen Mateja capital. We managed to capture all her children and husband. Time to enact bloody revenge. We execute her 3rd husband (mauled by bear), sister (crushed to death) and all already born children (disembowelment, hanging, buried alive, snake venom, crushed to death). After that Queen Mateja is somewhat not too keen on us, with whooping -405 to relations due to all executions. She can plot all she want, she won't free any of her family. She herself fled (with 2 men in her retinue) east of Elbe to avoid capture. Sarin will let her cover in fear - our raiders march onward. I hope this make AI think twice about messing with our dynasty members.
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King Sarin "the Wicked" bloody vengeance. Red markings show who he captured and then executed. Not much but it is a honest work!

During summer raid, we fail to collect anyone from Aschaffenburg county, and decide to move south towards Alps as there are many wealthy single count rulers. Once again get caught, by joined forces of two seperate peasant rebelions totalling 10.000 men before we sack Mainz. Will have to instantly retreat to minimize losses, but that isn't nice.

Interesting conundrum arrives in shape of Manichean preacher. Nothing like being tribal and nomads sending their priests to convert us. I decline, but it isn't such bad deal for future. Manicheans have access to Jews technology events. Few days later both Tynea and Udmurts finish maxing their War Camps. With that they house 2326 and 1744 troops total. Those parameters are mostly acceptable.

We lose 450 troops during retreat in Mainz. With taking that into account, our raiding host melted down to 4500 troops. We make up for it by taking Furstenberg castle at november. From it we move on Zurichgau and Breisgau.

Before end of year, our neighbourhood changes a lot. Bolghars imploded! I was getting notifications of new clans rising in both Bolghars and Khazars Khanate but have no idea, if it had anything to do with it (or it is just unstable nomad succession rules). This ain't good though. If they get swallowed by either Khazars or Pechenegs, we will have serious problems on our hands.
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Sudden disintegration of Bolghar Khanate. It will be scary, if they get absorbed into either of surrounding khanates

Year 842
======================

New year greets us with both: loss of Court Chaplain and siberian raiders in Mansia tribe. For our new realm priest we nominate one of investors - Estonian named Nemee. He is brave, arbitrary, greedy and deceitful - perfect combination (he developed in such way after joining our court <3). Only his learning is low - 6. Let's hope for corruption soon to speed up inheriting his wealth (assuming, he didn't had this event in the past and thus is not eligible for it again).

Also decide to revoke chiefdom of Veliky Ustug. Why? Because once our 71 year old vassal dies, it will leave our realm due to inheritance. Why take chances? I will have to stomach -20% penalty to levies for being over the limit for some time though.

Few days into January one of our investors leaves us. That was the impression I had at the time of playing. Only after checking it out it turns out to be one of courtiers. I don't know if he had so much gold before leaving, or he just spawned through script on becoming landless adventurer. Most likely we won't get the chance to get those funds. Ukko'dammit.
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Hey wait! Maybe you want to stay and invest in our kingdom? Pretty please?

Revocation of Veliky-Ustug tribe goes without issue, and in result we have only vassals of our own culture. When it comes to culture only 7 out of 34 counties are not Komi (3 provinces Khanty, 3 province Nenets and 1 province Mordvin). Five of those wrong culture provinces are currently held by king himself and four of them are eligible to culture conversion through adjecency spread. The last one has our Steward, settling the tribes. Let's pray for some good rng. Our daughter births sibling - boy Nalka and attractive girl Pekshayka. So we finally spread some good genes around. Meanwhile castle in Freiburg and Zurichgau fall, and permians collect 8 prisoners.

As our retinue beats down small nomad host (1000 riders), our Marshal present us opportunity to improve military tech spread for 4.8 gold. We take it. With fall of Ferette castle, we loot book artifact. Not really impactful but better than nothing I guess.
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Sarin likes his books. Given his sympathy to Christians it isn't weird that he took interest in such title. Maybe down the generation it will convince someone to convert (wink, wink ;) )

Our Wicked monarch gets bad case of Malaise. It finally forces me to find someone to become our doctor. I invite Slavic Pomeranian Ryszard, who is Diligent Mastermind Theologian with 15 learning. Better than nothing I guess. He quickly diagnoses it as simple flu, but the treatment doesn't do anything. His prediction comes true and we get Flu. Seeking safe treatment ends badly: additional -1 to Health (total of -3) due to ill-treatment.

There is no time to lose though, as in July peasant revolt erupts in Kozhvan. It erupted due to poor job of our bankrupt vassal, who somehow managed to create religion tensions, while being of the same Suomenusko religion. Luckily for us they have only 3300 troops, so with minimal allies and tributaries support we will quell this. Also they are in part of map in which winter will affect them harshly.
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Long time no see peasant rebels. Now prepare to freeze and die!

As our vassals move towards us, our raiders slowly chomp through walls in French lands. We repeat medical treatment, hoping for better odds this time. Works like a charm this time and our Health from flu evens out through succesful treatment.

By November Sarin makes full recovery. Our home front is in weird place as winter nears, but we just barely consolidated our forces and are only halfway through to rebels. As supplies are somewhat bad in north-western part of our kingdom, I decide to park on somewhat better supplied tribe in Vychegda.

As our riders start siege of Escuen in december we observe not small hosts of 40.000 and 12.000 Dutch event troops marching west of us. Would not want to get caught by them! All together Duke Filips "the Liberator" of Berry has 60.500 troops at his disposal. I pity whoever is within his de jure range.
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God bless my provincial rebel strenght settings. I would like to see vikings try to beat that host!
 
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Let's hope that creating a cadet branch doesn't cause problems and succession crises in the future.

Also, these Finnish gods appear very helpful - it's no wonder that the wicked chief didn't lose faith in them...
 
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I noticed Berry as an extreme outlier in the army size table earlier in the post. Upper Brittany and Westfalia are also surprisingly high. What game settings do you have that produce this behavior? And why is it desirable? Berry in the mid-9th century having an army one would normally associate with a multi-empire state in the 11th century seems extremely wrong to me.

That Bolghar disintegration is interesting. Could that be the khagan dying without heirs? Or would the khan of one of the other clans become khagan in that situation? (Haven't had time to play my nomad game lately, so I'm still as fuzzy as ever about many details of nomad operations).

Big picture question: does your location prevent your vassals from launching their own wars? Vassal over-expansion kills every single CK2 game I try - it just takes too long to get Imperial Administration and ban all vassal wars (especially with the 50 year cooldown). A location where vassals can't launch wars due to a combination of neighbors being nomads and neighbors being tributaries could be very interesting...
 
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Berry is down from 80 to 60K. Duke Filips is the Dutch boy who removed his finger from the dike and received a flood of soldiers. Is there a formula for #soldiers in an uprising (religious and/or peasant)? What is maximum # of traits? Thanks
 
I noticed Berry as an extreme outlier in the army size table earlier in the post. Upper Brittany and Westfalia are also surprisingly high. What game settings do you have that produce this behavior? And why is it desirable? Berry in the mid-9th century having an army one would normally associate with a multi-empire state in the 11th century seems extremely wrong to me.

That Bolghar disintegration is interesting. Could that be the khagan dying without heirs? Or would the khan of one of the other clans become khagan in that situation? (Haven't had time to play my nomad game lately, so I'm still as fuzzy as ever about many details of nomad operations).

Big picture question: does your location prevent your vassals from launching their own wars? Vassal over-expansion kills every single CK2 game I try - it just takes too long to get Imperial Administration and ban all vassal wars (especially with the 50 year cooldown). A location where vassals can't launch wars due to a combination of neighbors being nomads and neighbors being tributaries could be very interesting...
The Old Gods Provincial Revolt Strenght: Very Powerful (x4). I've grown found of that, as it somehow limits Abbasids blob in earlier starts from rolling over the map. I prefer it over limiting demense/vassal size (first would be really bad for this playthrough, second is just annoying for tribals aiming for an empire size).

I did study up history of in-game Bolghar khaganate but didn't reach definitive conclusion on what happened. In 841 things seemed to implode. New Khagane was quickly deposed and killed via some plot. He still had children and siblings.

Regarding my vassals you are on right track. Combination of place affecting levy size (most of my single tribe vassals have between 70 to 200
troops max) and defensive religion affecting garrison size means that my fragmented north-west is most likely too weak to wage wars. Also most of targets there being tributaries helped. On other hand Nomads are tough cookie to crumble in battles (we all know how well it went in the past :D)

Berry is down from 80 to 60K. Duke Filips is the Dutch boy who removed his finger from the dike and received a flood of soldiers. Is there a formula for #soldiers in an uprising (religious and/or peasant)? What is maximum # of traits? Thanks
From my memory it seems kingdom level liberation revolts have around 20.000 troops (including heavy cavalry). Those are the biggest revolts that happen.
There is soft cap of 5 traits (excluding many things like genetics, lifestyle, education, hobby, physical traits). Go over and the game will consider removing randomly some of them.
 
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Part X (843-850)
Part X (843-850)

Year 843
======================

King Sarin starts his 31st year of rule on managing troops. We have peasant rebelion in northern-west part of Perm to quell and 2 raiding groups in Burgundy to keep eye on. Quite quickly we get royally screwed by game. Do you remember how I was being all careful about not provoking huge event army of Berry? Well scrap that, we are getting crushed by them anyway. Burgundians moved onto their capital to inititate loosing battle, and thus Berry troops joined while moving through province. We are not even hostile to them, as Burgundians are not part of their kingdom and there is no single pact between them :/. Given that they have around 4000 cavalry (both light and heavy) I don't even bother with trying to flee. Instead we do a last stand to kill as many event troops we can. One of our commanders managed to secure narrow flank, so he will kill little more.
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This time it was the the AI, that went Obi-Wan Kenobi on us with: "Hello there!"
The battle concludes with total annihilation of that raiding host for... 100 casualties on enemy side. At least our commanders survived. Really was thinking, that in the end our host would inflict more casualties. During that time other raiders were watching from neighbouring province and sacking castle of Neuchatel.

In February during inspection of our anti-rebel forces, Chancellor notifies us about possibility of acquiring claim on Mari Chiefdom. Well that solves some problems. Chief of Mari, is still in our custody (for previous rebelion) and now we have valid legal reason to get his last holding (don't need our younger son help). Think we can make use of that claim (costing us 40 gold and 150 prestige). Ideally we wouldprovoke his rebelion again, so after revocation of his tribe our vassal will remain imprisoned. That would make us eligible to inherit level 5 artifact: Sampo.

After proceeding with our scheme - it turns out better than expected. Must have remembered incorrectly because I get both titles. Either I could revoke 2 titles for rebelion, or there is some exception due to having claim, as my vassal was not released after punishment. So he remains locked (can't banish him). But then I unpause and game updates, throwing wrench into wheels of our plans. He changes court (now part of our vassal of Votyaki), while still in our dungeon. Gosh dang it. I have no idea why this is even a thing, if we have all of his close family in dungeon as well.

I spent some time analysing the situation. In the meantime, gave Mari tribe to Vechkas (it is of Komi culture already). Only downside of that whole turn of events being - having currently 4 duchy titles. Can't give Vechkas duchy of Mari, as it will give him Galich Mersky tribe as well (and we are still converting it).

The new approach towards Sampo is to wait for time being Current holder has no children but 3 brothers. One of them is imprisoned by us and has no children. The other two have single son, whom we want to inherit Sampo. Then as they are no longer landed, we will invite the whoever ends being in possesion of artifact at the time, make him kickass Perm Champion (or something) and inherit the artifact ourselves. For that we just need the death sequence to not do anything weird (like killing both younger brothers before holder and then game not letting nieces to inherit, thus transfering artifact to our vassal).

Enough of that scheming. Time for some more skullbashing. Our raiders move north onto Lorraine with Verdun as further target. Also I worked out what happened with Berry troops. They are on the defensive side in war for Burgudny. Why? Don't ask. No marriage between those 2 event characters. Funny, it seems our Dutch rebel is on the grind to unite France. Berrians hold huge chunk of central France, while kingdom of France is currently located in it's most southern parts.
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Pacifying the countryside. Good exercise in tactics

By March our retinue and vassal forces engage peasant rebels. We roll shieldwall on both flanks and Feint in center. Both have same chances: 40.5%-47.5% to fire. Will have to look further into tactic weights on wiki to maximize Feint and minimize Shieldwall for the future needs (I have a hunch that it depends on having certain % of Archers and as little Heavy Infantry as possible). We crush them after they make it to melee (in which their light troops are abysmal). We loose 200 troops to their's 1000. Thus ends 2nd uprising in Perm history.

At the same time Sarin's daughter Vidyava 'the heavenly' gives birth to her 5th child: girl Kunava. No genetic traits.

May flourishes with Kolva Tribe reaching 1st level of Prosperity. It will be even longer to reach 2nd and 3rd levels. I hope that it won't be an issue, due to how unlikely are we to need it before running out of provinces eligible for Prosperity events.

Hillariously enough by summer I notice, that Vechkas plot to fabricate claim on High Chiefdom of Mari is still ongoing. Sarin just dropped out of it, as he became the new target. Ukko bless Sarin's younger son for his genius. I suspect it is the perfect solution to handing duchy title without county title. It has barely 28% plot power but people are slowly joining.
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Rare instance of me being happy with being the target of AI fabricate a claim plot. I hope they succeed quickly!

Another season for Ukon Juhla Festival and upon checking our raiders in Europe, it turns out they got ambushed by slightly bigger than expected local army. We loose in melee thanks to not winning in skirmish. Makes me think, current fragmentation of western europe is no longer so big to be able to raid with 2 hosts at the same time. Once again need to concentrate forces. The remnants of raiders (1500) are disbanded (as levies were replenished long time ago and it is more profitable to raise new host and start marching again instead of going back home and west again).

After festival Sarin marries off Ashava Permyakid (2nd daughter) to 19 y.o. heir to Ilyinsk tribe (for only 100 prestige penalty). Arranges bethrothals of Slyugan'ka and Nyumina (other 2 daughters) as well to heirs of Komi and Zyriane High Chiefdoms respectively. This should somewhat stabilise the realm, increase a little prestige of our vassals and just feel good for our ruler (who is trying to avoid mess he found himself in, after succeeding his father King Omurtag II).

During Autumn decision is made to sent Marshall to supress rebelion in Kozhva tribe, from which last peasant rebelion did rise. It has around 25% monthly rebelion risk due to negative modifiers, and it can be cut down to around 8%. Main sources of those are - Religious unrest that will vanish in December and Peasant uprising with it's duration till August next year. Our vassal is also extra broke (-80) but I don't intend to subsidize him, as it will only help with removing other province modifiers (like Smuggler's ring and Thieves guild), which don't affect us much.

Some 750 Khazar's vassal horde raiders arrive at Kostroma tribe and our reaction troops are raised at once. It is Vechkas capital holding. I spend 400 prestige (putting Sarin at just 67) on last level of Weaponsmith in Perm. Meaning that when it comes to prestige buildings, Perm is done.
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Capital development. Usually I don't pay much attention to it, but now due to limitations it seems more grandiose to reach it
While checking on commanders I notice we lost one of our warrior lodge leaders (and took casualties for winter on our retinue...) but we have some really nice vassal chieftess (who belongs to lodge as well and has both Shield of Thundra and Light Foot Commander translating to +48,7% Winter Combat, +39% Arctic Combat, +39% Light Foot troops, +19% Defence, +3 Winter Supply in total).

Daughter to one of our "lost" investments comes out of age. As the Princess of Taid Sultanate I realise we have no shot at getting her. Bribe (30-40g) was not enough and I will not splurge further 400g to buy her favour (and her father would want even more). She is 16 years old, her mother with 300 of our money is 60 y.o., and her husband-ruler is 43. I don't think there is realistic scenario, in which she won't be married to some vassal before her father dies (which would make her eligible to favour inviting). That said maybe, if she is married to some courtier we will be able to invite her. So more waiting...

Year 844
======================

After quite rich in scheming year, it is finally time to flip over to next calendar page. The first thing of a note happens in February - we send Khazar vassal's horde packing!

Month later Warrior Lodge asks us to duel to death member of germanic Warrior Lodge. We politely refuse.

With start of April I decide to change job of realm steward from trying to settle tribe to Administering the realm. While planting extra source of Komi culture in Siberia is nice for future, we are currently quite strapped on time to convert all various last wrong culture counties to finally get rid of extra high chiefdoms (duchies) before current King dies. So I think it is better to give 0.75x modifier to quite good conversion of culture we have in our demense. Number-wise we are currently boosting 4 wrong culture tribes in personal demense, at the cost of not trying to culture convert 1 (with around 4.5% chance).

After that it is time to embark on new projects. Given that our raiders were repelled, we can do something different. Just had to wait for winter to pass. Bolghar Khaganate collapse to the south made me thinking. First I tried some marriage alliances with one tribal High Chief previously under Bolghar yoke - but he refused. So the only thing I can do now, is to extort tribute out of him. Also to the north I think one of our tributaries got either eaten or inhertined into Zavarot (bigger realm to the north). So we have 2 potential targets to subdue at once. Then I think some more - what if I tributarise neighbouring khaganates? They are weak and this will allow me to help them against other threats. They have only 250 and 500 troops respectively so they won't pose problem for us later. With that we have 4 targets for single mobilisation. So onto tributary wars we go once again.
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Time for another way of extorting tribute and influence. I'm all about being time efficient, so 4 wars at once

We call in all vassals and tributaries. During time it takes our troops to muster, we get notification about our Spymaster Sochava dying at age 54 (Smallpox) in Thrake. Rest in piece favourite concubine of King Omurtag II. You did your realm well. Also our not so bad steward (14 stewardship) let the smugglers into our personal demense. Thus Udmurts got penalised with negative province modifier, that on top of listed penalties (local build time +50%, local build cost +25%, Disease resistance -10%) also penalises prosperity gain from what I remember from reading event files. It is a negative outcome of administering the realm. And it is just 2.87% chance of happening so it firing soquickly after sending him onto that job is unlucky :/. Well Administer the realm should help fixing that, as well as our steward being diligent.

Taking the oportunity our favourite 5820 raiders horde in Sibir terrorises Sibir tribe... There is nothing to be done, as even with full might there I'm not sure it is doable. Luckily this time attrition did tick and affected their not-nomad troops. So maybe over several decades winter will wither them down to more managable size.

First and probably most significant battle commences near the Kerzhenetes Tribe. Cheremisian main force (1700 troops) defendw in hills behind the river against our 2800 retinue force under our both best commanders with Light foot leader (previously mentioned chieftess Oshkamoshka and Bolghar investor Baitzas Bularid) accompanied by our son and heir Dokya. Both our center and right flank (under Dokya) roll Feint against their shieldwall, while our left flank rolls shieldwall against their volley. So the battle goes well in skirmish and never reaches Melee (in which we probably would also win due to having more heavy infantry as well).
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Dokya earning his stripes and recognition from future vassals. Extra prestige as well.

Steward makes up for his earlier blunder by improving Kudymkar with New Roads (-15% Build cost modifier for 3 years). Now it is time to cordinate troops. Our almost 6000 strong warrior band from Perm itself moves onto Svetitskhoveli khaganate 2 capitals, while reinforcements from Sibir and some local vassals trickle in. Our victorious retinue (2800 troops) moves from Kerzhenets south to start besieging Cheremisian tribes. Lastly western warriors after combining with Vechkas warriors and some north-western vassals (Vashka and Pinega tribes) move in force of over 3000 troops north toward Zavarot.

With September first Cheremisian tribe falls and our heavenly daughter gives birth to her 6th child (and 4th daughter) Putyayka. Nice seeing someone putting some effort into our dynasty. With that we are up to 13 living dynasty members out of 19 dynasty members total. I notice that after last april, Sarin is no longer under "Out of Patience" modifier from guardian event and suffers -2 penalty to all attributes no more.

By November we lose Izhma tribe to the Zavarot host, as our troops are still on the way, take over Elemagid khaganate capital (almost winning that war with 99% score) and move to chase remaining 250 troops with now free troops. We manage to catch them onto move to Qazaan. The same happens to Zavarot warriors who after the capture of Izhma tribe move onto Vym tribe. Sarin also impregnates his genius Khazar wife. Day after that Elamagid khagan surrenders and we accept it (no sense in wasting his troops, as they are of not real threat to us and I would rather have him being more self sufficient). Another day after that, we conquer Cheremisian capital tribe, and lock main nomad horde of 1000 Bolghar troops while in transit to Kerzhenets for another battle. This time Dokya will command 6000 strong host, with Baitzas and one of our siege commanders help. Trickling up forces from Sibir are organised into single host of around 1300 troops and move onto undefended Svetitskhoveli khagante capital.

Battle of Vym goes excellent and Zavarotsians get soundly defeated. We lose less than 40 men, they lose 430. The 2nd battle of Kezhenets is less stellar. While this time we don't cross river, we roll shieldwall twice + volley. Our enemies choose better tactics (Swarm) but arecommanded by worse quality commanders (central commander has only defender trait + chooses narrow flank to hold with his less than 300 troops against Dokya 1900+, while other flank under Khagan Taridin "the Evil" of Bolghar has only his cruelty to help him). Those odds prove too big for our adversaries to overcome and in result they route after some time of inflicting 5 casualties but only taking 3. But then we hunt them inflicting 16 casualties per day to even the total dead toll. Battle ends with 55 casualties on our side and 321 on theirs. Cheremisia surrenders quickly after that.

Year 845
======================

Winter is quite the pain with only 6 commander slots. I currently have just 1 Shield of Thundra commander, who leads warriors in Zavarot front. Rest of set up is quite nice though (2 Siege leaders, 3 Light foot leaders and our Dokya for Marshal improvments). Our retinues move back from Cheremisia to Kostorma, Zavarot is waiting for Tsilma tribe to fall to our warriors and the big khagante after taking vassal tribe in Ural is moving back to their capital. Marshal goes back to improving commanders, with revolt risk in Kozhva currently sitting at 0%. Furthermore fort is built in Kostroma to protect Vechkas better.

By May our main host (5890 troops) catches 750 nomads in Alabuga, as they try to retake vassal horde capital. They offer more of a challenge since we again roll poorly. Mostly due to our vassal troops, that army has terrible composition (Feint is impossible). Dokya suffers substantial losses in his flank squared against their narrow flank but is rescued just in time by both right and left flanks.
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Final battle against Svetitskhoveli khaganate. They don't fall easily but the writing is on the wall already

Thus khaganate of Svetitskhoveli is forced to pay us tribute. At the same time in the north: after capturing Tsilma, Permian warriors once again beat down Nenetsians from Zavarot in Tobysh county.

On the 5th of June daughter is born to Sarin - Nyv Permyakid. Sadly no genius either. It is his 7th offspring at age of 45. Our wicked ruler also decides to be a good grandfather and a guardian to both of his male grandkids from Vidyava (Kuaz and Nalka). Newly acquired prestige is invested in Kudymkar (Weaponsmith II). Few days later I decide to assault walls of Tsilma tribe. It costs our army 300 troops, but the tribe falls ending the war in result.
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Time to concentrate resources on another county in Perm. one by one we will develop infrastructure

So in around a year, we started and finished 4 tributary wars simultaneously, earning big chunk of 800 prestige and relative peace in the region. South will safeguarded by us from Khazars. I think roughly 60-70% of old Bolghar khaganate ended up under our influence, thus resolving issue for now. Also Perm starts to look nice on the map, while not having to administer those counties directly yet. I'm very happy that we managed so much before Sarin's death That's also 9 tributary targets for new king for whooping 1800 prestige. New prestige ideally will be spent on construction before Dokya becomes next king.

We finally inherit high chiefdom of Zyrianne from rebel vassal, who died in our dungeon. Additionally we get his 2 tribes in Vym and Sedyu. We consolidate those lands under Chief Andyamo, who has last piece of that duchy. Both of his male heirs are bethrothed to our daughter and oldest granddaughter (just made the match as I'm writing this). This should secure loyalty of those lands for some time being.
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We finally secure our influence in the region. While not totally safe it should help with raids on the western side of Ural's mountaints

By autumn, Dokya gets sick and our Court Physician tends to him. It turns out to be only a Flu but our doctor does fantastic job, for which Sarin pasy him extra 1g. It is very cheap for extra opinion, which translates into better rng for good treatment in the future. The modifier remains for 5 year.

After some managment of prisoners (found 19 year old Strong concubine for Dokya). I decide to ransom. 10 prisoners for 160 gold. While not as much, as we would get from raiding, it is enough to said that we profited on those wars. So after that, we are done here on Perm frontier. Once again it is time to move to raid in the west. So does go the rest of year.

Year 846
======================

February of year 846 is the date for another ancestor worship. We once again wish for prosperity (maybe we get extra economic technology points). Quite quickly the events results in exactly what we wanted most - economy tech points. Well, aint it nice for once? Also Sarin somehow gets better and better results each decade with the gods. He started with penalty for his first sacrifice, if I remember correctly.
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For once our letter to gods with wishlist god delivered properly. +100 economic tech points is really nice

Then as our troops journey west, I decide to spend bunch of warrior lodge currency on 2 new commanders. One of them is fantastic - 22 Martial, Shield of Thundra+Hunter+Cruel. The other is mediocre - 17 Martial and only Shield of Thundra. Still useful for winter warfare so we will keep him. I replace our 63 old Siege leader with better one. I also make use of 'Inspire Warriors' ability on our southernmost tribes to replenish levies just in case (bigger garrison).

By June our Slavic Slovien Marshal Jaroslav dies. He was deceitful and greedy but didn't become corrupt. It was quite some time since last time we profited on our council now that I think about it, wasn't it? I don't have to look for long, as first search for Greedy, ordered by martial score shows us perfect candidate - Greedy, Deceitful, Arbitrary with 19 Marshal and even good commander trait - Direct Leader. Also he will join us for free. Most hillarious is the fact that artifact in his ownership is nothing other than Mjolnir.
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Please be very corrupt and quick. You can keep that legendary artifact - not interested I swear.

By Autumn our host is ready to march for another (3rd) great raid of western europe. So they skiddadle around Khazars and hug the Baltic coast. I even decide to make an exception and let Sarin lead them on the way. For that I give him Shield of Thundra commander trait (300 renown) and uncheck the box for not allowing him to command. He has extra 20 days of supplies from hunting the great bear, which might be huge as it should save us at least 2-3 sieges to resupply locally by being able to move county further each time.

Construction of Weaponsmith II is also started in Udmurts and Tynea tribes, just in case of sudden death to not lose 1000 prestige currently stockpiled. Then the event regarding our youngest daughter related to her fear of lighting during storm. I kind off zoned out and just selected first option, which resulted in Sarin becoming brave. Which is his 6th trait. Well shouldn't matter now but I need to avoid clicking without thinking in the future.

We are also eligible for law change, but have nothing interesting to choose from. I could spend techpoints on Tolerance to maaaybe reach lvl III to start pushing gender laws but that is ahead of time and thus seems unlikely. What I will spend techpoints on is Construction II, 2x Cities and Temples (to reach lvl III) and Military Organisation III. This will still make us eligible to steal from Thrake (we are whole leve behind in each of those categories) but also allow to start the spread of bunch of important building availability and bonuses (Cities and Temples III allow for both Monastic Schools I and Universities I, which will further help technology generation and spread on top of 15% tax bonus to both Cities and Temples). When it comes to Military Organisation, the aim is to reach level IV by moment we convert to reformed religion to avoid defensive pagan attrition.
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View on Castle Infrastructure technology. Level I is required to build final level of tribal "castles" required for feudalising.

By November Sarin's raiding host reaches Estonian capital - Narva tribe. The attrition just kicks in at 0.2%. Meaning that just barely we can move 5 counties without supplies running out. Well that's aint bad. Turns out for some reason we can't raid Estonian. Have to try somewhere else.

Year 847
======================

Days after new year, we reach Jarva and start siege. Siege leader is present so we are progressing 41,6% every 12 days. Not bad. But this also means we will have to resupply for month every 4-5 counties. So by my estimation it takes us around 7-8 months to move from Perm to High Chiefdom of Pomerania place straight behind Baltics lands. I'm taking note of that to better plan in the future. Knowing how long it takes to raise troops and send them to current day Germany/France definetely won't hurt.

By end of January I realise that I don't have to fully siege down the tribe to resupply. I think I just need a tick (12 days probably) in the siege. That cuts down our travel time substantially. I do finish siege of Jarvia tribe though as I'm already 90% done with it anyway.
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Time to better understand our travel logistic in order to maximize further profits. Sarin's first time leading troops and doing fantastic job on supplies

Then I move thhose 4-5 counties down to Samogitia county. It is part of big Lithuanian High Chiefdom under powerful Yabghumakh Khaganate, streatching west of Khazar Khaganate and rivaling it in strenght. I mentioned them before, they are main reason for which Khazars didn't spill onto Balkans (IMO). They together with Khazars and Pechenegs are important players on the steppes (there are also Uyghurs, but I mostly don't plan on messing with them). Unlike other 2 groups, Yabghumakhs most likely won't bother our plans.

I decide to move our new "Thor" Marshal onto Kudymkar to train troops. Mistake? Not really. What I want is not extra troops but extra prosperity (+6)from every succesful Levy Reinforcemenets event.

Sarin secludes himself in religious ponder in March. He once again gets the choice between loosing Chaste to become Lustful (pagan thing) or try to low roll on either Diligent and/or Temperate with certain +100 piety. We go with 2nd option and once again miss both (20% and 10%) chances. At least extra piety puts Sarin at just -175 piety.

With beggining of April Perm finishes weaponsmith. Now all prestige buildings are truly done. That's 5000 prestige total - spent across 2 generations. Level 4 tribal buildings will convert to level 2 feudal buildings. Out of curiosity I calculated building cost of those in gold. Just cultural building is worth 1400g at base (we paid 1000 prestige). Rest of them is worth 1440 gold. So alltogether we are exchanging 5000 prestige for 2840g. Well, that's substantial when it comes to savings.

At long last our lost muslim investor died and left her fortune (300+ gold) to her daughter: Prince Tanaz (19 y.o) of the Taid Sultanate. Her drunkard of the father (not decadent yet) is 46 and still haven't made match for his youngest child. Things start to look up.

Back to traveling raiders - my theory with just needing 12 days proves correct, as Sarin's raiders skim through Lithuanian lands. We move towards Chelmo, our first target. Permian "finest" arrive there on 1st of June and with that Sarin is relieved of command. Our Warrior lodge commander is put there instead and together with siege leader, they are progressing 55% per tick. Meaning tribes will fall in 24 days, thanks to having 50%+ progress.

Weaponsmith II finishes in Kudymkar and Warcamp III is purchased instantly for 300 prestige. With our current prestige gain, we will recover 216 prestige by the time current construction is finished. So cautiously I order construction of Weaponsmith II in Kolva Tribe,l to spent some of that extra fame. Before month ends we liberate 10 people from Chelmno.

With beggining of September, Gdansk (or Danzig) tribe is looted. I loot Olivia temple to check something. Every time the message informing us of sacking pops up, there is gold value in it. To my knowledge it is seperate to whatever is loaded into boats. But was sceptical if it goes to our coffers. It turns out it does.

In October Perm longtime chancellor/Court Eunuch - Selassie dies from old age. He was Ethiopian, who arrived with trade caravan. He did a lionshare of administrative work in order to improve realm structure and it only thanks to his good diplomatic score, that we have resolved all claim issues of King Sarin. He learned a thing or two about being arbitrary here I guess.
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Our trused chancellor finally retires.

As we don't have important task for that office currently, we put new High Chief Kudym-Osh of Votyaki (with Diplomacy of 9) in that place to pacify him (he goes from -40 to +22). Want to note that currently we have both perfectly corrupt Marshal and Diviner, meaning MTTH for that event is optimal. Let's see how long it takes to generate some money. With another round of ransoms, Permian treasury reaches another milestone - 7000 gold is counted.

I do a little check-up on Permian Band. They were previously involved in northern Italy border conflict, which was quite long while not even once dangerous for their side. Now they try to help some Bavarian Catholic duke in his attempt at reclaiming de jure lands in holy war from bohemian slavics. Catholic side had 1400 troops, which they lost to swarm of Bohemian Slavs so they decided on our mercs. To be honest I don't know how it will turn out. Permian contractor is already halfway done with losing, but our boys with 450 pikes will trounce anything tribals of that size can throw at them. Funny I think this is one of the few options that might win him the war. As there are no holy orders yet (and even if there were, Catholics sit comfortably at 0% Moral Authority) to help him. So good luck.

As we siege down tribe after tribe along the coast westward, I watch as in November Khazars move further north into High Chiefdom Merya lands, taking their core duchy. Thing start getting iffy. At least Bytow tribe gives us 21 prisoners.
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Yellow blob goes towards Scandinavia, as via tributaries they blocked themselves from going in the opposite direction and are squished between us and 2 fellow nomads to the west and east.

Year 848
======================

With new year, another tribe falls and inside permian warriors find 9 hostages.

More news follow in the coming month of Februry - Sultan Abdul of the Taid Sultanate finally succumbs to "natural death" (surely being alcoholic had no impact on his life expectancy). His oldest/only son inherits and puts us step closer to being able to retrieve old funds.

As new ruler he is relatively not liked. So I start plot to kill him with 41% plot power and up to 171% possible plot power. Interestingely our "wanted" investor will even help us kill that Sultan. Very cool - good proof of future loyalty to our Perm brand. Then this happens:
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Our tributaries really can't play nicely. We will join them and delete smaller khaganate I guess and then stall against Pechenegs, as they lose troops to winter.

For some reason I have to join our bigger tributary khaganate into offensive war against Pechenegs. We probably won't win, as my troops aren't there and my vassal+tributaries won't join. But at least should stall enough and maybe force some losses due to attrition in Siberia.

Once snow melts more problems arrive. Our Zavarot tributary splinters into 2 upon succession. Leaving us with tributary that is not bordering us and new target for tributary war. That we most likely won't utilize cause we already went onto raiding.

No wonder our current leader goes into seclusion to gather his thoughts. After a week we again try to become diligent, and fail 3rd time. It isn't unlikely but somehow I had better luck with that event. Still our piety rises to -64.

Meanwhile our retinue is almost at Vetluga county and raiders just finished tribes up to Wologosz for literally 0 gain and move onto Lenzen. I also work out why my tributary attacked Pechenegs. They are at war with Persian Nestorian Shahdom, who splintered into 2 due to Messalian uprising in the western part. Pechenegs do have alltogether 10.000 troops, but 8.000 comes from vassal hordes (mostly our common visitor with over 5000 reinforcing event troops, like wtf game...). As soon as I wrote this something clicked in my brain. Maybe those are warrior lodge troops? If so, as we are currently at war, we can too summon them and more. Time to cash in all those months of being in warrior lodge!

To be honest it is my first time using one of those option. The tooltips suggest that, they ain't reinforcing. So dunno what the deal with that Pecheneg vassal is. But I know that I would like 1000 Pikes. With little help from our retinue, they should maul annoying Pecheneg eyesores. For bonus temporary our raiders will also profit from +15% siege speed. Or at least I thought so before I worked out that those bonuses are sticked to my ruler.
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Sarin finally shows his martial expertise. I hope we will deal some damage and maybe deal with that annoying raiders in Sibir. Might have to sacrifice some piety to involve our retinue. Also look how cool Finno-Ugric Pikemen model is!

By June our new spymaster Artis provides us with +50 military technology points. Meanwhile I notice that our prisoner from Mari died, passed Sampo onto his childless oldest son in the next dungeon cell. Who will likely pass it to younger brother with daughter (somehow I totally omitted him, as they are 4 brothers). It should still work.

From Lenzen (9 prisoners) onto Thietmaresca tribe behind Hamburg, as the capital of Reformed Norse who conquered Orthodox Saxony holds over 300 gold. Before July ends, we conclude war between Elemagid and Svetitskhoveli khaganates. Turns out It was Elemagid who attacked Svetitskhoveli. So we retain both of them.

As troops move onto Udmurts to join into single force I need to spy with councillors a little. Want to locate those event troops, that were giving us grief. But I have no idea where they are. They are not with that nomad vassal regular horde troops (spotted moving from north-west towards frontline). Sounds like perfect job for Chancellor on vassal horde capital in Aral (funnily I usually use spymaster for that, but Nomads have no technology to steal from, so using jobless Chancellor is better). He finds nothing. So I check that khan court - he has no commanders which would be commanding troops anywhere else. I'm not gonna keep sending councillors all across damn steppes to check 1 county at the time :/ so I have to give up.

In August both Tynea and Udmurts finish Weaponsmiths II. I have 800 prestige (don't know from where) so I spend 200 on last missing Weaponsmith II in high chiefdom of Perm (Pil'va tribe). In 8 months Kudymkar should finish it's construction and will be happy to eat more of that prestige. Meanwhile our raiders fail to kidnap anyone from Saxony so they move onto Ostfriesland county.

There is breakthrough in "trying to kill Sultan" front. Our werewolf-pecheneg co-conspirator in Taid Sultanate makes an attempt. Which succeeds with no one wiser to our part in it. Surely there will be crazy conspiracy theories about it. But there is more steps to be taken, with which I shall occupy myself for now. We invest another 400g, but this time are correct in assesment that bethrothal doesn't count as being married and princess Tanaz arrives into our court. We can't break her marriage arrangment, but we can deal with that problem the same way as last time - by plotting to kill Princess Tanaz in our court. Have less than a 5 months though. Might need to tyrannicaly Imprison+banish her to retrieve those 600 coins previously invested in mother&daughter as well as 100 we wanted to gain. At this point in Sarin lifeI think it is worth to suffer some penalty opinion for the few last years life (just watch him trying to outsmart the player and live for really long time).
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I love when CK2 schemes click in. Out of a sudden we are on right track to retrieve lost gold

In the middle of November our Permian Pikes finally spot and move onto some Pecheneg's vassal troops. It is more of a test-run than the real deal. Did some managment and decided to include Sarin (his War-Sacrifice events make him really good commander, and Warrior Lodge passives increase his survivability as well as give chance for some battle events or so I'm tend to believe through tooltips). He is currently rocking +9% Light Foot Troops, +18% Heavy Troops, +45% Winter Combat, +54% Morale Damage, +18% Morale Defence, +54% Defence and +30% Morale (both War Sacrifice and personally leading troops). He will do fantastic job with those Permian Pikes.
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Permian Pikes in their natural hunting habitat. Sarin finding joy in battle on steppes in his old age is also precious!

We reach enemy detachment in Aqtobe by December. Hoping they survive till melee. In Skirmish Sarin's flanks has over 68% chance for Shieldwall (which we want with pikes) but sadly roll Volley Tactic. It would be a disaster, if enemies rolled Swarm Tactic (+300% damage) but both of them roll Generic skirmish tactic. Meaning that only our 225 archers receive +200% damage modifier. Our killer flank under chieftes Oshkamoshka rolled feint against their leaderless smaller flank with Disorganised Harass Tactic. Sadly there isn't enough nomads and we just roll over them even with our holding flank. Out of note Shieldwall gives Pikemen +240% defence, so it will be golden against big nomad armies. Luckily Sarin developed leadership trait - had the choice between Flanker and Flat Terrain Expert. Took the 2nd option for +36% combat modifier (now he is great on 4 terrain types - Arctic, Plains, Steppes, Farmlands). Battle concludes with 40 to 260 casualties on each side respectively.

After checking tactics on wiki I decide to push through. Doing drive by Aral to exact some vengeance and then take on whatever nomads we find. Pecheneg Khagan perhaps doesn't like me roaming his lands, as he sent... preacher. Straight into dungeon with him.

Year 849
======================

Checking from time to time on our raiders I notice I have to move them again onto Friesland. As our troops are about to move onto Aral, main Pecheneg Horde (2300 riders) moves onto us. I will happily defend for that Narrow Flank chance (might be tough in open terrain).

The battle begins poorly. Sarin once again rolls 25% chance for Volley (instead of 68% Shieldwall), so he takes quite some losses. At least right flank again wins coin flip and starts with Feint instead of Shieldwall to deal some damage on enemies who choose Heroic Defence. Enemy center rolled generic skirmish but is under Direct Leader for +33% bonus, and their right flank rolled disorganised harrass but is under our Siberian event troops bully with both Marauder and Flank terrain expert (doubling terrain bonuses and rocking +82% on plains/farmlands/steppes, +41% to Light Cavalry and +20.5% to Heavy Cavalry with +10.2% Morale damage bonus... uuugh pain).
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Hard battle due to rng bad luck. At least we get experience in dealing with horse lords.

Battle progresses in such a way, that we are steadily breaking in the center against 2 flanks while, our right flank kills their left faster slightly faster than than. Then Oshkamoshka joins Sarin by attacking enemy center flank and route them just before melee. At which point I paused the game and realised that that composition currently in center had around 64% for Force Back and 18% for both Slow Advance and Advance. Meaning 82% for Last Stand type of tactic countering (+300% dmg) nomad main tactics type - Charges. And well exactly that happened. Sarin went "Force Back" against their charge and in single instantly routed them (but dealt relatively low losses). By the end we lost 309 men to their 387. I think all the morale damage modifiers on Sarin were counter productive, as battle didn't last long enough to bring the pain onto adversaries.

Back to Princess Tamazz, I'm afraid whole thing backfired on me terribly as too many things were happening at the same time. Her bethrothed became adult so I had to try and imprison her. Didn't think that I might need Marshall (+20% arrest chance) for extra arrest chance and now there is most likely not enough time. Once her bethrothal goes through, she will leave Permian court to join her husband (heir to some county). And it takes some time for Marshall bonus to apply. Tried with just 67% and she fled... Argh! My 700 goooold! And we also are now penalised with -40 to relations for rest of Sarin's life for that act of tyranny. Somehow we managed to get the worst of both worlds :x.

In March the troops I was searching for finally reveal themselves. Coming from eastern steppes. No idea where they were. I can give chase or I can finish war. I think finishing war will be more beneficial. For once it will enlarge relatively weak tributary on other it will reduce number of wars against Pechenegs. As my raiders move onto Teisterbant for Frisian Orthodox count with over 900 gold. Sadly small family.

By April we arrive at Pecheneg capital in Buzachi and catch another small horde, which also behaves extra foolish in battle. They charge into Sarin's shieldwall early (to be honest it wasn't working for them in skirmish, as we were taking only around 5 casualties per day) only for him to once again fire Force back tactic. But they at least didn't roll charge but only Raid. Still they were taking 26 losses to our 9. Ended with 30 Permians casualties against 300 Pechenegs. That's a good ratio. Even with that we got only to 79% war score. Have to secure more of those vassal horde capital I guess. Two are close to border with abbasids but close to our current army location.

May marks another pregnancy of Songul (queen), and Kudymkar finished construction of Warcamp III. Naturally Warcamp IV is the next step. We carefully move our raiders in Flanders to not walk straight into 6000 Berry troops, and keep hiting wealthy rulers there.

In September after yet another vassal horde holding assault, the event pops up. We retrieve chinese artifact. That's the first for this playthrough. I completely missed of that being possibility because we are fighting nomads on the Silkroad. It isn't something fantastic but extra prestige doesn't stink. Maybe we will hit something interesting along the way.
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China you say? Inteeeeresting. Start deciphering that language right now! Do you have more of dem trinkets?

Then Sarin moves for final showdown with 3450 Pecheneg main host once again - this time province to the south (Emba Steppes). We have less troops and they have more since last battle. I really hope for shieldwall on Sarin.

Battle starts well. Sarin did get the memo from previous experiences and rolled shieldwall, so he only takes 13 losses per day, while his co-commander 4th time out of 4 rolled Feint and started rolling over her opposition. Enemies have the same commanders that last time, and choose generic skirmish and 2x Disorganised Harass tactic, but out of note is that enemy Warrior Lodge commander choose Narrow Flank :). I hope Sarin will slaughter him in the melee.
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Round 3. Good start let's hope we have enough in the tank to carry towards victory in the end.

So chieftess Oshkamoshka deals with enemy left flank and routes center before melee, but Sarin flank routes quickly after entering melee. He was on Force Back and enemy on Raid but the previous skirmish losses were too much. Sadly our remaining flank has to enter into melee, but for few initial days at least it deals damage without taking them back as enemy pursues our routing center. Will be tough with their narrow flank in melee. On the way out, our Ruler triggers battle event - some rock is blocking his route and by moving it he gets Brawny trait (now he is both shrewd and brawny) increasing his health even further :)". Dokya probably won't rule long. His dad ain't dead yet and he is 50.

Sadly in the end we lose, with enemy at barely 23% of morale. Dayum. For the final count we loose 1132 men for their 421. Our warscore drops to 74%. If only we had assist of our tributary khaganate we would win. It was really that close that few days (2-3) of their unopposed flank dealing damage to something else would do it.

Whole campaign in the steppes wasn't only for science as it turns out. We took a bunch of prisoners from nomad capitals, that sell well (our dungeons have over 90 inhabitants). Now we also have good recipee for winning with nomads. If only we could do something about their Light Infantry, then they would be forced into charge type tactics instead of Raid (resulting in us always countering them with our sticks). For that when next occasion arrives, I will have to deal with those pesky event troops (or pray they die with their warrior lodge member ruler).

During December (as our troops are on long way towards home in shattered retreat) we watch our tributary winning against some smaller hordes and capturing few more holdings further north. Our marshall suddenly dies and we inherit Mjolnir... Which is like not what I intended for. I said I wanted legendary pagan religion artifact but not that one! Because of recent bad fame modifiers, we have to settle for 10 martial Greedy and Deceitful replacement. Meaning no longer we have perfect set of traits. Raiders move onto Amiens belonging to Duke of Paris. Before end of month Poshayka, 5th daughter to Sarin is born.

Year 850
======================

Middle of IX century starts with good news from the west. Our raiders captured renowned Jewish physician with Diligent and 12 Learning. That is someone worth recruiting. He is as good as our Pomeranian doctor, but unlike him doesn't remember our tyranny so the treatment will have better odds. So we replace our household healthcare.
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First contact with Ashkenazi culture. What a find. I hope we will find more of them in the future for council and extra technology events

Problems arrise in Amiens. Some 6000+ feudal troops are locked on march into our 5600 raiders. They will be river crossing but the province is flat. As I can't use "holding flank" killer flank with my own levies so well (too big), I decide to combine all of them under teleported King Sarin. Why? It is flat land. It is technically winter. It is stil war so War Sacrifice bonus remains. This should be plenty. Also I equip warriors from bigger tribes with our best commanders for further bonuse. So the battle begins shortly...
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French-Permian scuffle. I hope we win! Wait. We are totally murdering those fools, while utilizing defensive formation!

We roll Shieldwall tactic and to be fair it isn't bad, as we are not eligible for Feint, but maybe Volley for boosting our 1000 archers would be better. We are taking just 17 losses to their 140... It's difficult to complain at this. After chewing through their main forces concetrated in central flank, both right and left flanks route briefly after suffering our fire for 2-3 days. Battle never reaches melee phase, which is funny as our side was trying to get there with shieldwall while Franks were using volley and volley-harrass but still were routed due to returned arrow fire. To my suprise we also deal tremendous damage in pursuit (close to 200 kills per day), which isn't usually the case (nomads have better pursuit defence). It is disaster for enemy side - we lost 94 warriors to theirs 2900 and captured both Duke of Dauphne and captain of Sardinian company. I think both of them are worth 290, which the game confirms :). I like this one instance, in which fighting was more profitable than them offering no resistance and letting us besiege them!

Interesting note - captain of Sardinian company had slightly over 4000 gold by this point in game (this is default game mercenary company available from start). While our current Permian band has 2800 gold, while working for just less than 50 years! We are catching up.

Game has sense of humour. King of Bavaria wants to marry Sarin's niece. Upon quick look I notice that his wife, was crushed to death at Sarin's order. So he is somewhat related to foolish queen, who murdered our ruler stepbrother. No - thanks. I think we will do just fine on our own...

Conflict in the steppes fizzles out, as Pechenegs retake their holdings, and I just recuperate retinues in Perm itself. I don't have strenght to win now, but maybe they will be brave enough to engage us on our Suomenusko land. Also waiting benefits me, as I have 250 out of 300 renown needed to once again summon more pikemen and my renown rises 13.5 points per month. This time maybe I will go after event troops and consolidate everything under Sarin, to see how that works.

Also after few battle sacrifices, my vassals relented enough to once again agree with my choice of Dokya as heir (Vechkas due to outrage at Sarin trying to imprison innocent courtier, was our heir in the meantime since then).

By Summer I decide to move out with Sarin's remnants (2200+ troops) because 2000 of our tributaries raiders were hunting smaller hordes. Good thing as main Pecheneg army want's to crush them, so maybe I make it in time to join the melee and spread the carnage.

My vassals keep changing votes to show their disapproval. Two can play that game. So I nominate Vechkas to be my heir, and they hate the idea of supporting my choice enough to change their votes for Dokya. Thus it is now landslide along lines of 9:1 votes fo Dokya, as previously it was 6:4 for Vechkas. Clever boys :)!

In September Sarin army of steppes, fights smaller local horde to remove any potential help Pechenegs could get. Fight goes well, and even our ruler manages to kill enemy commander in the duel. It increases our duel experience and Sarin sits currently at 62 Personal Combat score with Old Age debuf but also +10 PC from recent Battlefield Sacrifices. He is competent and having fun at ripe age of 51. I definetely didn't foresee his retirement to be spend haunting nomads.

I attach Sarin to our tributary army so I don't have to watch him for a moment. They siege Aral holding currently - which is ok. Just in time to move back to Raiders, who I left without supervision long enough for them to become pray for Berry event troops (ehh). Well happens. They have awful habit of fighting against rulers who I start besieging. Previously they used my troops in few castle assaults. We lose close to half the raiders, but with 3000 I think we can still do something. Raiders retreat into Brittany.

By December our family has it's issues - freshly wed daughter Slyugan'ka comes to her dad with "unwanted pregnancy problem". Not seeing good options, I decide on only option without any trait only to be punished with 3 options each containing trait for Sarin himself. Should have discipline daughter, now my Sarin will suffer in heir stead. I take the gamble at arbitrary and roll 33% at it... Thus 7th trait :/. Ukko'dammit. I hope Slyugan'ka will acknowledge her dad's effort. Day before end of year, after some ping-ponging holdings ownership from one side to other, our allied horde finally decide to move with 4600 combined troops against Pechenegs 2500. And on that cliffhanger we will end this part ;).
 
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My vassals keep changing votes to show their disapproval. Two can play that game. So I nominate Vechkas to be my heir, and they hate the idea of supporting my choice enough to change their votes for Dokya. Thus it is now landslide along lines of 9:1 votes fo Dokya, as previously it was 6:4 for Vechkas. Clever boys :)!
I like this one! :D My first thought was to wonder if it would work in a Byzantine game too, but I think not, unfortunately.

Maybe I'm being OCD about border tidiness, but territory strikes me as more appealing than tributary status for those three new tributaries you claimed. Moving your borders up to the river line would look so much better. I have no idea if the de jure borders agree with me or if you'd just be trading one mess for another.

Thanks for the advice about provincial revolt strength. Blob control is always an issue in this game... In other contexts (thinking again of my abandoned Germanic Scandinavia game) would that setting also help keep vassal expansion under control? Hmm. There's a good chance that setting might make 1066 more playable - I gave up on that start date after seeing the HRE relentlessly blobbing away in my first game. Interesting. I wish I had more time to actually play the game lately.
 
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Perm is getting richer!

It's a shame that the campaign in Burgundy didn't go well and that your tributaries couldn't get along at all...
 
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I like this one! :D My first thought was to wonder if it would work in a Byzantine game too, but I think not, unfortunately.

Maybe I'm being OCD about border tidiness, but territory strikes me as more appealing than tributary status for those three new tributaries you claimed. Moving your borders up to the river line would look so much better. I have no idea if the de jure borders agree with me or if you'd just be trading one mess for another.

Thanks for the advice about provincial revolt strength. Blob control is always an issue in this game... In other contexts (thinking again of my abandoned Germanic Scandinavia game) would that setting also help keep vassal expansion under control? Hmm. There's a good chance that setting might make 1066 more playable - I gave up on that start date after seeing the HRE relentlessly blobbing away in my first game. Interesting. I wish I had more time to actually play the game lately.

Well Byzzies are different animal all together. One of few pluses to my start is that I have pretty much full control in deciding my realm structure.

I do also prefer more "full" borders. But I won't conquer steppes now - would have to either do it by claims (which cost prestige and gold) or county conquest (which doesn't set Conquest Culture in province). So either I'm spending prestige and gold on acquiring land or I add additional century to culture conversion of acquired provinces on average because they will be only able to convert once they border Komi culture or my ruler personally does it with Steward. I'm waiting for duchy size regular holy wars. Once we acquire them I hope to reach final teritory in two generations. Those holy wars should also boost moral authority of whatever I choose to high enough level so religion conversion should also be swift. Once both culture and religion are mostly unified, there are some other tricks I want to utilize as tribal to develop Siberia (Catch-up).

My province revolt strenght helps keeping cultures mostly. In 869 it regularly fires Armenian/Assyrian kingdom level revolts for Abbasids to keep them in check. It can backfire for characters such as Dyre or Rurik. There is nothing to be done as count or duke when 80.000 troops spawn. It do makes you more paranoid about reducing revolt strenght though. Unless you are multiempire sized, your vassals won't be able to deal with national revolts. I think the best way to influence vassals is by lowering demense/vassal limits in game rules. It makes creating empires as tribal under elective gavelkind a chore though. Or prohibiting wars in Imperial Bureaucracy.

From my experiences there is little to stop HRE in 1066 start. I think it is among the rarest instances for them to disintegrate without player help.
 
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Or prohibiting wars in Imperial Bureaucracy.
That has always been my goal, but I've never achieved it. The 50 year delay between prohibiting internal vassal wars (which I don't even care about much) and all vassal wars (the external part that I care about very much) is a game-killer. Just reaching Imperial Administration in the first place is quite a chore. I think Scandinavia was the only game I made even that far, and the extra 50 years would see the stronger vassals in England and Norway devour the rest of West Francia and substantial chunks of Iberia...

Anyway, sorry, getting a little off-topic here!

Your patience is admirable; I'd have hit the County Conquest CB on those provinces to clean up the borders. :)
 
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Economic Summary: Perm Year 850
LVEWet3.jpg

Economic Report: Perm Year - 850

Realm size: 35
Yearly Income: 44,71
Treasury: 8051 (+1057 in currently held investors + 2827 in mercenary band)
Number of Cities in Realm: 0
Number of Cities in Personal Demense: 0
Number of Prosperity Province Modifiers: 1
Number of Holding Slots Generated: 2
Number of Great Works: 0
Global Construction Speed modifier: 0%
Global Construction Cost modifier: 0%

5 Highest Income Realms (Yearly Income)
1. Abbasid Empire (560,6)
2. Byzantine Empire (320,52)(currently at war with 2 revolts which have 139,52 and 96,31 income)
3. Republic of Venice (213,38)
4. Zerwalid Emirate (Emirate of Tunis) (182,59)
5. Kingdom of Lombardy (153,67)

5 Wealthiest Counties Worldwide (Province Wealth)
1. Constantinopole (242,1)
2. Venezia (240,8)
3. Basra (186,9)
4. Al-Iskandariyya (186,1)
5. Mecca (174,3)

Additional Comment on worldstate: Abbasid keep going strong. North Africa got chomped on, but somehow even smaller Tunisia packs an economic punch. Byzantines are difficult to measure due to always being in revolt, which also prevent them from uniting Anatolia. Thus various smaller Orthodox duchies remain inside Iconoclastic Byzantines. Serbia split into kingdoms of Serbia and Bulgaria resulting in long period of vassal revolts mostly due to Tengri religion (that are still ongoing). Known to us Lombardian Queen Desiderata slowly works on increasing her realm size but to unite Italia, she will have to deal with Byzantines in the long run. Republic of Pisa is having hard time, as they lost some counties to feudals, Amalfi can't start snowballing so only Venezia is pulling ahead. Central europe remains Slavic, descendants of Charlemagne slowly consolidate into bigger realms in race to reunite France and Iberia remains fragmented. In Scandinavia Viking age truly come to an early stoppage, as Reformed Germanics in Kingdom of Svibjod lost to Finnish Old Germanics leading to big reduction in size. Unmolested British Isles are slowly consolidating under Anglo-Saxons, who have together with Scots have to watch out for united Kingdom of Ireland, which is already spilling beyond their de jure borders. Most interestingely for me are Persian Nestorian Shahdoms in Transoxania - splitted into their major denomination and Messalian heretics. Hope they survive. India is also disunited but finally rulers began reaching higher ranks in monastic societies thus new temples started showing up. While not enough to put them on the top5, expect rapid rise of most succesful indian kingdom in the future, because on average their counties are already more wealthy than european counterparts. Lastly - Tibetan empire falls out of rankings, while it increased it size thanks to conquering some duchies in northern india.
 
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Perhaps Perm should raid one of those wealthy states. Byzantium looks vulnerable...
 
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