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Risky business, scouting
 
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He won't get close enough to fire a missile.

We're slightly faster on the straight (14,500+ kps vs 13,600+ kps) and on our current oblique course he is slowly drawing closer to us... but as our courses converge, it will soon turn into a tail chase that he can't possibly win. Unless something unexpected happens. A missile-armed space station in orbit around that fourth planet?

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Now less than 40 million km from the fourth planet, and there is still no sign of Thermal or EM signatures.

Place looks deserted.

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Our Spy class Intel ship is sitting only 5 million km from Mechanus IV and its single moon, and we see nothing, either on Thermal or on EM.

This class doesn't even carry an active sensor (RADAR) since the idea was to make them as stealthy as possible.

Place looks empty, though. We'll send an Agent (ie: a RADAR scout) over later to ping the surface.
 
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Why don't you jut say "Looks quiet." or "I think we'll be safe." if you are so hellbound on jinxing it.?
The Captain of the spy ship is only two months from retirement!

You could approach the closest fleet with your fighters as the second enemy fleet is unlikely to be able to hit them. It might allow you to hit the closer enemy fleet with a missile strike, at least hurting them if not wiping them out.
 
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You could approach the closest fleet with your fighters as the second enemy fleet is unlikely to be able to hit them. It might allow you to hit the closer enemy fleet with a missile strike, at least hurting them if not wiping them out.
Many of my Fighters are obsolete. Roughly half of them are limited to about 170,000,000 km strike range. The maximum for our most modern Fighter versions is about double that range. The closest enemy is much, much further away than that. For our Fighters, ECCM-3 is typical. The enemy has ECM-6, which requires me to get in close (and stay close) or lose my targeting lock. The Deux-Sevres can kill Fighters at 40-odd million km. The enemy fleet is also steaming away from me, at close to 1/4 of my missile speed, which again requires closing in for a stern chase.

It isn't practical. If he comes near the jump point - or if we get some more modern Fighters - it becomes practical.
 
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Having sniffed around A-IV and its single moon without finding any enemy presence, the Spy class Intel scout will head for the innermost planet A-I.

We will travel there via an intermediate waypoint, to avoid coming too close to the enemy home planet Mechanus.

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Closing in... is there a colony?

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The enemy fleet Red 12 appears to be headed toward the jump to the Abhorrent star system.

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At five million km from the innermost planet we again see no sign of the enemy.

Both A-IV (and its moon) and A-I appear to be empty.
 
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Curious why they're not col9nising their planetary bodies. Surely they can't all he rubbish.
The innermost planet would be the obvious place for a colony... it's CC 2.0

I'll pull in to just outside PD range and have another look...



Yeah, I'm sitting only 1.7 million km from the innermost planet (maximum possible gunnery PD range is 1.5 million) and I see nothing but an empty rock.

We're off to check out A-III. The enemy home planet Mechanus is A-II.
 
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Curious why they're not col9nising their planetary bodies. Surely they can't all he rubbish.
Poor programming? They got spawned on a single planet with their own system largely unexplored? (And upon exploration it might have turned out that their extra planets were largely empty of magical materials?)
 
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Poor programming? They got spawned on a single planet with their own system largely unexplored? (And upon exploration it might have turned out that their extra planets were largely empty of magical materials?)
That hypothetical mineral shortage could also explain their decision to invade a star system that was clearly ours.

We had a colonized planet with three-quarters of a million people in that star system, as well as comet mines.
 
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The third planet is also clear of enemy. So that's A-I, A-III and A-IV all clear of enemy colonies. Planet Mechanus itself is A-II.

The Spy class Intel vessel will attempt to shadow the enemy Red 12 fleet, as it continues to head (or perhaps swan) toward the Abhorrent star system jump point.
 
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Curious why they're not col9nising their planetary bodies. Surely they can't all he rubbish.

Depends on minerals and their environmental tolerances. Something that's perfectly livable for us might be outside their gravitational tolerance and therefore completely unlivable for them.
 
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The Spy class Intel vessel will attempt to shadow the enemy Red 12 fleet, as it continues to head (or perhaps swan) toward the Abhorrent star system jump point.

If they go far away enough we could consider a sortie..
 
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If they go far away enough we could consider a sortie..
If we brought the Fortress along, we might even be able to take them BOTH on in sequence, because the Fortress has a big AMM-PD magazine.
 
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