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Same story in each category, except that I don't recall building fuel refineries because we got the orbital (gas giant) versions online quite early.
Do we have some refineries from the ruins?
Diplo 97.6 with the Modrons.

The Bork are still avoiding Diplo contact, so no update there.

That is in fact GOOD news because without contact the Diplo number gradually settles toward zero, regardless of whether it starts as positive or negative.

So our highly Xenophobic Bork neighbors are (presumably) starting in the negative and creeping toward zero Diplo despite themselves.
Lol.
So the get out messages give less negative than the ticking you get for no contact?
How much does Jo contact give, and it always will go for 0, so if it started positive it'd go down?
Rat-boogers!

View attachment 1228991

He's still neutral. Presumably a scout.

Good luck attacking that planet (in AX Microscopii), buddy... I've dumped eight sets of STO on Bugeyes. EIGHT. Two to four turrets each.
Have you put kore down after ww met the Swedish menace?
This is the AX Microscopii star system.

View attachment 1229010

The jump point to The Radiant is circled in red in the top left corner. Diagonally below that (also circled in red, center left) is the jump point that leads through Luyten's Star and on through Alpha Centauri to Earth. Further along the same diagonal is our Minelayer task force (Tenders loaded with Cutlasses) indicated by a red arrow, and still deeper into the inner system (again circled in red) is the jump to Ze Neuotral Zoon-a.

THAT is where we are placing the minefield.
Why are that many civvies flying to the okanet in AX and not doing trade towards Earth. Seems everyvody is going to the planet.

Would mines detonating damage civvies nearby?
 
This is the AX Microscopii star system.

View attachment 1229010

The jump point to The Radiant is circled in red in the top left corner. Diagonally below that (also circled in red, center left) is the jump point that leads through Luyten's Star and on through Alpha Centauri to Earth. Further along the same diagonal is our Minelayer task force (Tenders loaded with Cutlasses) indicated by a red arrow, and still deeper into the inner system (again circled in red) is the jump to Ze Neuotral Zoon-a.

THAT is where we are placing the minefield.
Also, is that a fortress I spot in AX?
So we laid down one of those space forts?
 
Starting at the top and highlighted in yellow, the Modrons have set up a colony on an asteroid in our Harmony star system. Thermal 35 and EM 35... a stack of DSTS, maybe? That's the same trick that WE pulled.
That's bad.
Guess they're more xenophobic than we thought...

They didn't see that we had pops in the system already?
This picture has got to be a shock to them. I mean, sure, they knew we have something out here, but look at that traffic. That ridiculous stream of ships. And they have no idea whether it's all civilian or something else. Their military minds must be going bonkers wondering if the military side is that strong as well..
Could that influence their relations with us?
Maybe we should be asking *them* to leave.
Back it up with a good fleet and they probably will.
Won't that majorly harm relations?
Our EMs are up in the thousands.

Winged Hussar III (with our biggest shield) is EM 12,000.
Yeah, but their shields didn't show up as EM, but as shields.
 
Only two hours after we spotted the first asteroid colony in Harmony, we find two more!

View attachment 1229062

Auto-mines, maybe? they DID send a bunch of Freighters into that star system...

I'll check and see if those asteroids are mineralized.
We never surveyed Harmony?
The game has certainly taken an interesting turn, with the discovery of not one but TWO advanced races.
Very much indeed.
Do we know if the Swedes are advanced, though?
View attachment 1229064

Excellent.

Let's place a bunch of these puppies scattered around the jump into Ze Neuotral Zoon-a.
Can you automatically tell if to spread them apart in the desired pattern, or do you need to do it manually?
Looks OK so far...

View attachment 1229067

Let's plop down a few more stacks of mines.
How many do you place at each way point?
This means they will be depleted quickly too though. Expect another batch of freighters in a year or two.
Won't they still mine at normal mining rates?
 
we have enough presence we can ask them to leave instead. Saves them repeatedly asking us to leave, at a diplomatic penalty each time.
Haven't they only asked once?
 
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If it's a trade deal on theirnend, bur not in outside, then they can trade, but we can't?
No. If they grant us trade access it should be our civilians that start trading with them.
When we give them trade access, their freighters will start trading with us.

So it's the other way around
 
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So the get out messages give less negative than the ticking you get for no contact?

Don't know. It depends on how important they believe the system to be, and I'm not sure how much drift back to zero there is, exactly.

How much does Jo contact give, and it always will go for 0, so if it started positive it'd go down?

Without any other influences, yes.


Why are that many civvies flying to the okanet in AX and not doing trade towards Earth. Seems everyvody is going to the planet.

Makes sense, the planet in there has a lot of population so it generates a lot of trade.

Would mines detonating damage civvies nearby?

They fire missiles at the triggering enemy, it's not a blast radius.
Don't forget, distances in this game are huge. There is no such thing as area of effect weapons because of that.
 
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That's bad.
Guess they're more xenophobic than we thought...

Greedier, or more opportunistic. They don't view that system as ours. Yet.

They didn't see that we had pops in the system already?

They don't factor that in until we ask them to leave, I believe. But who knows, I don't know how the AI was coded to behave.

Could that influence their relations with us?

Not the relations directly. It may influence their behaviour though, as a well defended system may deter them from going in there.
Or not. See above.

Won't that majorly harm relations?
Yeah, but their shields didn't show up as EM, but as shields.

If they refuse, it will hurt our view of them. Not the other way around, I think.
 
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Very much indeed.
Do we know if the Swedes are advanced, though?

Nope. We can make some guesses from the properties of their ships such as speeds. But that's it. Until we get more intel, at least.
Won't they still mine at normal mining rates?

Yes. But high accessibility plus low amounts means fast depletion. Depending on how many mines they deployed of course. And their mining tech.
 
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Without any other influences, yes.
If we stop having contact, will it then also start drifting towards 0?
So you'd need to permanently have a diplomat stationed to maintain treaties?
Makes sense, the planet in there has a lot of population so it generates a lot of trade.
How big a pop does it have?
They fire missiles at the triggering enemy, it's not a blast radius.
Don't forget, distances in this game are huge. There is no such thing as area of effect weapons because of that.
Ah, so another ship would never be close enough to benhit by the nuke?
Nope. We can make some guesses from the properties of their ships such as speeds. But that's it. Until we get more intel, at least.
Ah. And theirbspeeds haven't been high, right?
They will ask again. We won't leave. So it will keep hurting relations.
How often do they ask?
And if it doesn't hurt their view of us if we ask them to leave, perhaps we should, then.
 
The Bork ships have been moving about as fast as Emotion I class Battlecruisers.

And they were specifically OPTIMIZED to be very fast.
 
Is.that threadless fatty enige in case of war, then?
Like, then I'd presume we'd need batallions produced way way faster than every 7 weeks.
No clue what you're asking.

We build a BRIGADE in seven weeks, not a Battalion. A Brigade is four Battalions plus HQ plus Artillery support (if Infantry).
 
No clue what you're asking.

We build a BRIGADE in seven weeks, not a Battalion. A Brigade is four Battalions plus HQ plus Artillery support (if Infantry).
Meant if that build speed was fast eniugh in case of war.
 
Any war will probably take years.

But once we win Naval supremacy, it hardly matters how long it takes to build units. We can keep them bottled up on the surface until we feel ready to invade.
 
We never surveyed Harmony? - Of course we did. But they sent in a dozen freighters. Presumably, carrying auto-mines.
Do we know if the Swedes are advanced, though? - They move as fast as Emotions.
Can you automatically tell if to spread them apart in the desired pattern, or do you need to do it manually? - Every mine must be placed by hand.
How many do you place at each way point? - One Cutlass-load. Fourteen.
Won't they still mine at normal mining rates? - Yes, but asteroid deposits are typically (typically!) very small and quickly exhausted.

The mines are gone! They disappeared!

sc-2113.jpg
 
So it looks like Mines are still bugged.

:(
 
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An Orbital Hab has arrived in Ze Neuotral Zoon-a, allowing us to claim it.
 
Our Diplo with the Modrons is +102.3

With the Bork, it's +10