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A new line of missiles based on Gas Core technology can now be introduced, with the efficiency gained used for increased speed.
 
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Doesn't make me any less sad that we are doing a doctrine shift in the face of the first major conflict. :p
Would you actually recommend that we just blockade them in and wait for our new Gunship force?

That can certainly be done.

The only wild-card is the Bork. If they were already friendly, we could take as long as needed to deal with the Modrons.
 
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Doesn't make me any less sad that we are doing a doctrine shift in the face of the first major conflict. :p
No plan survives contact with the enemy. Imagine how the Battleship admirals felt after a few Fairy Swordfish gutted the Italian fleet :D
 
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Would you actually recommend that we just blockade them in and wait for our new Gunship force?

That can certainly be done.

The only wild-card is the Bork. If they were already friendly, we could take as long as needed to deal with the Modrons.
No, let's use the better weapons platform. Fighters upgrade much more quickly allowing a more efficient response on a more reasonable time-line
 
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Would you actually recommend that we just blockade them in and wait for our new Gunship force?

That can certainly be done.

The only wild-card is the Bork. If they were already friendly, we could take as long as needed to deal with the Modrons.
I thought we had done the carrier/fighter doctrine several times before, so were trying something different this time. This just feels a little like giving up as soon as that doctrine gets difficult.

In that context, yes, I think the idea of blockading them until we have the missile cruisers or sufficient PD appeals.

That said, if you prefer to switch doctrine in favour of the more effective one, it is your game and what ever gives you the most enjoyment is the best path forwards!

For me personally, fighter missile battles are pretty boring... The first one or two are interesting, but after that they are all over so fast and become so "routine"! In this regard, missile cruisers and PD would make for a longer but more interesting battle as it would last longer than one five second tick of alpha strike impact.
 
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I have no objection in theory to just calling this engagement a win - we destroyed 16 of their best ships, perhaps a quarter of a million tons of warships, in return for a few dozen Fighter-sized Partystarters - and blockading the jump point. Then building up our Navy. Once we build a couple of dozen PD escorts and some AWACS, both of them Emotion-class compatible, we can take these clowns on.

How do people feel? Should we vote?
AIUI - What does that stand for?
I read it as "as I understand it".
 
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I have no objection in theory to just calling this engagement a win - we destroyed 16 of their best ships, perhaps a quarter of a million tons of warships, in return for a few dozen Fighter-sized Partystarters - and blockading the jump point. Then building up our Navy. Once we build a couple of dozen PD escorts and some AWACS, both of them Emotion-class compatible, we can take these clowns on.

How do people feel? Should we vote?

I read it as "as I understand it".
Gunships!
 
Imo, let's kick their anal orifices now. Why wait?
 
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Given that they insta-build their latest-tech ships when we encounter them, will building up our fleet result in any difference in our respective advantages vs. disadvantages? Getting pretty fuzzy-brained, so I can’t tell if this is a silly question or not.
 
Given that they insta-build their latest-tech ships when we encounter them, will building up our fleet result in any difference in our respective advantages vs. disadvantages? Getting pretty fuzzy-brained, so I can’t tell if this is a silly question or not.
Their ships are all fully modern, and that's as modern as they're likely to get.

Our ships are mostly obsolete. Only the Gunships are really up-to-date (as of Solid Core Drives, not the new Gas Core).
 
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Given that they insta-build their latest-tech ships when we encounter them, will building up our fleet result in any difference in our respective advantages vs. disadvantages? Getting pretty fuzzy-brained, so I can’t tell if this is a silly question or not.
NPRs only conjure ships from the Aether at the moment of creation and those ships are all up-to-date, naturally. After that, NPRs do not get ships for 'free'. They do not research the way a player does, instead they accumulate RP and once they hit a threshold number, they get a 'tech package' of a certain type which allows them to start building next-gen ships. But they do keep building ships before that happens too. Of course, the AI can't really plan for the future like a human can, hence why Steve did it this way.

So returning in few years might mean that they rebuild at their current tech level, meaning Emu has to fight more ships but the tech levels will be equal or that they acquired the next tech level and build ships even more superior to Emu or they are short on minerals and unable to build anything, in which case Emu waited for no reason.

Regardless, I encourage Emu to push forward and wipe these guys out ASAP. The fact that Bork still have not given him trade access is ominous and remember, any system explored by Emu or the NPRs could spawn an extremely dangerous spoiler. So it's best to finish wars as quickly as possible, though of course Pyrrhic victories should be avoided too.
 
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If I could take those two fleets on one at a time, I think we could beat them.

But a single missile storm (five salvos of 140+ missiles each) exhausts our ready AMM magazines.

We have plenty of Tenders, but it takes time to pass the ammo and re-stock.

Fighting both fleets at once would mean we ran out of PD missiles half-way through.
 
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For me personally, fighter missile battles are pretty boring... The first one or two are interesting, but after that they are all over so fast and become so "routine"! In this regard, missile cruisers and PD would make for a longer but more interesting battle as it would last longer than one five second tick of alpha strike impact.

Missile cruisers and fighters with missiles are pretty similar in my book. I don't really see that difference as significant and the differences they do have make missile cruisers just look bad.

How do people feel? Should we vote?

I say push on. Keep fighting. Not even wait for new fighters.

We just have to lure them closer. Hide our forces behind the jump, wait for them to approach. Games like that.

What happens if we bring the fortresses in under tow, ammo wise?
 
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I say push on. Keep fighting. Not even wait for new fighters.

We just have to lure them closer. Hide our forces behind the jump, wait for them to approach. Games like that.

I'm confident that we can beat them in a jump point battle if we have time to reload PD missiles from our Tenders in between enemy fleet 4 and fleet 5.

What happens if we bring the fortresses in under tow, ammo wise?
They have lots of ammo in their magazines. Most of it is very short-ranged, though, which makes the Fortresses more suited for jump point battles.
 
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They have lots of ammo in their magazines. Most of it is very short-ranged, though, which makes the Fortresses more suited for jump point battles.

If we're talking PD range is not a requirement. We could even load them up with size 1 AMM ammo and use them as a ghetto PD station.
 
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