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September 9th, 2033. 08:37 AM.

The reinforcing Fortress modules are in transit through the Harmony star system. ETA for the rendezvous: 5.5 days.
 
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September 9th, 2033. 02:07 PM.

We have lured the enemy Red 15 fleet nearly 4 billion km away from their home planet, and also lured the Red 15 fleet about 6.6 billion km away.

We could dash in to smash their shipyards almost any time, but they would catch us before we got away... so we'll wait for those extra PD modules.

They're in the Harmony star system now.

sc-3721.jpg
 
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All our missile capability is on slow ships isn't it?
Most of our missile capability is on Fortress modules or Partystarters, neither of which even has an engine.

We have HUNDREDS of Fighters in the Mechanus star system, however. 571 of them.

... but the Carriers that carry them into battle are slow, yes.
 
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September 10th, 2033. 01:05 AM

ETA: 4.8 days.

... so they are nearly 2/3rds of the way here.

I'll try to make time for another session later today.
 
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Nasty thought: can we put missile ECM on our missiles? To make them harder for AMM to intercept.
We can give the missiles pen-aids (penetration aids) which seperate from the warhead as the missile approaches the target, and act as decoys for PD fire.

These pen-aids make the missile bulkier and a bit slower. The number of pen-aids that we get depends on our ECM vs the enemy's ECCM.
 
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We can give the missiles pen-aids (penetration aids) which seperate from the warhead as the missile approaches the target, and act as decoys for PD fire.

These pen-aids make the missile bulkier and a bit slower. The number of pen-aids that we get depends on our ECM vs the enemy's ECCM.
Awww. I was hoping with enough ECM we could effectively make the enemies AMM ineffective the same way it does for the Emotions
 
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We need fast missile cruisers. Failing that fast carriers.
And sacrifice our battlecruiser doctrine?

NEVAH!

Shields and beams are the way of the future!

edit: also:

 
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the Mountain class FAC tenders that we were using to transport the Partystarter squadrons lack the special equipment needed to re-arm the Partystarters

We should give them carriers that can reload them at some point. Maybe when we cycle in new designs we can give them some now current then old ones.

Or both.

We need speed.

Speed!

And shields.

Awww. I was hoping with enough ECM we could effectively make the enemies AMM ineffective the same way it does for the Emotions

That's exactly why it doesn't work like that.

ECM on missiles translates into decoy missiles. Still pretty damn good though, possibly worth going to larger missile designs over.
 
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We should give them carriers that can reload them at some point. Maybe when we cycle in new designs we can give them some now current then old ones.

Agreed.

ECM on missiles translates into decoy missiles. Still pretty damn good though, possibly worth going to larger missile designs over.

Yes.

It used to be that smaller = better, with no room for argument.

... but I think that the meta has changed, given all the new bells and whistles that Steve has added to missiles.

Now it looks like a toss-up. Maybe even bigger = better.
 
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And sacrifice our battlecruiser doctrine?

NEVAH!

Shields and beams are the way of the future!

edit: also:

We are already abandoning the laser guns doctrine in favour of missiles… I personally would prefer missile cruisers to fast carriers, as still being more of a gun ship.

Obviously I would prefer so much PD of various forms that we can get the gunships in close enough to shoot up the enemy ships properly!
 
Honestly the doctrine I would love to see most is railgun armed fighters. Real X-wings, not this missile armed pretend crap :D

Maybe I should start a new game at some stage ;)
 
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Honestly the doctrine I would love to see most is railgun armed fighters. Real X-wings, not this missile armed pretend crap :D

Maybe I should start a new game at some stage ;)
You should. Definitely room for another game with different doctrines and play styles
 
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You should. Definitely room for another game with different doctrines and play styles

Last time I couldn't quite make an AAR out of it.

Something like this is a lot of work and demands great storytelling skills. I am truly in awe with this one, it's an absolute marvel. Emu is a genius.

Maybe I'll try something half assed but no guarantees. Certainly nothing that can compete with this one.

On top of that, we've explored a lot of doctrines in this game already. Apart from beam fighters (and railguns are one of the few options there, lasers are too big at low tech levels I think) we've seen a lot already. Or are in the process of getting there.

- various missile doctrines: absolutely
- Jeune ecole style beam cruisers: yup
- boarding, one of my pet things: check.
- jump point assaults: yup
- jump point defense: if only we'd manage to set it up...
- NPR homeworld assaults: in progress.
- Diplomacy: err.. does failing at it count? Nonetheless, we learned a lot there.
- carriers: yep.
- xenoarcheology: yep
- precursors: hell yes. (though we could have attacked them earlier to make it more challenging)
- raiders: to the death, really. That shook things up.
- ground attack fanatics.. whatever their name was: yep. Including nuclear Armageddon as a bonus.
- surrender mechanics

What I'd still like to see in this game is listed above as in progress, or things that are very dependant on RNG to show up. The Swarm, the Invaders. The actual original starting NPR would be good, too.

Maybe actual peace with an NPR too. If the bork will let us enter their space we can start some spying operations.
 
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Emu is a genius.

Today is World Brain Day.

Just sayin'.

sc-3722.jpg


You should consider starting an AAR, though.

My next one after this will probably be Dwarf Fortress, just for a change of pace.
 
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Today is World Brain Day.

Just sayin'.

View attachment 1337498

You should consider starting an AAR, though.

My next one after this will probably be Dwarf Fortress, just for a change of pace.
I look forward to your next fort, BUT I am in no hurry for this to end. SoL
 
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