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... and another comet mine. Looks like either 34 auto-mines, or 32 auto-mines and a Garrison.

sc-3672.jpg


So far, we have identified Modron Pops on the following bodies:

1) their home planet Mechanus A-II, of course.
2) The fifth moon of the fifth planet.
3) Comet 2
4) Comet 4
5) Comet 6

sc-3673.jpg
 
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Aaaaand... gone again.

This is the dreaded Modron Peek-a-Boo Maneuver.

They perform a RADAR sweep each time, out to 295 million km. Other than that... I see nothing.

How far out can they see us? They don't seem to have active radar coverage, do they?

If not for the probability that they have a large stack of Deep Space tracking stations on the planet I'd consider sneaking up on them.

How long until the tugs arrive so we can start operation "Hi My Name Is Bob!" and advance on the planet?
 
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... and another comet mine. Looks like either 34 auto-mines, or 32 auto-mines and a Garrison.

View attachment 1333062

So far, we have identified Modron Pops on the following bodies:

1) their home planet Mechanus A-II, of course.
2) The fifth moon of the fifth planet.
3) Comet 2
4) Comet 4
5) Comet 6

View attachment 1333068

And they never have to ship any of the minerals out so this is really the only way to find them..
 
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Assuming that we successfully advance to the planet and destroy their orbital fortresses and their shipyards without interference, we have a choice for the next step:

1) Advance on the jump point and blockade the Modrons out of the star system, then detach a force to go back and duel with the STO in preparation for the planetary invasion.

or:

2) Duel with the STO first and wipe it out, then advance on the jump point while the invasion gets underway behind us.
The STO can't go anywhere. Kill the fleet after destroying the shipyards and fortresses. Jmo, ymmv
 
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After the most recent detection on Comet 4 we've been carefully creeping in closer a few million km at a time, and with a conditional set that should keep us out of STO range. Fortunately so, because we just picked up the harmonics of a STO fire control from about 5 million km out.

sc-3674.jpg


How far out can they see us? They don't seem to have active radar coverage, do they?

If not for the probability that they have a large stack of Deep Space tracking stations on the planet I'd consider sneaking up on them.

How long until the tugs arrive so we can start operation "Hi My Name Is Bob!" and advance on the planet?

Their RADAR sweep from the jump point is 295 million km. We don't know what sort of RADARs are on the Fortresses (we never captured any).

They will certainly have enough DSTS to track our approach. They can't derive a firing solution from that, of course, but they can bring back their fleet.

About another day and a half for the Tugs.
 
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The STO can't go anywhere. Kill the fleet after destroying the shipyards and fortresses. Jmo, ymmv

We can't kill the fleet if they hide it on the other side of the jump point, though. We'll need to build up for another Partystarter binge.
 
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We can't kill the fleet if they hide it on the other side of the jump point, though. We'll need to build up for another Partystarter binge.
Would we actually need a larger partystarter force?

Also, if we blockade them on the JP is there actually any need to hunt them down and destroy them? We could just take the planet and clean up their ships later.
 
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Would we actually need a larger partystarter force?

Also, if we blockade them on the JP is there actually any need to hunt them down and destroy them? We could just take the planet and clean up their ships later.
Most of our Partystarters survived... they're just out of ammo. I think we lost around 20% of them.

But this enemy force is at least twice as big.

My own plan would be to kill the Fortresses, Shipyards and STO, then call in the invasion forces while our Fleet and the Fortress (under tow) head over to blockade the Abhorrent jump point. Then we can work on invading the planet while we re-arm the Partystarters to break the new blockade.
 
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Also, if we blockade them on the JP is there actually any need to hunt them down and destroy them? We could just take the planet and clean up their ships later.

It's a pretty large fleet. I'd prefer to just leave them locked out too but can we risk it?
 
If they'll come out and fight, I'm willing to fight as long as we have the Fortress along.

If they run and hide, blockading the jump point might be our only reasonable short-term response.

What happens when our life-support endurance runs out is another question.

But by then we should own the planet.
 
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I'm a bit lost on the strategic gameplay, but while their fleet is playing hide and seek, it seems like a great opportunity to strike vital infrastructure. Not sure how much damage their defenses can do exactly, but that's a risk I'm willing to take if we can take out their shipyard and orbitals. Assume we want to keep the mines intact so we can take those over in a later stage.

Without the shipyard, we can nibble away at their fleet which won't be repaired or reinforced, right?

Destroy their naval infrastructure (and STO?) -> destroy their fleet -> take a moon / establish forward operating base -> soften up and take the planet -> mop up the system -> home before Christmas
 
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Since building the partystarters, did we have any significant technological advances or do we expect any presently?

We managed to reverse engineer their engine tech.

That means practical applications of that are on their way. New missiles, fighters, faster ships of all stripes ...

And I think we have some fire control or ECM/ECCm upgrades in the works as well.

However, building new ships or upgrading existing ones takes years.

Fighters and Partystarters can be build quickly (and new, faster assault shuttles!) though.

I'm a bit lost on the strategic gameplay, but while their fleet is playing hide and seek, it seems like a great opportunity to strike vital infrastructure.

That's what this is, but we intend to do more than merely run in and strike their orbitals. The conquest of the planet is the real goal. Most of the ground army for that is building and assembling as we speak.

And the reason why is simple: conquering it gets you hundreds of research labs, financial centers, construction factories of all stripes, and free tech.

Not sure how much damage their defenses can do exactly, but that's a risk I'm willing to take if we can take out their shipyard and orbitals.

It's probably similar to their ships. But they can't move and at least half of the eight orbital fortresses are primarily missile defenses. We'll figure it out when we get to it, right now their massive fleet is the primary concern.

Assume we want to keep the mines intact so we can take those over in a later stage.

Yeah, it's good to know where they are but we won't attack those until we've secured the system.

Without the shipyard, we can nibble away at their fleet which won't be repaired or reinforced, right?

If they don't fight us directly, sure. Then we can lock the door on the jump point by parking our fortress on it on our end and repeat the Partystarter operation.

But they may very well decide to fight and then we're looking at something very similar to our earlier engagements with them. 6 or 7 massive waves of anti-ship missiles at 7 minute intervals, which requires us to bunch everything that can shoot together so we can fight them off.

Once they run out of missiles they're pretty much dead though, our laser gunships are faster and can kill them by keeping the range open.

But it's dangerous. Our fleet is much larger than the previous times, but so is theirs. Seven waves of 315 anti ship missiles is nothing to sneeze at, and they also have the shorter ranged Deux Sèvres there which in sufficient numbers can also be dangerous.

Destroy their naval infrastructure (and STO?) -> destroy their fleet -> take a moon / establish forward operating base -> soften up and take the planet -> mop up the system -> home before Christmas

StO stands for Surface to Orbit batteries. They will have a bunch of that, and that's also going to be dangerous. Since it's ground based and can reach the moon that part of softening them up is a step in the process, probably after we secure the system.
 
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How long would the Modron fleet take to reach their homeworld? Could they catch our invading forces in a pincer or would the battle be decided by then one way or the other?
 
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How long would the Modron fleet take to reach their homeworld? Could they catch our invading forces in a pincer or would the battle be decided by then one way or the other?
Given we have pretty good battlefield intelligence, I don’t think they would be able to move in close enough to effect a pincer without us being able to stand off the planet and turn to face them.
 
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How long would the Modron fleet take to reach their homeworld? Could they catch our invading forces in a pincer or would the battle be decided by then one way or the other?
When they see us coming, they can get within firing range of their planet before we can. If I understand correctly.
 
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When they see us coming, they can get within firing range of their planet before we can. If I understand correctly.

Correct. The enemy fleet is more than TWICE as fast as our own. That means that they can wait until they see us heading for the planet, and then they can still intercept us before we get close enough to threaten it.

Owning the planet would be great. But if we merely kill the shipyards, I could _accept_ retreating.

It may come to that.

Since building the partystarters, did we have any significant technological advances or do we expect any presently?

We caught up in engine tech (on the drawing board).

We are just about to catch up in beam weapon tech.

Again, only on the drawing board. It takes years to translate designs into hardware.

How long would the Modron fleet take to reach their homeworld? Could they catch our invading forces in a pincer or would the battle be decided by then one way or the other?

We could be intercepted en-route, yes. They are that fast, and we are that slow.
Given we have pretty good battlefield intelligence, I don’t think they would be able to move in close enough to effect a pincer without us being able to stand off the planet and turn to face them.

We would see them coming, yes.
 
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I'm a bit lost on the strategic gameplay, but while their fleet is playing hide and seek, it seems like a great opportunity to strike vital infrastructure. Not sure how much damage their defenses can do exactly, but that's a risk I'm willing to take if we can take out their shipyard and orbitals. Assume we want to keep the mines intact so we can take those over in a later stage.

All true except that the enemy fleet is fast enough that even starting from the Abhorrent star system, they fleet can reach and intercept us before we even reach the planet. That's still what I intend to try, though, because I WANT to engage their fleet if we can do so with the Fortress in company.

Without the shipyard, we can nibble away at their fleet which won't be repaired or reinforced, right?

Destroy their naval infrastructure (and STO?) -> destroy their fleet -> take a moon / establish forward operating base -> soften up and take the planet -> mop up the system -> home before Christmas

That's the plan, except that I expect their fleet to run at some point rather than be destroyed.
 
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Worrying scenario - what if the enemy fleet lets us go and diverts to destroy Earth? Do we have any serious defences in their way? :)
 
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