A new line of missiles based on Gas Core technology can now be introduced, with the efficiency gained used for increased speed.
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Would you actually recommend that we just blockade them in and wait for our new Gunship force?Doesn't make me any less sad that we are doing a doctrine shift in the face of the first major conflict.![]()
Carriers>GunshipsIt is still a carrier![]()
No plan survives contact with the enemy. Imagine how the Battleship admirals felt after a few Fairy Swordfish gutted the Italian fleetDoesn't make me any less sad that we are doing a doctrine shift in the face of the first major conflict.![]()
No, let's use the better weapons platform. Fighters upgrade much more quickly allowing a more efficient response on a more reasonable time-lineWould you actually recommend that we just blockade them in and wait for our new Gunship force?
That can certainly be done.
The only wild-card is the Bork. If they were already friendly, we could take as long as needed to deal with the Modrons.
I thought we had done the carrier/fighter doctrine several times before, so were trying something different this time. This just feels a little like giving up as soon as that doctrine gets difficult.Would you actually recommend that we just blockade them in and wait for our new Gunship force?
That can certainly be done.
The only wild-card is the Bork. If they were already friendly, we could take as long as needed to deal with the Modrons.
What does that stand for?AIUI
Hopefully won't be a permanent one.Doesn't make me any less sad that we are doing a doctrine shift in the face of the first major conflict.![]()
I read it as "as I understand it".AIUI - What does that stand for?
Gunships!I have no objection in theory to just calling this engagement a win - we destroyed 16 of their best ships, perhaps a quarter of a million tons of warships, in return for a few dozen Fighter-sized Partystarters - and blockading the jump point. Then building up our Navy. Once we build a couple of dozen PD escorts and some AWACS, both of them Emotion-class compatible, we can take these clowns on.
How do people feel? Should we vote?
I read it as "as I understand it".
Their ships are all fully modern, and that's as modern as they're likely to get.Given that they insta-build their latest-tech ships when we encounter them, will building up our fleet result in any difference in our respective advantages vs. disadvantages? Getting pretty fuzzy-brained, so I can’t tell if this is a silly question or not.
Not to my knowledge. Probably has happened because only few players share their stories on the Aurora forum.Has anybody ever lost Earth before building a second industrial base and then come back due to building from.scratch an industrial base on the surviving colonies?
NPRs only conjure ships from the Aether at the moment of creation and those ships are all up-to-date, naturally. After that, NPRs do not get ships for 'free'. They do not research the way a player does, instead they accumulate RP and once they hit a threshold number, they get a 'tech package' of a certain type which allows them to start building next-gen ships. But they do keep building ships before that happens too. Of course, the AI can't really plan for the future like a human can, hence why Steve did it this way.Given that they insta-build their latest-tech ships when we encounter them, will building up our fleet result in any difference in our respective advantages vs. disadvantages? Getting pretty fuzzy-brained, so I can’t tell if this is a silly question or not.
For me personally, fighter missile battles are pretty boring... The first one or two are interesting, but after that they are all over so fast and become so "routine"! In this regard, missile cruisers and PD would make for a longer but more interesting battle as it would last longer than one five second tick of alpha strike impact.
How do people feel? Should we vote?
I say push on. Keep fighting. Not even wait for new fighters.
We just have to lure them closer. Hide our forces behind the jump, wait for them to approach. Games like that.
They have lots of ammo in their magazines. Most of it is very short-ranged, though, which makes the Fortresses more suited for jump point battles.What happens if we bring the fortresses in under tow, ammo wise?
Why is thst?Most of it is very short-ranged, though
I'd say press on. Not only to limit the potential of a two front war, but some risk will make things interesting. As a potential halfway measure if things get dicey, how hard would it be to hit the shipyards with a fighter strike?How do people feel? Should we vote?
They have lots of ammo in their magazines. Most of it is very short-ranged, though, which makes the Fortresses more suited for jump point battles.