How large jumps in time does the game usually generate? I.e. how fast does it run? - I can click any button, from 5 seconds to 30 days. Turn interrupts are when it DOESN'T go forward as much as the button I pushed called for... eg: I click the "forward 5 days" button and it only advances a few hours instead.
Why are we building star gates to ssytems we dont' operate in? - You can only connect adjacent systems to each other. If you EVER want anything to widdershins, you have to run a gate to widdershins, whether the immediately neighboring star system is useful or not.
Did we get to see what resources it had? Like, given you said you wanted a colny there, thne I take it it had a lot? - We had no chance to prospect for resoueces.
Also, would these enemies be that other, main race, or a race we basically created, like you said the main rivals could? - These guys are way too close to Earth to be our main opponent.
Is it possible to have active sensors of all range tunings if your ship ir large enough? - What do you consider to be "all range tunings"? It's a continuous spectrum.
Do we have nay diplomatic vessels? - Building one now.
Is that normal? - Each race has random scores in different stats like Diplomacy, Aggression and Xenophobia.
Culdn't they still be? - No. Precursors always attack.
Also, I thoguht the precursors were all dead and only their robit ships remained. - That's what "precursors" typically means in-game. It's a "side" in the game.
Also, was it posisble they might have followed you to try and deduce where Earth is? Couldn't they still do it? - They can't watch me from a different star system. They need assets in-system.
Do we want to remove that stargate? - Can't. It makes little difference anyway. They need FTL ships to REACH our jump-gate network.
Wouldn't it be likely they knew of Earth, though? - They might be doing their expanding in a different direction. They might not be expansionistic at all.
Whst's a point? As in, how many points would a colony cost? - Industry points. When building it. The amount of life-support infrastructure a colony requires depends on too many factors for any simplistic answer. Depends on the size of the population, the mix of gasses in the atmosphere, the temperature, the availability of water... on Mars (unbreathable atmosphere, -60 degree C temperatures, no liquid water) each point of Infrastructure allows another 5,000 people to settle. On our chosen -350 degree C colony site in Luhman 16, each point of Infrastructure will support 1,000-odd people. So spending the same amout of Industry, money and minerals on life-support infrastructure as it would cost to build ONE research lab will get us enough Infrastructure to support about 1 million people on our Luhman 16 colony site.