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THAT'S what we were waiting for! Trans-Newtanian Technology is a game-changer.
Is it normal to get it that fast?
What's Trans-Newtonian elements? Elements way after element 118 in the periodic table?

.. and our construction production re-assigned as well...

sb-018.jpg
What's CI?


Also, do we claim characters in this game too, like in DF?
 
the Power and Propulsion scientist's promotion has put us ahead of the critical path
What's teh critical path?

Finally! Nearly four years into the game, we receive an Administrator of rank 5 (ie: high enough to manage Earth itself) who also has appropriate skills.
What skill is that?
Also, in the first list they were only admin skill 3. How is that 5?
 
We have built a Military Academy, which should double the rate at which we receive new Scientists. Now working on the second round of conversions.
How fast do we get scientists?
Do w have a biologist yet?

Our decision to build another Military Academy (for a total of two) has increased the spawn rate of new leaders. We have four new Admins, one of whom has better stats than the current governor of Earth. She will replace him immediately.
Removing the leader own't cause problms?

Frustratingly, none of the new leaders has been a scientist.
Why's that a problem?

I used a non-military engine configuration because in this particular role (exploring our home star system for minerals) we will get more profit from fuel efficiency and long mission endurance than we would out of high speed dashes and short endurance. This configuration is a bit problematic in the sense that the ship will now contain both military-grade components (eg: Geological Sensors) and civilian-grade components (the engines) giving us what is in effect a civilian ship that requires military maintenance... but it's just a stop-gap solution anyway. The ship's only real job is to explore the Sol system, after which it can retire to a museum.
We won't keep making ships with sensors?

We have finished designing all the components that our first spacecraft will require!... the sensors took the longest, since for the sake of role-play we want to be able to scan for TN minerals, for heat sources (infra-red), for radio waves and microwaves, as well as having an active radar (PING!) for spotting any alien ships.
Which of thse are for RP puirposes only and hence useless in game?

Since the "Tractor Beam" technology has already been perfected
Why did we research it that early?

This design is classed as a Commercial Vessel for maintenance purposes
What's the difference between that and civilian?

Grinder class Orbital Mining Platform 107,183 tons 1,060 Crew 2,868 BP TCS 2,144 TH 0 EM 0
1 km/s No Armour Shields 0-0 HTK 138 Sensors 0/0/0/0 DCR 1-0 PPV 0
MSP 16 Max Repair 120 MSP
Lieutenant Commander Control Rating 1 BRG
What doe sthose abbreviations at the end of each line mean?
 
What are those? As in, what does each of them entail. And do w know for certain all of them will happen? - The back-story is that Humanity has arisen in a part of space that once belonged to a powerful alien empire, tens of thousands of years ago. Precursors are robotic space-ships (very large-scale AI-controlled drones) that were once operated by that empire, and are occasionally encountered in packs of up to a dozen... typically (but not always) in star systems containing a methane-atmosphere Mars-sized world. Very dangerous. Star Swarm are huge (100,000 to 200,000 tons is typical) living space-animals that each breed and send out dozens of smaller "worker" and "soldier" units, much like insects on Earth. Unlike the Precursors (who tend to stay where they are) the Star Swarm often travels from star system to star system. Very dangerous. The Invaders are the mysterious race (?) that destroyed the Precursor empire, tens of thousands of years ago. You won't encounter them. THEY come looking for YOU. Insanely dangerous. Rakhas are planet-bound crazy warrior types (like Klingons, but with no space-ships). Dangerous, but you can avoid their planet once you know they are there. Ether Raiders are a new hazard, which I haven't encountered yet. Pirates, possibly?

Do we know who that will be? - No. All NPR opponents (our main opponent, plus anyone he spawns during exploration, plus anyone we spawn during our own exploration) are all procedurally generated. Random.

What's th 1000 125 m at the end of the thermal and EM names for the soundary? - A target with Thermal or EM signature of 1000 will be spotted at a range of 125 million km. Further if the target is noisier, closer if they are stealthier.

What'st the percentage at the end of the names? - Research bonus.


Why? - Because there are several things that need to be researched, and no matching scientist to do it. In that post you quote, I am researching three Construction and Production techs at the same time, and I only have one CP scientist. So I necessarily must use two other scientists outside their field.
 
Now four of our six shipyards are working on new construction:

sb-032.jpg
Why the wildly differing size in yards?
Also, were you able to specify their size when you built them?

Finally, she makes a modest but useful mineral strike on Mars
Never realised Blaat was a girl. Not sure why I thoguht she wasn't.

One-and-a-half million Duranium at 70% concentration... and note that it says: "The potential for a ground survey is Excellent".

This is a moderately rare message, which urges us to build some Geology Team ground units and transport them to Mars to search the planet on foot.

I have indeed expanded our ground forces training facilities (from 1 to 2), but we don't yet have the techs that I want to have before building ground units. Soon.
So basically it's saying that if we do a ground survey we'll find more stuff?

The second survey craft has been launched, and the third (and last) one laid down. Blue Emu takes command, and heads out into space to survey a few of the nearest comets. This is almost certain to produce results of some sort... although the deposits might be disappointingly small.
Is the asteroid belt in came and if so how many asteroids are tehre?

Commander Blaaat has found LOTS of Sorium (as in: more than half a billion tons) in the atmosphere of Jupiter, but in rather low concentrations (40%). Hopefully one of the outer gas giants will have a more concentrated deposit.
What do we need sorium for?

We're building a new shipyard specifically to produce Colony Ships
Why do we need one specifically for that?

I love the idea of Aurora and Dwarf Fortress but devoting the time to learning them is not something I've been able to do.
Same.
Also, good to see you Happycats. Been a while.

We have explored a considerable part of the Sol system, and have yet to really strike it rich. All of the mineral finds have been pretty modest so far.
Is that normal or have we been unlucky?

nuary 2nd 1957

sb-039.jpg


Finally! Not that I'm particularly interested in producing weak early-game lasers... but this gives me the last tech I need to start producing ground units.
The game got wavelengths wrong. Visible light isn't even remotely in the 12 cm range...

On the bright side this does mean early interstellar exploration so that's a good thing in my book. :)
We couldn't do that early otherwise?

he dwarf planet of Quaoar.
Where's that located?

Legal measures are underway to settle the matter by nationalizing the private company, while appropriate legislation is being passed.
Can that cause unrest?
Also, if you don't do it, can you then risk some megacorps forming and giving you game over?

What does teh acc 1 mean? That it's 100% concentration?
 
So, is tehre a point to taking the Rakha's planet, or is it not worth it?


It's nto possible to come into touch with any survivors of the precursor empire?
Their AI drones can't be reprogrammed+

Als0, jut tens of thousands of years. That'd be while humanmity already was underway. Curious. Sounds like it was for the best they were destroyed then, as otherwise they might have nibbed us in the bud as upstarts.

When might the inaders come, and can we do anythign to postpone it?
Can they be beat?
How will they know we exisrt?


What do you mean by spawn NPR during exploation?

You can see this happening in the thread! :)
Yeah, I noticed after I posted that.
Just got caught up on the thread.
I post as I read the thred, as otherwise I'll have forgotten what I wanted to ask. Espeically when it's in pictures, as those won't be visible in the reply before you post it, so you can't see what it was in the pic you wanted to ask about.
 
Never realised Blaat was a girl.
;) I’m reasonably certain that, regardless of gender, Blaat is an adult. :)

(In English, the terms ‘boy‘ and ‘girl’ are for children. Thanks to racism and sexism, using those terms for adults is risky. It’s better to use ‘man‘ and ‘woman.’ You can add the adjective ’young’ if it’s important to emphasize their youth for some reason. —I am sure you used the term innocently, and am making this post because I believe you’d prefer to know that it could be misunderstood.)
 
I had indeed missed this. Thanks for the heads up blue emu, I will follow ! (and catch up because I only read it superficially for now - thankfully I see we're just getting started here)
 
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I'm a guy. :)

We couldn't do that early otherwise?
We could but there would have been a temptation to play it safe first by building up a fleet, defence stations around jump points etc. but Emu is now (kind of not sure if Quaoar changed his plans) forced to explore other systems early for resources before he can have every thing else ready. Which could lead to exciting moments. ;)

What do we need sorium for?
Sorium is used for fuel production, it's space oil if you will you tend to find lots of it in gas giants.

Where's that located?
In the Kuiper belt.

;) I’m reasonably certain that, regardless of gender, Blaat is an adult. :)

(In English, the terms ‘boy‘ and ‘girl’ are for children. Thanks to racism and sexism, using those terms for adults is risky. It’s better to use ‘man‘ and ‘woman.’ You can add the adjective ’young’ if it’s important to emphasize their youth for some reason. —I am sure you used the term innocently, and am making this post because I believe you’d prefer to know that it could be misunderstood.)
Physically I'm an adult, mentally I''m still a boy... I think. :)
 
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Why is Earth all under an imperial government? I thought hte nazis lost.
The USA gained possession of that crashed flying saucer (in New Mexico), so they quickly developed technology that nobody on Earth can compete with.

Also: Gameplay reasons. There is only one player (me) so why divide Earth into two hundred countries and spend half my time stabbing myself in the back.


Is it normal to get it that fast? - I rushed it.
What's Trans-Newtonian elements? Elements way after element 118 in the periodic table? - Just game-play mumbo-jumbo for "forget about Iron, Oxygen and Uranium... you need to find and mine THIS stuff".

What's CI? - Conventional Industry. 1940s industry.

Also, do we claim characters in this game too, like in DF? - Yes. Scientists, for research. Administrators, to govern planets and mining sites. Naval officers, to man space ships, space stations, etc. Army officers, to control military units, engineering teams, xenology teams, prospecting teams...

Is that a weird way of saying a fusion reactor? - No. Fusion is still in the future. A radioisotope thermal generator doesn't even convert nuclear power to electricity. It just uses the waste heat directly caused by radioactive decay.
Wouldn't the 10 cm bang be in teh radioband, not infrared? - 10 cm wide, not 10 cm long. It refers to the bore diameter of the laser.

What do those do? - RADAR. Except the range can be up to hundreds of millions of km. With enough power.

What's teh bonus? And the bonus mod? - Research bonus. And the mod is derived directly from it. Mod = 1 + (bonus / 100)
And what's teh two letters in front of each bonus? - Research field. CP = Construction and Production. PP = Power and Propulsion. SC = Sensors and Control Systems. etc.

What's teh critical path? - Compare it to cooking a meal. You don't want the Chicken to be ready while the Rice is still hard. You want everything to finish cooking at just about the same time. The same for tech research and construction that is directed towards a specific goal such as "launching our first spaceship". You want everything to be ready in time for launch. The critical path is the fastest way of doing the slowest part of your plan. That's what sets the target date for launch.

What skill is that? - Earth requires a Colony Admin skill of 5 or more. Governors of wealthy, populous planets (such as Earth) should have skills in Population Growth, Wealth Creation, Mining, Construction, Ship Construction, Ground Unit Construction... while skills such as Terraforming are wasted on Earth (which is already 100% habitable).
Also, in the first list they were only admin skill 3. How is that 5? - Skills CHANGE with experience, over the course of the game.

How fast do we get scientists? - Painfully slowly.
Do w have a biologist yet? - No. I'm using other scientist to cover Biology... working outside their field.

Removing the leader own't cause problms? - No.

Why's that a problem? - Because I don't have a Biologist and three of my starting leaders had zero skill.

We won't keep making ships with sensors? - Yes, but we will give the new ones interstellar drives.

Which of thse are for RP puirposes only and hence useless in game? - All have uses, but a Geo-survey vessel in our own Sol system doesn't really require them all. We don't expect to find aliens here, so a ship confined to the Sol system (ie: having no interstellar drive) really doesn't need sensors for spotting aliens. Except for role-play.

Why did we research it that early? - For exactly this reason: so that I could make Tugs early.

What's the difference between that and civilian? - Commercial = Civilian. The big difference between Commercial and Naval vessels is that Commercial vessels require no maintenance or overhauls (in game terms, they are maintained by the civilian sector, not by our navy).

What doe sthose abbreviations at the end of each line mean? - The whole thing is abbreviations, Wagonlitz. BRG is "has a bridge". Small vessels don't require one. MSP is maintenance strength points. Not a concern for civilian vessels, since the navy does not maintain them. HTK is "Hits to kill", how hard it is to destroy. PPV is planetary protection value... how much it boosts a planet's morale when this ship is in the system, protecting them.
 
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;) I’m reasonably certain that, regardless of gender, Blaat is an adult. :)

(In English, the terms ‘boy‘ and ‘girl’ are for children. Thanks to racism and sexism, using those terms for adults is risky. It’s better to use ‘man‘ and ‘woman.’ You can add the adjective ’young’ if it’s important to emphasize their youth for some reason. —I am sure you used the term innocently, and am making this post because I believe you’d prefer to know that it could be misunderstood.)
Thanks.
And sorry if I caused any offense.
And yeah, I'm certain Blaat is an adult too.

Well, what I meant was that I never realised they were a woman (lol, almost wrote girl again... Just seems very ingrained). Always took them for a man, albeit I don't know why.

In Danish it's different. Boy and girl very much can be used for adults too. And girl often is used for women, especially in informal speech.
And women often call men they are attracted to boys - well, not the word for boy that's generally used, but a different word for boy. It's complicated. There's like a dozen words for boy/man and like a dozen words for girl/woman. At least.
In fact, the common word for woman itself is the genitive declination of another word for woman, which used to solely refer to married women, but now also can be used for older women too.

But yeah, women will call men boys, not men. To give an example. Similarly some terms men use for women mean girl too, rather than woman. It's complicated, and also really depends on context, formality, etc.

Btw, the common word for girl actually means any unmarried woman no matter the age, whereas the word for woman, as mentioned, referred to married women. But the word for girl and the common word for woman (the genitive of the word for a married woman/older woman) both are decoupled from marital status these days. Same goes for words for boy/man which also used to denote marital status.

Not sure how calling a woman girl can be racist, though. But I'm probably missing some American cultural context, as to me calling a woman girl isn't sexist either, but I definitely can see how it can be seen as that if your language is structured way differently to ours.
Sadly I'll likely be unable to refrain from ever usign girl for women, as it's just way too ingrained and deeply ingrained ways of thinking/speaking just are super hard to change. So I hope that can be looked through if I mess up.

In fact, back int he Old Norse days we used to have even more terms for men and women, and a term for girl that's not disappeared from the language used to mean an adolescent girl, as opposed to a girl who was an unmarried girl/woman no matter the age (i.e. whether child or adult) as opposed to a woman who was a married adult. Not sure what a little girl, i.e. a non adolescent child, would be called back then.
In any case, the term for adolescent girl disappeared in the past couple centuries as things were "simplified"* and now it only exists in the context of Norwegian women, as in Norwegian the term meaning adolescent girl in Old Norse became the term for girl and the term that meant unmarried girl/woman no matter the age disappeared.
So in Norway it'd be even worse, as there they linguisitcally speaking call e.g. their adult women's handball team little girls. Not that most people will know all this, mind. To them it's just how the language works, and many of the older meanings either are gone or implicitly/deeply buried so people don't realise them when they use one term over another. Which also is where the * from before comes. It was simplified in the sense that it got less complex. But in the process it became way way harder to understand for outsiders, as a lot of the connections were lost. Declinations were lost, aside from where they weren't. See women which is genitive declination of married woman as an extreme - in almost all cases nouns aren't declined ever anymore. And it led to fixed terms/sayings that make no sense unless you were born into it, as those use the old rules dating back to Old Norse, rules which are so watered down by now that they're essentially gone in present day usage. And which word to use when wont' be understandable by looking at their meaning, as the submeanings that used to differentiate them and determine in whihc context which is used are more or less gone, but they're still lagely used the way they always have been, as that's just "how it's done", without most peopel being able to answer why if you ask them.
Like, ask a group of women who're salivating over some men, who're clearly in their 30s, that walked past why they're calling them (little) boys and they'll look at you confused, as the word they used between themselves just has become the word women use about attractive men, despite how it means a boy - both a little boy, but also a boy who's a teen and can also mean a young adult (as in somebody's who's an adult, but not much over).
Similarly you might find a group of men use a term meaning girl (not the common one for girl, but that might be uesd too) for some women they're checking out.

In that sense many of those terms have detached from the age connections, and rather can be used for all ages. To a certain degree, at least. You likely won't call an 80 years old a girl or a boy.
And they often just are the default, at elast in informal talk.




So yeah, all this was to try and explain why I used girl, not woman, and that I meant no harm by it and it literally is cultural behaviour that seems to traverse the language barrier poorly.
 
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Why the wildly differing size in yards? - It's not carelessness. It's intentional. Having very different yard sizes is FAR more efficient than OCD identical yard sizes. Why spend several years and thousands of rare and precious TN minerals building a 110,000-ton yard, if you're going to use it to build 20,000-ton colony ships and 10,000-ton Tankers? Doesn't that waste years of time and thousands of precious minerals? I need three 110,000-ton yards... one for Orbital Mining Platforms. One for Terraforming Platforms, One for Orbital Fuel Refineries. But there is no reason to make the yard for building Freighters any larger than about 40,000 tons. Colony Ships, half of that.
Also, were you able to specify their size when you built them? - No. You have to manage their construction, year by year.

Never realised Blaat was a girl. Not sure why I thoguht she wasn't. - Blaaat's CHARACTER is a girl. Because that's what the game GAVE me. Blaaat was going to command a survey craft. All five of the top survey experts were girls. QED.

So basically it's saying that if we do a ground survey we'll find more stuff? - Probably, yes. Not certainly.

Is the asteroid belt in came and if so how many asteroids are tehre? - Hundreds. 480 asteroids in total.

What do we need sorium for? - Lots of things. Its primary use is for making space-fuel. It is the ONLY source of space-fuel. If we ever run out of Soriom, we are no longer a space-travelling race.

Why do we need one specifically for that? - Because I would rather build a new shipyard and expand it to 20,000 tons than use a large yard to build small stuff.

Same.
Also, good to see you Happycats. Been a while.

Is that normal or have we been unlucky? - Unlucky.

The game got wavelengths wrong. Visible light isn't even remotely in the 12 cm range... - the 12 cm has nothing to do with wavelength. It's the APERTURE or BORE. In real life, a 152mm howitzer isn't 152 mm LONG, is it? It has a 152 mm bore.

We couldn't do that early otherwise? - Why bother, if there was a wealth of minerals here in the Sol system? Why go light-years away looking for something that you've already found in your own backyard? The point is not exploration for its own sake, but to KEEP EXPANDING which requires a steady supply of minerals.

Where's that located? - Kuiper Belt, about 43 AU (+/- 2) from the Sun.

Can that cause unrest? - No. It can bankrupt that particular company.
Also, if you don't do it, can you then risk some megacorps forming and giving you game over? - I might end up running out of minerals, which would pretty well be game over.

What does teh acc 1 mean? That it's 100% concentration? - Exactly.
 
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We could but there would have been a temptation to play it safe first by building up a fleet, defence stations around jump points etc. but Emu is now (kind of not sure if Quaoar changed his plans) forced to explore other systems early for resources before he can have every thing else ready. Which could lead to exciting moments. ;)
To basically avoid running out of resources before we get more and hence get permanently stuck?

So, is that Planet X in this game? Or are there lots of dwarf planets in game?

Also: Gameplay reasons. There is only one player (me) so why divide Earth into two hundred countries and spend half my time stabbing myself in the back.
Ah. So if you have multiple players you'd have Earth split? Or can Earth never be split?


What would be a good character for me to claim?

What does the bonus mod do?
Like, is it what determines how much faster we research stuff inside our area of expertise than outside it?
 
So, is tehre a point to taking the Rakha's planet, or is it not worth it? - We can't even survey it from orbit (to check for minerals or Ruins) until we get rid of the hostiles. They don't have ships, but they DO have ground-to-orbit anti-ship weaponry.

It's nto possible to come into touch with any survivors of the precursor empire? - No. Just their AI-controlled drones.
Their AI drones can't be reprogrammed+ - I wish.

Als0, jut tens of thousands of years. That'd be while humanmity already was underway. Curious. Sounds like it was for the best they were destroyed then, as otherwise they might have nibbed us in the bud as upstarts. - It might be hundreds of thousands. Probably not millions of years, though.

When might the inaders come, and can we do anythign to postpone it? - The more we explore, the greater the risks. There are "triggers" that increase the risk, just like the population and wealth triggers in Dwarf Fortress increase the risk of sieges.
Can they be beat? - With enough technology and a big enough fleet.
How will they know we exist? - Clarke's Law. Any sufficiently advanced technology will appear to be magic.

What do you mean by spawn NPR during exploration? - As we explore, we trigger new NPRs to enter the game. The NPRs themselves can do the same. In our Ad Astra game, we ended up with about eight races.
Also, I just realised this thread now is an official OT thread as it now has linguistics. :p - Yup.

To basically avoid running out of resources before we get more and hence get permanently stuck? - Yup.

So, is that Planet X in this game? Or are there lots of dwarf planets in game? - Quaoar is real. Check the Wiki. Planet X is just a game construct. A gas giant with dozens of moons, way out in the cometary halo.

Ah. So if you have multiple players you'd have Earth split? Or can Earth never be split? - You can have multiple players on Earth, yes.

What would be a good character for me to claim? - What interests you? Scout pilots see most of the action... and take most of the casualties. There are also desk jobs back at HQ... Director of Surveys, Director of Orbital Mining, Director of Operations (once we have some warships).

What does the bonus mod do?
Like, is it what determines how much faster we research stuff inside our area of expertise than outside it? - It increases research rate. Research within your own field of expertise is at 4x the bonus mod... eg: a scientist with PP +15% would be +60% within his field of Power and Propulsion, and +15% if working outside his own field.
 
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" Also, in the first list they were only admin skill 3. How is that 5? - Skills CHANGE with experience, over the course of the game. "
I meant that in the screenshot in the same post. Or was that screenshot from the start of the game?

" Do w have a biologist yet? - No. I'm using other scientist to cver Biology... working outside their field."
Oh right. So like with how construction and that other thing we didn't have fromthe start were covered by those two unassigned ones working outside their fields too, right?

" Why's that a problem? - Because I don't hace a Biologist and three of my starting leaders had zero skill."
Is it normal leaders are scientists too, though?
And can't those new leaders just level up in admin over time, like the rest?
Also, if our leaders graduate with zero skill, can we then sack the academy teachers? Clearly they're incompetent.

" What's the difference between that and civilian? - Commercial = Civilian. The big difference between Commercial and Naval vessels is that Commercial vessels require no maintenance or overhauls (in game terms, they are maintained by the civilian sector, not by our navy)."
Ah. So the N and C at teh shipyards denoted whether they can produce civilian or naval ships? No shipyard can do both?


"Why spend several years and thousands of rare and precious TN minerals building a 110,000-ton yard"
yards cost TN?
How did we get those initially as we haven't started mining teh stars yet?

"f you're going to use it to build 20,000-ton colony ships and 10,000-ton Tankers"
Though, didn't we end up having to limit uot tug to just 20000 tonnes as the bigger yards weren't avaialble?

" Also, were you able to specify their size when you built them? - No. You have to manage their construction, year by year."
Oh, so you can't even just tell it to build an x thousand tonnes yard, but need to keep adding more to it year by yer?

" Never realised Blaat was a girl. Not sure why I thoguht she wasn't. - Blaaat's CHARACTER is a girl. Because that's what the game GAVE me. Blaaat was going to command a survey craft. All five of the top survey experts were girls. QED."
Ah. Makes sense. Initially thguht that might be the case, but didn't see any gender information in the screenshot, so thought you meant Blaat themselves.


" Is the asteroid belt in came and if so how many asteroids are tehre? - Hundreds. 480 asteroids in total."
Why did we limit to 6 comets, but have that many asteroids?
Also, the 750 systems in teh game, is that the entire galaxy, or just a local part of it?

" What do we need sorium for? - Lots of things. Its primary use is for making space-fuel. It is the ONLY source of space-fuel. If we ever run out of Soriom, we are no longer a space-travelling race."
So basically it'd be game over then, and our colonies in diferent systems no longer would be able to communicate?

" Why do we need one specifically for that? - Because I would rather build a new shipyard and expand it to 20,000 tons than use a large yard to build small stuff."
Didn't you already have a 20k yard, though? Also, if the large yards aren't building anything anyway, why not use it for some colony ships?

" We couldn't do that early otherwise? - Why bother, if there was a wealth of minerals here in the Sol system? Why go light-years away looking for something that you've already found in your own backyard? The point is not exploration for its own sake, but to KEEP EXPANDING which requires a steady supply of minerals."
Oh. Had i been in charge then I'd have been exploring for exploration sake, as why not. And colonising as many places as possible.


" Also, if you don't do it, can you then risk some megacorps forming and giving you game over? - I might end up running out of minerals, which would pretty well be game over."
So private companies never give you any of teh minerals they get and don't bring them to market either?
Why would anybody not make that law, then? As in, why's it in the game then, if it's a no brainer.

Nice with the 100% concentrations. is that rare?
Seems small deposits, though, so despite not requiring refining they're way smaller. Or is teh amount listed the amount of ore, not the amount of pure mineral?
I.e. a 250k tonnes 1 acc duranium would have more duranium than a 2 million tonnes 0.1 acc duranium?
 
" So, is tehre a point to taking the Rakha's planet, or is it not worth it? - We can't even survey it from orbit (to check for minerals or Ruins) until we get rid of the hostiles. They don't have ships, but they DO have ground-to-orbit anti-ship weaponry."
Ruins? Wuld those be from teh precursors?

" Als0, jut tens of thousands of years. That'd be while humanmity already was underway. Curious. Sounds like it was for the best they were destroyed then, as otherwise they might have nibbed us in the bud as upstarts. - It might be hundreds of thousands. Probably not millions of years, though."
Still sounds like it's fortunate they're gone, as otherwise humanity might have been in trouble.

" When might the inaders come, and can we do anythign to postpone it? - The more we explore, the greater the risks. There are "triggers" that increase the risk, just like the population and wealth triggers in Dwarf Fortress increase the risk of sieges."
Ah, so if we stayed in say 4 systems and got a total population of a quadrillion it'd never trigger, but if we spread to 100 systems, but only had a population of 1 trillion it probably would trigger?

" How will they know we exist? - Clarke's Law. Any sufficiently advanced technology will appear to be magic."
Fair enough. Not sure that actually holds, though.
Like, when OT had the thread about going back in time to save the byzzies we all quickly realised that while present day tech would appear as magic in what it can do, then we'd still not be able to play off being angels giving divine guidanece, as they'd quickly realise we were humans jhust with way better tech (and then possibly kill us). Which reminds me that I can't recall why we had to start in Lebanon of all places.

" What do you mean by spawn NPR during exploration? - As we explore, we trigger new NPRs to enter the game. The NPRs themselves can do the same. In our Ad Astra game, we ended up with about eight races. "
So at teh start there's only us and our main adversary? Why aren't the ones that spawn just spanwed fromt he start? Or is it to allow us to get some headstart, or will spawned ones spawn already owning several systems, etc.?


" So, is that Planet X in this game? Or are there lots of dwarf planets in game? - Quaoar is real. Check the Wiki. Planet X is just a game construct. A gas giant with dozens of moons, way out in the cometary halo."
Oh, I know what Planet X is. (Also, isn't it still theoretically possible? Like, doesn't Transneptunian comets have some gravitational perturbation that could be a planet further out, but also could just be from teh Kuiper Belt itself? Or has the Voyager misssions fully proven it not the case?
Just meant whether all the dwarf planets are in, or at least the major ones, or if that specific one was used as planet X.

Also, do we know for certain thre's a planet X in game, or does that setting just allow for the possibility of one?


" Ah. So if you have multiple players you'd have Earth split? Or can Earth never be split? - You can have multiple players on Earth, yes."
Could you then also have wars on Earth, competition fo rthe resources in the solar system, and risk getting stuck in the solar system due to wasting all the TN elements waging war?


" What would be a good character for me to claim? - What interests you? Scout pilots see most of the action... and take most of the casualties. There are also desk jobs back at HQ... Director of Surveys, Director of Orbital Mining, Director of Operations (once we have some warships)."
Well, I have done quite a bit of astronomy, so perhaps some researcher that researches space, or at least has a field researching it.
That or some administrator, I guess - director of surveys could work then, as that does seem fiting for astronomy. Does those dirctors actually do anything, though?
 
" Also, in the first list they were only admin skill 3. How is that 5? - Skills CHANGE with experience, over the course of the game. "
I meant that in the screenshot in the same post. Or was that screenshot from the start of the game? - The screenshot shows him to be skill FIVE, not skill THREE.

sb-041.jpg


" Do w have a biologist yet? - No. I'm using other scientist to cver Biology... working outside their field."
Oh right. So like with how construction and that other thing we didn't have fromthe start were covered by those two unassigned ones working outside their fields too, right? - Yes.

" Why's that a problem? - Because I don't hace a Biologist and three of my starting leaders had zero skill."
Is it normal leaders are scientists too, though? - No. There are four types of Leaders. Only Scientists are Scientists.
And can't those new leaders just level up in admin over time, like the rest? - Admin just controls how large a planet (for Governors) or how many Labs (for Scientists) that character can manage.
Also, if our leaders graduate with zero skill, can we then sack the academy teachers? Clearly they're incompetent.

" What's the difference between that and civilian? - Commercial = Civilian. The big difference between Commercial and Naval vessels is that Commercial vessels require no maintenance or overhauls (in game terms, they are maintained by the civilian sector, not by our navy)."
Ah. So the N and C at teh shipyards denoted whether they can produce civilian or naval ships? No shipyard can do both? - Correct. And when it comes to jumping from one star system to another (faster-than-light drive) Civilian ships require Civilian jump drives and Naval ships require Military jump drives.

"Why spend several years and thousands of rare and precious TN minerals building a 110,000-ton yard"
yards cost TN? - Nearly everything does.
How did we get those initially as we haven't started mining teh stars yet? - There are deposits on Earth at the start of the game. We have to get out there and set up mines before Earth's deposits run out.

"f you're going to use it to build 20,000-ton colony ships and 10,000-ton Tankers"
Though, didn't we end up having to limit uot tug to just 20000 tonnes as the bigger yards weren't avaialble? - Yes. That's why I mentioned Colony Ships and Tankers, which really will be limited to under 25,000 tons. Tugs will be somewhat larger. Gate Constructor ships (to build Star Gates) will be even larger. Our Orbital Platforms are the biggest, though, at about 110,000 tons.

" Also, were you able to specify their size when you built them? - No. You have to manage their construction, year by year."
Oh, so you can't even just tell it to build an x thousand tonnes yard, but need to keep adding more to it year by yer? - Naval yards are always built at 1,000 tons. Civilian yards at 10,000 tons. Then expanded from there.

" Never realised Blaat was a girl. Not sure why I thoguht she wasn't. - Blaaat's CHARACTER is a girl. Because that's what the game GAVE me. Blaaat was going to command a survey craft. All five of the top survey experts were girls. QED."
Ah. Makes sense. Initially thguht that might be the case, but didn't see any gender information in the screenshot, so thought you meant Blaat themselves.


" Is the asteroid belt in came and if so how many asteroids are tehre? - Hundreds. 480 asteroids in total."
Why did we limit to 6 comets, but have that many asteroids? - We have no control over the number of asteroids. For the Sol system, that's based on Steve's own research. For other systems, it's procedurally driven (pseudo-random).
Also, the 750 systems in teh game, is that the entire galaxy, or just a local part of it? - just a very small sector of the galaxy.

" What do we need sorium for? - Lots of things. Its primary use is for making space-fuel. It is the ONLY source of space-fuel. If we ever run out of Soriom, we are no longer a space-travelling race."
So basically it'd be game over then, and our colonies in diferent systems no longer would be able to communicate? - Correct.

" Why do we need one specifically for that? - Because I would rather build a new shipyard and expand it to 20,000 tons than use a large yard to build small stuff."
Didn't you already have a 20k yard, though? Also, if the large yards aren't building anything anyway, why not use it for some colony ships? - Only the one that was building Tugs. Since I'm going to need more shipyards anyway, why would I stop making Tugs with that one, spend months (and minerals) re-tooling it for Colony ships... only to then build an NEW yard and re-tool it for Tugs? Isn't that very wasteful? It takes TIME and MINERALS to re-tool shipyards.

" We couldn't do that early otherwise? - Why bother, if there was a wealth of minerals here in the Sol system? Why go light-years away looking for something that you've already found in your own backyard? The point is not exploration for its own sake, but to KEEP EXPANDING which requires a steady supply of minerals."
Oh. Had i been in charge then I'd have been exploring for exploration sake, as why not. And colonising as many places as possible. - Our #1 priority is to locate new mineral sources. The game ends (for practical purposes) if we run out.

" Also, if you don't do it, can you then risk some megacorps forming and giving you game over? - I might end up running out of minerals, which would pretty well be game over."
So private companies never give you any of teh minerals they get and don't bring them to market either? - I can buy the output of their mines, but it's really expensive... increasingly so as their operation expands. I'd rather just do the "hostile take-over" thing. Nationalize the company.
Why would anybody not make that law, then? As in, why's it in the game then, if it's a no brainer. - I wouldn't bother forcing them out of the market if they were just sitting on a mid-sized deposit. But they've got a monopoly on the best deposit in the Sol system (so far)... and I want it.

Nice with the 100% concentrations. is that rare? - Yes.
Seems small deposits, though, so despite not requiring refining they're way smaller. Or is teh amount listed the amount of ore, not the amount of pure mineral?
I.e. a 250k tonnes 1 acc duranium would have more duranium than a 2 million tonnes 0.1 acc duranium? - The amount listed is the pure mineral, but your mining rate is directly proportional to the Accessibility. Ore at 0.1 acc is mined ten times more slowly than ore at 1.0 acc.
 
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